Uhh... I thought this was Tribal Instant or Sorcery :sweat:...
Oriflamme Assault 1R
Tribal Sorcery - Orc
Attacking creatures get +1/+0 until end of turn.
Flashback: :1mana::symr:, Have Oriflamme Assault deal 2 damage to target creature or player and 3 damage to you.
Rat-King's Dominion B
Tribal Sorcery - Rat
Search your library for a Rat card, reveal it, and put it into your hand. Then shuffle your library. If the kicker cost was paid, if that card was a permanent card, you may put it into play. If you do, it gains haste until end of turn and sacrifice it at end of turn.
Takenuma's Plagues :2mana::symb:
Tribal Sorcery- Rat
Target creature gets -1-1 until end of turn. Target creature gets -1-1 until end of turn. For each creature put into a graveyard this way, put a 1/1 black Rat creature token into play under your control.
Lava Tube Crawler :1mana::symr::symr: Snow Creature - Beast
~ can't block snow creatures.
~ can't attack if defending player controls a snow land.
:1mana::symb:: ~ gets +2/+0 until end of turn. As the ice came, some creatures more resistant to heat than to cold retreated into more appreciated, but nevertheless extreme, climates.
Snow Creature - Human Wizard
:symtap:: Target player puts the top X cards of his/her library into his/her graveyard, where X is the number of nonland snow permanents you control.
Private Mod Note
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."