Beebles Shot2B
Instant (U)
Destroy target creature at the end of turn. "You should drink it in one go. Otherwise, it may have unwanted consequences."
—Asmoranomardicadaistinaculdacar,
The Underworld Cookbook
Burgeoning Beebles2UU
Creature — Beeble (U)
For each permanent controlled by an opponent that's an artifact or an enchantment, create a 1/1 blue Beeble creature token. "Imagine the opposite of a gremlin, but with wings"
—Chandra, explaining beebles to Pia
2/2
There Can Be Miracles3R
Sorcery [Platinum Rare- OST]
Exile the top two cards of your library. You may play those cards until end of turn. They cost 2 less to cast. "If you beeble
Somehow you will,
you will when you
beeble" - Beeble Carey and Beeble Houston.
I hate how Act on Impulse sucks because you usually dont have eniugh mana to cast whatever is exiled.
I was hoping to get a few more entries, but apparently I'm the only one that likes Beebles. Also, I was hoping people would expand more Beeble abilities and wouldn't be so influenced by the two existing Beebles.
Mergatroid_Jones - This is a pretty decent take on Pongify that does a good job of conveying Beeble flavor.
ManyCookies - Man, this card seems like it would get pretty out of control in EDH. Otherwise, it seems like a pretty strong sideboard card in an artifact or enchantment heavy meta. I like the flavor text. It seems like it should be sung by Barbra Streisand or something.
PanchoPonceN - These doesn't seem very Beeble themed. The delayed destroy effect is interesting though.
Rocco - The ability on this has no trigger. I'm assuming it would be an ETB trigger? Assuming this is correct, this is another card that would be a pretty good punisher in a heavy artifact/enchantment environment.
Forestsguy - What's this got to do with Beebles? I have no idea what you're referencing in the flavor text either.
Winner: Mergatroid_Jones
Next: Wedge cards that aren't set on Tarkir.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Celaren, Cycle of Life2WBG
Legendary Creature - Spirit Druid (M)
Whenever a creature you control dies, you may pay 1GW. If you do, you gain life equal to that creature's power plus its toughness.
Whenever a creature you don't control dies, you may pay 1BG. If you do, return target creature card from your graveyard to your hand. You lose life equal to that card's converted mana cost.
3/5
IIW: A legendary creature with CMC=0, and with a color identity consisting of one or more colors.
Historian of Trest
Creature — Elf Wizard (U)
Vigilance
When Historian of Trest enters the battlefield, if you spent U to cast it, draw a card. Otherwise, return target creature card from your graveyard to your hand. "I can tell you a great deal about Trest's past, and I might even be able tell you a little bit about its future."
2/2
IIW: An Angel, Sphinx, Demon, Dragon, or Hydra that doesn't have x in its mana cost, but has a CMC of 2 or less.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Artisan's CharmURG
Instant (R)
Choose one —
• Discard a card, then draw three cards.
• Create a token that's a copy of target creature you control.
• Add four mana in any combination of colors to your mana pool. Spontaneity and passion, tempered by direction and purpose.
@Flatline
It is a Mariah Carey song duet with whitner houston.
" There can be miracles, when you believe".
I dunno it was pretty random, at first i was like beeble is like one of them beliebers, is there beliebeeblers? You than teain of randomness.
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Explosive Invocation1R
Sorcery (R)
Destroy target nonbasic land. If you used U to cast Explosive Invocation, you may put an artifact card from your hand onto the battlefield. If you used W to cast Explosive Invocation, you may put an enchantment card from your hand onto the battlefield.
Enso, the Eternal Circle
Legendary Creature - Spirit (M)
Whenever a non-token creature you control dies, put a 0/1 plant onto the battlefied.
Whenever Enso, the Never Ending Cycle would die, flip it instead.
For every moment dies a man, and every moment one is born.
1/3
Enso, Born Anew
Legendary Creature - Plant (M)
Whenever a creature enters the battlefield under your control, each opponent loses one life.
Whenever Enso, Born Anew would die, flip it instead.
You cannot sacrifice Enso, Born Anew.
And every moment sees a man, and every moment one to mourn.
BluesEclipse- Celaren, Cycle of Life: This is a good card. The design works, it's powerful, it can be built around as a commander, and it can give you all kind of advantage if you can deal with its insane hunger for mana. It also feels decidedly BGW without feeling like an Abzan card, which isn't easy. I would put this card in my cube, but it is easily removed, mana hungry, and vanilla when you're tapped out, which would keep it off of a lot of tabletops.
Flatline- Historian of Trest: This was insanely powerful before it had vigilance. It's not outright broken, but it's versatility and efficiency are insane. Striped Bears, Gravedigger, and Nimble Innovator are all four drops. This should cost three. On the brightside, this would reinvigorate the Sultai slot for cubes everywhere.
ManyCookies- Artisan's Charm: I'm not sure RUG needs another charm. The abilities are pushed, but probably not pushed too far. Still, this can't help but be compared to Temur Charm, and I wish it had a different build. It's true that Grixis Charm and Crosis's Charm both exist, but that's not the only way to do a wedge charm.
PanchoPonceN- Explosive Invocation: My problem with Stone Rain was always that it didn't come with a free Blightsteel Colossus. In other words this is bone-diddily broken. It's kinda like Show and Tell, only instead of them getting free stuff, you blow up their only land.
Stille_Nacht- Enso, the Eternal Circle: It takes a minute to figure out what this really does, which is never die. You did fix the infinite sacrifice problem, so props to you there. The additional abilities on each side still feel a little too much considering how powerful it already is to have this form of recursion. I'd charge four for the creature and make it a 1/4 then a 4/1, but I could see making it a three drop and leaving the stats. Still, the card's cool, and has a lot of build around potential.
Forestsguy- Busteoceles, Lord of Hate: I never know what's going to come out of you. This time, I really like it. It does need to say "exile X target permanents", but that's minor enough. I wish there were more choices with this card, but as is, X at one costs six, and X at two costs nine. Those are really the only two feasible modes. Still, a 6/6 flying for six that blows up a permanent is pretty good, and the ability to get extra gives it extra utility. It also has a CMC of three, making it cheatable with things like Unearth.
It's down to Busteoceles or Celaren. In the end, I'm giving it to my preferred name, Busteoceles.
Lost just by a name... oh well. And yes, the ability is a bit mana hungry - that was intentional, as I was designing with EDH in mind (and that format tends to have an easier time building high amounts of mana).
As for the new challenge:
Dragonshot Knight2RW
Creature - Human Archer Knight (R)
Vigilance, Reach T: Dragonshot Knight deals 1 damage to target player. 1(R/W)(R/W), T, Exert Dragonshot Knight: Dragonshot Knight deals 2 damage to target opponent and each creature he controls. Each arrowhead is carved from a dragon's scale - and each shot carries a dragon's fury.
2/3
IIW: A legendary creature with CMC=0, and with a color identity consisting of one or more colors.
Parapet Archers3W
Creature- Human Archer (U)
Defender
When three or more creatures attack you, parapet archers deals 1 damage to each attacking creature. A thousand goblins charged, and a thousand goblins fell.
2/5
Blossom MeditantGW
Creature - Elf Monk (U)
You may choose not to untap Blossom Meditant during your untap step.
At the beginning of your pre-combat main phase, if Blossom Meditant is tapped, add one mana of any color to your mana pool.
2/3
Chanting Master1UR
Creature — Human Monk (U)
Defender, prowess
As long as Chanting Master is untapped, it has hexproof. t: Chanting Master deals damage equal to its power to target creature or player. "True power can only be achieved through thoughtful meditation."
0/4
IIW: An Angel, Sphinx, Demon, Dragon, or Hydra with a CMC of 2 or less that doesn't have x in its mana cost.
Private Mod Note
():
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Still, this can't help but be compared to Temur Charm, and I wish it had a different build.
The whole point was that the two charms were completely different! One is entirely destructive, the other is entirely constructive.
Gavony Lassoer2G
Creature - Archer (U)
Reach T: Target creature with flying loses flying until end of turn. Then another creature you control may fight that creature (Each deals damage equal to its power to the other.)
1/4
Judge only the first card, the rest are just finishing a cycle.
Mile-Range Killshot2UB Creature - Elf Archer{R} 1: Target opponent reveals a non-revealed card from his or her at random and plays with it revealed hand until the end of turn. T: Target opponent discard target revealed creature card from his or her hand if its toughness is equal or lower than Mile-Range Killshot's power.
3/1 "The humans are loud, but I wish they were louder - you can't hear the screams from so far away."
- Ashera, Drow Sniper
Challenge-Seeking Cavalier2WG Creature - Human Knight{R}
Vigilance 1: Target opponent reveals a non-revealed card from his or her hand at random and plays with it revealed until the end of turn. T: Challenge-Seeking Cavalier gets +X/+X until the end of turn, where X is the toughness of a revealed creature card in target opponent's hand.
2/2
Battle-Dancer Adept2UR Creature - Dwarf Monk{R}
Haste 1: Target opponent reveals a non-revealed card from his or her hand at random and plays with it revealed until the end of turn. UR: Swap a creature that is blocking or being blocked by Battle-Dancer Adept with a revealed creature card in its owner's hand.
3/4 "They listen to my orders better than the ones commander gives them."
Fullplate Knight1WW
Creature - Human Knight U
Vigilance
Creatures blocking or being blocked by fullplate Knight have First Strike.
3/5
Courtly KnightWW
Creature - Human Knight C
Lifelink
Courtly Knight can't attack if no creatures opponent controls can block it.
2/3
Prideful Knight2WW
Creature - Human Knight R
First Strike
Prideful Knight can't attack unless it has the highest power among all atacking creatures.
4/6
IIW: Unexplored split card territory (with both new and old mechanics)
Blues Eclipse: too much going on
Megatroid Jones: Silent Arbiterish and white does get damage when defending.
Jamblock: Blossom Meditant, it just does feels bad to use it as mana ehen it is on a watchwolfish body. You know.
Willows: Why not just give it three toughness. Unless absorb is set relevant, it just adds coplex w/o much anything.
Flatline: great card Nivix Defebderish. Can block now and ping before damage. But this has massive amounts of toughness.
Manycookies. I wanna likebhisbcard, but I cant seem to think this complexes the field too much. Having both a fight ability and a lose flying ability us real compute. Reach and lose flying is like putting putting icing on candy.
MegatroidJones wins tgis round for me. It gives a play around, an opponent gets choice to attack w/ two or less. However thisbcard will never be able to ping tons of X/1 because an opponent can simply not attack.
Next Toolboxes
Private Mod Note
():
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MtG is where you can hate white players or black players, and still not be racist.
Inventor's Kit3
Artifact (R)
Nontoken creatures you control have fabricate 1. (Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Ancestral Alchemy2U Enchantment{R} 2, Discard a card: If you discarded an artifact card, search your library for an enchantment card with the same converted mana cost, reveal it and put it in your hand, then shuffle your library. If you discarded an enchantment, search for an instant or sorcery; if you discarded an instant or sorcery, search for a creature; if you discarded a creature, search for an artifact.
IIW: Combat tricks
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():
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Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Soul PieceXG
Legendary Creature - Elemental (M)
Trample
Soul Piece enters the battlefield with X +1/+1 counters on it.
When Soul Piece enters the battlefield, search your library for a creature card with converted mana cost equal or less to Soul Piece's power and put into your hand. Then shuffle your library. [0/0]
Dumpster Diver2W
Creature — Human Artificer (U)
When Dumpster Diver enters the battlefield, return target artifact card with converted mana cost 2 or less from your graveyard to the battlefield. "I can't believe someone threw this out!"
2/2
IIW: An Angel, Sphinx, Demon, Dragon, or Hydra with a CMC of 2 or less that doesn't have x in its mana cost.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Rapid Response2RU
Instant (R)
Search your library for an instant or sorcery card with converted mana cost 2 or less. You may cast that card without paying its mana cost. If you don't, put it into your graveyard. Then shuffle your library.
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Instant (U)
Destroy target creature at the end of turn.
"You should drink it in one go. Otherwise, it may have unwanted consequences."
—Asmoranomardicadaistinaculdacar,
The Underworld Cookbook
IIW: Coffee!
[Clan Flamingo]
The clan for custom card creators!
Creature — Beeble (U)
For each permanent controlled by an opponent that's an artifact or an enchantment, create a 1/1 blue Beeble creature token.
"Imagine the opposite of a gremlin, but with wings"
—Chandra, explaining beebles to Pia
2/2
IIW: Simple creature with good flavor text
Sorcery [Platinum Rare- OST]
Exile the top two cards of your library. You may play those cards until end of turn. They cost 2 less to cast.
"If you beeble
Somehow you will,
you will when you
beeble" - Beeble Carey and Beeble Houston.
I hate how Act on Impulse sucks because you usually dont have eniugh mana to cast whatever is exiled.
IIW: Masks, Helmets, Headwear, Headress, Hats, Crowns, eyeglasses.
ManyCookies - Man, this card seems like it would get pretty out of control in EDH. Otherwise, it seems like a pretty strong sideboard card in an artifact or enchantment heavy meta. I like the flavor text. It seems like it should be sung by Barbra Streisand or something.
PanchoPonceN - These doesn't seem very Beeble themed. The delayed destroy effect is interesting though.
Rocco - The ability on this has no trigger. I'm assuming it would be an ETB trigger? Assuming this is correct, this is another card that would be a pretty good punisher in a heavy artifact/enchantment environment.
Forestsguy - What's this got to do with Beebles? I have no idea what you're referencing in the flavor text either.
Winner: Mergatroid_Jones
Next: Wedge cards that aren't set on Tarkir.
Legendary Creature - Spirit Druid (M)
Whenever a creature you control dies, you may pay 1GW. If you do, you gain life equal to that creature's power plus its toughness.
Whenever a creature you don't control dies, you may pay 1BG. If you do, return target creature card from your graveyard to your hand. You lose life equal to that card's converted mana cost.
3/5
IIW: A legendary creature with CMC=0, and with a color identity consisting of one or more colors.
Creature — Elf Wizard (U)
Vigilance
When Historian of Trest enters the battlefield, if you spent U to cast it, draw a card. Otherwise, return target creature card from your graveyard to your hand.
"I can tell you a great deal about Trest's past, and I might even be able tell you a little bit about its future."
2/2
IIW: An Angel, Sphinx, Demon, Dragon, or Hydra that doesn't have x in its mana cost, but has a CMC of 2 or less.
Instant (R)
Choose one —
• Discard a card, then draw three cards.
• Create a token that's a copy of target creature you control.
• Add four mana in any combination of colors to your mana pool.
Spontaneity and passion, tempered by direction and purpose.
IIW: Bears (either type)
It is a Mariah Carey song duet with whitner houston.
" There can be miracles, when you believe".
I dunno it was pretty random, at first i was like beeble is like one of them beliebers, is there beliebeeblers? You than teain of randomness.
Sorcery (R)
Destroy target nonbasic land. If you used U to cast Explosive Invocation, you may put an artifact card from your hand onto the battlefield. If you used W to cast Explosive Invocation, you may put an enchantment card from your hand onto the battlefield.
IIW: Coffee!
[Clan Flamingo]
The clan for custom card creators!
Enso, the Eternal Circle
Legendary Creature - Spirit (M)
Whenever a non-token creature you control dies, put a 0/1 plant onto the battlefied.
Whenever Enso, the Never Ending Cycle would die, flip it instead.
For every moment dies a man, and every moment one is born.
1/3
Enso, Born Anew
Legendary Creature - Plant (M)
Whenever a creature enters the battlefield under your control, each opponent loses one life.
Whenever Enso, Born Anew would die, flip it instead.
You cannot sacrifice Enso, Born Anew.
And every moment sees a man, and every moment one to mourn.
3/1
IID: Evolve
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
Legendary Creature - Demon [MR]
Flying
When you cast Busteoceles, Lord of Hate, exile X permanents. X can't be 0.
6/6
IiW: Knights! Archers! Monks!
BluesEclipse- Celaren, Cycle of Life: This is a good card. The design works, it's powerful, it can be built around as a commander, and it can give you all kind of advantage if you can deal with its insane hunger for mana. It also feels decidedly BGW without feeling like an Abzan card, which isn't easy. I would put this card in my cube, but it is easily removed, mana hungry, and vanilla when you're tapped out, which would keep it off of a lot of tabletops.
Flatline- Historian of Trest: This was insanely powerful before it had vigilance. It's not outright broken, but it's versatility and efficiency are insane. Striped Bears, Gravedigger, and Nimble Innovator are all four drops. This should cost three. On the brightside, this would reinvigorate the Sultai slot for cubes everywhere.
ManyCookies- Artisan's Charm: I'm not sure RUG needs another charm. The abilities are pushed, but probably not pushed too far. Still, this can't help but be compared to Temur Charm, and I wish it had a different build. It's true that Grixis Charm and Crosis's Charm both exist, but that's not the only way to do a wedge charm.
PanchoPonceN- Explosive Invocation: My problem with Stone Rain was always that it didn't come with a free Blightsteel Colossus. In other words this is bone-diddily broken. It's kinda like Show and Tell, only instead of them getting free stuff, you blow up their only land.
Stille_Nacht- Enso, the Eternal Circle: It takes a minute to figure out what this really does, which is never die. You did fix the infinite sacrifice problem, so props to you there. The additional abilities on each side still feel a little too much considering how powerful it already is to have this form of recursion. I'd charge four for the creature and make it a 1/4 then a 4/1, but I could see making it a three drop and leaving the stats. Still, the card's cool, and has a lot of build around potential.
Forestsguy- Busteoceles, Lord of Hate: I never know what's going to come out of you. This time, I really like it. It does need to say "exile X target permanents", but that's minor enough. I wish there were more choices with this card, but as is, X at one costs six, and X at two costs nine. Those are really the only two feasible modes. Still, a 6/6 flying for six that blows up a permanent is pretty good, and the ability to get extra gives it extra utility. It also has a CMC of three, making it cheatable with things like Unearth.
It's down to Busteoceles or Celaren. In the end, I'm giving it to my preferred name, Busteoceles.
Winner: Forestsguy
Next: Knights! Archers! Monks!
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
As for the new challenge:
Dragonshot Knight 2RW
Creature - Human Archer Knight (R)
Vigilance, Reach
T: Dragonshot Knight deals 1 damage to target player.
1(R/W)(R/W), T, Exert Dragonshot Knight: Dragonshot Knight deals 2 damage to target opponent and each creature he controls.
Each arrowhead is carved from a dragon's scale - and each shot carries a dragon's fury.
2/3
IIW: A legendary creature with CMC=0, and with a color identity consisting of one or more colors.
Creature- Human Archer (U)
Defender
When three or more creatures attack you, parapet archers deals 1 damage to each attacking creature.
A thousand goblins charged, and a thousand goblins fell.
2/5
IIW: Toolboxes
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Elf Monk (U)
You may choose not to untap Blossom Meditant during your untap step.
At the beginning of your pre-combat main phase, if Blossom Meditant is tapped, add one mana of any color to your mana pool.
2/3
IIW: "enchant player"
Creature — Human Monk (C)
Trample, absorb 2
2/1
IIW More Robin Hood stuff
Creature — Human Monk (U)
Defender, prowess
As long as Chanting Master is untapped, it has hexproof.
t: Chanting Master deals damage equal to its power to target creature or player.
"True power can only be achieved through thoughtful meditation."
0/4
IIW: An Angel, Sphinx, Demon, Dragon, or Hydra with a CMC of 2 or less that doesn't have x in its mana cost.
The whole point was that the two charms were completely different! One is entirely destructive, the other is entirely constructive.
Gavony Lassoer 2G
Creature - Archer (U)
Reach
T: Target creature with flying loses flying until end of turn. Then another creature you control may fight that creature (Each deals damage equal to its power to the other.)
1/4
Next: Bears (either type)
Mile-Range Killshot 2UB
Creature - Elf Archer {R}
1: Target opponent reveals a non-revealed card from his or her at random and plays with it revealed hand until the end of turn.
T: Target opponent discard target revealed creature card from his or her hand if its toughness is equal or lower than Mile-Range Killshot's power.
3/1
"The humans are loud, but I wish they were louder - you can't hear the screams from so far away."
- Ashera, Drow Sniper
Challenge-Seeking Cavalier 2WG
Creature - Human Knight {R}
Vigilance
1: Target opponent reveals a non-revealed card from his or her hand at random and plays with it revealed until the end of turn.
T: Challenge-Seeking Cavalier gets +X/+X until the end of turn, where X is the toughness of a revealed creature card in target opponent's hand.
2/2
Battle-Dancer Adept 2UR
Creature - Dwarf Monk {R}
Haste
1: Target opponent reveals a non-revealed card from his or her hand at random and plays with it revealed until the end of turn.
UR: Swap a creature that is blocking or being blocked by Battle-Dancer Adept with a revealed creature card in its owner's hand.
3/4
"They listen to my orders better than the ones commander gives them."
Fullplate Knight 1WW
Creature - Human Knight U
Vigilance
Creatures blocking or being blocked by fullplate Knight have First Strike.
3/5
Courtly Knight WW
Creature - Human Knight C
Lifelink
Courtly Knight can't attack if no creatures opponent controls can block it.
2/3
Prideful Knight 2WW
Creature - Human Knight R
First Strike
Prideful Knight can't attack unless it has the highest power among all atacking creatures.
4/6
IIW: Unexplored split card territory (with both new and old mechanics)
Blues Eclipse: too much going on
Megatroid Jones: Silent Arbiterish and white does get damage when defending.
Jamblock: Blossom Meditant, it just does feels bad to use it as mana ehen it is on a watchwolfish body. You know.
Willows: Why not just give it three toughness. Unless absorb is set relevant, it just adds coplex w/o much anything.
Flatline: great card Nivix Defebderish. Can block now and ping before damage. But this has massive amounts of toughness.
Manycookies. I wanna likebhisbcard, but I cant seem to think this complexes the field too much. Having both a fight ability and a lose flying ability us real compute. Reach and lose flying is like putting putting icing on candy.
MegatroidJones wins tgis round for me. It gives a play around, an opponent gets choice to attack w/ two or less. However thisbcard will never be able to ping tons of X/1 because an opponent can simply not attack.
Next Toolboxes
Artifact (R)
Nontoken creatures you control have fabricate 1. (Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)
Next: Bears (either type)
Enchantment {R}
2, Discard a card: If you discarded an artifact card, search your library for an enchantment card with the same converted mana cost, reveal it and put it in your hand, then shuffle your library. If you discarded an enchantment, search for an instant or sorcery; if you discarded an instant or sorcery, search for a creature; if you discarded a creature, search for an artifact.
IIW: Combat tricks
Legendary Creature - Elemental (M)
Trample
Soul Piece enters the battlefield with X +1/+1 counters on it.
When Soul Piece enters the battlefield, search your library for a creature card with converted mana cost equal or less to Soul Piece's power and put into your hand. Then shuffle your library.
[0/0]
IIW: Any card you want!
[Clan Flamingo]
The clan for custom card creators!
Creature — Human Artificer (U)
When Dumpster Diver enters the battlefield, return target artifact card with converted mana cost 2 or less from your graveyard to the battlefield.
"I can't believe someone threw this out!"
2/2
IIW: An Angel, Sphinx, Demon, Dragon, or Hydra with a CMC of 2 or less that doesn't have x in its mana cost.
Instant (R)
Search your library for an instant or sorcery card with converted mana cost 2 or less. You may cast that card without paying its mana cost. If you don't, put it into your graveyard. Then shuffle your library.