Daxos, Orpheian Oracle2WU
Legendary Creature - Human Warrior
Protection from Planewalkers
Whenever ~ deals combat damage to a player, return target planeswalker from a graveyard to play with one loyalty counter on it. "Though she may have struck him, he didn't fall. But as she fell he swore he would rescue her."
3/3
IIW:North America Wildlife and Native Peoples Plane
Gerrard, Weatherlight Hero2RW
Legendary Creature - Human Soldier (Mythic Rare)
First Strike, vigilance
Whenever Gerrard, Weatherlight Hero attacks, reveal cards from the top of your library until you reveal a historic card. Gerrard gets +X/+0 until end of turn, where X is that card's converted mana cost. Put that card into your hand and the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.) T, Tap six untapped historic permanents you control: Exile target permanent. "I may have been Urza's champion, but together, we are his Legacy."
3/3
Sidar Vuel, Opalstone Sculptor2WW
Creature - Shapeshifter
Hexproof from black
Whenever a creature attacks you or a planeswalker you control, its controller may pay 2. If they do not, manifest the top card of your library.
Face down creatures you control get +1/+2 and have reach.
2/6 "Fear not, brother Gerrard. So long as we have faith we have defenses."
IIW: Horror movie tribes in new colors (e.g. green Specters)
P.S. That judgment seems to have more question marks in it than is common. So...
Quote from void_nothing » »
Man, this must have been a bad challenge
We'll get back to that.
Quote from void_nothing » »
VolrathTheRisen - One, this does not work and I don't blithely ignore stuff like that;
Before WotC printed Quicksilver Gargantuan, any similar entry on CCC&G got at least one reply saying "But that just doesn't work, what if you copy Nightmare?". Printing it didn't seem to kill the business.
Whenever someone submits an entry which clearly intentionally explores new rules space, I try to permissively assume that the obvious covering clause would already have been added to the Comp Rules. The only alternative seems to be that they have to write their own legalistic Comp Rules wording in order to get our "permission" to be creative, which does not sound much like fun.
Quote from void_nothing » »
two, what color pie problem is this supposed to be solving? The point of the challenge was to use new or new-to-color design space to actually make a color more playable.
I think it was a genuinely good challenge in ideation, but it seems clear people didn't follow what you intended the point of it to be. They responded to the challenge as they read it. This is a recurring problem for challenges which assume entrants are familiar with (or indeed care about) WotC's modern orthodox philosophy of card design. Personally, I enjoy CCC&G because I find the modern game unplayably tepid but I still welcome some MtG content in my life.
In the end, I didn't have a chance because my interpretation of the challenge did not align with the judge's own. I suspected that might be the case & did consider going back to change my entry, but nah. This just happens sometimes. It's frustrating for everyone involved but the last thing you do is try to go back & explain why your entry was better than the judge perceived it to be. So, that said...
Quote from void_nothing » »
What's the point of this in that context? Like green gets, uh, creatures and enchantments just fine lmao
The point was to fix what I'd call "Llanowar Elves fatigue". To elaborate, green clearly has a minor theme of spells which exist to build its mana supply. From a flavor perspective this is near-compulsory for the "nature color". It is literally an evergreen concept (...rimshot). Problem is, your land drop is hardwired as your primary method of building mana supply & is also the least exciting thing you'll do in the turn. A color which basically just wants to drop more lands is a color you wouldn't invite to a party.
By contrast, a color being "good at lands" (while still achieving something!) should in theory be just as exciting as a color being "good at card draw".
Dryad Arbor made a decent attempt at addressing this - but until you unlock the design space of "higher-up-the-curve lands" there's very little more you can do with that. Unlocking that design space allows green to revel in being "the color which likes doing lands" without that meaning "the color which is dull". I also considered making cards which created Forest tokens instead - but this seemed more interesting.
I probably went a bit too far into proving that the concept belongs in green (i.e. the examples were a bit dull even though the underlying purpose isn't). Or maybe lands need to remain dull for the good of the game & that's straight poison for ANY idea in this space (i.e. the problem is unfixable). Again though, a good entry wouldn't have required all this explanation.
Ajani, Thrall2WB
Planeswalker - Ajani
+1: ~ deals 1 damage to up to one target. You gain 1 life.
-3: Destroy target creature or enchantment.
-7: You gain an emblem with "Whenever you gain life, exile target permanent."
4 Nicol Bolas is too smart to kill a useful tool.
OK GUYS I WANT TO PLAY BUT I DON'T HAVE TIME TO JUDGE. MEANING THAT I DON'T WANT TO WIN. If the judge believes I'm a waste of time, the judge may choose not to comment or rate my card at all. Also, if this is then spam, please have a mod let me know. Thanks <3
Venser, Arcane Trapper 2WB
Legendary Creature - Human Wizard R
Flash
When ~ enters the battlefield, exile target nonland permanent until you cast a creature spell. His perfection of imprisonment is unmatched only by the jail in his mind.
2/2
OK GUYS I WANT TO PLAY BUT I DON'T HAVE TIME TO JUDGE. MEANING THAT I DON'T WANT TO WIN. If the judge believes I'm a waste of time, the judge may choose not to comment or rate my card at all. Also, if this is then spam, please have a mod let me know. Thanks <3
"this is then spam" was, once, in a better time, the entire mission statement of this thread
OK GUYS I WANT TO PLAY BUT I DON'T HAVE TIME TO JUDGE. MEANING THAT I DON'T WANT TO WIN. If the judge believes I'm a waste of time, the judge may choose not to comment or rate my card at all. Also, if this is then spam, please have a mod let me know. Thanks <3
"this is then spam" was, once, in a better time, the entire mission statement of this thread
Ulka: Daxos
So Daxos is Orpheus and rescues Elspeth from the underworld? I guess I can't really argue with that. Protection from planeswalkers is kinda cool, even if they'd use hexproof from planeswalkers now instead. The reanimation is the best bit, of course. Reanimating planeswalkers with one loyalty counter is a really really cool ability. But to get it, you have to connect with a four mana 3/3, and that's not easy to reliably do. I do appreciate that triggering off connecting is a reference to the original Daxos of Meletis, but it makes the card unable to be the engine it really wants to be.
Subject16: Gerrard
This isn't an alternate version of Gerrard so much as a corrected version. It draws you a card and grows when it attacks, which is quite powerful, but not overpowered. The disintegration beam is flavorful enough, showing Gerrard bringing everyone together, and referencing Legacy Weapon. All in all, this does all the things that Gerrard Capashen failed to do, and when they eventually print him in a Commander set, it may look something like this. But, it's not an alternate version of Gerrard. It's just Gerrard.
VolrathTheRisen: Vuel
Cool, a white Volrath who is close friends with Gerrard. Certainly a satisfactory answer to the challenge. It brings with it the challenge of a non-blue shapeshifter, and I was disappointed to find no shapeshifting element. The Kazuul, Tyrant of the Cliffs design is in itself solid, and connecting manifest to the opal stuff works, but something feels wrong with a shapeshifter who doesn't seem to shift shapes (he creates things that sort of shapeshift, but that doesn't feel the same). After reading the page you linked, I now know that Vuel/Volrath wasn't a shapeshifter until made so by Phyrexians, so from a lore perspective, it would make sense that he wouldn't be one, but the type-line is quite clear. If I'd been designing the card, I'd have made him green, as it's easier to work shapeshifting in. As this is, the design is solid, and lore re-interpretation is definitely solid, but the card's text box doesn't quite satisfy the type-line.
mirrislegend: Ajani
Ajani becomes a slave of bolas. I don't know that much about the lore, but I feel like that almost happened in the Alara story. It certainly satisfies the challenge. The +1 does feel like a small color-pie blur, since black doesn't usually get to hit any target, but I do like the interaction with the emblem. -3 for Mortify is the real strength of this card. The ultimate does nothing on its own, and really only gets good if you're in a deck that can trigger it, or if you hold on to keep Ajani. All in all, this feels like a decent planeswalker design. But it's not really that exciting.
Sephon19: Venser
Venser traps you in exile, and is also BW and probably crazy in this reality. Good enough for me. That ability is friggin cool. You can avoid memory issues of it staying gone after Venser leaves by using the physical card in exile. I like this design a lot, and I could envision a cool creatureless deck in EDH that blinks it. I can also imagine fun times playing around it with Aether Vial. Cool card.
Just as Volrath says, Sephon19 is the winner, and is disqualified. That makes the other cards all solid contenders. Gerrard is disqualified for not being alternate reality. Ajani feels totally fine, but uninspired. That leaves Vuel and Daxos. Vuel has a decent amount going for it, but Daxos is the one that feels right, even though he's a bit underpowered.
Winner: Ulka
Next: North America Wildlife and Native Peoples Plane
Rummaging RaccoonG
Creature- Raccoon (C) T: Exile target card from a graveyard. Gain 1 life. If the exiled card was a land card, but a +1/+1 counter on Rumaging Raccoon.
1/1
IIW: A card with no more than ten words in its text box.
Lesser Wendigo1BB
Snow Creature - Elemental Skeleton Spirit
Whenever a creature is sacrificed, you may pay S. If you do, exile that creature card and put a +1/+1 counter on Lesser Wendigo. T: Target creature gets -X/-X until end of turn, where X is Lesser Wendigo's power. If that creature is nonsnow, tap it. Activate this ability only any time you could cast a sorcery.
1/1
Bison Herd3RG
Creature - Ox (U)
When Bison Herd enters the battlefield, create two 2/3 red and green Ox creature tokens.
Whenever an equipped creature attacks you or a planeswalker you control, sacrifice another Ox.
2/3
Phoenix Umbra3RR
Enchantment - Aura (Rare)
Enchant Creature
Enchanted creature gets +2/+2 and has flying and haste.
Whenever Phoenix Umbra is put into your graveyard from the battlefield, choose a creature on the battlefield. Return Phoenix Umbra to the battlefield enchanting that creature at the beginning of the next combat on your turn.
Totem Armor
No IIW, again. (I promise I won't do this each time.)
Enduring Ambusher GW
Creature - Human Warrior U
Flash
When ~ enters the battlefield, it gains indestructible until end of turn, then you may have it fight target attacking or blocking creature. "Good can be done only in fervor. Evil remains only until surprised."
2/2
Wild BroncoRGW
Creature - Horse {R}
Trample
Whenever Wild Bronco and at least one other Horse attack, Horses you control get +1/+1 and gain menace until end of turn.
2/2
Mergatroid_Jones: card seems fun. seems like it would a fun card in most limited sets. Solid card.
VolrathTheRisen: I love the lore and feel of the card. It fits in the theme well while pushing a tad.
JamBlock: The bison herd had me reading it a few time but then i realized the brilliance in the flavor.
Subject16: I love this crad. I would gladly play it but pheonixs are a middle eastern and then european mythos creature so it doesnt fit the theme as much.
mirrislegend: I love this take on the Iroquois god of thunder. Solid card simple but effective.
Cardz5000: The bronco is super cool, i love the tribal effect that causes a stampede. However Horses are not native to north america. I will give this one a bit more of a pass on the lore as the more recent North american history is heavily involving horses.
PanchoPonceN: I like this but I do feel this is a tad broken as its ceiling is so high.
Puppet Games5UB
Sorcery (Mythic Rare)
Choose another player. Exchange control of each other during your next respective turns.
Take an extra turn after this one.
Exile Puppet Games. Politics is easy once you've convinced your opponents that they can outdo you.
Chaos Feeder 2BR
Creature - Devil
2B: Draw a card, then lose life equal to the number of cards you drew this turn.
R: Choose two activated abilities. Their controllers exchange control of them.
4/3
Was gonna wait for more entries but maybe that's futile:
Merga...: I feel like maybe this should cost a couple more mana to cast initially but it is a super interesting effect that seems fun in several formats.
Volrath: This is a very fun piece of politics, and a fun way for izzet to have its own sort-of-but-much-worse Assassin's Trophy
Subject16: Bold to give the opponent first go. Given that, I fear it might be overcosted.
Sephon: Super interesting idea here but feels like with a complicated stack it's just going to create nightmares.
Legendary Creature - Human Warrior
Protection from Planewalkers
Whenever ~ deals combat damage to a player, return target planeswalker from a graveyard to play with one loyalty counter on it.
"Though she may have struck him, he didn't fall. But as she fell he swore he would rescue her."
3/3
IIW:North America Wildlife and Native Peoples Plane
Legendary Creature - Human Soldier (Mythic Rare)
First Strike, vigilance
Whenever Gerrard, Weatherlight Hero attacks, reveal cards from the top of your library until you reveal a historic card. Gerrard gets +X/+0 until end of turn, where X is that card's converted mana cost. Put that card into your hand and the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
T, Tap six untapped historic permanents you control: Exile target permanent.
"I may have been Urza's champion, but together, we are his Legacy."
3/3
IIW: Mana rocks
Creature - Shapeshifter
Hexproof from black
Whenever a creature attacks you or a planeswalker you control, its controller may pay 2. If they do not, manifest the top card of your library.
Face down creatures you control get +1/+2 and have reach.
2/6
"Fear not, brother Gerrard. So long as we have faith we have defenses."
IIW: Horror movie tribes in new colors (e.g. green Specters)
P.S. That judgment seems to have more question marks in it than is common. So...
Before WotC printed Quicksilver Gargantuan, any similar entry on CCC&G got at least one reply saying "But that just doesn't work, what if you copy Nightmare?". Printing it didn't seem to kill the business.
Whenever someone submits an entry which clearly intentionally explores new rules space, I try to permissively assume that the obvious covering clause would already have been added to the Comp Rules. The only alternative seems to be that they have to write their own legalistic Comp Rules wording in order to get our "permission" to be creative, which does not sound much like fun. I think it was a genuinely good challenge in ideation, but it seems clear people didn't follow what you intended the point of it to be. They responded to the challenge as they read it. This is a recurring problem for challenges which assume entrants are familiar with (or indeed care about) WotC's modern orthodox philosophy of card design. Personally, I enjoy CCC&G because I find the modern game unplayably tepid but I still welcome some MtG content in my life.
In the end, I didn't have a chance because my interpretation of the challenge did not align with the judge's own. I suspected that might be the case & did consider going back to change my entry, but nah. This just happens sometimes. It's frustrating for everyone involved but the last thing you do is try to go back & explain why your entry was better than the judge perceived it to be. So, that said... The point was to fix what I'd call "Llanowar Elves fatigue". To elaborate, green clearly has a minor theme of spells which exist to build its mana supply. From a flavor perspective this is near-compulsory for the "nature color". It is literally an evergreen concept (...rimshot). Problem is, your land drop is hardwired as your primary method of building mana supply & is also the least exciting thing you'll do in the turn. A color which basically just wants to drop more lands is a color you wouldn't invite to a party.
By contrast, a color being "good at lands" (while still achieving something!) should in theory be just as exciting as a color being "good at card draw".
Dryad Arbor made a decent attempt at addressing this - but until you unlock the design space of "higher-up-the-curve lands" there's very little more you can do with that. Unlocking that design space allows green to revel in being "the color which likes doing lands" without that meaning "the color which is dull". I also considered making cards which created Forest tokens instead - but this seemed more interesting.
I probably went a bit too far into proving that the concept belongs in green (i.e. the examples were a bit dull even though the underlying purpose isn't). Or maybe lands need to remain dull for the good of the game & that's straight poison for ANY idea in this space (i.e. the problem is unfixable). Again though, a good entry wouldn't have required all this explanation.
Planeswalker - Ajani
+1: ~ deals 1 damage to up to one target. You gain 1 life.
-3: Destroy target creature or enchantment.
-7: You gain an emblem with "Whenever you gain life, exile target permanent."
4
Nicol Bolas is too smart to kill a useful tool.
IIW:
Deadpool themed
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Venser, Arcane Trapper 2WB
Legendary Creature - Human Wizard R
Flash
When ~ enters the battlefield, exile target nonland permanent until you cast a creature spell.
His perfection of imprisonment is unmatched only by the jail in his mind.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
So Daxos is Orpheus and rescues Elspeth from the underworld? I guess I can't really argue with that. Protection from planeswalkers is kinda cool, even if they'd use hexproof from planeswalkers now instead. The reanimation is the best bit, of course. Reanimating planeswalkers with one loyalty counter is a really really cool ability. But to get it, you have to connect with a four mana 3/3, and that's not easy to reliably do. I do appreciate that triggering off connecting is a reference to the original Daxos of Meletis, but it makes the card unable to be the engine it really wants to be.
Subject16: Gerrard
This isn't an alternate version of Gerrard so much as a corrected version. It draws you a card and grows when it attacks, which is quite powerful, but not overpowered. The disintegration beam is flavorful enough, showing Gerrard bringing everyone together, and referencing Legacy Weapon. All in all, this does all the things that Gerrard Capashen failed to do, and when they eventually print him in a Commander set, it may look something like this. But, it's not an alternate version of Gerrard. It's just Gerrard.
VolrathTheRisen: Vuel
Cool, a white Volrath who is close friends with Gerrard. Certainly a satisfactory answer to the challenge. It brings with it the challenge of a non-blue shapeshifter, and I was disappointed to find no shapeshifting element. The Kazuul, Tyrant of the Cliffs design is in itself solid, and connecting manifest to the opal stuff works, but something feels wrong with a shapeshifter who doesn't seem to shift shapes (he creates things that sort of shapeshift, but that doesn't feel the same). After reading the page you linked, I now know that Vuel/Volrath wasn't a shapeshifter until made so by Phyrexians, so from a lore perspective, it would make sense that he wouldn't be one, but the type-line is quite clear. If I'd been designing the card, I'd have made him green, as it's easier to work shapeshifting in. As this is, the design is solid, and lore re-interpretation is definitely solid, but the card's text box doesn't quite satisfy the type-line.
mirrislegend: Ajani
Ajani becomes a slave of bolas. I don't know that much about the lore, but I feel like that almost happened in the Alara story. It certainly satisfies the challenge. The +1 does feel like a small color-pie blur, since black doesn't usually get to hit any target, but I do like the interaction with the emblem. -3 for Mortify is the real strength of this card. The ultimate does nothing on its own, and really only gets good if you're in a deck that can trigger it, or if you hold on to keep Ajani. All in all, this feels like a decent planeswalker design. But it's not really that exciting.
Sephon19: Venser
Venser traps you in exile, and is also BW and probably crazy in this reality. Good enough for me. That ability is friggin cool. You can avoid memory issues of it staying gone after Venser leaves by using the physical card in exile. I like this design a lot, and I could envision a cool creatureless deck in EDH that blinks it. I can also imagine fun times playing around it with Aether Vial. Cool card.
Just as Volrath says, Sephon19 is the winner, and is disqualified. That makes the other cards all solid contenders. Gerrard is disqualified for not being alternate reality. Ajani feels totally fine, but uninspired. That leaves Vuel and Daxos. Vuel has a decent amount going for it, but Daxos is the one that feels right, even though he's a bit underpowered.
Winner: Ulka
Next: North America Wildlife and Native Peoples Plane
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature- Raccoon (C)
T: Exile target card from a graveyard. Gain 1 life. If the exiled card was a land card, but a +1/+1 counter on Rumaging Raccoon.
1/1
IIW: A card with no more than ten words in its text box.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Snow Creature - Elemental Skeleton Spirit
Whenever a creature is sacrificed, you may pay S. If you do, exile that creature card and put a +1/+1 counter on Lesser Wendigo.
T: Target creature gets -X/-X until end of turn, where X is Lesser Wendigo's power. If that creature is nonsnow, tap it. Activate this ability only any time you could cast a sorcery.
1/1
IIW: More cards from the Jester's Series
Creature - Ox (U)
When Bison Herd enters the battlefield, create two 2/3 red and green Ox creature tokens.
Whenever an equipped creature attacks you or a planeswalker you control, sacrifice another Ox.
2/3
IIW: "exchange control"
Enchantment - Aura (Rare)
Enchant Creature
Enchanted creature gets +2/+2 and has flying and haste.
Whenever Phoenix Umbra is put into your graveyard from the battlefield, choose a creature on the battlefield. Return Phoenix Umbra to the battlefield enchanting that creature at the beginning of the next combat on your turn.
Totem Armor
IIW: A new tribe for Azorius
No IIW, again. (I promise I won't do this each time.)
Enduring Ambusher GW
Creature - Human Warrior U
Flash
When ~ enters the battlefield, it gains indestructible until end of turn, then you may have it fight target attacking or blocking creature.
"Good can be done only in fervor. Evil remains only until surprised."
2/2
Legendary Creature - Spirit Warrior {R}
Indestructible, haste, first strike, reach
4/4
IIW:
Deadpool themed
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Creature - Horse {R}
Trample
Whenever Wild Bronco and at least one other Horse attack, Horses you control get +1/+1 and gain menace until end of turn.
2/2
IIW: Cowards
Sorcery (R)
Draw a card for each tapped permanent, then discard five cards.
It takes a thousand voices to tell a single story.
IIW: Two Ravnica mechanics of the same guild.
[Clan Flamingo]
The clan for custom card creators!
VolrathTheRisen: I love the lore and feel of the card. It fits in the theme well while pushing a tad.
JamBlock: The bison herd had me reading it a few time but then i realized the brilliance in the flavor.
Subject16: I love this crad. I would gladly play it but pheonixs are a middle eastern and then european mythos creature so it doesnt fit the theme as much.
mirrislegend: I love this take on the Iroquois god of thunder. Solid card simple but effective.
Cardz5000: The bronco is super cool, i love the tribal effect that causes a stampede. However Horses are not native to north america. I will give this one a bit more of a pass on the lore as the more recent North american history is heavily involving horses.
PanchoPonceN: I like this but I do feel this is a tad broken as its ceiling is so high.
The winner is Jamblock.
Lets "exchange control"
Artifact (R)
T, Sacrifice a land: Exchange control of target land you control and target land you don't control.
IIW: A cheap, common artifact.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Sorcery
Exchange control of target land and target creature.
Note: This card was almost called Plowshares to Swords.
IIW: The Nightmare Before Christmas
Sorcery (Mythic Rare)
Choose another player. Exchange control of each other during your next respective turns.
Take an extra turn after this one.
Exile Puppet Games.
Politics is easy once you've convinced your opponents that they can outdo you.
IIW: Devotion
Creature - Devil
2B: Draw a card, then lose life equal to the number of cards you drew this turn.
R: Choose two activated abilities. Their controllers exchange control of them.
4/3
Merga...: I feel like maybe this should cost a couple more mana to cast initially but it is a super interesting effect that seems fun in several formats.
Volrath: This is a very fun piece of politics, and a fun way for izzet to have its own sort-of-but-much-worse Assassin's Trophy
Subject16: Bold to give the opponent first go. Given that, I fear it might be overcosted.
Sephon: Super interesting idea here but feels like with a complicated stack it's just going to create nightmares.
Winner: VolrathTheRisen
NEXT CHALLENGE: The Nightmare Before Christmas