Draught of Courage1
Artifact - Formula {C}
Brew (This enters tapped and doesn’t untap during your untap step. You may choose to not untap a tapped creature during your untap step to tap this.) R, Q: Target creature gets +2/+0 and gains haste until end of turn.
IIW: Non-basic lands with a single basic land type
Ulka - Syrup Maker
Is this... is this an MtG-based reference to Canada's weird command economy on maple syrup?
Even if that reference is unintentional, I love it! But I'm still not convinced that "GGG: 2 life & draw" is safe to unleash upon the non-Canuck population. 3 syrups/5 syrups
Cardz5000 - Draught of Courage
Okay! Let's work through whether this justifies Q...
Draught of Discourage1
Artifact - Formula {C}
This doesn't untap during your untap step, unless you choose to not untap a tapped creature you control. R, T: Target creature gets +2/+0 and gains haste until end of turn.
...turns out that... maybe not? 2.5 syrups / 5 syrups.
mirrislegend - Obnoxious Rooster
Good use of the word "Obnoxious" to describe a card which uses Q!
This seems significantly overpowered as a 1 power red pseudo-unblockable for 1 CMC. It's still an excellent & in every way justifiable use of Q in red. Zodiac Rooster cries itself to sleep every night because it isn't this guy. You have improved the Chicken Bird tribe & won. 4 syrups / 5 syrups
Individually spoilertagged judgments...
[spoiler=Quebec’s Fort Knox]Ulka - Syrup Maker
Is this... is this an MtG-based reference to Canada's weird command economy on maple syrup?
Even if that reference is unintentional, I love it! But I'm still not convinced that "GGG: 2 life & draw" is safe to unleash upon the non-Canuck population.
I had thought about putting a spigot counter on the forest when tapping and making the tree tapper only able to put the spigot on a tree with out one to keep it more manageable but it seemed cluttered. but I'm glad you like it.
any way MAd Max is up:
Witness Me!1R
Instant
Target creature gains double strike and trample until end of turn. Sacrifice it at the end of turn. "I will see you in Valhalla were all is Shiny and Chrome."
IIW: North America Wildlife and Native Peoples Plane
Spiky Flamethrower2
Artifact - Equipment
Equipped creature has trample. R: Equipped creature gets +1/+0 until end of turn.
Equip 2
When equipping to a Vehicle creature, reduce this Equip cost to 0.
My knowledge of the Mad Max franchise is quite limited.
Horse of Fates1W
Creature — Horse (U) 4WW, t, Exile Horse of Fates: Exile target creature an opponent controls. "Bust a deal! Face the wheel!"
—Aunty Entity
1/3
IIW: Madness or a madness enabler.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Chromefill Maniac1RR
Creature - Human Berserker (Rare)
Haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
As long as Chromefill Maniac has a +1/+1 counter on it, it has trample and "At the beginning of each end step, sacrifice Chromefill Maniac".
3/1
Anthem of Rage2RR
Enchantment {R}
Whenever a creature you control attacks, you may double its power until end of turn. If you do, sacrifice it at the beginning of the next end step.
Head-Busting Team4GU
Creature - Giant Dwarf Warrior Wizard (M)
Trample
Whenever Head-Busting Team deals combat damage to a player, counter the next spell that player casts. GU, Exile Head-Busting Team: Create a 4/4 green Giant Warrior creature token with "You may assign this creature's combat damage as though it weren't blocked" and a 1/1 blue Dwarf Wizard creature token with "T: Counter target spell unless its controller pays 2".
5/5
IIW: Expand the color pie section of an underserved color.
Makeshift Spikes1
Artifact- Equipment (C)
Brace 1 (1: Attach to target permanent you control.)
Braced Permanent has spiky 1. (When that permanent blocks or becomes blocked by a creature, it deals 1 damage to that creature. When it becomes the target of a spell or ability, it deals 1 damage to that spell or ability's controller.) "Nice car. Mine has spikes."
Witness Me!1R
Instant
Target creature gains double strike and trample until end of turn. Sacrifice it at the end of turn. "I will see you in Valhalla were all is Shiny and Chrome."
~~~~~
I love it. Flavor is top notch, mechanics are top notch, all around fantastic.
Definitely low hanging fruit, but there is a beauty in simplicity and it makes it easier to do well.
Spiky Flamethrower2
Artifact - Equipment
Equipped creature has trample. R: Equipped creature gets +1/+0 until end of turn.
Equip 2
When equipping to a Vehicle creature, reduce this Equip cost to 0.
~~~~~
This is excellent. Great execution of a great flavor point.
Trample is a nice touch for a flamethrower, from a flavor perspective, but also a great include on anything with Firebreathing.
Reduced equip cost for Vehicles is genius.
Horse of Fates1W
Creature — Horse (U) 4WW, t, Exile Horse of Fates: Exile target creature an opponent controls. "Bust a deal! Face the wheel!"
—Aunty Entity
1/3
~~~~~
White for Aunty maintaining the law. Perfect!
I understand that the card is an uncommon, but putting the activation cost at 6 mana limits its playability to ONLY limited, if that: consider that you invest 2 mana, then need haste or to wait a turn. Before haste application resolves or during the waiting turn, the opponent has plenty of opportunity to kill it. If all those ducks line up, you have to pay 6 mana (including double colored) to get a 1 for 1 removal. I would say it is totally safe at activation cost of 3W and maybe safe 2W. Activation cost of 4WW is just downright severe.
Chromefill Maniac1RR
Creature - Human Berserker (Rare)
Haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
As long as Chromefill Maniac has a +1/+1 counter on it, it has trample and "At the beginning of each end step, sacrifice Chromefill Maniac".
3/1
~~~~~
3 for a 3/1 haste or 3 for a 4/2 haste trample and sac at end of turn. Seems low power for a Rare. Comparing to Ball Lightning, I'm not sure the flexibility of blocking is worth the loss of power.
Flavor is great. Haste and high power to toughness ratio are right on for a Berserker. Increased stats, trample, and suicidal option are very flavorful!
Anthem of Rage2RR
Enchantment {R}
Whenever a creature you control attacks, you may double its power until end of turn. If you do, sacrifice it at the beginning of the next end step.
Title and mechanics entwine wonderfully.
Given the cost to benefit ratio, I feel something like providing haste or trample would make this perfect.
Head-Busting Team4GU
Creature - Giant Dwarf Warrior Wizard (M)
Trample
Whenever Head-Busting Team deals combat damage to a player, counter the next spell that player casts. GU, Exile Head-Busting Team: Create a 4/4 green Giant Warrior creature token with "You may assign this creature's combat damage as though it weren't blocked" and a 1/1 blue Dwarf Wizard creature token with "T: Counter target spell unless its controller pays 2".
5/5
~~~~~
Everyone's favorite duo! Green blue for a symbiotic and modular pair is a great choice.
Maybe it should be Legendary, both for the reference and for the uniqueness of mechanics.
I'm assuming that countering things represents Blaster's ability to cut off power supply (aka, the classic "No" of counterspelling).
Power level is right on for Limited, Modern, and Commander but a little on the high side for Standard. Though a Mythic requiring two colors probably makes it justifiable.
I like the idea of splitting up the pair, but I'm not sure its fair to pay UG to negate a removal spell and get a great beatstick + continued counterspelling power.
Makeshift Spikes1
Artifact- Equipment (C)
Brace 1 (1: Attach to target permanent you control.)
Braced Permanent has spiky 1. (When that permanent blocks or becomes blocked by a creature, it deals 1 damage to that creature. When it becomes the target of a spell or ability, it deals 1 damage to that spell or ability's controller.) "Nice car. Mine has spikes."
~~~~~
Slap spikes on it: makes it Mad Max, makes it better, easy peasy. Interesting that you can Brace it to an enchantment or Planeswalker just to deal 1 when someone tries to kill it. Great concept and great execution, but kinda humdrum as far as Mad Max goes.
I say there's a three way tie for first place based on flavor, mechanics, and execution of concept. So I'll default to personal bias and declare void_nothing to be the winner. I'm a sucker for Simic and the color combo needs some serious buffing.
Honorable mentions go Ulka and VolrathTheRisen.
Next:
Expand the color pie section of an under-served color.
Manablaze3R
Sorcery (Common)
Disintegrate 3 This spell deals 3 damage to target nonland permanent. If that permanent's converted mana cost is 3 or less, exile it. "Some say water beats fire. I say you should have brought more fire."
-Jaya
Calif's Decree1W
Enchantment (R)
At the beginning of combat on each opponent's turn, that player may have you draw a card. If they don't, creatures you control get +7/+7 until end of turn.
Challenge the Alpha1GG
Sorcery (U)
Target creature you control deals damage equal to its power to target player. That player deals damage equal to their life total to that creature. The beast stomped its hooves and charged blindly at the archmage.
--Tales From the Rifts, Volume II
They're lands. Dropping them has a cost. It's still your land drop for the turn. It still doesn't use the stack. Anything about this which you might think would create rules problems doesn't.
They mainly exist in green.
Restless Mulchpile1G
Land - Forest
When a spell paid for with mana from Restless Mulchpile resolves, create a 1/1 green Saproling token.
Stalking Grove2G
Land Creature - Forest Treefolk
Stalking Grove has defender while your life total is 10 or more.
Stalking Grove may block while tapped.
3/5
Leyline Intersection2GG
Enchantment Land - Forest
Whenever a player taps a Forest for mana, that player adds G.
P.S. I hope the challenge allows for expanding a color's slice of the pie by unlocking new design space, not just by cannibalising effects from another color? If not then I've kinda lost.
Spooky Dog 2B
Creature - Hound Horror
Whenever ~ becomes blocked by a nonblack creature, return that creature to its owner's hand.
3/2
Gruesome Gutting 3BB
Sorcery
Destroy target creature. Return up to one target nonblack creature to its owner's hand.
Creepy Ritual 1B
Instant
Add BBB. Return up to one target nonblack creature to its owner's hand. The satyr knew it was time to leave the party when he was passed a skull full of goat blood and told to chug.
Azhri, Slum Razer 2RW
Legendary Creature - Angel Mythic
Flying, Vigilance
Whenever a player taps a land on another player's turn, destroy that land.
Whenever a land is destroyed, gain 2 life.
3/4
Boros Control is never show anymore nor is Land destruction.
IIW: North America Wildlife and Native Peoples Plane
Dwarven Forger1R
Creature — Dwarf Artificer (R)
When Dwarven Forger enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
Equipment spells you cast cost 1 less to cast.
1/2
IIW: A card with madness that enables madness.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Agrarian Bounty2(G/W)(G/W)
Enchantment {R}
You may look at the top card of your library any time.
Exile a Forest or Plains from the top of your library: Each player may draw a card. A Farmer’s goal is to feed every mouth. After their family, that is.
-Mayor Renton Tralbore
Man, this must have been a bad challenge, because so many of these entries either missed the point or were just plain bad
Subject16 - This doesn't add that much to red (creature removal based on... CMC instead of toughness I guess? and enchantment kill) and what it does add is problematic.
Mergatroid_Jones - While answering a challenge like this with white card draw feels a bit too easy - it's the flavor-of-the-month design problem - the fact is this card's spot-on. It all but taxes your opponents with card draw in order to attack you, and the fact that it's a big ol' Righteousness referenced doesn't hurt it with little old nostalgic me.
Helix Pinnacle - Interesting if obvious (just write it as "fights target player" like a manly custom designer you coward) design that maybe solves a problem that doesn't exist; green already HAS trample and Thorn Elemental's ability, it doesn't really need extra help hitting face.
VolrathTheRisen - One, this does not work and I don't blithely ignore stuff like that; two, what color pie problem is this supposed to be solving? The point of the challenge was to use new or new-to-color design space to actually make a color more playable. What's the point of this in that context? Like green gets, uh, creatures and enchantments just fine lmao
JaceTheBodySculptor - What in the world made you think black needed or wanted bounce? First of all, black is not exactly starving for removal options (and at sorcery speed and "nonblack" it's not useful to save your own creatures). "It makes them go back to hand because they're spooked" is an especially childish and inappropriate flavor justification; the color pie's not built to handle stuff like that otherwise we'd casually have blue lifegain because medicine is a science and red hexproof because it stubbornly ignores enemy spells or something.
Ulka - I dunno, I feel like these abilities could easily be printed in a Commander-set commander, possibly with both body and cost slightly bigger; there's nothing even marginally shifting the current color pie about this, especially since it's not """""part of an LD strategy that's not supported anymore""""", it's just a City of Solitude/taxing variant.
Flatline - I'm definitely comfortable moving this stuff into red and away from white; let white keep Aura manipulation and let the other weenie color get Equipment stuff, yknow? There's already precedent of some kind for it. Feels like a core set card. Realistic enough.
Cardz5000 - I've judged this card before. Whatever I said before still goes
HMs: Helix Pinnacle, Flatline
Winner: Mergatroid_Jones
Next: An alternate reality version of a character (like Mirri, Cat Warrior - Mirri the Cursed).
Artifact - Formula {C}
Brew (This enters tapped and doesn’t untap during your untap step. You may choose to not untap a tapped creature during your untap step to tap this.)
R, Q: Target creature gets +2/+0 and gains haste until end of turn.
IIW: Non-basic lands with a single basic land type
Creature - Bird {C}
Skulk
R, : Untap another target creature you control.
1/1
IIW: Mad Max themed
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
Is this... is this an MtG-based reference to Canada's weird command economy on maple syrup?
Even if that reference is unintentional, I love it! But I'm still not convinced that "GGG: 2 life & draw" is safe to unleash upon the non-Canuck population.
3 syrups/5 syrups
Okay! Let's work through whether this justifies Q...
Draught of Discourage 1
Artifact - Formula {C}
This doesn't untap during your untap step, unless you choose to not untap a tapped creature you control.
R, T: Target creature gets +2/+0 and gains haste until end of turn.
...turns out that... maybe not?
2.5 syrups / 5 syrups.
Good use of the word "Obnoxious" to describe a card which uses Q!
This seems significantly overpowered as a 1 power red pseudo-unblockable for 1 CMC. It's still an excellent & in every way justifiable use of Q in red. Zodiac Rooster cries itself to sleep every night because it isn't this guy. You have improved the
ChickenBird tribe & won.4 syrups / 5 syrups
I had thought about putting a spigot counter on the forest when tapping and making the tree tapper only able to put the spigot on a tree with out one to keep it more manageable but it seemed cluttered. but I'm glad you like it.
any way MAd Max is up:
Witness Me! 1R
Instant
Target creature gains double strike and trample until end of turn. Sacrifice it at the end of turn.
"I will see you in Valhalla were all is Shiny and Chrome."
IIW: North America Wildlife and Native Peoples Plane
Artifact - Equipment
Equipped creature has trample.
R: Equipped creature gets +1/+0 until end of turn.
Equip 2
When equipping to a Vehicle creature, reduce this Equip cost to 0.
My knowledge of the Mad Max franchise is quite limited.
IIW: Noggles
Creature — Horse (U)
4WW, t, Exile Horse of Fates: Exile target creature an opponent controls.
"Bust a deal! Face the wheel!"
—Aunty Entity
1/3
IIW: Madness or a madness enabler.
Creature - Human Berserker (Rare)
Haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
As long as Chromefill Maniac has a +1/+1 counter on it, it has trample and "At the beginning of each end step, sacrifice Chromefill Maniac".
3/1
IIW: Squirrels
Enchantment {R}
Whenever a creature you control attacks, you may double its power until end of turn. If you do, sacrifice it at the beginning of the next end step.
IIW: Mono-hybrid ( ) mana costs
(This post brought to you by "The Campaign For More Trashtalking For A Greater Club Flamingo".)
Creature - Giant Dwarf Warrior Wizard (M)
Trample
Whenever Head-Busting Team deals combat damage to a player, counter the next spell that player casts.
GU, Exile Head-Busting Team: Create a 4/4 green Giant Warrior creature token with "You may assign this creature's combat damage as though it weren't blocked" and a 1/1 blue Dwarf Wizard creature token with "T: Counter target spell unless its controller pays 2".
5/5
IIW: Expand the color pie section of an underserved color.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact- Equipment (C)
Brace 1 (1: Attach to target permanent you control.)
Braced Permanent has spiky 1. (When that permanent blocks or becomes blocked by a creature, it deals 1 damage to that creature. When it becomes the target of a spell or ability, it deals 1 damage to that spell or ability's controller.)
"Nice car. Mine has spikes."
IIW: Odd white cards.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Target creature gains double strike and trample until end of turn. Sacrifice it at the end of turn.
"I will see you in Valhalla were all is Shiny and Chrome."
~~~~~
I love it. Flavor is top notch, mechanics are top notch, all around fantastic.
Definitely low hanging fruit, but there is a beauty in simplicity and it makes it easier to do well.
Artifact - Equipment
Equipped creature has trample.
R: Equipped creature gets +1/+0 until end of turn.
Equip 2
When equipping to a Vehicle creature, reduce this Equip cost to 0.
~~~~~
This is excellent. Great execution of a great flavor point.
Trample is a nice touch for a flamethrower, from a flavor perspective, but also a great include on anything with Firebreathing.
Reduced equip cost for Vehicles is genius.
Creature — Horse (U)
4WW, t, Exile Horse of Fates: Exile target creature an opponent controls.
"Bust a deal! Face the wheel!"
—Aunty Entity
1/3
~~~~~
White for Aunty maintaining the law. Perfect!
I understand that the card is an uncommon, but putting the activation cost at 6 mana limits its playability to ONLY limited, if that: consider that you invest 2 mana, then need haste or to wait a turn. Before haste application resolves or during the waiting turn, the opponent has plenty of opportunity to kill it. If all those ducks line up, you have to pay 6 mana (including double colored) to get a 1 for 1 removal. I would say it is totally safe at activation cost of 3W and maybe safe 2W. Activation cost of 4WW is just downright severe.
Creature - Human Berserker (Rare)
Haste
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
As long as Chromefill Maniac has a +1/+1 counter on it, it has trample and "At the beginning of each end step, sacrifice Chromefill Maniac".
3/1
~~~~~
3 for a 3/1 haste or 3 for a 4/2 haste trample and sac at end of turn. Seems low power for a Rare. Comparing to Ball Lightning, I'm not sure the flexibility of blocking is worth the loss of power.
Flavor is great. Haste and high power to toughness ratio are right on for a Berserker. Increased stats, trample, and suicidal option are very flavorful!
Enchantment {R}
Whenever a creature you control attacks, you may double its power until end of turn. If you do, sacrifice it at the beginning of the next end step.
Title and mechanics entwine wonderfully.
Given the cost to benefit ratio, I feel something like providing haste or trample would make this perfect.
Creature - Giant Dwarf Warrior Wizard (M)
Trample
Whenever Head-Busting Team deals combat damage to a player, counter the next spell that player casts.
GU, Exile Head-Busting Team: Create a 4/4 green Giant Warrior creature token with "You may assign this creature's combat damage as though it weren't blocked" and a 1/1 blue Dwarf Wizard creature token with "T: Counter target spell unless its controller pays 2".
5/5
~~~~~
Everyone's favorite duo! Green blue for a symbiotic and modular pair is a great choice.
Maybe it should be Legendary, both for the reference and for the uniqueness of mechanics.
I'm assuming that countering things represents Blaster's ability to cut off power supply (aka, the classic "No" of counterspelling).
Power level is right on for Limited, Modern, and Commander but a little on the high side for Standard. Though a Mythic requiring two colors probably makes it justifiable.
I like the idea of splitting up the pair, but I'm not sure its fair to pay UG to negate a removal spell and get a great beatstick + continued counterspelling power.
Artifact- Equipment (C)
Brace 1 (1: Attach to target permanent you control.)
Braced Permanent has spiky 1. (When that permanent blocks or becomes blocked by a creature, it deals 1 damage to that creature. When it becomes the target of a spell or ability, it deals 1 damage to that spell or ability's controller.)
"Nice car. Mine has spikes."
~~~~~
Slap spikes on it: makes it Mad Max, makes it better, easy peasy. Interesting that you can Brace it to an enchantment or Planeswalker just to deal 1 when someone tries to kill it. Great concept and great execution, but kinda humdrum as far as Mad Max goes.
Honorable mentions go Ulka and VolrathTheRisen.
Next:
Expand the color pie section of an under-served color.
Legacy: Strawberry Shortcake, Aggro Loam, DnT+b
Modern: Devoted Karn
Vintage: Survival
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery (Common)
Disintegrate 3 This spell deals 3 damage to target nonland permanent. If that permanent's converted mana cost is 3 or less, exile it.
"Some say water beats fire. I say you should have brought more fire."
-Jaya
IIW: Devour
Enchantment (R)
At the beginning of combat on each opponent's turn, that player may have you draw a card. If they don't, creatures you control get +7/+7 until end of turn.
IIW: An alternate reality version of a character (like Mirri, Cat Warrior - Mirri the Cursed).
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Sorcery (U)
Target creature you control deals damage equal to its power to target player. That player deals damage equal to their life total to that creature.
The beast stomped its hooves and charged blindly at the archmage.
--Tales From the Rifts, Volume II
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
They mainly exist in green.
Restless Mulchpile 1G
Land - Forest
When a spell paid for with mana from Restless Mulchpile resolves, create a 1/1 green Saproling token.
Stalking Grove 2G
Land Creature - Forest Treefolk
Stalking Grove has defender while your life total is 10 or more.
Stalking Grove may block while tapped.
3/5
Leyline Intersection 2GG
Enchantment Land - Forest
Whenever a player taps a Forest for mana, that player adds G.
P.S. I hope the challenge allows for expanding a color's slice of the pie by unlocking new design space, not just by cannibalising effects from another color? If not then I've kinda lost.
IIW: More lands with costs
Creature - Hound Horror
Whenever ~ becomes blocked by a nonblack creature, return that creature to its owner's hand.
3/2
Gruesome Gutting 3BB
Sorcery
Destroy target creature. Return up to one target nonblack creature to its owner's hand.
Creepy Ritual 1B
Instant
Add BBB. Return up to one target nonblack creature to its owner's hand.
The satyr knew it was time to leave the party when he was passed a skull full of goat blood and told to chug.
IIW: equipment that does not boost power/toughness (eg Leonin Bola, Helm of the Host)
Legendary Creature - Angel Mythic
Flying, Vigilance
Whenever a player taps a land on another player's turn, destroy that land.
Whenever a land is destroyed, gain 2 life.
3/4
Boros Control is never show anymore nor is Land destruction.
IIW: North America Wildlife and Native Peoples Plane
Creature — Dwarf Artificer (R)
When Dwarven Forger enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle your library.
Equipment spells you cast cost 1 less to cast.
1/2
IIW: A card with madness that enables madness.
Enchantment {R}
You may look at the top card of your library any time.
Exile a Forest or Plains from the top of your library: Each player may draw a card.
A Farmer’s goal is to feed every mouth. After their family, that is.
-Mayor Renton Tralbore
IIW: Planes
Subject16 - This doesn't add that much to red (creature removal based on... CMC instead of toughness I guess? and enchantment kill) and what it does add is problematic.
Mergatroid_Jones - While answering a challenge like this with white card draw feels a bit too easy - it's the flavor-of-the-month design problem - the fact is this card's spot-on. It all but taxes your opponents with card draw in order to attack you, and the fact that it's a big ol' Righteousness referenced doesn't hurt it with little old nostalgic me.
Helix Pinnacle - Interesting if obvious (just write it as "fights target player" like a manly custom designer you coward) design that maybe solves a problem that doesn't exist; green already HAS trample and Thorn Elemental's ability, it doesn't really need extra help hitting face.
VolrathTheRisen - One, this does not work and I don't blithely ignore stuff like that; two, what color pie problem is this supposed to be solving? The point of the challenge was to use new or new-to-color design space to actually make a color more playable. What's the point of this in that context? Like green gets, uh, creatures and enchantments just fine lmao
JaceTheBodySculptor - What in the world made you think black needed or wanted bounce? First of all, black is not exactly starving for removal options (and at sorcery speed and "nonblack" it's not useful to save your own creatures). "It makes them go back to hand because they're spooked" is an especially childish and inappropriate flavor justification; the color pie's not built to handle stuff like that otherwise we'd casually have blue lifegain because medicine is a science and red hexproof because it stubbornly ignores enemy spells or something.
Ulka - I dunno, I feel like these abilities could easily be printed in a Commander-set commander, possibly with both body and cost slightly bigger; there's nothing even marginally shifting the current color pie about this, especially since it's not """""part of an LD strategy that's not supported anymore""""", it's just a City of Solitude/taxing variant.
Flatline - I'm definitely comfortable moving this stuff into red and away from white; let white keep Aura manipulation and let the other weenie color get Equipment stuff, yknow? There's already precedent of some kind for it. Feels like a core set card. Realistic enough.
Cardz5000 - I've judged this card before. Whatever I said before still goes
HMs: Helix Pinnacle, Flatline
Winner: Mergatroid_Jones
Next: An alternate reality version of a character (like Mirri, Cat Warrior - Mirri the Cursed).
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝