Keltor, the Sadistic3BB
Planeswalker - Keltor
+1: Create a 1/1 black Imp creature token. You lose 1 life.
+X: Sacrifice up to X creatures. Each opponent loses X life, and you gain X life.
-11: Search your library for up to 11 CMC worth of creatures, and put them onto the battlefield. Those creatures gain haste until end of turn.
Starting Loyalty: 4
Wrangle the Resources1G
Enchantment (R) 1, Exile a card from your graveyard, Discard a card, Pay 1 life, Put the top card of your library into your graveyard, Tap an untapped creature you control, Exile an instant or sorcery spell you control, Sacrifice another nonland noncreature permanent, Pay E, Remove a poison counter from an opponent, Put a card an opponent owns from exile into that player's graveyard, Sacrifice Wrangle the Resources: You win the game.
Mergatroid: Like it, but think it's a little too taxing on your draws AND land plays
PanchoPonceN: I like this tension. Worried it's breakable, but what fun card isn't?
Am Shegar: Very cool tension. Cheaper counterspells, but at the cost of your opp knowing if you have it. Very neat.
Luusydh: Interesting take on imminent doom but realistically this card is just designed to help you cast like... ALL the one-drops or something?
LnGrrrR: I see how the plus abilities play with different resources but this is just lacking in anything new or exciting for me to get behind it.
Manycookies: This is intense and I like the idea, but I feel like there are SO many more things you could have thrown in there that have been in costs of things before. Still, fun take.
^I was gonna add like four more ridiculous requirements, but I realized it could be a legitimately fun buildaround if I didn't go completely all out on the joke.
Delayed PulseR
Enchantment - Aura (U)
Enchant creature
Vanishing 3
When Delayed Pulse is put into the graveyard from the battlefield, if it had no time counters on it, it deals 5 damage to enchanted creature and each opponent.
Note it only triggers on a full vanish, so an opponent can try to kill/bounce the creature.
Searing VerseRR
Instant
Searing Verse deals 3 damage to target player, then choose one--
- Add R to your mana pool.
- Searing Verse deals an additional 1 damage to each player.
- Discard a card. If you do, draw a card.
Echoes of Ishum1R
Sorcery (M)
Echoes of Ishum deals 1 damage to target creature or player.
Put the top two cards of your library into your graveyard.
Sorcery cards in your graveyard becomes copies of Echoes of Ishum until end of turn. This effect doesn't end as these cards move between zones.
Flashback R Centuries after the god was slain and buried, his fiery song still boomed in the canyons.
Distributor of Pain2RR
Creature — Human Warrior (R)
Haste
Whenever a source you control deals damage to you, Distributor of Pain deals twice that much damage to target opponent. "Have you ever heard the phrase, 'This is going to hurt me more than it hurts you'? Well reverse that."
4/3
IIW: Something interesting pertaining to life gain.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
That's actually a weird Un-design, to be honest - the cards from those sets are played with mostly just during draft, and stores generally have chairs; even if the chairs are too small and the customers are uncharacteristically tall, nobody looks at opponent's legs during a game - it's not that easy to keep track of them even if you actively tried. At least it dodges the problem of missed triggers... And I don't actually know if the wording allows multiple shocks in a multiplayer game, but if it does, that's a harsh punishment.
Searing VerseRR
Instant
Searing Verse deals 3 damage to target player, then choose one--
- Add R to your mana pool.
- Searing Verse deals an additional 1 damage to each player.
- Discard a card. If you do, draw a card.
IIW: Nonbasic lands that tap for one color.
That's not "intresting", that's "scary as hell". BoRoSCHaRm is already uncomfortably pushed, but that at least has one main use and two very rare ones. This beast helps the deck with both the mana screw when you don't have the time to play out your hand before opponent kills you, serving as just infinitesimally worse Lava Spike, with flooding, at which point it's basically cantripping because Burn really doesn't need its fifth land, or just being Boros Charm - which lets you go back to monored and remove colorscrew and slight vulnerability to Blood Moon. The worst part is that it's not really that interesting even despite the power level, because choice will amost always be obvious.
Echoes of Ishum1R
Sorcery (M)
Echoes of Ishum deals 1 damage to target creature or player.
Put the top two cards of your library into your graveyard.
Sorcery cards in your graveyard becomes copies of Echoes of Ishum until end of turn. This effect doesn't end as these cards move between zones.
Flashback R Centuries after the god was slain and buried, his fiery song still boomed in the canyons.
Very cool card, but it only works on MODO - it has a Sylvan Library defect of non-symetrical informtion. And don't get me started on universally hidden zones - shuffle an Echoed Ponder into your library, Brainstorm, cast Ponder as an Echoes: was it in your hand or did you draw it, and if you did, is it the correct Ponder or another copy? Ditching technical difficulties, the card reads like it was designed by an extremely impressive neural network, as it's hard to parce and even harder to parce completely. Which is a shame, because it's basically:
Dumbed-down Echoes of Ishum XR
Sorcery
X must be equal to or lower than the number of other sorcery cards in your graveyard as you cast ~.
Spend only red mana to cast ~.
~ deals X+1 damage to target player.
Flashback XR
It loses the potential for zone trickery, flashback synergy and some other stuff, but retains 90% of its functionality. I'll give you that the card is interesting beyond measure, but it could belong only in Alpha or Future Sight 2038, and even that I type with some doubt.
Bolt from the Blue (Common) U
Instant
Bolt from the Blue deals 3 damage to target creature. That creature's controller draws three cards.
Somewhere, MaRo woke up in the middle of the night, startled, scared, and disgusted.
Ignoring the preposterous violation of the color pie (let's say it's from Planar Chaos), this is better than "U, Sac a creature: Draw three", which should tell you this is not printable. The 1% case where you use it on opponent's stuff is so rare it fails to make the card interesting anyway. It's a nice pun though.
Distributor of Pain2RR
Creature — Human Warrior (R)
Haste
Whenever a source you control deals damage to you, Distributor of Pain deals twice that much damage to target opponent. "Have you ever heard the phrase, 'This is going to hurt me more than it hurts you'? Well reverse that."
4/3
I would nerf this card to oblivion, of course, but ignoring the power level that's a beautiful design. The exquisite balance between Burn changing gear and going with a costlier mana curve and the fact that this slowing down makes your life total matter much more is great; this card makes player decide which level of agression is the most optimal not just for each point in time, but also long-term, which was already the most interesting part about playing burn - this just makes decision trees branch much further. The flavor is on point, and the new possibilities for deckbuilding are exciting if scary: Char, anyone?
ManyCookies: (For some reason, quoting doesn't work with your post, sorry.) I've always liked Reality Acid, and this is Reality Acid on acid - or steroids, because it's leagues more powerful. This is a punisher card in disguise: your opponent can either 2-for-1 themselves or lose a huge hunk of life, and they don't always have the choice. Despite this, it looks like an actually playable and exciting card, because you have a good degree of control. Having to open yourself up to more damage is also cool, although burn doesn't usually have ways to win combat anyway. And then there's a choice of target: do you put it on a huge dude that opponent would be less willing to sacrifice, or something small that won't kill you? Moreover, good design choice to put a safety valve that doesn't allow blinking abuse - not sure if neccessary, but better safe than sorry. Unfortunately, the card is kinda self-contained - it is an unusual burn card that still fits with usual burn cards and requires little deck modification - and has too much variance, sometimes doing literally nothing to further your game plan and sometimes both dealing unfair amounts of damage, getting rid of a huge threat and as such giving you time to finish off your opponent. I am not a fan of such unpredictability, which doubles if you stick two of those on the same critter.
WINNER: Flatline
HM: ManyCookies
CHALLENGE: Something interesting pertaining to life gain.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Lifeforce Pendulum3WB Enchantment{M}
If you would gain life, instead gain half your life total, rounded down.
If you would lose life, instead lose half your life total, rounded up.
Your life total can't change if it changed two or more times this turn.
IIW: Enchantment-centered mechanic
Private Mod Note
():
Rollback Post to RevisionRollBack
Wizards can start putting booster packs inside dog poo and dog owners will still complain.
Finger on the Scales4UB
Enchantment {R}
At the beginning of your end step, if your life total is even, draw a card. Otherwise, each player sacrifices two permanents. W, Discard a card: Gain 1 life. "Justice, wisdom, love – these words are defined not by God, but by the rich." -Sydri
Helmsmasher's RoarW
Sorcery (M)
Kicker R and/or B
You gain 2 life. Then if Helmsmasher's Roar was kicked, it deals damage equal to the amount of life you've gained this turn to each opponent. Then if Helmsmasher's Roar was kicked twice, it deals that much damage to each creature you don't control.
Greater SangromancyBBB
Enchantment (R)
When a creature attacks, that creature's controller gains 1 life.
At the beginning of each end step, if and opponent gained life this turn, you may create 2/2 black Vampire Spirit creature token with flying. BBB, Pay 5 life: Target opponent's life total becomes 20.
IIW: A card with an existing mechanic that is unlikely to return.
Ertai's Spirit - WW
Enchantment (R)
Whenever you gain life, create a token copy of Ertai's Spirit. UU, sacrifice five enchantments: Counter target spell. Destroy all other enchantments you control. BB, sacrifice five enchantments: Destroy target creature. Destroy all other enchantments you control.
IIW: Passionate side of Red.
Private Mod Note
():
Rollback Post to RevisionRollBack
Decks Mishra, Artificer ProdigyUBR Iname As OneGB Meloku, the Clouded MirrorU
Protector of the SpringGW
Creature - Human Cleric (R)
Lifelink, hexproof
Sacrifice Protector of the Spring: The next time you would lose the game this turn, you lose 20 life instead. [2/2]
Harvest Moon Rites2W
Enchantment [MR]
Whenever a player casts a spell, put a crop counter on Soul Harvesst Moon.
At the end of each turn, if no spells were cast last turn and no spells were cast this turn, the turn player creates a 1/1 white Spirit creature token with flying and gains 1 life for each crop counter on Harvest Moon Rites, then removes all crop counters from Soul Harvest Moon. Night falls when the killing ends, and the moon begins to weep, tears of souls fallen.
IiW: Battle Princesses. BAMF princesses. Pink, Tiara, and a whole lotta VIOLENCE.
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Am Shegar - It seems like the first two abilities on this would basically cancel each other out, but the last ability could be used as continuous fog if set up correctly. TBH, the first two abilities might actually end up being a net loss more often than not, so the bread and butter of this card definitely seems like it would be the last ability, which would certainly appeal to Johnny.
JamBlock - Heeeere's Johnny! This is a really interesting and original effect. I cringe a bit at the CMC though, because this seems potentially very powerful. Still, this seems like a very difficult card to pull off. I kinda wish it did something else as well. Maybe stick it onto a beefy Wall with lifelink that causes you to lose life every turn? It just seems very laser focused as is. Some flavor text woulda been nice.
Phyrexian Editor - Well, this certainly is a different take on life gain. I'm not sure the second ability needs to be symmetrical though. For 6 CMC, it could totally be "Target player sacrifices a permanent". Pretty fun card though. I really like the flavor.
ManyCookies - Whoa, this is pretty crazy. I could see this being too powerful. It has the potential to deal a lot of damage pretty quickly, and that's not even taking into consideration the one-sided board wipe aspect of the card. I'm not sure I like the black kicker option. It seems unnecessary.
Mergatroid_Jones - Well this challenge certainly brought out some wild ideas. On its own, this card quickly outpaces your opponent since it puts out a 2/2 flyer for each 1 life your opponent gains. Because of this, the activated ability seems a bit unnecessary, although it would be pretty cool against a lifegain deck.
Luusydh - This is another very interesting card. It would be really fun in a Soul Sisters build if you could get it to go off. This is a hard card to judge power-level-wise. I'd really like to try it out. It seems like one of those cards that does nothing a lot of the time, but is super strong when it works, which is ok.
PanchoPonceN - This card is really weird. So, this basically buys you a turn so that you can board wipe? But only if you're already above 20 life? you better have board wipe, because if you need this apparently your opponent is dealing you more than 20 damage. I feel like I'm missing something with this one.
Forestsguy - This card is overly complicated and very difficult to grok. At least in part because it uses a template I've never seen before. It seems like it would promote game stalls when it got enough counters on it.
Winner: JamBlock
Next: the word "become" or "becomes"
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Ertai's Spirit - WW
Enchantment (R)
Whenever you gain life, create a token copy of Ertai's Spirit. UU, sacrifice five enchantments: Counter target spell. Destroy all other enchantments you control. BB, sacrifice five enchantments: Destroy target creature. Destroy all other enchantments you control.
Merciless Hunter3GG
Creature - Human Druid Warrior (R)
Whenever a creature enters the battlefield under an opponent's control, you may have it become a 3/3 green Beast. G, T: Merciless Hunter fights target creature. When there are no preys, he'll just create one. [3/3]
Phyrexian Parody3
Artifact - Equipment (R)
Living weapon
As Phyrexian Parody becomes attached to a creature, you may have that creature become a copy of a creature an opponent controls as long as Phyrexian Parody is attached to it, except it's a black Germ in addition to its other types.
Equip 5
Freeze for Later2U
Enchantment (U)
When Freeze for Later enters the battlefield, target creature an opponent controls becomes a colorless artifact with no abilities until Freeze for Later leaves the battlefield. "He should be quite well preserved. If he survived the freezing process, that is."
I know the quote is "protected" not "preserved", but I am taking creative liberties.
IIW: Star Wars or Marvel Universe.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
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Planeswalker - Keltor
+1: Create a 1/1 black Imp creature token. You lose 1 life.
+X: Sacrifice up to X creatures. Each opponent loses X life, and you gain X life.
-11: Search your library for up to 11 CMC worth of creatures, and put them onto the battlefield. Those creatures gain haste until end of turn.
Starting Loyalty: 4
Iiw: A world full of "normal" jobs
Club Flamingo Wins: 1!
Enchantment (R)
1, Exile a card from your graveyard, Discard a card, Pay 1 life, Put the top card of your library into your graveyard, Tap an untapped creature you control, Exile an instant or sorcery spell you control, Sacrifice another nonland noncreature permanent, Pay E, Remove a poison counter from an opponent, Put a card an opponent owns from exile into that player's graveyard, Sacrifice Wrangle the Resources: You win the game.
The resource is... resources.
Next: Uncommon draft buildarounds
PanchoPonceN: I like this tension. Worried it's breakable, but what fun card isn't?
Am Shegar: Very cool tension. Cheaper counterspells, but at the cost of your opp knowing if you have it. Very neat.
Luusydh: Interesting take on imminent doom but realistically this card is just designed to help you cast like... ALL the one-drops or something?
LnGrrrR: I see how the plus abilities play with different resources but this is just lacking in anything new or exciting for me to get behind it.
Manycookies: This is intense and I like the idea, but I feel like there are SO many more things you could have thrown in there that have been in costs of things before. Still, fun take.
Winner: Am Shegar
Next: Make Burn Interesting
Delayed Pulse R
Enchantment - Aura (U)
Enchant creature
Vanishing 3
When Delayed Pulse is put into the graveyard from the battlefield, if it had no time counters on it, it deals 5 damage to enchanted creature and each opponent.
Note it only triggers on a full vanish, so an opponent can try to kill/bounce the creature.
Next: Uncommon draft buildarounds
Mishra, Artificer Prodigy UBR
Iname As One GB
Meloku, the Clouded Mirror U
Enchantment (R)
Whenever a players feet touch the floor, any player may have ~ deal 2 damage to that player.
Mishra, Artificer Prodigy UBR
Iname As One GB
Meloku, the Clouded Mirror U
Instant
Searing Verse deals 3 damage to target player, then choose one--
- Add R to your mana pool.
- Searing Verse deals an additional 1 damage to each player.
- Discard a card. If you do, draw a card.
IIW: Nonbasic lands that tap for one color.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Sorcery (M)
Echoes of Ishum deals 1 damage to target creature or player.
Put the top two cards of your library into your graveyard.
Sorcery cards in your graveyard becomes copies of Echoes of Ishum until end of turn. This effect doesn't end as these cards move between zones.
Flashback R
Centuries after the god was slain and buried, his fiery song still boomed in the canyons.
IIW: Non-battlefield copying
U
Instant
Bolt from the Blue deals 3 damage to target creature. That creature's controller draws three cards.
IIW: Vehicles plus poison counters (no energy counters)
Creature — Human Warrior (R)
Haste
Whenever a source you control deals damage to you, Distributor of Pain deals twice that much damage to target opponent.
"Have you ever heard the phrase, 'This is going to hurt me more than it hurts you'? Well reverse that."
4/3
IIW: Something interesting pertaining to life gain.
The floor is STALE MEMES
*Me*
That's actually a weird Un-design, to be honest - the cards from those sets are played with mostly just during draft, and stores generally have chairs; even if the chairs are too small and the customers are uncharacteristically tall, nobody looks at opponent's legs during a game - it's not that easy to keep track of them even if you actively tried. At least it dodges the problem of missed triggers... And I don't actually know if the wording allows multiple shocks in a multiplayer game, but if it does, that's a harsh punishment.
That's not "intresting", that's "scary as hell". BoRoSCHaRm is already uncomfortably pushed, but that at least has one main use and two very rare ones. This beast helps the deck with both the mana screw when you don't have the time to play out your hand before opponent kills you, serving as just infinitesimally worse Lava Spike, with flooding, at which point it's basically cantripping because Burn really doesn't need its fifth land, or just being Boros Charm - which lets you go back to monored and remove colorscrew and slight vulnerability to Blood Moon. The worst part is that it's not really that interesting even despite the power level, because choice will amost always be obvious.
Very cool card, but it only works on MODO - it has a Sylvan Library defect of non-symetrical informtion. And don't get me started on universally hidden zones - shuffle an Echoed Ponder into your library, Brainstorm, cast Ponder as an Echoes: was it in your hand or did you draw it, and if you did, is it the correct Ponder or another copy? Ditching technical difficulties, the card reads like it was designed by an extremely impressive neural network, as it's hard to parce and even harder to parce completely. Which is a shame, because it's basically:
Dumbed-down Echoes of Ishum XR
Sorcery
X must be equal to or lower than the number of other sorcery cards in your graveyard as you cast ~.
Spend only red mana to cast ~.
~ deals X+1 damage to target player.
Flashback XR
It loses the potential for zone trickery, flashback synergy and some other stuff, but retains 90% of its functionality. I'll give you that the card is interesting beyond measure, but it could belong only in Alpha or Future Sight 2038, and even that I type with some doubt.
Somewhere, MaRo woke up in the middle of the night, startled, scared, and disgusted.
Ignoring the preposterous violation of the color pie (let's say it's from Planar Chaos), this is better than "U, Sac a creature: Draw three", which should tell you this is not printable. The 1% case where you use it on opponent's stuff is so rare it fails to make the card interesting anyway. It's a nice pun though.
I would nerf this card to oblivion, of course, but ignoring the power level that's a beautiful design. The exquisite balance between Burn changing gear and going with a costlier mana curve and the fact that this slowing down makes your life total matter much more is great; this card makes player decide which level of agression is the most optimal not just for each point in time, but also long-term, which was already the most interesting part about playing burn - this just makes decision trees branch much further. The flavor is on point, and the new possibilities for deckbuilding are exciting if scary: Char, anyone?
ManyCookies: (For some reason, quoting doesn't work with your post, sorry.) I've always liked Reality Acid, and this is Reality Acid on acid - or steroids, because it's leagues more powerful. This is a punisher card in disguise: your opponent can either 2-for-1 themselves or lose a huge hunk of life, and they don't always have the choice. Despite this, it looks like an actually playable and exciting card, because you have a good degree of control. Having to open yourself up to more damage is also cool, although burn doesn't usually have ways to win combat anyway. And then there's a choice of target: do you put it on a huge dude that opponent would be less willing to sacrifice, or something small that won't kill you? Moreover, good design choice to put a safety valve that doesn't allow blinking abuse - not sure if neccessary, but better safe than sorry. Unfortunately, the card is kinda self-contained - it is an unusual burn card that still fits with usual burn cards and requires little deck modification - and has too much variance, sometimes doing literally nothing to further your game plan and sometimes both dealing unfair amounts of damage, getting rid of a huge threat and as such giving you time to finish off your opponent. I am not a fan of such unpredictability, which doubles if you stick two of those on the same critter.
WINNER: Flatline
HM: ManyCookies
CHALLENGE: Something interesting pertaining to life gain.
Enchantment {M}
If you would gain life, instead gain half your life total, rounded down.
If you would lose life, instead lose half your life total, rounded up.
Your life total can't change if it changed two or more times this turn.
IIW: Enchantment-centered mechanic
Forced Vitality WB
Enchantment (R)
Whenever you gain life, you may have another target player's life total become equal to your life total.
IIW: the word "become" or "becomes"
Enchantment {R}
At the beginning of your end step, if your life total is even, draw a card. Otherwise, each player sacrifices two permanents.
W, Discard a card: Gain 1 life.
"Justice, wisdom, love – these words are defined not by God, but by the rich." -Sydri
IIW: A planeswalker with no mana cost.
Sorcery (M)
Kicker R and/or B
You gain 2 life. Then if Helmsmasher's Roar was kicked, it deals damage equal to the amount of life you've gained this turn to each opponent. Then if Helmsmasher's Roar was kicked twice, it deals that much damage to each creature you don't control.
Next: Buildaround draft uncommons
Enchantment (R)
When a creature attacks, that creature's controller gains 1 life.
At the beginning of each end step, if and opponent gained life this turn, you may create 2/2 black Vampire Spirit creature token with flying.
BBB, Pay 5 life: Target opponent's life total becomes 20.
IIW: A card with an existing mechanic that is unlikely to return.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Enchantment (R)
Whenever you gain life, create a token copy of Ertai's Spirit.
UU, sacrifice five enchantments: Counter target spell. Destroy all other enchantments you control.
BB, sacrifice five enchantments: Destroy target creature. Destroy all other enchantments you control.
IIW: Passionate side of Red.
Mishra, Artificer Prodigy UBR
Iname As One GB
Meloku, the Clouded Mirror U
Creature - Human Cleric (R)
Lifelink, hexproof
Sacrifice Protector of the Spring: The next time you would lose the game this turn, you lose 20 life instead.
[2/2]
IIW: Any card you want!
[Clan Flamingo]
The clan for custom card creators!
Enchantment [MR]
Whenever a player casts a spell, put a crop counter on Soul Harvesst Moon.
At the end of each turn, if no spells were cast last turn and no spells were cast this turn, the turn player creates a 1/1 white Spirit creature token with flying and gains 1 life for each crop counter on Harvest Moon Rites, then removes all crop counters from Soul Harvest Moon.
Night falls when the killing ends, and the moon begins to weep, tears of souls fallen.
IiW: Battle Princesses. BAMF princesses. Pink, Tiara, and a whole lotta VIOLENCE.
JamBlock - Heeeere's Johnny! This is a really interesting and original effect. I cringe a bit at the CMC though, because this seems potentially very powerful. Still, this seems like a very difficult card to pull off. I kinda wish it did something else as well. Maybe stick it onto a beefy Wall with lifelink that causes you to lose life every turn? It just seems very laser focused as is. Some flavor text woulda been nice.
Phyrexian Editor - Well, this certainly is a different take on life gain. I'm not sure the second ability needs to be symmetrical though. For 6 CMC, it could totally be "Target player sacrifices a permanent". Pretty fun card though. I really like the flavor.
ManyCookies - Whoa, this is pretty crazy. I could see this being too powerful. It has the potential to deal a lot of damage pretty quickly, and that's not even taking into consideration the one-sided board wipe aspect of the card. I'm not sure I like the black kicker option. It seems unnecessary.
Mergatroid_Jones - Well this challenge certainly brought out some wild ideas. On its own, this card quickly outpaces your opponent since it puts out a 2/2 flyer for each 1 life your opponent gains. Because of this, the activated ability seems a bit unnecessary, although it would be pretty cool against a lifegain deck.
Luusydh - This is another very interesting card. It would be really fun in a Soul Sisters build if you could get it to go off. This is a hard card to judge power-level-wise. I'd really like to try it out. It seems like one of those cards that does nothing a lot of the time, but is super strong when it works, which is ok.
PanchoPonceN - This card is really weird. So, this basically buys you a turn so that you can board wipe? But only if you're already above 20 life? you better have board wipe, because if you need this apparently your opponent is dealing you more than 20 damage. I feel like I'm missing something with this one.
Forestsguy - This card is overly complicated and very difficult to grok. At least in part because it uses a template I've never seen before. It seems like it would promote game stalls when it got enough counters on it.
Winner: JamBlock
Next: the word "become" or "becomes"
Add Underworld Coinsmith for infinity squared!
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Human Druid Warrior (R)
Whenever a creature enters the battlefield under an opponent's control, you may have it become a 3/3 green Beast.
G, T: Merciless Hunter fights target creature.
When there are no preys, he'll just create one.
[3/3]
IIW: Any card you want!
[Clan Flamingo]
The clan for custom card creators!
Artifact - Equipment (R)
Living weapon
As Phyrexian Parody becomes attached to a creature, you may have that creature become a copy of a creature an opponent controls as long as Phyrexian Parody is attached to it, except it's a black Germ in addition to its other types.
Equip 5
Next: Buildaround draft uncommons
C
Sorcery
You become an opponent to all players (including yourself).
He's his own worst enemy.
IIW: vehicles with poison counters
Enchantment (U)
When Freeze for Later enters the battlefield, target creature an opponent controls becomes a colorless artifact with no abilities until Freeze for Later leaves the battlefield.
"He should be quite well preserved. If he survived the freezing process, that is."
IIW: Star Wars or Marvel Universe.