Illusory PhalanxU
Creature - Illusion ( Uncommon )
Defender
When Illusory Phalanx blocks, destroy it at the beginning of the next end step.
Illusory Phalanx may block any number of attacking creatures.
0/7
Gavrodaine, Reverend Elm3GW
Legendary Creature- Plant (R)
Defender, Reach
Gavrodaine can block an additional creature each combat.
When Gavrodaine blocks one or more creatures, create that many tapped artifact Seed tokens with "When this artifact becomes untapped, sacrifice it and create a tapped 2/2 green Plant creature.
2/8
Exorzion, Defender of the Multiverse (Mythic) 0
Legendary Creature - Beyonder
0/9
Creatures you control have defender.
Permanents you control can't be sacrificed.
Exorzion, Defender of the Multiverse can block any and all creatures. The Eldrazi aren't ancient so much as they're timeless. In fact, in your parlance, you'd say they aren't even from the past. They're from the future.
Rearguard Captain2W
Creature - Human Soldier (R)
Defender
Whenever a creature you control with defender blocks, it can attack as though it didn't have defender during your next turn.
Whenever a creature you control with defender attacks, it gets +4/+0 until end of turn.
0/4
I'll be very quick on this. Many apologies for a late judgement I have had no time of late.
Graffd20: Nice take on a defender. Illusory army is a nice concept and it works well as a pseudo-fog.
Mergatroid_Jones: For a card named Reverend Elm, this not being a Treefolk Cleric is surprising. The tapped seed tokens are pretty cool but I don't know if they should mechanically be artifacts? Maybe land tokens or counters would be more correct in flavour?
Legend: A 0 mana legendary is bound to be odd, and this one seems to only give you restrictions? I'm not sure how to assess the power of this card, but it's interesting to have a card that bypasses any form of evasion.
Sephon19: Nice callback to Bushido in a way that makes it more interesting. A 2/2 first strike blocker for a mana might be a little too good but it's a fair card I feel.
Rudyard: Nice way to have Defender matters the mechanic, but this would cause memory issues for sure. I like how it gives a power boost rather than the old "assigns damage with toughness" though.
Our winner is graffd20 with Illusory Phalanx, making our next challenge Amass
Death Rations (Rare) 3B
Sorcery
Remove all counters from target permanent, then amass X, where X is the number of counters removed this way. (Put X +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
Unsightly Conscription3BR
Enchantment (Rare)
When Unsightly Conscription enters the battlefield, Amass 2.
Zombies you control have haste.
Whenever a creature dealt combat damage by an Army you control this turn dies, Amass X, where X is that creature's power. Not even Bolas predicted that the Curse of Wandering would spread to Ravnica.
Pincer Maneuver4UB
Sorcery (U)
Amass 3, then create a 0/0 black Zombie Army creature token and put a number of +1/+1 counters on it equal to the number of +1/+1 counters on the Army you amassed. Divide and conquer.
Unpredictable Assault5UR
Enchantment (R)
When Unpredictable Assault enters the battlefield, amass 5. U: You may change any targets of target spell that targets a Zombie token you control. R: Each Zombie token you control gets +1/+0 until end of turn. 3: Amass 1. Untap each Zombie token you control.
Forgotten Pharaoh BBB
Creature - Zombie R B, Tap an untapped Desert you control: Amass 1.
3/3
Next: Hybrid commons
Challenge: Works well and would fit well in return to amonkhet could see armies of undead there... 4/5
Power Level / Rarity: Does seem rare, and isn't too powerful as you have to tap two lands to amass 1... 4/5
Flavor: Like the idea of a "The Mummy" style pharoah that is raising his army from the dunes... 4/5
Total: 12/15
Death Rations (Rare) 3B
Sorcery
Remove all counters from target permanent, then amass X, where X is the number of counters removed this way. (Put X +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
iiw : a card with "color pair" in the rules text
Challenge: Interesting "counter hoser" card, interesting that this can hit plainswalkers too... 4/5
Power Level vs Rarity: Seems at best a limited sideboard card, and not rare... this could be a blank piece of cardboard against some opponents. On the other hand in modern/legacy this could create a 20/20 army to fight alongside your Marit Lage... 1/5
Flavor: Great flavor here would love to have seen some fun flavor text like: "an army marches on its stomach" or something like that... 4/5
Total: 9/15
Immortal LegionBB
Enchantment (R)
When a nontoken creature you control dies, amass 1.
Zombie creatures you control have trample.
IIW: Magus of the ________.
Challenge: They seem to be (very slowly) pushing towards an aristocrats style deck in standard, this card would go very well there... 4/5
Power Level / Rarity: Feel like the card is powerful enough before you add the trample in... 3/5
Flavor: Like the idea that no matter what your opponents kill your creatures will be coming back to get them as a zombie horde 4/5
Total: 11/15
Unsightly Conscription3BR
Enchantment (Rare)
When Unsightly Conscription enters the battlefield, Amass 2.
Zombies you control have haste.
Whenever a creature dealt combat damage by an Army you control this turn dies, Amass X, where X is that creature's power. Not even Bolas predicted that the Curse of Wandering would spread to Ravnica.
IIW: Green zombies
Challenge: Wow, a lot going on here, this creates a 2/2 (or buffs a creature) has an anthem effect (haste for zombies) as well as making your armies nigh unblockable. 4/5
Power Level / Rarity: "The power level is over 9000!"... In all seriousness, this might as well read: armies you control are Unblockable & Indestructible. which is too good for 5cmc not to mention off colorpie. Giving your zombies haste is overkill upon overkill. 1/5
Flavor: I get the idea of gathering your army from the fallen corpses of your foes, but I don't know if your armies will ever get blocked with this in play... 2/5
Total: 7/15
Pincer Maneuver4UB
Sorcery (U)
Amass 3, then create a 0/0 black Zombie Army creature token and put a number of +1/+1 counters on it equal to the number of +1/+1 counters on the Army you amassed. Divide and conquer.
IIW: Creatures whose names are their exact creature types, e.g. Goblin Wizard or Lizard Warrior.
Challenge: Works well, but looks weird with the written out Amass right next to the original amass... 3/5
Power Level 1vs Rarity: Power level is high if you have an existing army in play, without one it's 5cmc for 6/6 if I have a 2/2 in play this instead is a 10/10 for 5cmc... 2/5
Flavor: Love the idea of attacking your opponent from multiple sides, however wish it was cheaper and divided your army instead of copying it... 3/5
Total: 8/15
Unpredictable Assault5UR
Enchantment (R)
When Unpredictable Assault enters the battlefield, amass 5. U: You may change any targets of target spell that targets a Zombie token you control. R: Each Zombie token you control gets +1/+0 until end of turn. 3: Amass 1. Untap each Zombie token you control.
IIW: Return to Shadowmoor
Challenge: This gets some work done, 3 mana sinks and 5/5 worth of power on the board. 4/5
Power Level: 7cmc for a very flashy enchantment, don't see an issue with anything here. 5/5
Flavor: Not sure what's so unpredictable about this assault, seems more like a on-the-ground commander that is ordering your troops in battle... 3/5
Total: 13/15
Winner: Void_Nothing
Next Challenge: Return to Shadowmoor
Adept Augury (Common) 1(W/U)
Instant
Reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost
Maralen's Agent2BB
Creature - Faerie Rogue (Uncommon)
Flash, Flying
When Maralen's Agent enters the battlefield, out a - 1/-1 counter on each creature with a - 1/-1 counter already on it. "The fae have lost their playfulness under their new Queen."
2/2
Mindscratch
Sorcery (U)
If U was spent to cast Mindscratch, each player puts the top three cards of their library into their graveyard. If B was spent to cast Mindscratch, each player discards a card at random. (Do both if UB was spent.)
IIW: New Phyrexian Vehicles (hate to see those highways).
Suturemonger2
Creature - Hag {U}
, remove a -1/-1 counter from a creature you control: Put a -1/-1 counter on target creature you control. She closes wounds for some, opens wounds for others.
2/3
Jealous Kelpie2(G/U)(G/U)
Creature- Beast (R)
Flash
When a player casts a spell or activates an ability that could target Jealous Kelpie and targets exactly one creature, change the target of that spell or ability to Jealous Kelpie. 1(G/U): Return Woebegone Kelpie to its owner's hand.
1/6
IIW: A card that could have been in Ice Age. Awkward, old-school wordings are encouraged.
Creature - Illusion ( Uncommon )
Defender
When Illusory Phalanx blocks, destroy it at the beginning of the next end step.
Illusory Phalanx may block any number of attacking creatures.
0/7
IIW: Amass
Gavrodaine, Reverend Elm 3GW
Legendary Creature- Plant (R)
Defender, Reach
Gavrodaine can block an additional creature each combat.
When Gavrodaine blocks one or more creatures, create that many tapped artifact Seed tokens with "When this artifact becomes untapped, sacrifice it and create a tapped 2/2 green Plant creature.
2/8
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
0
Legendary Creature - Beyonder
0/9
Creatures you control have defender.
Permanents you control can't be sacrificed.
Exorzion, Defender of the Multiverse can block any and all creatures.
The Eldrazi aren't ancient so much as they're timeless. In fact, in your parlance, you'd say they aren't even from the past. They're from the future.
iiw : a card with "color pair" in the rules text
Creature - Human Samurai U
Defender, first strike
Whenever Bushi of the Last Stand blocks, put a +1/+1 counter on it.
1/1
Next: Hybrid commons
Creature - Human Soldier (R)
Defender
Whenever a creature you control with defender blocks, it can attack as though it didn't have defender during your next turn.
Whenever a creature you control with defender attacks, it gets +4/+0 until end of turn.
0/4
iiw: additional
Graffd20: Nice take on a defender. Illusory army is a nice concept and it works well as a pseudo-fog.
Mergatroid_Jones: For a card named Reverend Elm, this not being a Treefolk Cleric is surprising. The tapped seed tokens are pretty cool but I don't know if they should mechanically be artifacts? Maybe land tokens or counters would be more correct in flavour?
Legend: A 0 mana legendary is bound to be odd, and this one seems to only give you restrictions? I'm not sure how to assess the power of this card, but it's interesting to have a card that bypasses any form of evasion.
Sephon19: Nice callback to Bushido in a way that makes it more interesting. A 2/2 first strike blocker for a mana might be a little too good but it's a fair card I feel.
Rudyard: Nice way to have Defender matters the mechanic, but this would cause memory issues for sure. I like how it gives a power boost rather than the old "assigns damage with toughness" though.
Our winner is graffd20 with Illusory Phalanx, making our next challenge Amass
Creature - Zombie R
B, Tap an untapped Desert you control: Amass 1.
3/3
Next: Hybrid commons
3B
Sorcery
Remove all counters from target permanent, then amass X, where X is the number of counters removed this way. (Put X +1/+1 counter on an Army you control. If you don't control one, create a 0/0 black Zombie Army creature token first.)
iiw : a card with "color pair" in the rules text
Enchantment (R)
When a nontoken creature you control dies, amass 1.
Zombie creatures you control have trample.
IIW: Magus of the ________.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment (Rare)
When Unsightly Conscription enters the battlefield, Amass 2.
Zombies you control have haste.
Whenever a creature dealt combat damage by an Army you control this turn dies, Amass X, where X is that creature's power.
Not even Bolas predicted that the Curse of Wandering would spread to Ravnica.
IIW: Green zombies
Sorcery (U)
Amass 3, then create a 0/0 black Zombie Army creature token and put a number of +1/+1 counters on it equal to the number of +1/+1 counters on the Army you amassed.
Divide and conquer.
IIW: Creatures whose names are their exact creature types, e.g. Goblin Wizard or Lizard Warrior.
magicjudge.tumblr.com
GWU Angus Mackenzie's Fog of War GWU / B Sheoldred's Sleepless Cemetery B / R Ashling's Purifying Pilgrimage R
U Unesh's Sphinx Storm U / R Ib's Goblins: What It Says On The Tin R / UR Okaun & Zndrsplt Flip Out UR
Oathbreaker: UB Ashiok's Persistent Nightmare UB
Enchantment (R)
When Unpredictable Assault enters the battlefield, amass 5.
U: You may change any targets of target spell that targets a Zombie token you control.
R: Each Zombie token you control gets +1/+0 until end of turn.
3: Amass 1. Untap each Zombie token you control.
IIW: Return to Shadowmoor
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Challenge: Works well and would fit well in return to amonkhet could see armies of undead there... 4/5
Power Level / Rarity: Does seem rare, and isn't too powerful as you have to tap two lands to amass 1... 4/5
Flavor: Like the idea of a "The Mummy" style pharoah that is raising his army from the dunes... 4/5
Total: 12/15
Challenge: Interesting "counter hoser" card, interesting that this can hit plainswalkers too... 4/5
Power Level vs Rarity: Seems at best a limited sideboard card, and not rare... this could be a blank piece of cardboard against some opponents. On the other hand in modern/legacy this could create a 20/20 army to fight alongside your Marit Lage... 1/5
Flavor: Great flavor here would love to have seen some fun flavor text like: "an army marches on its stomach" or something like that... 4/5
Total: 9/15
Challenge: They seem to be (very slowly) pushing towards an aristocrats style deck in standard, this card would go very well there... 4/5
Power Level / Rarity: Feel like the card is powerful enough before you add the trample in... 3/5
Flavor: Like the idea that no matter what your opponents kill your creatures will be coming back to get them as a zombie horde 4/5
Total: 11/15
Challenge: Wow, a lot going on here, this creates a 2/2 (or buffs a creature) has an anthem effect (haste for zombies) as well as making your armies nigh unblockable. 4/5
Power Level / Rarity: "The power level is over 9000!"... In all seriousness, this might as well read: armies you control are Unblockable & Indestructible. which is too good for 5cmc not to mention off colorpie. Giving your zombies haste is overkill upon overkill. 1/5
Flavor: I get the idea of gathering your army from the fallen corpses of your foes, but I don't know if your armies will ever get blocked with this in play... 2/5
Total: 7/15
Challenge: Works well, but looks weird with the written out Amass right next to the original amass... 3/5
Power Level 1vs Rarity: Power level is high if you have an existing army in play, without one it's 5cmc for 6/6 if I have a 2/2 in play this instead is a 10/10 for 5cmc... 2/5
Flavor: Love the idea of attacking your opponent from multiple sides, however wish it was cheaper and divided your army instead of copying it... 3/5
Total: 8/15
Challenge: This gets some work done, 3 mana sinks and 5/5 worth of power on the board. 4/5
Power Level: 7cmc for a very flashy enchantment, don't see an issue with anything here. 5/5
Flavor: Not sure what's so unpredictable about this assault, seems more like a on-the-ground commander that is ordering your troops in battle... 3/5
Total: 13/15
Winner: Void_Nothing
Next Challenge: Return to Shadowmoor
1(W/U)
Instant
Reveal the top card of your library and put that card into your hand. You gain life equal to its converted mana cost
iiw : a card with "color pair" in the rules text
Creature - Illusion (R)
Flash, Lifelink
Their presence can be felt, for they are in all of us.
4/4
Creature - Faerie Rogue (Uncommon)
Flash, Flying
When Maralen's Agent enters the battlefield, out a - 1/-1 counter on each creature with a - 1/-1 counter already on it.
"The fae have lost their playfulness under their new Queen."
2/2
IIW: Tribal
Sorcery (U)
If U was spent to cast Mindscratch, each player puts the top three cards of their library into their graveyard. If B was spent to cast Mindscratch, each player discards a card at random. (Do both if UB was spent.)
IIW: New Phyrexian Vehicles (hate to see those highways).
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Hag {U}
, remove a -1/-1 counter from a
creature you control: Put a -1/-1 counter on target creature you control.She closes wounds for some, opens wounds for others.
2/3
IIW:
Karn or Karn-related
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Creature- Beast (R)
Flash
When a player casts a spell or activates an ability that could target Jealous Kelpie and targets exactly one creature, change the target of that spell or ability to Jealous Kelpie.
1(G/U): Return Woebegone Kelpie to its owner's hand.
1/6
IIW: A card that could have been in Ice Age. Awkward, old-school wordings are encouraged.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝