Thrill-kill Chef BR
Creature- Human
Whenever a creature dies, you may pay (B/R). If you do, create a Mystery Meat Pie artifact token with "T,sacrifice Mystery Meat Pie: It deals 1 damage to any target."
Sacrifice 5 Mystery Meat Pies: Gain control of up to two target creatures until end of turn. Untap them. They gain haste. Sacrifice them at the beginning of the next end step.
1/3
Alright, starting to get a couple more submissions. I'll go ahead and say that I'll judge in about 12 hours, unless more people want to submit, in which case I will extend that time a little bit.
Edit: Actually, should we be migrating Club Flamingo over to Nexus?
That’s why I was asking if anyone knew how to contact Megiddo. I would really really like it to be him that starts the club on nexus, otherwise it would just feel wrong.
Sephon19: A mana rock with an added ability when it is put into the graveyard from the battlefield? That's pretty neat. What does it do when it is put into the graveyard from the battlefield? . . . Everything? . . . Oh, everything-but-in-the-wrong-colors? Okay, I think I understand.
Though, more seriously, I like the idea that, when the color pie dies, you get color bleed. A very cool concept. The only issue is that, usually, color bleed is considered a flaw in a card. Also, rolling dice is not the best mechanic in the world. Also, giving a player an ability is not something that happens. I like the colorless ability, though. If that were on a card by itself, I would be intrigued. On this mountain of text, though, not so much.
Mergatroid Jones: I love the series of cards inspired by the idea of food artifacts. I'm only going to judge the Poisonberry Pie, but I am happy that the challenge conjured up some cool ideas. I think these would need to use the phrase "a Food artifact named [insert name here]" instead of just referring to them by name.
So, I like the idea that enemies attacking you steal a slice of the pie and eat it along the way, and the flavor-rooted mechanic that there are only so many slices to go around. The mechanic is a little bit underpowered, though. Unless this were a set where getting a -1/-1 counter on your creatures in limited spells easy death, in which case this could be a limited bomb, dissuading attackers very effectively. In constructed play, I think the mechanic would be a bit too underpowered at any cmc.
Stille Nacht: Zat flavair text kind of maks me theng you'ré makng a jok. Though, la card isn't altogethair seeh-lee. Ai suppose eet eez kind of strange zat you 'avé mak a bakd itém into a wéapon, but putténg zat flavair oddnez aside fair a momont, you 'ave a fair-lee simple, +1/+0 équipmont zat can also sairve as . . . Blue ramp? That's a bit of culair buhled. Zeré are mono-blue ramp spells. Look at Deranged Assistant air Vodalian Arcanist. Howévair, those ramp spélls are rare-lee unrestricted. Pairhaps ze restricshe-on haire eez zat you 'ave to sacrifice an artifact to gét eet to wairk? Steehl, eet eez a lit-téll bit thin.
TheRavenManIsSquee: Now this one is just straight up an Un-card. Almost exactly like Ashnod's Coupon. This doesn't specify the method the snack is obtained, nor what qualifies as a snack. Also, what is the playing area? If you play this is a game shop, is the whole shop the playing area? Why can't they get you a snack from inside the playing area? Though, most importantly:
Why does it get a bread counter that is then never used?
Subject16: Oh, single use Drop of Honey? Or perhaps I should say that it's a single use Porphyry Nodes. Either way, I like this design. It pulls from an existing card which references food, and is balanced by the lack of control you get over what is destroyed. In fact, I think the design might even be underpowered as it is, now. Thinking about how little use Porphyry Nodes actually gets, when it costs one mana. This could have gotten away with no mana cost at all in the activated ability.
TotallyHaywire: Ah, okay, instead of just going for an artifact card, you made a creature which generates artifact tokens. A clever way to approach the challenge. I like the (B/R) twist on a chef, too. A chef who takes any creature who dies and cooks them up into a pie. A pie which then can deal damage? I'm not sure about the flavor on that part? Is the target eating the pie and getting poisoned, maybe? That's the only thing that makes sense in my head. The other side, though, the ability that allows you to gain control of other creatures, I don't see how meat pies could cause that.
Mechanically, you have a Blood Seeker with a downside (costs (B/R) for each pie) and a big upside (doesn't have to be loss of life, as meat pies can be saved up for spot removal) and another upside (if you want to, you can save up five pies and gain two Act of Treason/removal effects, which is smaller because five creatures dying might be a bit difficult to achieve). You don't give a rarity, but I think this would make a good rare or a heavily pushed uncommon.
I think I'll have to give this one to TotallyHaywire. I was a fan of Mergatroid Jones's series of cards, but the official submission wasn't strong enough. Also, Subject16's card almost got me, but the similarity to existing cards kind of weighed it down a little bit. All in all, TotallyHaywire's design played around with some interesting ideas, even if all of the flavor in the card didn't gel with me too much.
(By the way, the card referenced by the colorless ability is Conflux - each ability is a reference to a specific instant or sorcery with the same cost as that card, but colorshifted. That said, this is not a defence - my card shouldn't win. It's too wordy and each of its breaks are unallowable.)
Atrophos, God of Dust5CC
Legendary Enchantment Creature - God (M)
Indestructible
As long as your devotion to any color is greater than 0, Atrophos isn't a creature.
Whenever Atrophos attacks, destroy target land.
And on the pedestal, these words appear:
Look on my Works, ye Mighty, and despair!
Nothing beside remains. - Percy Bysshe Shelly
Valakut Ablaze1RR
Legendary enchantment - Aura (Rare)
Enchant mountain
Enchanted land has "T, sacrifice a mountain: Add RR. This land deals 1 damage to any target. 3RR, Sacrifice each mountain you control: Valakut Ablaze deals X damage to each creature without flying, each planeswalker, and each player. "All along we forgot that Zendikar itself was a world altering force."
The Last Tree G
Legendary Enchantment - Aura R
Enchant Forest
As long as you control only one Forest, enchanted land has "T: Add GG." and "Green creatures you control get +1/+1." Its children swarm around it; they will protect it forever.
Next: Show me a custom keyword mechanic, custom keyword action or custom ability word of your own design, on a common card.
Boon of Ormandahl 1
Legendary enchantment- Aura (M)
Enchanted creature gets +1/+1, deathtouch, flying, and lifelink.
When enchanted creature dies, you may attach Boon of Ormandahl to another target creature instead of putting it in your graveyard.
VonDool's LegacyW
Legendary Enchantment- Aura
Enchant creature
Enchanted creature becomes a 4/5 legendary white Knight Avatar creature with vigilance named "VonDool". It loses all other colors, types, abilities, and names. VonDool's true legacy is his arrogance. A truly legendary arrogance-- magnificent in its way.
IIW:
Choose an existing card name, and make a new card with that name. Bonus points if you choose a disappointing card with a cool name.
Alright, was hoping for a couple more entries, but I'll go ahead and judge now.
Atrophos, God of Dust
An interesting concept, but unfortunately the challenge was legendary auras, which this isn't.
Valakut Ablaze
Ramp in red with an eventual hard to counter kill on it is very powerful and definitely worth the legendsry supertype. The ramp static ability is somewhat hurt by the fact that it is not a mana ability since it targets, and thus can only be used at instant speed, but other than that, this is an interesting and cool concept.
The Last Tree
A cool effect for green, but I don't know if theres too many hoops to jump through, in that you have to draw your legendary ramp spell that requires a forest and one of your forests (which you have to limit drastically to play this card effectively), and that you ideally want to play early in the game for the ramp effect. The only deck archetype I can see effectively utilizing it is KotR, but I don't know if they want this effect necessarily.
Boon of Ormendhal
I don't get much demonic flavor out of this. The usual trope is power at a cost here, but there's no real evidence of that. In addition, this is extremely powerful for 3 mana. Evasion, advantage, and a pump that is difficult to remove as long as you have creatures is very pushed, probably too much so.
VonDool's Legacy
An aura so powerful it literally subverts the creature its applied too. I like the concept, but this is very pushed in that it essentially amounts to 1 mana, champion a creature, get a hasty 4/5 vigilance with strong typing. This would be white weenies strongest beater I feel, and one they're more than happy to go down a card for.
Let's give it to Subject16 for a very red card with the relatively most balanced effects out of the lot.
Deep Cover Detective2UU
Creature - Human Illusion
Skulk
Whenever Deep Cover Detective attacks, detain target creature.
Whenever Deep Cover Detective deals combat damage to a player, investigate.
1/3
Ghost Squad3W
Creature- Human Cleric Soldier (U)
Flash
If a Spirit creature entered the battlefield under an opponent's control this turn, you may pay W rather than Ghost Squad's mana cost. T: Exile target Curse or Spirit permanent.
2/4
Fire truck 4
Artifact- vehicle (R)
Crew 3, haste
Whenever fire truck attacks, you gain 3 life.
2, : untap target creature you control and remove it from combat.
4/5
IIW: Eldrazi
Riotbreaker Squad 4WW
Creature- Loxodon Soldier {R}
When Riotbreaker Squad enters the battlefield, if it was cast, create 2 tokens that are copies of it. 1W,T: Riotbreaker Squad deals 2 damage to target attacking creature. If that creature would die this turn, instead put it on top of its owner's library. Remember boys, nonlethal rounds today. Stop 'em in their tracks.
1/4
Iiw: the alternate world where bolas wins the war of the spark
Stille_Nacht: Very nice way to showcase disease prevention, and I like that it deals with Poison counters as well. Not super sold on the name or why this is blue rather than just white.
Sephon19: Very elegant design and flavorfully using Goblin irony and firefighting. It's a solid card that could very reasonably see print.
VolrathTheRisen: Skulk AND detaining a potential blocker means this guy can connect very often I reckon, although the idea of detaining something whilst being deep undercover is a little self-defeating (I would maybe have used something along Palladia-Mors's "hexproof until it damages" line for stealth). I don't know about the Illusion subtype but I get the intent behind it.
Mergatroid_Jones: Ghostbusters the card! I like that it's potent but limited hate. Flash and the "trap" alternative cost help cement this as an emergency response card, even though it can't actually do anything until your turn.
TheRavenManIsSquee: What excites me the most about this card is that you can perform the very rare action of removing a blocking creature you control from combat, meaning you get a "free" blocker for 2 mana. In limited this is pretty strong and I like that it doesn't need to be a creature to activate itself either. The 3 life helps the idea that you're fighting against burn decks.
TotallyHaywire: A wall of high toughness creatures is bound to be a big hindrance for opponents and I like that. I also like that the damage it deals doesn't kill but sends away, it really sells the "no casualties" aspect. I would probably give this creature Vigilance as well because they can then keep functioning offensively and defensively.
HM to Sephon19 and TRMIS, but our winner is Mergatroid_Jones!
That’s why I was asking if anyone knew how to contact Megiddo. I would really really like it to be him that starts the club on nexus, otherwise it would just feel wrong.
Private Mod Note
():
Rollback Post to RevisionRollBack
Can we have Megiddo removed from the forum forever please?
i'm pretty sure i can find your ***** online within 3 minutes
Creature- Human
Whenever a creature dies, you may pay (B/R). If you do, create a Mystery Meat Pie artifact token with "T,sacrifice Mystery Meat Pie: It deals 1 damage to any target."
Sacrifice 5 Mystery Meat Pies: Gain control of up to two target creatures until end of turn. Untap them. They gain haste. Sacrifice them at the beginning of the next end step.
1/3
IIW: legendary auras
Edit: Actually, should we be migrating Club Flamingo over to Nexus?
That said, I'm happy to keep chilling out here until it happens naturally. No major rush that I can see.
Though, more seriously, I like the idea that, when the color pie dies, you get color bleed. A very cool concept. The only issue is that, usually, color bleed is considered a flaw in a card. Also, rolling dice is not the best mechanic in the world. Also, giving a player an ability is not something that happens. I like the colorless ability, though. If that were on a card by itself, I would be intrigued. On this mountain of text, though, not so much.
Mergatroid Jones: I love the series of cards inspired by the idea of food artifacts. I'm only going to judge the Poisonberry Pie, but I am happy that the challenge conjured up some cool ideas. I think these would need to use the phrase "a Food artifact named [insert name here]" instead of just referring to them by name.
So, I like the idea that enemies attacking you steal a slice of the pie and eat it along the way, and the flavor-rooted mechanic that there are only so many slices to go around. The mechanic is a little bit underpowered, though. Unless this were a set where getting a -1/-1 counter on your creatures in limited spells easy death, in which case this could be a limited bomb, dissuading attackers very effectively. In constructed play, I think the mechanic would be a bit too underpowered at any cmc.
Stille Nacht: Zat flavair text kind of maks me theng you'ré makng a jok. Though, la card isn't altogethair seeh-lee. Ai suppose eet eez kind of strange zat you 'avé mak a bakd itém into a wéapon, but putténg zat flavair oddnez aside fair a momont, you 'ave a fair-lee simple, +1/+0 équipmont zat can also sairve as . . . Blue ramp? That's a bit of culair buhled. Zeré are mono-blue ramp spells. Look at Deranged Assistant air Vodalian Arcanist. Howévair, those ramp spélls are rare-lee unrestricted. Pairhaps ze restricshe-on haire eez zat you 'ave to sacrifice an artifact to gét eet to wairk? Steehl, eet eez a lit-téll bit thin.
TheRavenManIsSquee: Now this one is just straight up an Un-card. Almost exactly like Ashnod's Coupon. This doesn't specify the method the snack is obtained, nor what qualifies as a snack. Also, what is the playing area? If you play this is a game shop, is the whole shop the playing area? Why can't they get you a snack from inside the playing area? Though, most importantly:
Why does it get a bread counter that is then never used?
Subject16: Oh, single use Drop of Honey? Or perhaps I should say that it's a single use Porphyry Nodes. Either way, I like this design. It pulls from an existing card which references food, and is balanced by the lack of control you get over what is destroyed. In fact, I think the design might even be underpowered as it is, now. Thinking about how little use Porphyry Nodes actually gets, when it costs one mana. This could have gotten away with no mana cost at all in the activated ability.
TotallyHaywire: Ah, okay, instead of just going for an artifact card, you made a creature which generates artifact tokens. A clever way to approach the challenge. I like the (B/R) twist on a chef, too. A chef who takes any creature who dies and cooks them up into a pie. A pie which then can deal damage? I'm not sure about the flavor on that part? Is the target eating the pie and getting poisoned, maybe? That's the only thing that makes sense in my head. The other side, though, the ability that allows you to gain control of other creatures, I don't see how meat pies could cause that.
Mechanically, you have a Blood Seeker with a downside (costs (B/R) for each pie) and a big upside (doesn't have to be loss of life, as meat pies can be saved up for spot removal) and another upside (if you want to, you can save up five pies and gain two Act of Treason/removal effects, which is smaller because five creatures dying might be a bit difficult to achieve). You don't give a rarity, but I think this would make a good rare or a heavily pushed uncommon.
Next Challenge: Legendary Auras
Legendary Enchantment Creature - God (M)
Indestructible
As long as your devotion to any color is greater than 0, Atrophos isn't a creature.
Whenever Atrophos attacks, destroy target land.
And on the pedestal, these words appear:
Look on my Works, ye Mighty, and despair!
Nothing beside remains. - Percy Bysshe Shelly
0/1
IIW: Original Superheroes
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
Legendary enchantment - Aura (Rare)
Enchant mountain
Enchanted land has "T, sacrifice a mountain: Add RR. This land deals 1 damage to any target.
3RR, Sacrifice each mountain you control: Valakut Ablaze deals X damage to each creature without flying, each planeswalker, and each player.
"All along we forgot that Zendikar itself was a world altering force."
IIW: Emergency services on a card
Legendary Enchantment - Aura R
Enchant Forest
As long as you control only one Forest, enchanted land has "T: Add GG." and "Green creatures you control get +1/+1."
Its children swarm around it; they will protect it forever.
Next: Show me a custom keyword mechanic, custom keyword action or custom ability word of your own design, on a common card.
Legendary enchantment- Aura (M)
Enchanted creature gets +1/+1, deathtouch, flying, and lifelink.
When enchanted creature dies, you may attach Boon of Ormandahl to another target creature instead of putting it in your graveyard.
IIW: Eldrazi
VonDool's Legacy W
Legendary Enchantment- Aura
Enchant creature
Enchanted creature becomes a 4/5 legendary white Knight Avatar creature with vigilance named "VonDool". It loses all other colors, types, abilities, and names.
VonDool's true legacy is his arrogance. A truly legendary arrogance-- magnificent in its way.
IIW:
Choose an existing card name, and make a new card with that name. Bonus points if you choose a disappointing card with a cool name.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Atrophos, God of Dust
An interesting concept, but unfortunately the challenge was legendary auras, which this isn't.
Valakut Ablaze
Ramp in red with an eventual hard to counter kill on it is very powerful and definitely worth the legendsry supertype. The ramp static ability is somewhat hurt by the fact that it is not a mana ability since it targets, and thus can only be used at instant speed, but other than that, this is an interesting and cool concept.
The Last Tree
A cool effect for green, but I don't know if theres too many hoops to jump through, in that you have to draw your legendary ramp spell that requires a forest and one of your forests (which you have to limit drastically to play this card effectively), and that you ideally want to play early in the game for the ramp effect. The only deck archetype I can see effectively utilizing it is KotR, but I don't know if they want this effect necessarily.
Boon of Ormendhal
I don't get much demonic flavor out of this. The usual trope is power at a cost here, but there's no real evidence of that. In addition, this is extremely powerful for 3 mana. Evasion, advantage, and a pump that is difficult to remove as long as you have creatures is very pushed, probably too much so.
VonDool's Legacy
An aura so powerful it literally subverts the creature its applied too. I like the concept, but this is very pushed in that it essentially amounts to 1 mana, champion a creature, get a hasty 4/5 vigilance with strong typing. This would be white weenies strongest beater I feel, and one they're more than happy to go down a card for.
Let's give it to Subject16 for a very red card with the relatively most balanced effects out of the lot.
Next: Emergency Services on a card
Enchantment
Creatures you control have +0/+1.
W: Remove a -1/-1 counter or poison counter from any target.
An early response is the surest method of prevention.
IIW: Original Superheroes
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
Creature - Goblin U
When Goblin Firefighter dies, destroy target land.
"Oops."
- Naknak, last word
3/1
Next: Show me a custom keyword mechanic, custom keyword action or custom ability word of your own design, on a common card.
Creature - Human Illusion
Skulk
Whenever Deep Cover Detective attacks, detain target creature.
Whenever Deep Cover Detective deals combat damage to a player, investigate.
1/3
IIW: Unlikely disasters to destroy a plane.
Creature- Human Cleric Soldier (U)
Flash
If a Spirit creature entered the battlefield under an opponent's control this turn, you may pay W rather than Ghost Squad's mana cost.
T: Exile target Curse or Spirit permanent.
2/4
IIW: Kobolds
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact- vehicle (R)
Crew 3, haste
Whenever fire truck attacks, you gain 3 life.
2, : untap target creature you control and remove it from combat.
4/5
IIW: Eldrazi
Creature- Loxodon Soldier {R}
When Riotbreaker Squad enters the battlefield, if it was cast, create 2 tokens that are copies of it.
1W,T: Riotbreaker Squad deals 2 damage to target attacking creature. If that creature would die this turn, instead put it on top of its owner's library.
Remember boys, nonlethal rounds today. Stop 'em in their tracks.
1/4
Iiw: the alternate world where bolas wins the war of the spark
Sephon19: Very elegant design and flavorfully using Goblin irony and firefighting. It's a solid card that could very reasonably see print.
VolrathTheRisen: Skulk AND detaining a potential blocker means this guy can connect very often I reckon, although the idea of detaining something whilst being deep undercover is a little self-defeating (I would maybe have used something along Palladia-Mors's "hexproof until it damages" line for stealth). I don't know about the Illusion subtype but I get the intent behind it.
Mergatroid_Jones: Ghostbusters the card! I like that it's potent but limited hate. Flash and the "trap" alternative cost help cement this as an emergency response card, even though it can't actually do anything until your turn.
TheRavenManIsSquee: What excites me the most about this card is that you can perform the very rare action of removing a blocking creature you control from combat, meaning you get a "free" blocker for 2 mana. In limited this is pretty strong and I like that it doesn't need to be a creature to activate itself either. The 3 life helps the idea that you're fighting against burn decks.
TotallyHaywire: A wall of high toughness creatures is bound to be a big hindrance for opponents and I like that. I also like that the damage it deals doesn't kill but sends away, it really sells the "no casualties" aspect. I would probably give this creature Vigilance as well because they can then keep functioning offensively and defensively.
HM to Sephon19 and TRMIS, but our winner is Mergatroid_Jones!
Next: Kobolds
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
git gud
we just encroaching
https://www.mtgnexus.com/viewtopic.php?f=75&t=866