The Shrinking of Segovia2WW
Enchantment - Saga (R)
[1] Until The Shrinking of Segovia leaves the battlefield, all creatures lose all abilities and have base power and toughness 1/1.
[2] Destroy up to one target Aura or Equipment.
[3] You gain 5 life.
The Final Solution4BW
Enchantment - Saga (R)
[1] Choose a creature type, destroy all creatures of that type.
[2] Choose a creature type, exile all creatures of that type.
[3] Choose a creature type, opponents lose life equal to the amount of creatures of that type you control.
First they came for the dwarves, but I did nothing, because I was not a dwarf.
Then they came for the elves, but I did nothing, because I was not an elf.
Then they came for me, and I found myself alone.
EDIT: It's not a joke, its a serious reference
Let's not do holocaust jokes in the future. Not going to infract, but... yeah.
Gathering Wild5GG
Enchantment - Saga (R)
(I, II) Create a 3/3 green Beast token for each lore counter on Gathering Wild.
(III, IV) Create a 2/2 green Wolf creature token for each lore counter on Gathering Wild.
(V, VI) Create a 1/1 green Snake creature with deathtouch for ecah lore counter on Gathering Wild.
IiW:
Mana Sinks
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Marisi's Uprising4RG
Enchantment - Saga (R)
I - Shuffle your graveyard into your library.
II - Discard three cards, then draw three cards.
III - Reveal your hand and put all creature cards revealed in this way onto the battlefield. Creatures you control gain haste until end of turn. At end of turn, sacrifice all creatures you control.
Mergatroid_Jones (The Folly of Uros): The tokens last for a turn, and then there's a lesser board wipe where you're left with a 0/1 with indestructible. The second trigger feels disjointed from the other two, and this in multiples doesn't gel well with overlap.
Sephon19 (The Great Aurora): B/W tokens, anyone? Any sort of team play (2HG, Emperor, etc.) is going to benefit greatly from this. Not to mention the shenanigans that a targeting trigger can be utilized with.
TheRavenManIsSquee (The Razing of Skalla): Spitemare and Boros Reckoner stopped by to say "Oh Dear God, seriously?!"
VolrathTheRisen (Suaron's Forging / Ring of Power): The flip side has some problems. How do creatures you control block the equipped creature you control in order to gain deathtouch?
TotallyHaywire (The Hero's Journey): You somewhat hijacked the Skullbriar ability, but you also decided to go a little nuts with the power level of this card. At CMC 2, this turns a 2/1 on Turn 1 into a 5/4 double striker on Turn 4 that can get help on the swing from a spell or ability that creates tokens that turn.
Superbajt (Khanfall): The Saga of Fate Reforged. Maybe 1WBR would have been better for the casting cost. The Blue feels out of place.
graffd02 (The Eruption of Valakut): Feels more like the story of Koth than Valakut erupting. Maybe if the third trigger was to deal damage equal to the number of Mountains you control to any target? Also, someone needs to get Koth off of New Phyrexia. He missed a whole interplanar war.
Jam Block (The Shrinking of Segovia): First off, Segovia is already too tiny! Their leviathans are only as tough as hill giants. Secondly, what do the second and third trigger have to do with the initial mass neutering?
Stille_Nacht (The Final Solution): I read the card and couldn't avoid thinking about WWII and concentration camps. Very dark, but a real saga we should not forget.
Forestsguy (Gathering Wild): Even accelerating to drop this out on Turn 4 would be too slow to be that useful. I do appreciate the idea of nearly a dozen snakes, though.
void_nothing (Marisi's Uprising): Alpha strike with no benefits other than haste? This feels a little too safe at 4RG, maybe drop the generic by 1. Even if you could proliferate the counters, unless you have sufficient evasion, this may well end up a fools errand. It makes for a fine saga, though the ending to the story may change each time it's told.
And after all that, the winner is... void_nothing! Honorable mention to Superbajt] for this round.
Next challenge: Mirrodin Pure.
Private Mod Note
():
Rollback Post to RevisionRollBack
May your games be chaotic and your decks be Rogue.
Darksteel Angel7
Artifact Creature - Angel (Mythic)
Flying, indestructible Metalcraft - As long as you control three or more artifacts, you can't lose the game and your opponents can't win the game. Forged by Ghalma's hands to herald a victorious dawn.
4/4
Fall of Glissa 1WW
Instant R
Destroy target attacking creature and each artifact its controller controls. The traitorous Sunseeker, finally fell by the White Sun.
Next: Remake a card from Alpha/Beta, changing its card type.
Phyrexia’s fall 4GWW
Instant. (Mythic)
Choose two-
-Destroy all artifacts and creatures with Infect.
-Target player loses all poison counters.
-You gain 20 life.
-Create 2 2/2 white human creature tokens.
“With the modifications to the Lux Cannon complete, Meleria’s sacrifice spread her immunity across all of Mirrodin.”
Koth's Gambit1RR
Sorcery (R)
Choose one:
- Discard your hand, then draw a card for each Mountain you control.
- Koth’s Gambit deals damage equal to the number of Mountains you control to any target.
- Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.
IIW: Shard Colored Vehicles
Private Mod Note
():
Rollback Post to RevisionRollBack
May your games be chaotic and your decks be Rogue.
Myr Engineer2
Artifact Creature- Myr T: Put a +1/+1 counter or a charge counter on target artifact creature. T, Remove a +1/+1 counter or a charge counter from target artifact creature: Draw a card.
1/2
Blightsteel Containment1W
Enchantment - Aura (C)
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated. What cannot be destroyed, must be contained.
Melira, Incorruptible Hope 1WGG
Legendary Creature- Human Cleric
You and Melira, Incorruptible Hope have protection from permanents with infect.
Whenever one or more +1/+1 counters are put on another creature you control, put a +1/+1 counter on Melira. T: Remove all -1/-1 counters from target creature. Put that many +1/+1 counters on that creature. 3WG, remove X +1/+1 counters from Melira: Other creatures you control get +X/+X and gain protection from permanents with infect until end of turn. You gain twice X life. X can't be 0.
1/4 "As I sacrificed myself, I saw a future burgeoning with hope, where the Mirrans banded together instead of tore each other apart, and brought forth a finally pure Mirrodin. But even as I watched, I knew it would never come to pass." -- Venser the Sojourner
IIW: Give your opponents choices, the more difficult the better.
To be clear, the site staff is creating a new site to house the MTGSalvation community with discussion and a variety of other features. That site's address will be made public when more details are available. Please read the entire announcement article.
What will happen to club Flamingo when the site closes?
Could we make Club Flamingo it’s own website?
well, somebody could make a new Club Flamingo thread on the new site.
To be clear I'm referring to myself there.
I wasn't expecting to have to make a new post so soon after the last one, but I guess my hand was forced.
When the time comes and the new site is up I'll make a new Club Flamingo there, as well as providing one final retrospective post here. End of an era indeed, but just like last time it'll rise again.
Private Mod Note
():
Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
VolrathTheRisen (Sauron's Forging / Ring of Power): The flip side has some problems. How do creatures you control block the equipped creature you control in order to gain deathtouch?
Because of this bit: "Whenever a legendary creature deals combat damage to a player, attach Ring Of Power to it."
This totally triggers for your opponent's creatures too. When their legendary creature is in its moment of triumph, it can't help but pick up the ring. Then shortly afterwards it gets surprisingly killed off by your mooks. Because the ring wants to find its way back to you.
Subject16 - Great flavor on this, and moving the homage/marquee ability to a metalcraft gate seems a bit more balanced than this could be, but this has got to be THE most obvious Mirran card you could make, so very few originality points here.
Sephon19 - Something feels a bit wrong about white getting mass artifact destruction without also destroying creatures/enchantments, even though it's technically in pie. Flavor is good and effect seems like a huge deal against about any artifact deck, but it all seems kind of too on-the-nose for how well it beats nu-Glissa.
Stille_Nacht - This card is a mess of wording but I get what you're trying to do. However, what you have here is, technically, a sunburst ability that doesn't do anything except place charge counters; you can't really conjoin Fading-Sunburst like Modular-Sunburst because there's no inherent kind of counter they share; you'd have to write a vanishing-alike ability out with charge counters. Even with all of that, the colorless enchantment feels really wrong on Mirrodin and the drawback is an unnecessary and unfun wrinkle in what could be a fine, quite narrow build-around card with a normal mana cost, maybe something like 2U.
TheRavenManIsSquee - The two hosing abilities are just too unsubtle for me imho, and this whole thing feels quite close to Planewide Celebration. Furthermore, any infect deck worth its salt will have killed you well before you can pay for something like this.
Eventide Sojourner - Good, good stuff. I think Koth would have to be key in winning a pure Mirrodin, and this card highlights the kinds of hard choices the Mirran holdouts would have to make in the story. I miss and have a soft spot for Koth and this feels fully like a signature spell for him.
Mergatroid_Jones - A very cool card for fiddling with things reminiscent of Trading Post and its kin, but I wish it could put charge counters on noncreature artifacts (there are so few creatures that get charge counters), and also this feels more like pre-Phyrexian Mirrodin than "Mirrodin Pure" (which I think should have implied a Phyrexian war and its ending) as such.
Superbajt - A nice simple common design and fairly costed, but nothing to blow me away imho. I feel like it abstractly displays a strategy that could be used to win the day for the Mirrans, but not fully like what it'd take to achieve Mirrodin Pure.
TotallyHaywire - I like wordy cards and legends with unique and large effects but whew lad what a lot of - This would barely, if at all, fit on a card. The vulnerability to (hypothetical) burn spells with infect also feels like a bit of a functional and flavor fail.
Sky BubbleUWG
Enchantment Artifact- Vehicle
Flying, Vigilance
When Sky Bubble or another enchantment enters the battlefield, draw a card.
As long as you control three or more enchantments, Sky Bubble is a creature.
Crew 3
3/3
Megamower2(R/W)
Artifact - Vehicle (R)
Sacrifice a Forest: Create a 2/2 colorless Wooden Construct creature token. Megamower becomes a creature until end of turn.
Crew 2 The forest is really just a really big lawn
4/2
IiW
Mana sinks
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Wandering Castle 2RWB
Artifact - Vehicle R
Trample, vigilance, indestructible Raid - When Wandering castle enters the battlefield, if you attacked with a creature this turn, create three 1/1 white Warrior creature tokens.
Crew 3 Fortresses flung far past the Mardu plains.
5/5
Next: Remake a card from Alpha/Beta, keeping its name but changing its card type.
Enchantment - Saga (R)
[1] Until The Shrinking of Segovia leaves the battlefield, all creatures lose all abilities and have base power and toughness 1/1.
[2] Destroy up to one target Aura or Equipment.
[3] You gain 5 life.
IIW: CMC 1
Enchantment - Saga (R)
[1] Choose a creature type, destroy all creatures of that type.
[2] Choose a creature type, exile all creatures of that type.
[3] Choose a creature type, opponents lose life equal to the amount of creatures of that type you control.
First they came for the dwarves, but I did nothing, because I was not a dwarf.
Then they came for the elves, but I did nothing, because I was not an elf.
Then they came for me, and I found myself alone.
EDIT: It's not a joke, its a serious reference
Let's not do holocaust jokes in the future. Not going to infract, but... yeah.
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
Enchantment - Saga (R)
(I, II) Create a 3/3 green Beast token for each lore counter on Gathering Wild.
(III, IV) Create a 2/2 green Wolf creature token for each lore counter on Gathering Wild.
(V, VI) Create a 1/1 green Snake creature with deathtouch for ecah lore counter on Gathering Wild.
IiW:
Mana Sinks
Enchantment - Saga (R)
I - Shuffle your graveyard into your library.
II - Discard three cards, then draw three cards.
III - Reveal your hand and put all creature cards revealed in this way onto the battlefield. Creatures you control gain haste until end of turn. At end of turn, sacrifice all creatures you control.
IIW: Mirrodin Pure
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Mergatroid_Jones (The Folly of Uros): The tokens last for a turn, and then there's a lesser board wipe where you're left with a 0/1 with indestructible. The second trigger feels disjointed from the other two, and this in multiples doesn't gel well with overlap.
Sephon19 (The Great Aurora): B/W tokens, anyone? Any sort of team play (2HG, Emperor, etc.) is going to benefit greatly from this. Not to mention the shenanigans that a targeting trigger can be utilized with.
TheRavenManIsSquee (The Razing of Skalla): Spitemare and Boros Reckoner stopped by to say "Oh Dear God, seriously?!"
VolrathTheRisen (Suaron's Forging / Ring of Power): The flip side has some problems. How do creatures you control block the equipped creature you control in order to gain deathtouch?
TotallyHaywire (The Hero's Journey): You somewhat hijacked the Skullbriar ability, but you also decided to go a little nuts with the power level of this card. At CMC 2, this turns a 2/1 on Turn 1 into a 5/4 double striker on Turn 4 that can get help on the swing from a spell or ability that creates tokens that turn.
Superbajt (Khanfall): The Saga of Fate Reforged. Maybe 1WBR would have been better for the casting cost. The Blue feels out of place.
graffd02 (The Eruption of Valakut): Feels more like the story of Koth than Valakut erupting. Maybe if the third trigger was to deal damage equal to the number of Mountains you control to any target? Also, someone needs to get Koth off of New Phyrexia. He missed a whole interplanar war.
Jam Block (The Shrinking of Segovia): First off, Segovia is already too tiny! Their leviathans are only as tough as hill giants. Secondly, what do the second and third trigger have to do with the initial mass neutering?
Stille_Nacht (The Final Solution): I read the card and couldn't avoid thinking about WWII and concentration camps. Very dark, but a real saga we should not forget.
Forestsguy (Gathering Wild): Even accelerating to drop this out on Turn 4 would be too slow to be that useful. I do appreciate the idea of nearly a dozen snakes, though.
void_nothing (Marisi's Uprising): Alpha strike with no benefits other than haste? This feels a little too safe at 4RG, maybe drop the generic by 1. Even if you could proliferate the counters, unless you have sufficient evasion, this may well end up a fools errand. It makes for a fine saga, though the ending to the story may change each time it's told.
And after all that, the winner is... void_nothing! Honorable mention to Superbajt] for this round.
Next challenge: Mirrodin Pure.
Artifact Creature - Angel (Mythic)
Flying, indestructible
Metalcraft - As long as you control three or more artifacts, you can't lose the game and your opponents can't win the game.
Forged by Ghalma's hands to herald a victorious dawn.
4/4
IIW: Revisiting the Weatherlight crew.
Instant R
Destroy target attacking creature and each artifact its controller controls.
The traitorous Sunseeker, finally fell by the White Sun.
Next: Remake a card from Alpha/Beta, changing its card type.
Enchantment (M)
Sunburst, Fading X
Any time an artificer would activate or trigger an ability, copy that ability.
Every so often, the five suns dance in the sky above the Glimmervoid, filling the air with every color of the rainbow.
IIW: Original Mythological Creatures
Note: the previous card was not a joke. It was meant as a serious parallel. I did not think it was funny.
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
Instant. (Mythic)
Choose two-
-Destroy all artifacts and creatures with Infect.
-Target player loses all poison counters.
-You gain 20 life.
-Create 2 2/2 white human creature tokens.
“With the modifications to the Lux Cannon complete, Meleria’s sacrifice spread her immunity across all of Mirrodin.”
IIW: Un cards(silly)
Koth's Gambit 1RR
Sorcery (R)
Choose one:
- Discard your hand, then draw a card for each Mountain you control.
- Koth’s Gambit deals damage equal to the number of Mountains you control to any target.
- Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.
IIW: Shard Colored Vehicles
Artifact Creature- Myr
T: Put a +1/+1 counter or a charge counter on target artifact creature.
T, Remove a +1/+1 counter or a charge counter from target artifact creature: Draw a card.
1/2
IIW: One-word card names
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment - Aura (C)
Enchant artifact
Enchanted artifact can't attack or block, and its activated abilities can't be activated.
What cannot be destroyed, must be contained.
IIW: IT device/concept
Legendary Creature- Human Cleric
You and Melira, Incorruptible Hope have protection from permanents with infect.
Whenever one or more +1/+1 counters are put on another creature you control, put a +1/+1 counter on Melira.
T: Remove all -1/-1 counters from target creature. Put that many +1/+1 counters on that creature.
3WG, remove X +1/+1 counters from Melira: Other creatures you control get +X/+X and gain protection from permanents with infect until end of turn. You gain twice X life. X can't be 0.
1/4
"As I sacrificed myself, I saw a future burgeoning with hope, where the Mirrans banded together instead of tore each other apart, and brought forth a finally pure Mirrodin. But even as I watched, I knew it would never come to pass." -- Venser the Sojourner
IIW: Give your opponents choices, the more difficult the better.
Could we make Club Flamingo it’s own website?
EDIT: It is, and on my f'ing birthday.
One can always switch to Reddit, I guess.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
To be clear I'm referring to myself there.
I wasn't expecting to have to make a new post so soon after the last one, but I guess my hand was forced.
When the time comes and the new site is up I'll make a new Club Flamingo there, as well as providing one final retrospective post here. End of an era indeed, but just like last time it'll rise again.
Also, since a question was asked which I know the answer to...
Because of this bit: "Whenever a legendary creature deals combat damage to a player, attach Ring Of Power to it."
This totally triggers for your opponent's creatures too. When their legendary creature is in its moment of triumph, it can't help but pick up the ring. Then shortly afterwards it gets surprisingly killed off by your mooks. Because the ring wants to find its way back to you.
It's an overcooked reference to this bit, basically. Because apparently that's the sort of thing which makes me laff.
It doesn't make its wearer invisible though. It's "only" a ring of power, not the One Ring.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sephon19 - Something feels a bit wrong about white getting mass artifact destruction without also destroying creatures/enchantments, even though it's technically in pie. Flavor is good and effect seems like a huge deal against about any artifact deck, but it all seems kind of too on-the-nose for how well it beats nu-Glissa.
Stille_Nacht - This card is a mess of wording but I get what you're trying to do. However, what you have here is, technically, a sunburst ability that doesn't do anything except place charge counters; you can't really conjoin Fading-Sunburst like Modular-Sunburst because there's no inherent kind of counter they share; you'd have to write a vanishing-alike ability out with charge counters. Even with all of that, the colorless enchantment feels really wrong on Mirrodin and the drawback is an unnecessary and unfun wrinkle in what could be a fine, quite narrow build-around card with a normal mana cost, maybe something like 2U.
TheRavenManIsSquee - The two hosing abilities are just too unsubtle for me imho, and this whole thing feels quite close to Planewide Celebration. Furthermore, any infect deck worth its salt will have killed you well before you can pay for something like this.
Eventide Sojourner - Good, good stuff. I think Koth would have to be key in winning a pure Mirrodin, and this card highlights the kinds of hard choices the Mirran holdouts would have to make in the story. I miss and have a soft spot for Koth and this feels fully like a signature spell for him.
Mergatroid_Jones - A very cool card for fiddling with things reminiscent of Trading Post and its kin, but I wish it could put charge counters on noncreature artifacts (there are so few creatures that get charge counters), and also this feels more like pre-Phyrexian Mirrodin than "Mirrodin Pure" (which I think should have implied a Phyrexian war and its ending) as such.
Superbajt - A nice simple common design and fairly costed, but nothing to blow me away imho. I feel like it abstractly displays a strategy that could be used to win the day for the Mirrans, but not fully like what it'd take to achieve Mirrodin Pure.
TotallyHaywire - I like wordy cards and legends with unique and large effects but whew lad what a lot of - This would barely, if at all, fit on a card. The vulnerability to (hypothetical) burn spells with infect also feels like a bit of a functional and flavor fail.
HMs: Subject16, Mergatroid_Jones
Winner: Eventide Sojourner
Next: Shard Colored Vehicles
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sky Bubble UWG
Enchantment Artifact- Vehicle
Flying, Vigilance
When Sky Bubble or another enchantment enters the battlefield, draw a card.
As long as you control three or more enchantments, Sky Bubble is a creature.
Crew 3
3/3
IIW: One-word card names.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact - Vehicle (R)
Sacrifice a Forest: Create a 2/2 colorless Wooden Construct creature token. Megamower becomes a creature until end of turn.
Crew 2
The forest is really just a really big lawn
4/2
IiW
Mana sinks
Artifact - Vehicle R
Trample, vigilance, indestructible
Raid - When Wandering castle enters the battlefield, if you attacked with a creature this turn, create three 1/1 white Warrior creature tokens.
Crew 3
Fortresses flung far past the Mardu plains.
5/5
Next: Remake a card from Alpha/Beta, keeping its name but changing its card type.