Deathblade EliteBB
Creature — Rat Ninja [R]
Whenever Deathblade Elite deals combat damage to a player, that player loses 3 life. Inojitsu—2BB, Reveal Deathblade Elite from your hand: Until end of turn, target unblocked attacking creature gets +1/+1 and gains "Whenever this creature deals combat damage to a player, that player loses 3 life."
1/1
Nobody suspected... that I would suddenly look over THERE!
Saccade1U
Instant (U)
Change any number of targets of target spell or ability you control.
Draw a card. All it took was a single eye movement for the situation to change completely.
Hidden Minotaur2RR
Creature - Minotaur Warrior (C)
Hidden (You may cast this face down as a 3/3 creature for 4. Turn it face up anytime, if you control 2 or more mountains.)
4/4
A new take on morph, with all the payment upfront, so you know the resulting creature is within the 2CC range. Yes, they would all cost 2CC, which is admittedly narrow, but I think it could be a nice 15-20 card cycle a la Fuse. This was inspired by hearthstone's secrets (mages have secrets at 3 mana, hunters at 2 mana, paladins at 1 mana.)
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Cythare: I like this card, but I'm not sure about this mechanic as a whole, especially with its proximity to Ninjutsu and Prowl.
Ink-Treader: I can only imagine a tree of seals. This seems like quite a few, strange hoops to jump through. The exile ability seems a tad overkill on an indestructible 10/10.
SNL: I don't get it. Is that chaos symbol intentional? Seems like a decent card, depending on how much it actually costs.
AA: I always felt like this effect was more of a black thing, though I guess really it could be either. I'm not sure how good this card actually is, since it requires a lot of set up to do anything more than destroying a few lands.
Chemtrails: While this is more limited than its counterparts, I'm not sure it's enough to both drop in rarity and get cheaper. This card is still a huge blowout in limited.
AA: Interesting riff.
maximumbuttitide: Feels like this could actually just cost U, considering how niche it is. I like the idea, but I'm not sure how much it would actually get used.
JuanCu: It's really hard for this to coexist with morph. Allowing the possibility of two facedown permanents representing different things just isn't a good idea. I'm also not a huge fan of creating a version of morph where every flip is free.
Winner: Cythare
Next: Ana (aka GUB
Private Mod Note
():
Rollback Post to RevisionRollBack
"In the beginning, MTG Salvation switched to a new forum format.
This has made a lot of people very angry and been widely regarded as a bad move."
It was at that moment that I realized: I'm kinda just making these things up. We can just write the rules the way we want them to work. People will have fun, and people will get it.
Dreaded Kibilas2GUB
Legendary Creature - Beast Horror (M)
You may cast Dreaded Kibilas from your graveyard as if it had flash.
Trample, lifelink
Whenever a creature you don’t control dies, its controller discards a card and you may draw a card. "They say immortality is boring. Who can blame it for taking on intellectual pursuits?"
-Tinel, explorer
4/5
IIW: Disney villains or Enchantment creatures that are riffs of other enchantments (bonus points for capitalizing on being a creature)
Sure this breaks some sort of rule somewhere, but *shrug*. It's also more U than GB... but *shrug*
Vagkar Collective2GUB
Legendary Creature - Parasite (M)
Flying, deathtouch
When Vagkar Collective enters the battlefield, you may exile another creature from any zone. If you do so, put that creature onto the battlefield under your control and exile Vagkar Collective. When that creature leaves the battlefield, return Vagkar Collective to the battlefield. WE thirst, and WE consume. Become part of US.
5/5
Chemtrails: While this is more limited than its counterparts, I'm not sure it's enough to both drop in rarity and get cheaper. This card is still a huge blowout in limited.
Single target redirection is uncommon more often than not. It's just a really narrow Swerve. You can't even meddle with combat tricks.
Narblegab, the Awakened3GUB
Planeswalker- Narblegab (M)
[+2] Put a token onto the battlefield that's a copy of target creature card in a graveyard, except that token is 1/1.
[0] Remove all counters from another target permanent. Put a loyalty counter on ~ for each counter removed this way.
[-10] You gain an emblem with "Creatures you control ETB with an additional ten +1/+1 counters on them."
{3}
Agent's CharmGUB
Sorcery (R)
Choose one — Draw two cards, then you may play an additional land this turn; or return target creature card from a graveyard to the battlefield; or gain control of target nonland permanent with converted mana cost 1 or less.
Oscillating Ooze1GUB
Creature - Ooze {U}
Oscillating Ooze can't block and can't be blocked.
Revive GUB(GUB: Return this card from your graveyard to the battlefield with a corpse counter on it. It loses all abilities. Exile it if it would leave the battlefield. Revive only as a sorcery.) 3/3
Perfect PredatorGUB
Enchantment [U]
Enchant creature
Enchanted creature has trample, flying, and indestructible. "There will come a time when the food chain will be little more than an arms race."
—Vexas, Ana disciple
False Apotheosis3GUB
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, put two 2/2 green Guardian creature tokens onto the battlefield.
Enchanted creature gets +1/+1 and has intimidate and flying.
Whenever enchanted creature becomes the target of a spell or ability, sacrifice it and ~.
Future Fen
Land
Play with the top card of your library revealed.
When the top card of your library is a Forest, Swamp, or Island card, put that card onto the battlefield. If you do, put Future Fen on the top or bottom of your library.
Future Fen
Land
When Future Fen enters the battlefield, play with the top card of your library revealed until it's a swamp, island or forest. Then play that card, and put Future Fen on the top or bottom of your library.
IIW: until
The formatting on this is just disgusting. Try this:
Future Fen
Land [Rare?]
Play with the top card of your library revealed.
When the top card of your library is a Forest, Swamp, or Island card, put that card onto the battlefield, then put Future Fen on the top or bottom of your library.
Lurking Devourer1GUB
Creature - Ooze Horror (R)
When Lurking Devourer enters the battlefield, you may exile target creature card from your graveyard and pay x, where X is that creature's power. If you do, put X +1/+1 counters on Lurking Devourer.
Creatures with power less than Lurking Devourer's can't block it.
3/3
Long-Term Challenges
Sorcery (R)
Suspend 26 - GUB
Cast ~ only from exile.
You win the game. "We are not animals in the mud, seeking instant gratification. We shall wait in the shadows as long as we need, as long as it takes for the reins of power to appear before us, eagerly waiting to be grasped."
[Clan Flamingo]
Deathblade Elite BB
Creature — Rat Ninja [R]
Whenever Deathblade Elite deals combat damage to a player, that player loses 3 life.
Inojitsu—2BB, Reveal Deathblade Elite from your hand: Until end of turn, target unblocked attacking creature gets +1/+1 and gains "Whenever this creature deals combat damage to a player, that player loses 3 life."
1/1
IIW: Make me cringe
Ditto.
We'll miss you, pstmdrn!
Saccade 1U
Instant (U)
Change any number of targets of target spell or ability you control.
Draw a card.
All it took was a single eye movement for the situation to change completely.
IIW: CMC 0
Creature - Minotaur Warrior (C)
Hidden (You may cast this face down as a 3/3 creature for 4. Turn it face up anytime, if you control 2 or more mountains.)
4/4
A new take on morph, with all the payment upfront, so you know the resulting creature is within the 2CC range. Yes, they would all cost 2CC, which is admittedly narrow, but I think it could be a nice 15-20 card cycle a la Fuse. This was inspired by hearthstone's secrets (mages have secrets at 3 mana, hunters at 2 mana, paladins at 1 mana.)
IIW: until
While you wait, enjoy the inspiration for this challenge.
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Ink-Treader: I can only imagine a tree of seals. This seems like quite a few, strange hoops to jump through. The exile ability seems a tad overkill on an indestructible 10/10.
SNL: I don't get it. Is that chaos symbol intentional? Seems like a decent card, depending on how much it actually costs.
AA: I always felt like this effect was more of a black thing, though I guess really it could be either. I'm not sure how good this card actually is, since it requires a lot of set up to do anything more than destroying a few lands.
Chemtrails: While this is more limited than its counterparts, I'm not sure it's enough to both drop in rarity and get cheaper. This card is still a huge blowout in limited.
AA: Interesting riff.
maximumbuttitide: Feels like this could actually just cost U, considering how niche it is. I like the idea, but I'm not sure how much it would actually get used.
JuanCu: It's really hard for this to coexist with morph. Allowing the possibility of two facedown permanents representing different things just isn't a good idea. I'm also not a huge fan of creating a version of morph where every flip is free.
Next: Ana (aka GUB
This has made a lot of people very angry and been widely regarded as a bad move."
Comic Book Set
Archester: Frontier of Steam (A steampunk set!)
A Good Place to Start Designing
Anyways...
Dreaded Kibilas 2GUB
Legendary Creature - Beast Horror (M)
You may cast Dreaded Kibilas from your graveyard as if it had flash.
Trample, lifelink
Whenever a creature you don’t control dies, its controller discards a card and you may draw a card.
"They say immortality is boring. Who can blame it for taking on intellectual pursuits?"
-Tinel, explorer
4/5
IIW: Disney villains or Enchantment creatures that are riffs of other enchantments (bonus points for capitalizing on being a creature)
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Vagkar Collective2GUB
Legendary Creature - Parasite (M)
Flying, deathtouch
When Vagkar Collective enters the battlefield, you may exile another creature from any zone. If you do so, put that creature onto the battlefield under your control and exile Vagkar Collective. When that creature leaves the battlefield, return Vagkar Collective to the battlefield.
WE thirst, and WE consume. Become part of US.
5/5
IIW gangsters
Club Flamingo Wins: 1!
Narblegab, the Awakened 3GUB
Planeswalker- Narblegab (M)
[+2] Put a token onto the battlefield that's a copy of target creature card in a graveyard, except that token is 1/1.
[0] Remove all counters from another target permanent. Put a loyalty counter on ~ for each counter removed this way.
[-10] You gain an emblem with "Creatures you control ETB with an additional ten +1/+1 counters on them."
{3}
IIW: Snow.
Sorcery (R)
Choose one — Draw two cards, then you may play an additional land this turn; or return target creature card from a graveyard to the battlefield; or gain control of target nonland permanent with converted mana cost 1 or less.
IIW: Charms
Creature - Ooze {U}
Oscillating Ooze can't block and can't be blocked.
Revive GUB (GUB: Return this card from your graveyard to the battlefield with a corpse counter on it. It loses all abilities. Exile it if it would leave the battlefield. Revive only as a sorcery.)
3/3
IIW: Pick an old or new mechanic for M15.
Enchantment [U]
Enchant creature
Enchanted creature has trample, flying, and indestructible.
"There will come a time when the food chain will be little more than an arms race."
—Vexas, Ana disciple
IIW: Make me cringe
Enchantment - Aura
Enchant creature
When ~ enters the battlefield, put two 2/2 green Guardian creature tokens onto the battlefield.
Enchanted creature gets +1/+1 and has intimidate and flying.
Whenever enchanted creature becomes the target of a spell or ability, sacrifice it and ~.
IIW: Build-around-me uncommons or Roman top-down
Creature — Ooze (R)
Torpor Ooze gets +1/+1 for each other tapped permanent.
1/1
IIW: Cards to get rid of dwarves in the rutabagas.
Land
Play with the top card of your library revealed.
When the top card of your library is a Forest, Swamp, or Island card, put that card onto the battlefield. If you do, put Future Fen on the top or bottom of your library.
IIW: until
The formatting on this is just disgusting. Try this:
Future Fen
Land [Rare?]
Play with the top card of your library revealed.
When the top card of your library is a Forest, Swamp, or Island card, put that card onto the battlefield, then put Future Fen on the top or bottom of your library.
Enchantment (R)
Whenever a creature you control dies, you draw a card.
IIW: "If"
Creature - Ooze Horror (R)
When Lurking Devourer enters the battlefield, you may exile target creature card from your graveyard and pay x, where X is that creature's power. If you do, put X +1/+1 counters on Lurking Devourer.
Creatures with power less than Lurking Devourer's can't block it.
3/3
IIW: Creature - [Creature type] Dragon
Sorcery (R)
Suspend 26 - GUB
Cast ~ only from exile.
You win the game.
"We are not animals in the mud, seeking instant gratification. We shall wait in the shadows as long as we need, as long as it takes for the reins of power to appear before us, eagerly waiting to be grasped."
Club Flamingo Wins: 1!