Balanced Balance1W
Sorcery (R)
Exile this card on top of your head, then let go. At the beginning of your next upkeep, if Balanced Balance is still exiled and still on top your head, each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
Sephon19 - I love laughing at Mall Ninja ***** and if I were going to do a common dexterity card, it would be like this - but even in a draftable, Un- context, I would probably not make any common dexterity cards. This is too much (physical) effort to use for a one-use ping.
Subject16 - This card not specifying how the card is to be flipped (specifically, do you have to pick up the whole library?) makes it difficult to evaluate how difficult it is to get a lot of value out of it. Otherwise, very funny, which is one of the biggest goals of an Un-card.
Spelldreamer - Building a card structure is unexplored dexterity space, yet this is quite swingy for seven mana - I just don't like the all-or-nothing nature. Maybe allow the controller to play any of the exiled cards that remains part of a free-standing structure?
Mergatroid_Jones - Easily the greatest density of jokes of any of these cards, but "keep your hands separate" is borderline in terms of actually being dexterity. Feels, obviously, like Split Screen with more and maybe a bit less mechanical payoff.
VolrathTheRisen - I dig this - a game of catch is a new Un concept and this is a dexterity card that doesn't just involve falling onto the battlefield, so kudos for that. The flavor is spot-on and would be fun. The marquee ability is useless outside a team game, and I wish this were a red card, but otherwise love the design.
JamBlock - A funny throwback, which Un-sets are also full of, and I always liked Charm School but ultimately this suffers from a similar problem as Spelldreamer's entry. It's all-or-nothing, and if you mess it up you just get no effect, but at least it's only two mana.
Thoughtmonger2U
Creature- Illusion Monger (U) 2,T: Target player draws a card. any player may activate this ability, but only any time they could cast a sorcery (and only if Thoughtmonger is untapped). 2,Q: Draw a card. Activate this ability only once each turn. "We need a plan, and I know a guy as sells 'em."
2/2
IIW: Commander 2019. Design a face card and another card on theme for the deck.
Steelmonger2RW
Creature - Dwarf Monger Artificer (Rare) 3: Create a 1/1 colorless Servo artifact creature token. Any player may activate this ability. (That player creates the token.) "Army in a can? Why waste the can?"
3/3
Wreckmonger 1R Picture shows a Goblin churning at a magical vehicle with a wrench. The car exhaust has a lit fuse going out of it.
Creature - Goblin Monger U 2: Blastmonger deals 2 damage to target player. Any player may activate this ability. "This is out of order - and this is out of order - EVERYTHING IS OUT OF ORDER!"
2/1
Hungry Carp2U
Creature - Fish Monger {R}
When Hungry Carp enters the battlefield, each player creatures two 0/1 blue worm creature tokens.
Sacrifice a worm: Gain control of Hungry Carp, it gains haste until end of turn. Any player may activate this ability but only any time they could cast a sorcery.
Hungry Carp can only be blocked by worms.
3/3
The only reason this became a thing is because it's a fishmonger...
Cleanmonger2
Artifact Creature - Thopter Monger
Flying 1: Exile target card from a graveyard or remove a counter (of any type) from target permanent or player. Any player may activate this ability.
1/1
IiW
" ( ) creatures you control have/gain (Ability word or Ability phrase. )"
Duskmonger1WUB
Creature - Elemental Monger (R)
Flying (2/W)(2/U)(2/B): Return target enchantment, instant, or sorcery card from your graveyard to your hand. You lose life equal to its converted mana cost. Any player may activate this ability.
3/3
Mercadian Genocidaire 4B
Creature--Boar Monger (Uncommon) 6: Either destroy or regenerate Mercadian Genocidaire, any player may activate this ability
6/6
IIW: shuffle without search
Private Mod Note
():
Rollback Post to RevisionRollBack
你好 have you eaten?
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Doing my usual judging schtick, so scores out of 5 for these two categories to give a total score out of 10. 1) StandAlone Card rating (SAC)
2) MoNGer rating (MNG)
Mergatroid_Jones - Thoughtmonger SAC: So basically I can "safely" pay 2 for one card or pay 6 for three cards... but anything else gives my opponent/s opportunities? Oh, or I could attack & pay 4 for two cards. Seems okay but rather busy. It's like a buff Archivist with more options but also way more cost & risk. Maybe some opponents will hold off killing it because they're hoping to eventually get a draw out of it?? I still think I'd usually play the Archivist, but I have no problem with you wanting this to exist. 2.5/5 MNG: Still feel like I'm missing something about why this has two abilities & why the second one can only be activated by its controller. A true Monger would surely not restrict its mongering so much. I'm probably being dumb & narrow-minded here, but in my experience if a judge doesn't understand the entry then they give it a fairly lower score. So, with the utmost respect... 2.5/5 TOTAL: 5/10
Subject16 - Steelmonger SAC: Nothing to fault here. It's in the right colors, it's flavorful, it does something useful which I imagine players would have to think about. Not giving maximum points in this category because it's not massively exciting - but it's a correct, solid design which seems 100% printable. 4/5 MNG: That is absolutely a Monger. It's a 3/3 for 4 CMC & it gives everyone something they can indefinitely sink mana into, without breaking the game. It's also not too strong for general play but there are ABSOLUTELY decks you can put this in where it benefits you way more than your opponent. You absolutely just went full Monger. 5/5 TOTAL: 9/10
Sephon19 - Wreckmonger
SAC: That... is just terrifying! I am fine with a "Damagemonger" existing but this feels WAY too efficient. I think maybe you're trying to do the definitive red entry into the mythical "CMC 2 broken creatures" cycle featuring Tarmogoyf, Stoneforge Mystic & Snapcaster Mage? It seems likely that this reduces a LOT of games of Magic into a simple race of "Who can generate 20 mana fastest?"... which is not an especially fun game. 2/5 MNG: That said, this is definitely a Monger. It's too cheap, too universally useful & has too small a body - but it's definitely mongering. 3.5/5 TOTAL: 5.5/10
Cardz5000 - Hungry Carp
SAC: I actually really like this! The thing I like most is the choice you have when you first play it of whether to sacrifice a Worm to give it Haste or not. If you do & they don't block, your odds of ending up controlling the Carp do drastic go down... but you also just dealt them 3 hasty unblockable damage for 2U. Cool combo (bro) with Reef Worm too. I genuinely unironically think this is a great, fun design. 4.5/5 MNG: Okay. On one hand, this CLEARLY isn't a Monger. But it does have an ability anyone can activate. Also, when Masques was new we spent enough time making lame Fishmonger jokes that this has given me pleasant university nostalgia. So it gets 3 for Monger-ness and a bonus +1 point for its amazing type line. 4/5 TOTAL: 8.5/10
Forestsguy - Cleanmonger
SAC: Seems legit. Makes it into decks with Persist, Cumulative Upkeep &/or anything that splashes +1/+1 counts around all over the board. It's also fun that it kills planeswalkers by cleaning them. I'm sure there's a gag in there somewhere about the personal hygiene of people who play a lot of big money Mythics. Funny addition to a casual Dark Depths deck too. 4/5 MNG: Doesn't look much like a classic Monger but it operates like one once it's on the board. Nothing to dislike here. 3.5/5 TOTAL: 7.5/10
void_nothing - Duskmonger
SAC: That's a really, really classy piece of WUB design right there. Throw it into a deck with Slaughter Pact or especially Pact of Negation & I think this actually becomes viable for competitive play. Who'd have thought? 5/5 MNG: Okay. So putting 2-hybrid symbols in a Monger's activation cost is CLEARLY the super secret way to actually make them viable. Somehow it just feels like the card is fighting itself - even though it's actually very smart design. Since I can't explain why this bothers me, I'm not going to mark you down for it. 4/5 TOTAL: 9/10
kwanyeegor - Mercadian Genocidaire
SAC: Big, dumb muscle with an interesting & original double-edged drawback. Not overly exciting while it's in play, but imokaywiththis.jpg 3.5/5 MNG: Fun take on doing something new with mongering, but maybe feels more like it belongs with Flailing Ogre & friends (who are actually also Mercadian)? Still a solid entry. 3.5/5 TOTAL: 7/10
mirrislegend - Mongrel Feeder
SAC: So basically it's a more efficient version of Subject16's entry? I'm honestly not sure whether this is overpowered or not. I think it probably isn't. Even so it could have the other half of Sephon19's problem i.e. it "eats" a lot of games because players degenerate into a boring race of crapping out as many Wolves as possible before this dies (if only to maintain card advantage). I'm thinking I'd give this 3pts for design but then deduct 1pt for similarity to an earlier entry. 2/5 MNG: Slightly weird looking Monger, but a Monger nonetheless. Could have been called Mongrelmonger if you'd wanted a cheap bonus point. 3.5/5
TOTAL: 5.5/10
WINNER: It's a tie between Subject16 & void_nothing, aka the entry which did nothing wrong VS the entry which did everything right. I'm going to break the tie by giving Subject16 +0.1pts for a flavor text which made me smile.
Subject16 wins!
...but perhaps more importantly void_nothing gets an H.O.N.O.R.A.B.L.E.M.E.N.T.I.O.N.
Magus of the Chains3
Artifact Creature- Golem Wizard (R)
If a player would draw a card except for the first card they draw during their draw step, that player must first discard a card. If the player can't, they skip that draw, and put the top card of their library into their graveyard.
1/4
IIW: Commander 2019. Design a face card and another card on theme for the deck.
Naked Magus of the Singularity5
Creature - Eldrazi Wizard
Cumulative upkeep 3
If tapped for mana, Plains produce R, Islands produce G, Swamps produce W, Mountains produce U, and Forests produce B instead of any other type.
5/2
IIW: Simpsons references
(...but let's be clear, if that entry wins then something very strange has happened here.)
Clockwork Magus - 6
Creature - Golem Wizard
~ enters the battlefield with 4 +1/+1 counters on it.
Whenever ~ becomes tapped remove a +1/+1 counter from it.
: Choose one -
- Draw a card and discard a card
- Target player puts the top two cards of their library into their graveyard
- Untap 2 nonland permanents other than ~.
0/0
______________________________________
NOTE: I like my entry but it may be a little too far from the magus tree. I've decided to throw this in the hat as well:
Magus of the shield - 5
Creature - Golem Wizard
All damage that would be dealt to you is dealt to ~ instead. 3: Redirect all damage dealt to ~ to target creature you control.
3/5
It's still a little off the mark for it's inspiration, but closer to the original.
IIW: Cards that represent the end of one thing and the beginning of another.
Magus of the Carnival2
Artifact Creature - Wizard (R)
Whenever a creature enters the battlefield, you lose 1 life and add B. It pleased Crovax to keep an automaton in the image of his luckless predecessor Davvol. Ironically it outlived him.
2/1
Magus of the Bassilisk3
Artifact Creature - Lizard Wizard [R]
Lifelink, deathtouch T: Target creature gains lifelink and deathtouch until your next turn.
1/1
IIW
"(___) creatures you control have/gain (keyword/ability word/ability phrase)"
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
To post a comment, please login or register a new account.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Judging in 6 to 18 hours from now.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (R)
Exile this card on top of your head, then let go. At the beginning of your next upkeep, if Balanced Balance is still exiled and still on top your head, each player chooses a number of lands they control equal to the number of lands controlled by the player who controls the fewest, then sacrifices the rest. Players discard cards and sacrifice creatures the same way.
IIW: multicolored extra turn spell
Subject16 - This card not specifying how the card is to be flipped (specifically, do you have to pick up the whole library?) makes it difficult to evaluate how difficult it is to get a lot of value out of it. Otherwise, very funny, which is one of the biggest goals of an Un-card.
Spelldreamer - Building a card structure is unexplored dexterity space, yet this is quite swingy for seven mana - I just don't like the all-or-nothing nature. Maybe allow the controller to play any of the exiled cards that remains part of a free-standing structure?
Mergatroid_Jones - Easily the greatest density of jokes of any of these cards, but "keep your hands separate" is borderline in terms of actually being dexterity. Feels, obviously, like Split Screen with more and maybe a bit less mechanical payoff.
VolrathTheRisen - I dig this - a game of catch is a new Un concept and this is a dexterity card that doesn't just involve falling onto the battlefield, so kudos for that. The flavor is spot-on and would be fun. The marquee ability is useless outside a team game, and I wish this were a red card, but otherwise love the design.
JamBlock - A funny throwback, which Un-sets are also full of, and I always liked Charm School but ultimately this suffers from a similar problem as Spelldreamer's entry. It's all-or-nothing, and if you mess it up you just get no effect, but at least it's only two mana.
HMs: Sephon19, Subject16, Mergatroid_Jones
Winner: VolrathTheRisen
Next: Mongers
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature- Illusion Monger (U)
2,T: Target player draws a card. any player may activate this ability, but only any time they could cast a sorcery (and only if Thoughtmonger is untapped).
2,Q: Draw a card. Activate this ability only once each turn.
"We need a plan, and I know a guy as sells 'em."
2/2
IIW: Commander 2019. Design a face card and another card on theme for the deck.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Dwarf Monger Artificer (Rare)
3: Create a 1/1 colorless Servo artifact creature token. Any player may activate this ability. (That player creates the token.)
"Army in a can? Why waste the can?"
3/3
IIW: Colorless Magus
Wreckmonger 1R
Picture shows a Goblin churning at a magical vehicle with a wrench. The car exhaust has a lit fuse going out of it.
Creature - Goblin Monger U
2: Blastmonger deals 2 damage to target player. Any player may activate this ability.
"This is out of order - and this is out of order - EVERYTHING IS OUT OF ORDER!"
2/1
IIW: Hybrid commons
Keep 'em coming anyway. Will judge in about 24hrs time (so long as we have a decent number of entries by then, yadda yadda).
Creature - Fish Monger {R}
When Hungry Carp enters the battlefield, each player creatures two 0/1 blue worm creature tokens.
Sacrifice a worm: Gain control of Hungry Carp, it gains haste until end of turn. Any player may activate this ability but only any time they could cast a sorcery.
Hungry Carp can only be blocked by worms.
3/3
The only reason this became a thing is because it's a fishmonger...
IIW: Fun combinations of existing creature types.
Artifact Creature - Thopter Monger
Flying
1: Exile target card from a graveyard or remove a counter (of any type) from target permanent or player. Any player may activate this ability.
1/1
IiW
" ( ) creatures you control have/gain (Ability word or Ability phrase. )"
Creature - Elemental Monger (R)
Flying
(2/W)(2/U)(2/B): Return target enchantment, instant, or sorcery card from your graveyard to your hand. You lose life equal to its converted mana cost. Any player may activate this ability.
3/3
IIW: A trio of something
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature--Boar Monger (Uncommon)
6: Either destroy or regenerate Mercadian Genocidaire, any player may activate this ability
6/6
IIW: shuffle without search
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Creature - Human Monger {R}
2: Create a 2/2 green Wolf creature token. Any player may activate this ability.
2/1
IIW:
Deadpool or Deadpool-related
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
1) StandAlone Card rating (SAC)
2) MoNGer rating (MNG)
SAC: So basically I can "safely" pay 2 for one card or pay 6 for three cards... but anything else gives my opponent/s opportunities? Oh, or I could attack & pay 4 for two cards. Seems okay but rather busy. It's like a buff Archivist with more options but also way more cost & risk. Maybe some opponents will hold off killing it because they're hoping to eventually get a draw out of it?? I still think I'd usually play the Archivist, but I have no problem with you wanting this to exist. 2.5/5
MNG: Still feel like I'm missing something about why this has two abilities & why the second one can only be activated by its controller. A true Monger would surely not restrict its mongering so much. I'm probably being dumb & narrow-minded here, but in my experience if a judge doesn't understand the entry then they give it a fairly lower score. So, with the utmost respect... 2.5/5
TOTAL: 5/10
Subject16 - Steelmonger
SAC: Nothing to fault here. It's in the right colors, it's flavorful, it does something useful which I imagine players would have to think about. Not giving maximum points in this category because it's not massively exciting - but it's a correct, solid design which seems 100% printable. 4/5
MNG: That is absolutely a Monger. It's a 3/3 for 4 CMC & it gives everyone something they can indefinitely sink mana into, without breaking the game. It's also not too strong for general play but there are ABSOLUTELY decks you can put this in where it benefits you way more than your opponent. You absolutely just went full Monger. 5/5
TOTAL: 9/10
Sephon19 - Wreckmonger
SAC: That... is just terrifying! I am fine with a "Damagemonger" existing but this feels WAY too efficient. I think maybe you're trying to do the definitive red entry into the mythical "CMC 2 broken creatures" cycle featuring Tarmogoyf, Stoneforge Mystic & Snapcaster Mage? It seems likely that this reduces a LOT of games of Magic into a simple race of "Who can generate 20 mana fastest?"... which is not an especially fun game. 2/5
MNG: That said, this is definitely a Monger. It's too cheap, too universally useful & has too small a body - but it's definitely mongering. 3.5/5
TOTAL: 5.5/10
Cardz5000 - Hungry Carp
SAC: I actually really like this! The thing I like most is the choice you have when you first play it of whether to sacrifice a Worm to give it Haste or not. If you do & they don't block, your odds of ending up controlling the Carp do drastic go down... but you also just dealt them 3 hasty unblockable damage for 2U. Cool combo (bro) with Reef Worm too. I genuinely unironically think this is a great, fun design. 4.5/5
MNG: Okay. On one hand, this CLEARLY isn't a Monger. But it does have an ability anyone can activate. Also, when Masques was new we spent enough time making lame Fishmonger jokes that this has given me pleasant university nostalgia. So it gets 3 for Monger-ness and a bonus +1 point for its amazing type line. 4/5
TOTAL: 8.5/10
Forestsguy - Cleanmonger
SAC: Seems legit. Makes it into decks with Persist, Cumulative Upkeep &/or anything that splashes +1/+1 counts around all over the board. It's also fun that it kills planeswalkers by cleaning them. I'm sure there's a gag in there somewhere about the personal hygiene of people who play a lot of big money Mythics. Funny addition to a casual Dark Depths deck too. 4/5
MNG: Doesn't look much like a classic Monger but it operates like one once it's on the board. Nothing to dislike here. 3.5/5
TOTAL: 7.5/10
void_nothing - Duskmonger
SAC: That's a really, really classy piece of WUB design right there. Throw it into a deck with Slaughter Pact or especially Pact of Negation & I think this actually becomes viable for competitive play. Who'd have thought? 5/5
MNG: Okay. So putting 2-hybrid symbols in a Monger's activation cost is CLEARLY the super secret way to actually make them viable. Somehow it just feels like the card is fighting itself - even though it's actually very smart design. Since I can't explain why this bothers me, I'm not going to mark you down for it. 4/5
TOTAL: 9/10
kwanyeegor - Mercadian Genocidaire
SAC: Big, dumb muscle with an interesting & original double-edged drawback. Not overly exciting while it's in play, but imokaywiththis.jpg 3.5/5
MNG: Fun take on doing something new with mongering, but maybe feels more like it belongs with Flailing Ogre & friends (who are actually also Mercadian)? Still a solid entry. 3.5/5
TOTAL: 7/10
mirrislegend - Mongrel Feeder
SAC: So basically it's a more efficient version of Subject16's entry? I'm honestly not sure whether this is overpowered or not. I think it probably isn't. Even so it could have the other half of Sephon19's problem i.e. it "eats" a lot of games because players degenerate into a boring race of crapping out as many Wolves as possible before this dies (if only to maintain card advantage). I'm thinking I'd give this 3pts for design but then deduct 1pt for similarity to an earlier entry. 2/5
MNG: Slightly weird looking Monger, but a Monger nonetheless. Could have been called Mongrelmonger if you'd wanted a cheap bonus point. 3.5/5
TOTAL: 5.5/10
WINNER: It's a tie between Subject16 & void_nothing, aka the entry which did nothing wrong VS the entry which did everything right. I'm going to break the tie by giving Subject16 +0.1pts for a flavor text which made me smile.
Subject16 wins!
...but perhaps more importantly void_nothing gets an H.O.N.O.R.A.B.L.E.M.E.N.T.I.O.N.
Creature--Eldrazi Wizard (Rare)
Emerge 2UUUU
Discard a card: You may tap or untap target artifact, creature, or land.
6/6
iiw new takes on eldrazi
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Creature - Eldrazi Wizard (R)
7, T, Discard a card: Exile target permanent.
Sacrifice Scouring Magus: Exile target permanent.
3/3
IIW: multicolored octopus
Artifact Creature- Golem Wizard (R)
If a player would draw a card except for the first card they draw during their draw step, that player must first discard a card. If the player can't, they skip that draw, and put the top card of their library into their graveyard.
1/4
IIW: Commander 2019. Design a face card and another card on theme for the deck.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
NakedMagus of the Singularity 5Creature - Eldrazi Wizard
Cumulative upkeep 3
If tapped for mana, Plains produce R, Islands produce G, Swamps produce W, Mountains produce U, and Forests produce B instead of any other type.
5/2
IIW: Simpsons references
Creature - Golem Wizard
~ enters the battlefield with 4 +1/+1 counters on it.
Whenever ~ becomes tapped remove a +1/+1 counter from it.
: Choose one -
- Draw a card and discard a card
- Target player puts the top two cards of their library into their graveyard
- Untap 2 nonland permanents other than ~.
0/0
______________________________________
NOTE: I like my entry but it may be a little too far from the magus tree. I've decided to throw this in the hat as well:
Magus of the shield - 5
Creature - Golem Wizard
All damage that would be dealt to you is dealt to ~ instead.
3: Redirect all damage dealt to ~ to target creature you control.
3/5
It's still a little off the mark for it's inspiration, but closer to the original.
IIW: Cards that represent the end of one thing and the beginning of another.
Magus of the Dust 8
Creature - Eldrazi Drone Wizard M
T: Each player sacrifices all colored permanents they control.
1/1
IIW: Hybrid commons
Artifact Creature - Wizard (R)
Whenever a creature enters the battlefield, you lose 1 life and add B.
It pleased Crovax to keep an automaton in the image of his luckless predecessor Davvol. Ironically it outlived him.
2/1
IIW: Futureshifted
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact Creature - Lizard Wizard [R]
Lifelink, deathtouch
T: Target creature gains lifelink and deathtouch until your next turn.
1/1
IIW
"(___) creatures you control have/gain (keyword/ability word/ability phrase)"