Marked for Judgement
Enchantment - Aura
Enchant creature controlled by an opponent.
Whenever enchanted creature attacks, sacrifice Marked for Judgement. If you do, you may put an Angel card from your hand onto the battlefield. It must block enchanted creature this turn if able.
IIW: imagine Magic was a game in which you started a big subset of games thinking "two lands. Am I going to be out of this tournament due to random?" help with that.
Well after you sacrifice it, the creature isn't really enchanted. Cute and flavorful card but functionally pointless.
When Serra Trumpeter enters the battlefield, you may exile target creature.
3WW, T: Put a token onto the battlefield that's a copy of target creature exiled with Serra Trumpeter. It has flying and is an Angel in addition to its other types.
3/4
IIW: TimeWarp.dec OR Minor/Major Arcana
I don't know if you want the ability to target, and this doesn't really feel white at all, except that it's an Angel.
Needs more nouns (people, places, things). Good start, though.
Avacyn's Vanguard3WW
Creature - Angel {U}
Flying
At the beginning of your upkeep, if you control no other creatures, transform Avacyn's Vanguard. 4/4
// Griselbrand's Convert
(B) Creature - Demon {U}
Flying
At the beginning of your upkeep, if you control another creature, transform Griselbrand's Convert. 5/5
IIW: A card for Conspiracy.
Make this rare and make the Demon 6/6. Otherwise good job capturing the color interplay.
Blessed Benediction2W
Sorcery (U)
Target creature you control becomes a 4/4 white Angel with flying until end of turn. If that creature was an Angel, it gets +4/+4 instead. "Our prayers inspire valor in mortals, but vengeance in angels."
IIW: Cabin Fever
This could probably be a common at 3W. Could be decent in an Angel-heavy block. Maybe.
Angel of the Empire1WBR
Creature- Angel (R)
Flying
Whenever another permanent enters the battlefield under a player's control, that player sacrifices a permanent. "The Second and Third Spire are no more. There shall be order at last."
4/3
Angel of the UsurperRWU
Creature- Angel (R)
Flying
Whenever another permanent enters the battlefield under a player's control, that player may return a permanent card from his or her graveyard to his or her hand. "Every being of Zeria now truly comprehends the tyranny they've complacently allowed for so long. There shall be renewal at last."
3/4
Grammar check: should that be "comprehend" or "comprehends" in the second card's flavor text?
IIW: Charms
Comprehends is correct. I think "another" is extraneous. The effect can't affect itself as it enters the battlefield. The second isn't particularly R. For such a stalemate-ish card, the first one needs more drawback, like legendary or a higher mana cost.
Angel's Protection4WW
Enchantment - Aura
Enchant permanent
When Angel's Protection enters the battlefield, put a 4/4 white Angel creature token with flying onto the battlefield.
Enchanted permanent has indestructible as long as you control an Angel.
IIW: Demonic
Oh you really needed a rarity. I'll assume rare. Since the indestructible is contingent upon controlling an Angel (which, granted, it gives you), seems like this should be cheaper. Maybe OK as uncommon. Good flavor, but it might be more elegantly implemented as a non-Aura enchantment.
Angels? Yeah, we've got those in spades in this here card game.
Angel of Angels3WWWWWWWWW
Creature - Angel Angel (M)
Flying, lifelink
Angel of Angels' power and toughness are each equal to four times the number of Angel creatures on the battlefield.
When Angel of Angels dies, put X 4/4 white Angel creature tokens with flying onto the battlefield, where X is Angel of Angels' power. Blessed be.
*/*
Visions of the End1UU
Creature - Angel Horror (U)
Flying
Whenever Visions of the End deals combat damage to a player, you may look at the bottom card of that player's library. You may put that card on top of that player's library
2/2
IIW: Disney villains or Enchantment creatures that are riffs of other enchantments (bonus points for capitalizing on being a creature)
You might have been able to get away with making this blue if it were an Illusion...I like the effect, though. Definitely shouldn't appear on an Angel.
Angel of Judgment3WWW
Creature — Angel (M)
When you cast Angel of Judgment, destroy all creatures.
Flying, vigilance
4/4
IIW: Revamp of classics.
I kind of like this. Given that it destroys all your opponent's creatures, the vigilance is a little bit extraneous. Lifelink would have been better for a game-changer. However...you can't counter the destroy effect. That's a slight problem.
Cherub of Celebration2WU
Creature - Angel (R)
Flying
Other Angel creatures you control get +1/+1.
Whenever Cherub of Celebration deals combat damage to a player, put a token onto the battlefield that's a copy of Cherub of Celebration.
2/2
IIW: Faeries
Huh...this is sweet. I think the cost is fine, maybe 3WU since it has some exponential potential.
Liminal Shiver1W
Instant (U)
Target creature's controller sacrifices it. If he or she does, return it to the battlefield under its owner's control at the beginning of the next end step. "I tried to go, but they wouldn't let me. The light, ma. It burns."
IIW: Posthumanism.
Ah...as much as I would like to see it, I don't think a card will ever force a player to sacrifice a certain creature. Seems like you're trying to blink in a very un-white fashion.
Is Covenant costing 0 super important to you? The mechanic is interesting in principle (payoff now, pay for it later), but playing with 0 effects is playing with fire and limits what effects you can do with it.
It's not that important. What I think it needs as well is a standardized drawback, to save on rules text space. Just not a "pay or lose' drawback.
How does this look, then?
Pray for Aid3WW
Instant [R]
Covenant 1W(You may pay 1W to cast this spell. If you do, exile it as it resolves with a binding counter on it. You may pay this card’s mana cost at any time to remove the binding counter.)
Put a 4/4 white Angel creature token with flying onto the battlefield.
As long as Pray for Aid is exiled with a binding counter on it, you can't noncreature spells. Hope requires only an army to lead.
I think this is much fairer tbh.
One thing that's sometimes difficult to do in design is making alternative casting costs truly that: alternative and not strictly better/worse. A 4/4 flyer token at instant speed for 3WW is pushing things a little bit, especially when there's an alternative cost. That in itself is usually enough to bump up the mana cost.
Toss-up between Cythare and AI. Pretty sure AI always wins when I judge. Or is it Cythare?
Oh well. Cythare wins this one.
I think "another" is extraneous. The effect can't affect itself as it enters the battlefield.
It does, see the last Confusion of the Ranks Gatherer ruling. Confusion of the Ranks was actually used as (extremely questionable) sideboard tech against Omnitell for that interaction; they SnT Omniscience, you show Confusion in the Ranks, you get their Omnitell.
Faerie Faceflipper2U
Creature- Faerie (U)
Flash
Flying
When ~ enters the battlefield, you may have two target creatures you control become copies of each other until end of turn.
2/1
Is Covenant costing 0 super important to you? The mechanic is interesting in principle (payoff now, pay for it later), but playing with 0 effects is playing with fire and limits what effects you can do with it.
It's not that important. What I think it needs as well is a standardized drawback, to save on rules text space. Just not a "pay or lose' drawback.
How does this look, then?
Pray for Aid3WW
Instant [R]
Covenant 1W(You may pay 1W to cast this spell. If you do, exile it as it resolves with a binding counter on it. You may pay this card’s mana cost at any time to remove the binding counter.)
Put a 4/4 white Angel creature token with flying onto the battlefield.
As long as Pray for Aid is exiled with a binding counter on it, you can't noncreature spells. Hope requires only an army to lead.
I think this is much fairer tbh.
It's certainly fairer. I was thinking about using the tried (boring) but true "staple life loss to the mechanic" to balance it. Probably lifeloss on one's upkeep equal to the exiled card's converted mana cost.
GlittercastingGU
Tribal Instant - Faerie (R)
Split second
Target spell you control gains split second.
Draw a card.
This cannot stop something you've already cast from being countered; perhaps "The next spell you cast this turn" instead?
Unless that was somehow your intention?
Sure it can. Cast a spell, then while that spell's on the stack cast Glittercasting. Glittercasting immediately resolves, giving the other spell split second which also immediately resolves.
The current wording of mirrorentity's card is confusing and void_nothing's implementation is a lot cleaner. See also: Every other card that does this.
EDZ: I'm glad TinyURL is a thing, because this forum doesn't seem to like the way Gatherer parses its links.
Maralen's Enforcer1UB
Creature - Faerie Wizard {R}
Flash
Flying
Whenever a Faerie or Wizard creature you control deals combat damage to a player, draw a card unless that player discards a card. 1/1
MindflitterUU
Creature - Faerie Spirit (C)
Flying
Whenever Mindflitter attacks, each player puts the top card of his or her library into his or her graveyard. “Before the purge, the world used to be filled with a myriad of different races. Few could endure life in a dying world, so now they endure in unlife.”
-Kalemi, historian
2/1
IIW: Disney villains or Enchantment creatures that are riffs of other enchantments (bonus points for capitalizing on being a creature)
Sprinkle Squadron3U
Creature — Faerie (R)
Flash
Flying
When Sprinkle Squadron enters the battlefield or attacks, target creature becomes 0/1 and loses all its abilities until end of turn.
2/2
IIW: Revamp of classics.
this is so powerful it's not even funny. A Neck Snap++ that has the word faerie on it? In blue?
Oona's Recruiter2(U/B)
Creature — Faerie Rogue (U)
Flying
Whenever an opponent discards a card, you may put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.
2/1
Aw man, didn't realized I'd won. This will have to be quick.
Cookies - The "become copies of each other" idea is pretty cool, but I don't like it at 3 cmc and splashable at uncommon with flash. I feel it should be a 4cmc and/or double blue cost.
SNL - I am unsure what to say about this. I don't know how to properly cost this ability, but it feels absurd.
mirrorentity - I was going to post something about this but forgot. I actually really like this, and feel it plays a very different role than the other spells that have come before it (the same ones AI linked). Half of them (Savage Summoning/Quicken) need to be played first in order to work - otherwise you can't grant the next spell flash - and the other half have some level of gamesmanship - your opponent either counters both Overmaster/Insist or counters neither. Since Glittercasting itself has split second, it's completely irrelevant. There is an argument for templating it the same way for consistency's sake, but I don't think it's an issue that it's not in the same mold.
AsianInvasion - I like the Enforcer. I have mixed feelings about the extension to both race and class, given the stark divide in Lorwyn/Morningtide, but it does make it a lot more appealing from a Limited perspective, as you can go either route. This is also a punisher effect that I can really dig.
arbitraryamor - This doesn't excite me that much. It's not the worst bleeding, but it feels unexciting as a rare, IMO.
Ink-Treader - I was worried this should be uncommon, but Shriekgeist is a common and is less symmetrical, so this works.
avatarz - I like how this neuters a potential blocker each turn, and can also be used to swing combat when it enters. Feels rare, but not in as backbreaking a way as aa feels. It's Turn to Frog stapled onto a 2/2 flying flash at rare.
Sir Aureus - This made me laugh. It's definitely fun, although this ability has drifted towards white these days.
Chemtrails - Seems legit. I like that it's a support card that rewards you for a certain things, but requires outside assistance to go off.
HMs: Chemtrails, Sir Aureus, mirrorentity
Winner: AsianInvasion
Sir Aureus - This made me laugh. It's definitely fun, although this ability has drifted towards white these days.
Which ability? Changing the creature type of other creatures has always been primarily in blue, and as has "you may tap or untap" a creature. White gets tap effects on spells and creatures and untap effects on spells, but rarely gets any sort of untap effects on creatures. Blue's tappers tend to be uncommon, while white gets them at common.
Xenophobia3WWWW
Sorcery (R)
Choose a creature type among creatures you control. Destroy all creatures that don't share that type. The only way to make everything equal is to make everything the same.
Sixth Street Middleman2WW
Creature - Minotaur (U)
Draft ~ face up.
When the draft completes, you and an adjacent player reveal your drafted cards. You may trade a card with that player. (To trade a card, choose a card you drafted and a card that player drafted. That player may accept the trade. If he or she does, exchange ownership of those cards.)
3/5
The first line isn't strictly necessary, but I think it'd be helpful to have the face up pile double as the "Cards that interact with the draft itself" pile.
Sher Recruiter2WW
Creature - Human Solider (U)
You may draft ~ face up. If you do, you may draft an additional white creature card face up from that booster pack.
Other white creatures you control get +1/+1.
2/2
Chained Behemoth2GG
Creature - Beast (U)
Defender
When ~ enters the battlefield, put a 1/1 white Human creature token with "T: Target Beast loses defender and gains trample until end of turn" onto the battlefield under an opponents control.
6/6
IIW: Nobody suspects a thing
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Oh wait, AI meant something from the next block... great, now I have to go reading up. Thanks AI... though you might want to put a spoiler warning on it.
ManyCookies, please clarify exactly how your card works. TIA.
To trade a card with a player, choose a card you drafted and a card that player drafted. That player may accept the trade. If he or she does, exchange ownership of those cards.
Is that sufficient explanation? Also, what does TIA stand for?
Private Mod Note
():
Rollback Post to RevisionRollBack
IIW: Conspiracy 2 // Dash
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Well after you sacrifice it, the creature isn't really enchanted. Cute and flavorful card but functionally pointless.
I don't know if you want the ability to target, and this doesn't really feel white at all, except that it's an Angel.
Make this rare and make the Demon 6/6. Otherwise good job capturing the color interplay.
This could probably be a common at 3W. Could be decent in an Angel-heavy block. Maybe.
Comprehends is correct. I think "another" is extraneous. The effect can't affect itself as it enters the battlefield. The second isn't particularly R. For such a stalemate-ish card, the first one needs more drawback, like legendary or a higher mana cost.
Oh you really needed a rarity. I'll assume rare. Since the indestructible is contingent upon controlling an Angel (which, granted, it gives you), seems like this should be cheaper. Maybe OK as uncommon. Good flavor, but it might be more elegantly implemented as a non-Aura enchantment.
wow such holy
so tokens
amen
wow
You might have been able to get away with making this blue if it were an Illusion...I like the effect, though. Definitely shouldn't appear on an Angel.
I kind of like this. Given that it destroys all your opponent's creatures, the vigilance is a little bit extraneous. Lifelink would have been better for a game-changer. However...you can't counter the destroy effect. That's a slight problem.
Huh...this is sweet. I think the cost is fine, maybe 3WU since it has some exponential potential.
Ah...as much as I would like to see it, I don't think a card will ever force a player to sacrifice a certain creature. Seems like you're trying to blink in a very un-white fashion.
One thing that's sometimes difficult to do in design is making alternative casting costs truly that: alternative and not strictly better/worse. A 4/4 flyer token at instant speed for 3WW is pushing things a little bit, especially when there's an alternative cost. That in itself is usually enough to bump up the mana cost.
Toss-up between Cythare and AI. Pretty sure AI always wins when I judge. Or is it Cythare?
Oh well. Cythare wins this one.
Next: Faeries
It does, see the last Confusion of the Ranks Gatherer ruling. Confusion of the Ranks was actually used as (extremely questionable) sideboard tech against Omnitell for that interaction; they SnT Omniscience, you show Confusion in the Ranks, you get their Omnitell.
Faerie Faceflipper 2U
Creature- Faerie (U)
Flash
Flying
When ~ enters the battlefield, you may have two target creatures you control become copies of each other until end of turn.
2/1
IIW: Charms
It's certainly fairer. I was thinking about using the tried (boring) but true "staple life loss to the mechanic" to balance it. Probably lifeloss on one's upkeep equal to the exiled card's converted mana cost.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
This cannot stop something you've already cast from being countered; perhaps "The next spell you cast this turn" instead?
Unless that was somehow your intention?
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sure it can. Cast a spell, then while that spell's on the stack cast Glittercasting. Glittercasting immediately resolves, giving the other spell split second which also immediately resolves.
EDZ: I'm glad TinyURL is a thing, because this forum doesn't seem to like the way Gatherer parses its links.
Maralen's Enforcer 1UB
Creature - Faerie Wizard {R}
Flash
Flying
Whenever a Faerie or Wizard creature you control deals combat damage to a player, draw a card unless that player discards a card.
1/1
IIW: A card for Conspiracy.
It's always been like that. Just put quotes around the link and you're good.
Mindlock Faerie 1(U/B)(U/B)
Creature — Faerie [R]
Flying
Sacrifice Mindlock Faerie: Counter target spell unless its controller discards two cards.
2/1
IIW: egregious Shadowmoor hybrid bleeding
Creature - Faerie Spirit (C)
Flying
Whenever Mindflitter attacks, each player puts the top card of his or her library into his or her graveyard.
“Before the purge, the world used to be filled with a myriad of different races. Few could endure life in a dying world, so now they endure in unlife.”
-Kalemi, historian
2/1
IIW: Disney villains or Enchantment creatures that are riffs of other enchantments (bonus points for capitalizing on being a creature)
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
this is so powerful it's not even funny. A Neck Snap++ that has the word faerie on it? In blue?
Creature - Faerie (U)
Flying
U: Target creature becomes a Goat until end of turn.
T: You may tap or untap target Goat.
2/1
IIW: Bad puns are go.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Isn't that already implied of all IIWs?
Also holy 2/1 fliers for 3 Batman.
Creature — Faerie Rogue (U)
Flying
Whenever an opponent discards a card, you may put a 1/1 blue and black Faerie Rogue creature token with flying onto the battlefield.
2/1
IIW: Your favourite colour.
Cardname
Creature - Angel?
Flying
2/1
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Cookies - The "become copies of each other" idea is pretty cool, but I don't like it at 3 cmc and splashable at uncommon with flash. I feel it should be a 4cmc and/or double blue cost.
SNL - I am unsure what to say about this. I don't know how to properly cost this ability, but it feels absurd.
mirrorentity - I was going to post something about this but forgot. I actually really like this, and feel it plays a very different role than the other spells that have come before it (the same ones AI linked). Half of them (Savage Summoning/Quicken) need to be played first in order to work - otherwise you can't grant the next spell flash - and the other half have some level of gamesmanship - your opponent either counters both Overmaster/Insist or counters neither. Since Glittercasting itself has split second, it's completely irrelevant. There is an argument for templating it the same way for consistency's sake, but I don't think it's an issue that it's not in the same mold.
AsianInvasion - I like the Enforcer. I have mixed feelings about the extension to both race and class, given the stark divide in Lorwyn/Morningtide, but it does make it a lot more appealing from a Limited perspective, as you can go either route. This is also a punisher effect that I can really dig.
arbitraryamor - This doesn't excite me that much. It's not the worst bleeding, but it feels unexciting as a rare, IMO.
Ink-Treader - I was worried this should be uncommon, but Shriekgeist is a common and is less symmetrical, so this works.
avatarz - I like how this neuters a potential blocker each turn, and can also be used to swing combat when it enters. Feels rare, but not in as backbreaking a way as aa feels. It's Turn to Frog stapled onto a 2/2 flying flash at rare.
Sir Aureus - This made me laugh. It's definitely fun, although this ability has drifted towards white these days.
Chemtrails - Seems legit. I like that it's a support card that rewards you for a certain things, but requires outside assistance to go off.
Winner: AsianInvasion
Next: A card for Conspiracy
Draft my cube! (630 cards)
Because it's a holy 2/1 flier for 3 batman.
Which ability? Changing the creature type of other creatures has always been primarily in blue, and as has "you may tap or untap" a creature. White gets tap effects on spells and creatures and untap effects on spells, but rarely gets any sort of untap effects on creatures. Blue's tappers tend to be uncommon, while white gets them at common.
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away.
Xenophobia3WWWW
Sorcery (R)
Choose a creature type among creatures you control. Destroy all creatures that don't share that type.
The only way to make everything equal is to make everything the same.
Iiw gangsters
Club Flamingo Wins: 1!
Sixth Street Middleman 2WW
Creature - Minotaur (U)
Draft ~ face up.
When the draft completes, you and an adjacent player reveal your drafted cards. You may trade a card with that player. (To trade a card, choose a card you drafted and a card that player drafted. That player may accept the trade. If he or she does, exchange ownership of those cards.)
3/5
The first line isn't strictly necessary, but I think it'd be helpful to have the face up pile double as the "Cards that interact with the draft itself" pile.
Sher Recruiter 2WW
Creature - Human Solider (U)
You may draft ~ face up. If you do, you may draft an additional white creature card face up from that booster pack.
Other white creatures you control get +1/+1.
2/2
IIW: Charms
Creature - Beast (U)
Defender
When ~ enters the battlefield, put a 1/1 white Human creature token with "T: Target Beast loses defender and gains trample until end of turn" onto the battlefield under an opponents control.
6/6
IIW: Nobody suspects a thing
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Also, I love the way Wizard places hints.
Club Flamingo Wins: 1!
To trade a card with a player, choose a card you drafted and a card that player drafted. That player may accept the trade. If he or she does, exchange ownership of those cards.
Is that sufficient explanation? Also, what does TIA stand for?