Kevra Thunderchief2RG Creature - Giant Warrior{U}
Whenever an attacking creature you control is not blocked, if an opponent controls a creature that is able to block it, Kevra Thunderchief deals 2 damage to target creature or player.
3/4
IIW: Magical anomalies
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Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Archwizard's Attendant1U
Creature- Homunculus (U) T: Add CC to your mana pool. Use this mana only for activated abilities of permanents you control. "Come, Ivvrsnil. There's work to be done."
0/2
The environment is important for this kind of card: this is a factioned wizard-world that cares about activated abilities. It features Level Up, and a mechanic like "Mystical- if you've activated an ability of a creature this turn, [EFFECT]".
IIW: A card that could have been in Amonkhet or Kaladesh block.
JamBlock - Cute, although I'm a little sad I couldn't play this in a Mardu deck. I think this could get away with being hybrid in a set with Dash? void_nothing - Interesting interesting, the style is very much in line with innistrad zombies. I don't know why the +power ability is just instants rather than instants+sorceries. It's a higher rate than similar abilities sure, but you also need a creature in that graveyard and it doesn't have evasion and actually has an additional unrelated drawback (why?) etc. Legend - Wizards hasn't done "Part of name" stuff in black border because of translation issues. I would quantify "time related" spells in some mechanical matter (suspend would naturally synergize because of their typically high CMC) willows - I'm confused as to why this isn't in red or red/white. You might as well just say "When a creature with dash attacks" in monowhite. Luusydh - Talk about threat of activation. This doesn't feel like very buildaroundy on the face of it, unless we're in a set with a very strong GY theme or madness. Am Shegar - So if you have X more creatures than they do, they're taking X instances of 2 damage regardless of how they block. Which seems a wee strong. Did you mean something like "if they control a nonblocking creature that is able to block it"? Mergatroid_Jones - I dig it. I'd have liked to see one of those payoffs more than an enabler, but I never specified so it's unfair to knock you too much for it.
I'm pretty indifferent between Mergatroid, JamBlock and void on this one. I like JamBlock's IIW the most so let's go with that.
Home of the Hive3W
Enchantment (R)
At the end of combat on your turn, put a honey counter on ~ for each creature you control that attacked this turn.
Remove two honey counters from ~: Create a 1/1 white Insect creature token with flying.
Remove five honey counters from ~: Create a 1/1 white Insect creature token with flying and, "At the beginning of your upkeep, create a 1/1 white Insect creature token with flying."
Sacrifice a creature non-token creature you control; create a 1/1 insect creature token with flying and gain 1 life. If the sacrificed creature was human, create 2 1/1 insect creatures and gain 2 life instead.
NOT THE BEES
IIW: Evolve
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Modern UWUW ControlUW UGWSpiritsUGW GHardened ScalesG WGRUKiki PodWGRU [RIP]
Gatstaff Beekeeper2W
Creature- Human (C)
Protection from Green (Melds with Tended Hive)
"Werewolves, Ha! You should see them run when the bees come out."
2/3
+
Tended Hive1G
Enchantment- Aura (U)
Enchant land
When enchanted land becomes tapped for mana, add G to your mana pool, or gain 1 life, then if you both own and control Tended Hive and a creature named Gatstaff Beekeeper, exile them, then meld them into Swarming Thing.
=
Swarming Thing
Creature- Eldrazi Insect Horror
Fying
Whenever Swarming Thing enters the battlefield or attacks, create a 1/2 colorless eldrazi insect creature token with flying.
Whenever a creature attacks you or a planeswalker you control, Swarming Thing deals 1 damage to that creature.
3/4
Queen's Overseer3WW
Creature - Insect (U)
Flying
When Queen's Overseer enters the battlefield, create two 1/1 white and green Insect creature tokens with flying.
Insect spells you cast have convoke.
0/3
and to curve into next turn:
The Queen4WWGG
Legendary Creature - Insect (M)
When you cast The Queen, create three 1/1 white and green Insect creature tokens with flying.
Flying
Sacrifice another Insect: Choose one —
• Creatures you control get +1/+1 until end of turn.
• You gain 2 life.
• Draw a card.
3/7
Cast trigger so opponents can't destroy the Queen in response to an EtB trigger.
Battlebees Honeycomb1G
Creature - Insect (R)
Flash, reach
When Battlebees Honeycomb is dealt damage, you create two 1/1 green Insect creature tokens with flying. [0/3]
willows - I’m not a fan of a single permanent making tokens that are different but have identical stats and type, as I worry for the board confusion, but this is a neat card and I do like the general premise of the honey and hive.
Stille_Nacht - There had to be one of these. This seems pretty underwhelming outside of a deck built so much around it that the deck is otherwise kinda bad, but I get the feeling this card was never about anything other than flavor.
Mergatroid Jones - Beekeeper is fine back in the age of protection, tended hive seems fine as well, if, oddly, a bit aggressive on the life gain compared to what gets printed? Then swarming thing is pretty nice I suppose, though I guess I’m not sure how the bees and the beekeeper turn out to be an eldrazi horror, but sure.
ManyCookies - Overseer is so narrow and tribal in its usefulness that part of me wishes it were easier to cast itself, and The Queen seems not bad. From its tokens alone, you can get three cards, three anthems, or six life. I guess I don’t love how much they each rely on tribalness, but again that’s just personal preference.
PanchoPonceN - I went back and forth mentally on if this needs to be rare, but yes, it does, given the flash and the flying in green. I like that it’s an awakening the hive flavor, and it has kind of devastating combo potential if you can ping it and your opponent for whatever reason can’t deal with it.
Winner: PanchoPonceN
Challenge: Any card you want!
Split Spark5WUBRG
Sorcery {MR}
Exile any number of cards from the top of your library. Create another player under your control with a starting life total of 20. That player cannot win the game. Put the exiled cards on the top of that player's library. That player draws a hand of seven cards and takes turns after you.
IIW: A new kind of counters.
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"You live and learn. At any rate, you live." -Douglas Adams
Spin the ThrottleB
Sorcery (U)
Put all creatures target opponent controls in a circle around Spin the Throttle, then spin it. The creature it points the closest to gets -4/-4 until end of turn. (It must spin at least one full revolution to count.)
Tour Bus2
Artifact — Vehicle (U)
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on Tour Bus.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.) "Welcome aboard!"
0/0
IIW: Beebles
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Multiform Contraption1
Artifact Creature- Construct (R) 3: Return Multiform Contraption to owner's hand. 4: Multiform Contraption gets +2/+0 or +0/+2 until end of turn. 5: Multiform Contraption gains your choice of flying, vigilance, first strike, or trample until end of turn.
1/1
Ner'azim's Puzzler 4
Legendary Artifact (R) 3, : Put an Instant or Sorcery card under ~, then place a Puzzle counter on ~.
When your life total is equal to or less than the number of Puzzle counters on ~, unless you are reduced to 0 life, sacrifice it. You may cast any number of spells that was placed under ~ without paying their mana cost and as though they had flash. "Some put candy or coin inside of a puzzle box. I prefer something a bit more useful."
IIW: Something that can manipulate your library by more than five cards.
Mana Sink3
Artifact (R) XXR, T: Mana Sink deals X damage to target creature or player. XXU, T: Tap X target nonland permanents. Produces pristine T water.
Ars Ritual of Gargaroth3BBB
Sorcery [MR]
At the beginning of your next upkeep, destroy all creatures with converted mana cost six or less. Add BB to your mana pool for each creature destroyed this way. This mana does not empty until the end of your next turn. A sigil that encompasses the entire country, a ritual to sacrifice an entire nation.
Phyrexian Editor - Fun idea! But surely a nightmare for rules, I would say. Also, while the new player can't win the game, what happens if the rest of the players lose the game?
ManyCookies - Homage to old cards, uh? Fun, but weird and out of place in today's Magic world.
Flatline - Hahaha! Fun and flavorful stuff! I love it! I would just change the name to Bandwagon.
Mergatroid_Jones - Uhm, this cards isn't good and isn't innovative.
Rocco - Oh, WOW! I love the effect. But doesn't make sense in those colors. White was the way to go for this.
SteelioKontos - I like the effect, it's just that is not very elegant. The "0 life" clause I think's it's unnecessary, as you would normally lose the game before the ability has a chance to resolve (or even trigger, maybe).
JamBlock - On the tradition of those very specific counters, this is OK, but boring. I would probably add a "Draw a card" effect, too.
Legend - WOW. Interesting effect. I can't see exactly a good reason to play this, but it is perfect Johnny material.
ManyCookies - A totally fitting name, but it's kind of random that is only two (enemy) colors (but more would have been unelegant).
Forestguy - Everything was fine until that clause about the mana not emptying. It makes it very unelegant, and random. Nonetheless, the effect is good. Mythic Rare indeed.
BeebleformU
Instant (U)
Destroy target creature. Its controller creates two 1/1 Blue Beeble creature tokens with "This creature can't be blocked as long as an opponent controls an artifact or enchantment." If the destroyed creature was a Beeble, its controller creates three of these tokens instead. "Blast these abominable beebles!!"
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Beeble Bandwagon1U
Enchantment (R)
When Beeble Bandwagon enters the battlefield, create a 1/1 blue Beeble creature token.
Whenever an artifact or enchantment enters the battlefield under an opponent's control, create a token copy of each Beeble creature you control. Beebles beget beebles.
Creature - Giant Warrior {U}
Whenever an attacking creature you control is not blocked, if an opponent controls a creature that is able to block it, Kevra Thunderchief deals 2 damage to target creature or player.
3/4
IIW: Magical anomalies
Creature- Homunculus (U)
T: Add CC to your mana pool. Use this mana only for activated abilities of permanents you control.
"Come, Ivvrsnil. There's work to be done."
0/2
The environment is important for this kind of card: this is a factioned wizard-world that cares about activated abilities. It features Level Up, and a mechanic like "Mystical- if you've activated an ability of a creature this turn, [EFFECT]".
IIW: A card that could have been in Amonkhet or Kaladesh block.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
JamBlock - Cute, although I'm a little sad I couldn't play this in a Mardu deck. I think this could get away with being hybrid in a set with Dash?
void_nothing - Interesting interesting, the style is very much in line with innistrad zombies. I don't know why the +power ability is just instants rather than instants+sorceries. It's a higher rate than similar abilities sure, but you also need a creature in that graveyard and it doesn't have evasion and actually has an additional unrelated drawback (why?) etc.
Legend - Wizards hasn't done "Part of name" stuff in black border because of translation issues. I would quantify "time related" spells in some mechanical matter (suspend would naturally synergize because of their typically high CMC)
willows - I'm confused as to why this isn't in red or red/white. You might as well just say "When a creature with dash attacks" in monowhite.
Luusydh - Talk about threat of activation. This doesn't feel like very buildaroundy on the face of it, unless we're in a set with a very strong GY theme or madness.
Am Shegar - So if you have X more creatures than they do, they're taking X instances of 2 damage regardless of how they block. Which seems a wee strong. Did you mean something like "if they control a nonblocking creature that is able to block it"?
Mergatroid_Jones - I dig it. I'd have liked to see one of those payoffs more than an enabler, but I never specified so it's unfair to knock you too much for it.
I'm pretty indifferent between Mergatroid, JamBlock and void on this one. I like JamBlock's IIW the most so let's go with that.
Winner: JamBlock
Next; BEEEES
Enchantment (R)
At the end of combat on your turn, put a honey counter on ~ for each creature you control that attacked this turn.
Remove two honey counters from ~: Create a 1/1 white Insect creature token with flying.
Remove five honey counters from ~: Create a 1/1 white Insect creature token with flying and, "At the beginning of your upkeep, create a 1/1 white Insect creature token with flying."
IIW: Bring home the bacon
Artifact (M)
Sacrifice a creature non-token creature you control; create a 1/1 insect creature token with flying and gain 1 life. If the sacrificed creature was human, create 2 1/1 insect creatures and gain 2 life instead.
NOT THE BEES
IIW: Evolve
UWUW ControlUW
UGWSpiritsUGW
GHardened ScalesG
WGRUKiki PodWGRU [RIP]
Creature- Human (C)
Protection from Green
(Melds with Tended Hive)
"Werewolves, Ha! You should see them run when the bees come out."
2/3
+
Tended Hive 1G
Enchantment- Aura (U)
Enchant land
When enchanted land becomes tapped for mana, add G to your mana pool, or gain 1 life, then if you both own and control Tended Hive and a creature named Gatstaff Beekeeper, exile them, then meld them into Swarming Thing.
=
Swarming Thing
Creature- Eldrazi Insect Horror
Fying
Whenever Swarming Thing enters the battlefield or attacks, create a 1/2 colorless eldrazi insect creature token with flying.
Whenever a creature attacks you or a planeswalker you control, Swarming Thing deals 1 damage to that creature.
3/4
IIW: A relatively mundane Item, such as Inventor's Goggles, Traveler's Amulet, or Expedition Map.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Insect (U)
Flying
When Queen's Overseer enters the battlefield, create two 1/1 white and green Insect creature tokens with flying.
Insect spells you cast have convoke.
0/3
and to curve into next turn:
The Queen 4WWGG
Legendary Creature - Insect (M)
When you cast The Queen, create three 1/1 white and green Insect creature tokens with flying.
Flying
Sacrifice another Insect: Choose one —
• Creatures you control get +1/+1 until end of turn.
• You gain 2 life.
• Draw a card.
3/7
Cast trigger so opponents can't destroy the Queen in response to an EtB trigger.
IIW: Eyes (of Evil Eye of Urborg fame)
Creature - Insect (R)
Flash, reach
When Battlebees Honeycomb is dealt damage, you create two 1/1 green Insect creature tokens with flying.
[0/3]
IIW: Any card you want!
[Clan Flamingo]
The clan for custom card creators!
Stille_Nacht - There had to be one of these. This seems pretty underwhelming outside of a deck built so much around it that the deck is otherwise kinda bad, but I get the feeling this card was never about anything other than flavor.
Mergatroid Jones - Beekeeper is fine back in the age of protection, tended hive seems fine as well, if, oddly, a bit aggressive on the life gain compared to what gets printed? Then swarming thing is pretty nice I suppose, though I guess I’m not sure how the bees and the beekeeper turn out to be an eldrazi horror, but sure.
ManyCookies - Overseer is so narrow and tribal in its usefulness that part of me wishes it were easier to cast itself, and The Queen seems not bad. From its tokens alone, you can get three cards, three anthems, or six life. I guess I don’t love how much they each rely on tribalness, but again that’s just personal preference.
PanchoPonceN - I went back and forth mentally on if this needs to be rare, but yes, it does, given the flash and the flying in green. I like that it’s an awakening the hive flavor, and it has kind of devastating combo potential if you can ping it and your opponent for whatever reason can’t deal with it.
Winner: PanchoPonceN
Challenge: Any card you want!
Sorcery {MR}
Exile any number of cards from the top of your library. Create another player under your control with a starting life total of 20. That player cannot win the game. Put the exiled cards on the top of that player's library. That player draws a hand of seven cards and takes turns after you.
IIW: A new kind of counters.
Sorcery (U)
Put all creatures target opponent controls in a circle around Spin the Throttle, then spin it. The creature it points the closest to gets -4/-4 until end of turn. (It must spin at least one full revolution to count.)
Next: Bears
Artifact — Vehicle (U)
Whenever a creature enters the battlefield under your control, put a +1/+1 counter on Tour Bus.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
"Welcome aboard!"
0/0
IIW: Beebles
Artifact Creature- Construct (R)
3: Return Multiform Contraption to owner's hand.
4: Multiform Contraption gets +2/+0 or +0/+2 until end of turn.
5: Multiform Contraption gains your choice of flying, vigilance, first strike, or trample until end of turn.
1/1
IIW: Cards with unusual names.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature — Demon (R)
Flying
Players can't cast spells that share a type with another spell cast this turn.
3/3
IIW: White demon
4
Legendary Artifact (R)
3, : Put an Instant or Sorcery card under ~, then place a Puzzle counter on ~.
When your life total is equal to or less than the number of Puzzle counters on ~, unless you are reduced to 0 life, sacrifice it. You may cast any number of spells that was placed under ~ without paying their mana cost and as though they had flash.
"Some put candy or coin inside of a puzzle box. I prefer something a bit more useful."
IIW: Something that can manipulate your library by more than five cards.
Instant (U)
Counter target spell if it doesn't target each of its legal targets.
Choosing at all was the wrong choice.
IIW: Flower Power
xU
Sorcery
Target opponent takes X extra turns after his or her next turn.
IIW: poison counter vehicle
Artifact (R)
XXR, T: Mana Sink deals X damage to target creature or player.
XXU, T: Tap X target nonland permanents.
Produces pristine T water.
IIW: BEEARS
Sorcery [MR]
At the beginning of your next upkeep, destroy all creatures with converted mana cost six or less. Add BB to your mana pool for each creature destroyed this way. This mana does not empty until the end of your next turn.
A sigil that encompasses the entire country, a ritual to sacrifice an entire nation.
IiW
Knights!
ManyCookies - Homage to old cards, uh? Fun, but weird and out of place in today's Magic world.
Flatline - Hahaha! Fun and flavorful stuff! I love it! I would just change the name to Bandwagon.
Mergatroid_Jones - Uhm, this cards isn't good and isn't innovative.
Rocco - Oh, WOW! I love the effect. But doesn't make sense in those colors. White was the way to go for this.
SteelioKontos - I like the effect, it's just that is not very elegant. The "0 life" clause I think's it's unnecessary, as you would normally lose the game before the ability has a chance to resolve (or even trigger, maybe).
JamBlock - On the tradition of those very specific counters, this is OK, but boring. I would probably add a "Draw a card" effect, too.
Legend - WOW. Interesting effect. I can't see exactly a good reason to play this, but it is perfect Johnny material.
ManyCookies - A totally fitting name, but it's kind of random that is only two (enemy) colors (but more would have been unelegant).
Forestguy - Everything was fine until that clause about the mana not emptying. It makes it very unelegant, and random. Nonetheless, the effect is good. Mythic Rare indeed.
WINNER: Flatline
NEXT: Beebles
[Clan Flamingo]
The clan for custom card creators!
Instant (U)
Destroy target creature. Its controller creates two 1/1 Blue Beeble creature tokens with "This creature can't be blocked as long as an opponent controls an artifact or enchantment." If the destroyed creature was a Beeble, its controller creates three of these tokens instead.
"Blast these abominable beebles!!"
IIW: Wedge cards that aren't set on Tarkir.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
They're the hot water and cold water of the sink.
Edit: BTW, I fully accept non-blue Beebles.
Enchantment (R)
When Beeble Bandwagon enters the battlefield, create a 1/1 blue Beeble creature token.
Whenever an artifact or enchantment enters the battlefield under an opponent's control, create a token copy of each Beeble creature you control.
Beebles beget beebles.
Next: Bears (either type)
My bad. That's the problem with English not being my first language... I simply don't get many puns.
[Clan Flamingo]
The clan for custom card creators!