This pretty much is deathtouch, only better. I saw this as a white alternative to death touch (though I see that people still insisted on making this a black mechanic).
Also, this is only triggered by combat damage, whilst death touch is triggered by any damage.
Private Mod Note
():
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IIW:
Multicolored millcards in something other than dimir.
Dim-light Lancer1WB
Creature - Human Knight (R)
Banisher 2: Dim-light Lancer gains or loses first strike until end of turn. Any player may play this ability. You may live if you pay the right price. [2/2]
Purger of Purgatory4
Creature - Horror (R)
Banisher, provoke
1/5
I would have preferred this in white, to be honest. It's alright. 5/10
Krenkus the Annihilator Legendary Creature- Gorgon WarriorMR
First strike, banisher
Whenever a creature an opponent controls is exiled by ~, search that creature's controller's library, hand, and graveyard for any creature cards with the same name as the exiled card and exile them. Then, that player shuffles his or her library.
Of all the possible colors/color combos, Banisher feels the least acceptable in Jund colors. I don't know what it's doing here.
And wheres the P/T? Why isn't banisher capitalized? Sloppily made card = sloppy grade.
Simple, flavorful, effective, the flavor speaks for itself... love it. (Only thing is, even though it's a "black hole", mechanically, this isn't really black) 8/10
Void Ranger1WW
Creature - Human Soldier (R)
Banisher, vigilance
Whenever Void Ranger attacks or blocks, prevent all combat damage that would be dealt to ~ and dealt by ~ to the creatures blocking or blocked by it.
Whenever ~ deals combat damage to an opponent, instead you may have assign its combat damage to target creature that player controls.
2/2
Tildes ruin cards. -1 for that.
That being said.... This is a rather unnecessarily complicated card. It feels like you're forcing the mechanic too much. Here's the same exact card, but simplified:
Void Ranger1WW
Creature - Human Soldier {R}
Prevent all damage that would be combat damage that would be dealt to Void Ranger.
: Exile target creature target player controls. Only activate this when Void Ranger can attack or block.
2/2
Veteran Monster Hunters1WW Creature - Human Cleric Warrior (R)
Vigilance, banisher
When Veteran Monster Hunters enters the battlefield, put seven 1/1 red Devil creature tokens with "This creature attacks each turn if able" onto the battlefield under target opponent's control. They themselves would unleash hell upon the world just to save it again.
6/6
Devils on ravnica? Eh... whatever. I have a tough time gauging the power level of this card... A 6/6 that can exile two creatures per turn is just too good for 3 mana, regardless of the draw backs. 1/1s can be wiped out relatively easily in the kind of deck that would play this.
Cool concept tho. 7/10
Spawn of Gehamex (Rare)
Cost: 8
Creature - Eldrazi
Banisher (Whenever this creature deals combat damage to another creature, exile that creature.) X: You may play an exiled card an opponent controls with converted mana cost X without paying it's mana cost.
"Ravnica can never be the same again. Without the nephilim to defend us, Gehamex and his spawn will erase everything despite of allegiance.We have to do something."
- Gideon Jura
6/6
Annihilator already exists as an Eldrazi keyword, so I don't think it would be appropriate to throw another keyword on them. Besides, this card isn't an Eldrazi at all, save for the colorless portion and it's flavor. Mechanically, it's more (W/B) than anything. Seems overpowered anyways.
6/10
Tidechained Assassin
Creature - Merfolk Assassin (R)
Banisher
Tidechained Assassin is unblockable and can't block.
: Tidechained Assassin can be blocked and can block until end of turn.
3/4
Oh boy, this feels like Shadowmoor all over again - don't force hybrid colors onto cards that shouldn't be mono of one of the colors.
Meaning, this cant really be a mono-black card, you know what I mean? Hybrid means it must be able to function as either mono blue or mono black.
Besides, a 3/4 unblockable for 3 mana is ridiculous. Nice attempt tho.3/10
Spirit Naga 1UB
Creature - Naga Wizard U
Banisher (Whenever this creature deals combat damage to another creature, exile that creature.)
Sacrifice Spirit Naga: Counter target green spell.
2/2
Cool story bro. 5/10
Banewender2WW
Creature - Elemental Knight {U}
Banisher (Whenever this creature deals combat damage to another creature, exile that creature.)
As long as a card exiled with Banewender has flying, Banewender has flying. The same is true for first strike, double strike, lifelink, deathtouch, intimidate, hexproof, haste, landwalk, protection, and trample.
3/3
Note - should say "exiled by" as opposed to with.
This is a jizztastic card. Stop that Oculus, you have too many wins already.
I love the concept and the mechanics. Still, I can't help but think that this is overpowered. Especially at uncommon.
8/10
Nova Skyguard4W
Creature - Elemental Knight (U)
Flying, vigilance, banisher "Dare you threaten our kingdom? Then fall and burn like a meteor!"
2/3
This is pretty sexy (and balanced).
Elegant card. 7.5/10
Dim-light Lancer1WB
Creature - Human Knight (R)
Banisher 2: Dim-light Lancer gains or loses first strike until end of turn. Any player may play this ability. You may live if you pay the right price. [2/2]
Sexy, though perhaps on the overpowered side. I like the color choice. 7.49/10
Void Guide3W
Creature - Spirit (R)
Banisher U, Exile ~: Put target creature card exiled with ~ onto the battlefield under your control. It scrounges for souls endlessly, seeking the one it could sacrifice its life for.
1/4
Tildes aren't cool anymore.
This is, however, very cool indeed. So cool, in fact, that you automatically win this round.
9/10
--------------------------
Winner:
K-rad
Too bad he posted a challenge that makes no sense to me.
IIW: TIME CUBE IS ABSOLUTE TRUTH
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Educated Stupid1B
Enchantment (R)
Players with seven or more cards in their hands' maximum hand size is zero. "You are educated stupid - and you have no inkling to just how evil you think."
IIW: Embark on a vision quest; make a card based on what you find in the land beyond.
Cubicism - 2WW
Sorcery (R)
As an additional cost to cast cubicism, exile target creature.
That creature's controller puts a token thats a copy of exiled creature with 1/3 of the exiled creature's power and toughness, rounded up.
Brofaux, on cards with more than one ability, not all of them are always capitalized. If you're really going to hate on me for not putting it first, fine.
On P/T, I apologize, that's the second card now I've forgotten to do so. Hopefully future entries will be sufficient for judging.
@Bro judge, the Hunters can't exile 2 dudes per turn cycle unless the Devil guy blocks (and not with the Devils, since they have to attack), but if Devil guy does get a block in, he wins, since the Devils' clock by themselves is only one turn behind the Hunters (Devils' 6+5+4+3+2=dead vs Hunters' 6+6+6+6=dead, and Devils get the first attack), so playing one extra guy to block will let the Devil guy win, assuming no other spells are cast, or the spells that are cast cancel each other out and don't affect the race situation between the Devils and Warriors. I also didn't intend for them to be on Ravnica (I only wanted to make the reference to the "Hunted" cards clear), but w/e. He probably is undercosted though, now that I think about it (Hunted Phantasm is about the same, but is way less powerful than the Warriors once the 1/1s are gone).
---
Four Sun's Dawn4GG Enchantment (R)
At the beginning of each player's main phase and at the beginning of combat on that player's turn, that player untaps all lands he or she controls. "Spiraling 4 Corner 4 Day Harmonic Time Cube Quad Helix Principle Created Earth, & Life!"
- The Divine Cuberator
Perspecteive Voids1
Enchantment
At the beginning of each upkeep each player chooses one permanents he or she controls, that permanent gains shroud until the end of the turn.
IIW: Your own IIW, if you did not post an IIW uses the IIW of the poster above you
Private Mod Note
():
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A silent evil where there shouldn't be another.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Brofaux, on cards with more than one ability, not all of them are always capitalized. If you're really going to hate on me for not putting it first, fine.
On P/T, I apologize, that's the second card now I've forgotten to do so. Hopefully future entries will be sufficient for judging.
My bad.
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Time Cube 7
Legendary Artifact R
Whenever Time Cube enters or leaves the battlefield, exile target permanent, then return to the battlefield all other permanents exiled with Time Cube. "TRUTH IS ABSOLUTE AS ABSOLUTE IS TRUTH, TIME CUBE IS ALL."
- inscription on the TIME CUBE
Cube OneU
Enchantment 1U: Return target spell to its owner's hand. Flip Cube One.
// Cube Two 2U: Draw a card. Transform Cube Two.
//// Cube Three 3U: Return target nonland permanent to its owner's hand. Flip Cube Three.
// Cube Four 4U: Put a 4/4 blue Cube creature token onto the battlefield. Transform Cube Four.
tl;dr: This is a website featuring the pseudoscientific rantings of a paranoid-schizophrenic.
You know, all this did was make me more confused. Are you guys sure that PressingChess didn't go on a rampage and make this website?
I create this card based upon this quote in the site.
Equal Wisdom2UU
Enchantment
Whenever you draw a card, each opponent draws a card.
Whenever an opponent draws a card, you may pay :symu:. If you do, draw a card. "A mother and a baby are the same age, as a one day old baby has a one day old mother."
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW:
Multicolored millcards in something other than dimir.
Mental Protection2U
Enchantment - Aura Curse (U)
Enchant player.
Enchanted player can't look at or reveal the top card of his or her library. I think you'll need this.
IIW: Everyone likes the smell of their own cooking.
Cube OneU
Enchantment 1U: Return target spell to its owner's hand. Flip Cube One.
// Cube Two 2U: Draw a card. Transform Cube Two.
//// Cube Three 3U: Return target nonland permanent to its owner's hand. Flip Cube Three.
// Cube Four 4U: Put a 4/4 blue Cube creature token onto the battlefield. Transform Cube Four.
iiw: Q
You can never get Cube Three. A card that is flipped will remain flipped if it is transformed.
*Doesn't have time to judge due to work overload, so makes rules comments instead.*
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
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[Clan Flamingo]
What Pstmdrn said.
This pretty much is deathtouch, only better. I saw this as a white alternative to death touch (though I see that people still insisted on making this a black mechanic).
Also, this is only triggered by combat damage, whilst death touch is triggered by any damage.
Multicolored millcards in something other than dimir.
Creature - Elemental Knight (U)
Flying, vigilance, banisher
"Dare you threaten our kingdom? Then fall and burn like a meteor!"
2/3
IIW: More knights of the Elemental Orders.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Knight (R)
Banisher
2: Dim-light Lancer gains or loses first strike until end of turn. Any player may play this ability.
You may live if you pay the right price.
[2/2]
IIW: Dance a jig!
[Clan Flamingo]
The clan for custom card creators!
Multicolored millcards in something other than dimir.
Creature - Horror (R)
Banisher, provoke
1/5
I would have preferred this in white, to be honest. It's alright. 5/10
Legendary Creature- Gorgon Warrior MR
First strike, banisher
Whenever a creature an opponent controls is exiled by ~, search that creature's controller's library, hand, and graveyard for any creature cards with the same name as the exiled card and exile them. Then, that player shuffles his or her library.
Of all the possible colors/color combos, Banisher feels the least acceptable in Jund colors. I don't know what it's doing here.
And wheres the P/T? Why isn't banisher capitalized? Sloppily made card = sloppy grade.
0.1/10
Creature - Horror Wall
Banisher, Defender
1/5
Simple, flavorful, effective, the flavor speaks for itself... love it. (Only thing is, even though it's a "black hole", mechanically, this isn't really black) 8/10
Void Ranger 1WW
Creature - Human Soldier (R)
Banisher, vigilance
Whenever Void Ranger attacks or blocks, prevent all combat damage that would be dealt to ~ and dealt by ~ to the creatures blocking or blocked by it.
Whenever ~ deals combat damage to an opponent, instead you may have assign its combat damage to target creature that player controls.
2/2
Tildes ruin cards. -1 for that.
That being said.... This is a rather unnecessarily complicated card. It feels like you're forcing the mechanic too much. Here's the same exact card, but simplified:
Void Ranger 1WW
Creature - Human Soldier {R}
Prevent all damage that would be combat damage that would be dealt to Void Ranger.
: Exile target creature target player controls. Only activate this when Void Ranger can attack or block.
2/2
Veteran Monster Hunters 1WW
Creature - Human Cleric Warrior (R)
Vigilance, banisher
When Veteran Monster Hunters enters the battlefield, put seven 1/1 red Devil creature tokens with "This creature attacks each turn if able" onto the battlefield under target opponent's control.
They themselves would unleash hell upon the world just to save it again.
6/6
Devils on ravnica? Eh... whatever. I have a tough time gauging the power level of this card... A 6/6 that can exile two creatures per turn is just too good for 3 mana, regardless of the draw backs. 1/1s can be wiped out relatively easily in the kind of deck that would play this.
Cool concept tho.
7/10
Cost: 8
Creature - Eldrazi
Banisher (Whenever this creature deals combat damage to another creature, exile that creature.)
X: You may play an exiled card an opponent controls with converted mana cost X without paying it's mana cost.
"Ravnica can never be the same again. Without the nephilim to defend us, Gehamex and his spawn will erase everything despite of allegiance. We have to do something."
- Gideon Jura
6/6
Annihilator already exists as an Eldrazi keyword, so I don't think it would be appropriate to throw another keyword on them. Besides, this card isn't an Eldrazi at all, save for the colorless portion and it's flavor. Mechanically, it's more (W/B) than anything. Seems overpowered anyways.
6/10
Tidechained Assassin
Creature - Merfolk Assassin (R)
Banisher
Tidechained Assassin is unblockable and can't block.
: Tidechained Assassin can be blocked and can block until end of turn.
3/4
Oh boy, this feels like Shadowmoor all over again - don't force hybrid colors onto cards that shouldn't be mono of one of the colors.
Meaning, this cant really be a mono-black card, you know what I mean? Hybrid means it must be able to function as either mono blue or mono black.
Besides, a 3/4 unblockable for 3 mana is ridiculous.
Nice attempt tho.3/10
Creature - Naga Wizard U
Banisher (Whenever this creature deals combat damage to another creature, exile that creature.)
Sacrifice Spirit Naga: Counter target green spell.
2/2
Cool story bro. 5/10
Banewender 2WW
Creature - Elemental Knight {U}
Banisher (Whenever this creature deals combat damage to another creature, exile that creature.)
As long as a card exiled with Banewender has flying, Banewender has flying. The same is true for first strike, double strike, lifelink, deathtouch, intimidate, hexproof, haste, landwalk, protection, and trample.
3/3
Note - should say "exiled by" as opposed to with.
This is a jizztastic card. Stop that Oculus, you have too many wins already.
I love the concept and the mechanics. Still, I can't help but think that this is overpowered. Especially at uncommon.
8/10
Creature - Elemental Knight (U)
Flying, vigilance, banisher
"Dare you threaten our kingdom? Then fall and burn like a meteor!"
2/3
This is pretty sexy (and balanced).
Elegant card. 7.5/10
Creature - Human Knight (R)
Banisher
2: Dim-light Lancer gains or loses first strike until end of turn. Any player may play this ability.
You may live if you pay the right price.
[2/2]
Sexy, though perhaps on the overpowered side. I like the color choice. 7.49/10
Creature - Spirit (R)
Banisher
U, Exile ~: Put target creature card exiled with ~ onto the battlefield under your control.
It scrounges for souls endlessly, seeking the one it could sacrifice its life for.
1/4
Tildes aren't cool anymore.
This is, however, very cool indeed. So cool, in fact, that you automatically win this round.
9/10
--------------------------
Winner:
Too bad he posted a challenge that makes no sense to me.
Multicolored millcards in something other than dimir.
tl;dr: This is a website featuring the pseudoscientific rantings of a paranoid-schizophrenic.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
EDUCATED STUPID, YOU CAN'T KNOW TRUTH.
Educated Stupid 1B
Enchantment (R)
Players with seven or more cards in their hands' maximum hand size is zero.
"You are educated stupid - and you have no inkling to just how evil you think."
IIW: Embark on a vision quest; make a card based on what you find in the land beyond.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Sorcery (R)
As an additional cost to cast cubicism, exile target creature.
That creature's controller puts a token thats a copy of exiled creature with 1/3 of the exiled creature's power and toughness, rounded up.
On P/T, I apologize, that's the second card now I've forgotten to do so. Hopefully future entries will be sufficient for judging.
My name is Luke. I'm a casual MTG player.
---
Four Sun's Dawn 4GG
Enchantment (R)
At the beginning of each player's main phase and at the beginning of combat on that player's turn, that player untaps all lands he or she controls.
"Spiraling 4 Corner 4 Day Harmonic Time Cube Quad Helix Principle Created Earth, & Life!"
- The Divine Cuberator
iiwsig
Enchantment
At the beginning of each upkeep each player chooses one permanents he or she controls, that permanent gains shroud until the end of the turn.
IIW: Your own IIW, if you did not post an IIW uses the IIW of the poster above you
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
My bad.
Multicolored millcards in something other than dimir.
Legendary Artifact R
Whenever Time Cube enters or leaves the battlefield, exile target permanent, then return to the battlefield all other permanents exiled with Time Cube.
"TRUTH IS ABSOLUTE AS ABSOLUTE IS TRUTH, TIME CUBE IS ALL."
- inscription on the TIME CUBE
IIW: Dredge
WUB Esper Control
Legacy
WU Miracles
Edh
WUBErtai, the corrupted
Modern
GR Welcome to the Jungle
Absolute Truth UUU
Enchantment
Whenever you cast a spell, counter target spell.
IIW: Bringing Auras back. Yup.
Plot of Dragon's Maze:
Niv-Mizzet plays Realmwright, chooses "Gate". Then a dramatic retelling of the ensuing argument.
Enchantment
1U: Return target spell to its owner's hand. Flip Cube One.
//
Cube Two
2U: Draw a card. Transform Cube Two.
////
Cube Three
3U: Return target nonland permanent to its owner's hand. Flip Cube Three.
//
Cube Four
4U: Put a 4/4 blue Cube creature token onto the battlefield. Transform Cube Four.
iiw: Q
Sorcery (R)
End the turn.
Cube stops rotating. Is the end of life.
IIW: Dance a jig!
[Clan Flamingo]
The clan for custom card creators!
Leyline of Anticipation
WUB Esper Control
Legacy
WU Miracles
Edh
WUBErtai, the corrupted
Modern
GR Welcome to the Jungle
You know, all this did was make me more confused. Are you guys sure that PressingChess didn't go on a rampage and make this website?
I create this card based upon this quote in the site.
Equal Wisdom 2UU
Enchantment
Whenever you draw a card, each opponent draws a card.
Whenever an opponent draws a card, you may pay :symu:. If you do, draw a card.
"A mother and a baby are the same age, as a one day old baby has a one day old mother."
Multicolored millcards in something other than dimir.
Enchantment (M)
All cards that have the word "God" in it's name can't be cast.
Family is poisoning children 1B
Sorcery (M)
Destroy all Human Childs.
IIW: siggy
Enchantment - Aura Curse (U)
Enchant player.
Enchanted player can't look at or reveal the top card of his or her library.
I think you'll need this.
IIW: Everyone likes the smell of their own cooking.
Happy birthday thread!
This is for me more than it is for anyone else. I sucks at colors.
You can never get Cube Three. A card that is flipped will remain flipped if it is transformed.
*Doesn't have time to judge due to work overload, so makes rules comments instead.*
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.