Stay HungryBG
Enchantment U
Whenever you would gain life, you may put that many hunger counters on Stay Hungry instead.
Remove 3 Hunger counters from Stay Hungry: Draw a card. Self-denial has its own rewards.
Flourish or Perish3BG
Sorcery (R)
Choose target player. Another player of your choice separates all creatures that player controls into two piles. The chosen player sacrifices all creatures in the pile of his or her choice, then distributes up to X +1/+1 counters among creatures he or she controls, where X is the total toughness of the creatures sacrificed this way.
TMCT: I'm not a fan of the "damage to you equal to your life total" part of this. Why not just… 19.
HeiKailin: I like this card but I think it should sacrifice itself because I'm sure being able to do this multiple turns in a row can be broken somehow.
Lynx: Play this card while opponent has no creatures. Win the game. Too good.
Ink-Treader: Yay transform licids. This feels pretty neat. Though possibly overpowered. I wih you could somehow not activate the aura's abilities the same turn you transform it, because it can be so devstating so quickly.
SNL: I feel like this is… too good? Especially the double striking and unblockability como?
coletrain: this can be a very powerful drop on turn two or three if you're willing to go allin on it. think devour 2 would be a lot safer, but I like the idea a lot.
AmShegar: Interesting. It's in green, but also seems to punish green. Iiiiinteresting sideboard card.
avatarz: I love the mechanic, but I think a) It could cost 1 less, and b) the name could be something more maggoty.
pstmdrn: Interesting color for this to be in. Seems very strong in the right deck. Not sure if it's uncommon?
Cythare: NEAT. Much strategy. Versatile depending on your needs.
Form of the Beast2GG
Enchantment — Aura [R]
Enchant creature you control
Enchanted creature is a 5/5 green Beast.
When Form of the Beast enters the battlefield, you may have enchanted creature fight another target creature.
IIW: Cards that are better when not played on curve.
@Cookies:
I remember seeing that earlier, but I guess I missed it in the multiquote.
Anyway, putting 8 Storm Crows (more in multiplayer!) on the battlefield is far too powerful. Goodness.
Because fight is flashy and cool. There are obvious designs like "Put a creature from your hand fighting another target creature, then return it to your hand if it survives" but writing something like this properly takes Cythare levels of rule dedication.
Because fight is flashy and cool. There are obvious designs like "Put a creature from your hand fighting another target creature, then return it to your hand if it survives" but writing something likes properly this takes Cythare levels of rule dedication.
Ambush Predation2GG
Instant (U)
Choose target creature. You may put a creature card from your hand onto the battlefield. If you do, that creature fights the chosen creature. Then, if lethal damage isn't marked on it, return that creature to your hand.
It isn't pretty.
EDIT: Technically, I never specified creature removal.
Rooted Down1GGG
Enchantment - Aura {R}
Enchant creature
Enchanted creature loses all abilities and is a land with "t: Add two mana in any combination of this permanent's colors to your mana pool." This effect doesn't remove Rooted Down.
IIW: Lords for big iconics (dragons, sphinxes, angels, demons, hydras)
Enroot1G
Enchantment - Aura (U)
Enchant creature
Enchanted creature is a forest land in addition to its other types, cannot attack or block and loses all abilities that are not mana abilities.
Seems coletrain beat me to it.
Cimeogenesis 3GG
Sorcery (R)
All players sacrifice all creatures they control. For each of those creatures, their controller puts X 1/1 green Insect creature tokens onto the battlefield, where X is that creature’s power. Sometimes, people hide their true selves.
Sometimes, people are not people at all.
Rooted Down1GGG
Enchantment - Aura {R}
Enchant creature
Enchanted creature loses all abilities and is a land with "t: Add two mana in any combination of this permanent's colors to your mana pool." This effect doesn't remove Rooted Down.
@Cookies:
I remember seeing that earlier, but I guess I missed it in the multiquote.
Anyway, putting 8 Storm Crows (more in multiplayer!) on the battlefield is far too powerful. Goodness.
I was going to do five storm crows each at four mana, but I wanted to leave the Vintage metagame intact.
Arborize1GG
Enchantment - Aura (U)
Enchant creature or land.
Enchanted permanent is a Forest.
Could not possibly be more Nath'd.
The Salty Spitoon
Land (R) T: Add 1 to your mana pool. 1GG,T: Target creature you control with toughness six or greater fights another target creature. "How tough are ya'?"
TerralabyrinthX1G
Enchantment (U)
Terralabyrinth enters the battlefield with X terrain counters on it.
When Terralabyrinth enters the battlefield, exile target creature until Terralabyrinth leaves the battlefield.
Whenever a land enters the battlefield under the exiled card's owner's control, remove a terrain counter from Terralabyrinth. When the last is removed, sacrifice it.
Energy CrushG
Instant (U)
Destroy target artifact or enchantment if its converted mana cost equal to the amount of mana in your mana pool. "The greatest power is that you don't have to use."
-Emerald Seekers creed
IIW: Nonred, nonblue instant/sorcery block theme or sesquipedalian loquaciousness aka cards with fancy names
Bramble Elemental2GG
Creature — Elemental [R]
When Bramble Elemental enters the battlefield, another target permanent becomes a copy of Bramble Elemental for as long as Bramble Elemental is on the battlefield.
3/4
Bramble Elemental2GG
Creature — Elemental [R]
When Bramble Elemental enters the battlefield, another target permanent becomes a copy of Bramble Elemental for as long as Bramble Elemental is on the battlefield.
3/4
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Enchantment U
Whenever you would gain life, you may put that many hunger counters on Stay Hungry instead.
Remove 3 Hunger counters from Stay Hungry: Draw a card.
Self-denial has its own rewards.
IIW: Theros Mechanics/Alara flavor.
[Clan Flamingo]
Sorcery (R)
Choose target player. Another player of your choice separates all creatures that player controls into two piles. The chosen player sacrifices all creatures in the pile of his or her choice, then distributes up to X +1/+1 counters among creatures he or she controls, where X is the total toughness of the creatures sacrificed this way.
IIW: Green removal
Draft my cube! (630 cards)
HeiKailin: I like this card but I think it should sacrifice itself because I'm sure being able to do this multiple turns in a row can be broken somehow.
Lynx: Play this card while opponent has no creatures. Win the game. Too good.
Ink-Treader: Yay transform licids. This feels pretty neat. Though possibly overpowered. I wih you could somehow not activate the aura's abilities the same turn you transform it, because it can be so devstating so quickly.
SNL: I feel like this is… too good? Especially the double striking and unblockability como?
coletrain: this can be a very powerful drop on turn two or three if you're willing to go allin on it. think devour 2 would be a lot safer, but I like the idea a lot.
AmShegar: Interesting. It's in green, but also seems to punish green. Iiiiinteresting sideboard card.
avatarz: I love the mechanic, but I think a) It could cost 1 less, and b) the name could be something more maggoty.
pstmdrn: Interesting color for this to be in. Seems very strong in the right deck. Not sure if it's uncommon?
Cythare: NEAT. Much strategy. Versatile depending on your needs.
Winner: Cythare
Next: Green Removal
Sorcery R
Put X +1/+1 counters on target creature and it fights up to X other target creatures.
IIW: Theros Mechanics/Alra Flavor
[Clan Flamingo]
Enchantment — Aura [R]
Enchant creature you control
Enchanted creature is a 5/5 green Beast.
When Form of the Beast enters the battlefield, you may have enchanted creature fight another target creature.
IIW: Cards that are better when not played on curve.
Instant U
Until the end of the turn, each creature gains "T: This creature fights target creature with damage marked on it".
IIW: Dinosaurs or similar beasts OR Really sad cards
I remember seeing that earlier, but I guess I missed it in the multiquote.
Anyway, putting 8 Storm Crows (more in multiplayer!) on the battlefield is far too powerful. Goodness.
Draft my cube! (630 cards)
[Clan Flamingo]
Yeah, flying removal has been done to death, fight has only been done half to death.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
>removal
>death
Ambush Predation 2GG
Instant (U)
Choose target creature. You may put a creature card from your hand onto the battlefield. If you do, that creature fights the chosen creature. Then, if lethal damage isn't marked on it, return that creature to your hand.
It isn't pretty.
EDIT: Technically, I never specified creature removal.
Draft my cube! (630 cards)
Rooted Down 1GGG
Enchantment - Aura {R}
Enchant creature
Enchanted creature loses all abilities and is a land with "t: Add two mana in any combination of this permanent's colors to your mana pool." This effect doesn't remove Rooted Down.
IIW: Lords for big iconics (dragons, sphinxes, angels, demons, hydras)
Enroot 1GEnchantment - Aura (U)
Enchant creature
Enchanted creature is a forest land in addition to its other types, cannot attack or block and loses all abilities that are not mana abilities.
Seems coletrain beat me to it.
Cimeogenesis 3GG
Sorcery (R)
All players sacrifice all creatures they control. For each of those creatures, their controller puts X 1/1 green Insect creature tokens onto the battlefield, where X is that creature’s power.
Sometimes, people hide their true selves.
Sometimes, people are not people at all.
IIW: Murder Mystery Theater
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
[Clan Flamingo]
I was going to do five storm crows each at four mana, but I wanted to leave the Vintage metagame intact.
Arborize 1GGEnchantment - Aura (U)
Enchant creature or land.
Enchanted permanent is a Forest.
Could not possibly be more Nath'd.
The Salty Spitoon
Land (R)
T: Add 1 to your mana pool.
1GG,T: Target creature you control with toughness six or greater fights another target creature.
"How tough are ya'?"
IIW: 2 mana commons
Enchantment (U)
Terralabyrinth enters the battlefield with X terrain counters on it.
When Terralabyrinth enters the battlefield, exile target creature until Terralabyrinth leaves the battlefield.
Whenever a land enters the battlefield under the exiled card's owner's control, remove a terrain counter from Terralabyrinth. When the last is removed, sacrifice it.
IIW: Enchantments with no other types
Instant {U}
The owner of target noncreature spell shuffles it into his or her library.
IIW: A card for a summer release.
Instant (U)
Destroy target artifact or enchantment if its converted mana cost equal to the amount of mana in your mana pool.
"The greatest power is that you don't have to use."
-Emerald Seekers creed
IIW: Nonred, nonblue instant/sorcery block theme or sesquipedalian loquaciousness aka cards with fancy names
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Creature — Elemental [R]
When Bramble Elemental enters the battlefield, another target permanent becomes a copy of Bramble Elemental for as long as Bramble Elemental is on the battlefield.
3/4
IIW: mythic rare 3/4 for 1cc
You mean this guy?
I'll judge in a couple hours when I get home from work.
Draft my cube! (630 cards)
So did the community
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Only by a couple years nbd
Draft my cube! (630 cards)
Somehow when I saw that you were the most recent reply I guessed that "Bramble Elemental, lol" and "Judging soon" would be in it