Ice Mine
Snow Land Creature - Spirit
Ice Mine comes into play tapped.
When Ice Mine comes into play draw a card at the beginning of the next turn's upkeep. t: Add 1 to your mana pool. "It howls and moans and has a life of its own."
1/1
Krosan Arbor
Land Creature - Dryad Forest
:symtap:: Add G to your mana pool.
Threshold - :symtap:: Add 1G to your mana pool. Play this ability only if you have seven or more cards in your graveyard.
1/1
Lapis Lazuli Bight
Land Creature - Elemental
Lapis Lazuli Bight is blue.
:symtap:: Add to your mana pool.
:1mana:, :symtap:: Add to your mana pool.
:2mana:: Lapis Lazuli Bight gains flying until end of turn.
2/3
Nacatl War-Deity
Land Creature- Forest Avatar
When Nacatl War-Deity attacks, put a token copy of it into play tapped and attacking. Remove that copy from the game at end of turn.
1/1
Oaken Dryad
Land Creature - Dryad
:symtap:: Add 1 to your mana pool.
When ~ is put into a graveyard from play, search your library for a Forest card and put it into play tapped.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Ramosian Refuge
Land Creature - Spirit Plains
:symtap:: Add W to your mana pool.
:symtap:, Sacrifice ~: Prevent all damage that would be dealt to creatures this turn.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Silverveil Haven
Land Creature - Spirit Cleric
Defender
:symtap:: Add to your mana pool. 3W,T: Remove target creature from the game, then return it to play under its owner's control.
2/2
M_E that SO should be an Artifact Land Creature hehe
Veilstone Sliver
Land Creature - Sliver ,t: Target Land Creature becomes a Sliver in addition to its other types. This effect doesn't end at end of turn.
1/1
Wasted Muck
Land Creature - Ooze Swamp
:symtap:: Add B to your mana pool.
Whenever you tap ~ for mana, put a +1/+1 counter on it. ~ deals 1 damage to you.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Xois Incarnate
Legendary Land Creature - Sphinx Desert t: Add 1 to your mana pool.
As long as you control three or more desert lands Xois Incarnate gets +3/+3 and has "Enigmatize 2 (Whenever this creature deals or is dealt damage each player puts the top 2 cards of his or her library into his or her graveyard.)"
0/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Billowing Winds 3WWUU
Tribal Sorcery - Angel Wizard
Return all creatures with power less than 3 to their owners hands.
Destroy all creatures. They can't be regenerated.
Draw a card.
Dire Consequences 3BG
Tribal Sorcery - Wolf
Target player sacrifices two creatures. Then, for each creature sacrificed in this way, you may pay 2 life. If you do, put a 2/2 black and green Wolf creature token into play.
Fiery Frenzy3R
Tribal Sorcery - Goblin
Fiery Frenzy deals 2 damages to target creature or player and 2 damages to target Goblin you control.
Copy Fiery Frenzy for each Goblin Permanent you control.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Haakon's Plans B
Tribal Sorcery--Zombie
As an additional cost to play Haakon's Plans, pay 3 life and sacrifice all creatures you control.
You may play creatures from your graveyard this turn, and not from anywhere else. If a creature you play this way would be put into your graveyard this turn, return it to your hand instead.
Icatia's Restoration~ 1W~
Tribal Sorcery - Citizen~
Return target Plains card in your graveyard to your hand. If you control fewer lands than an opponent, you may return another target land card in your graveyard to your hand.~
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Kami's Wail - XG
Tribal Sorcery - Spirit
Target creature gains Soulshift X. This effect doesn't end at end of turn. "Martyrs in Kamigawa die for both sides."
Snow Land Creature - Spirit
Ice Mine comes into play tapped.
When Ice Mine comes into play draw a card at the beginning of the next turn's upkeep.
t: Add 1 to your mana pool.
"It howls and moans and has a life of its own."
1/1
Land Creature - Dryad Forest
:symtap:: Add G to your mana pool.
Threshold - :symtap:: Add 1G to your mana pool. Play this ability only if you have seven or more cards in your graveyard.
1/1
Land Creature - Elemental
Lapis Lazuli Bight is blue.
:symtap:: Add to your mana pool.
:1mana:, :symtap:: Add to your mana pool.
:2mana:: Lapis Lazuli Bight gains flying until end of turn.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Land Creature- Forest Avatar
When Nacatl War-Deity attacks, put a token copy of it into play tapped and attacking. Remove that copy from the game at end of turn.
1/1
Wow, a free 4/2 first strike. I want four!
Oaken Dryad
Land Creature - Dryad
:symtap:: Add 1 to your mana pool.
When ~ is put into a graveyard from play, search your library for a Forest card and put it into play tapped.
1/1
Land Creature - Spirit Plains
:symtap:: Add W to your mana pool.
:symtap:, Sacrifice ~: Prevent all damage that would be dealt to creatures this turn.
1/1
Land Creature - Spirit Cleric
Defender
:symtap:: Add to your mana pool.
3W,T: Remove target creature from the game, then return it to play under its owner's control.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Land Creature - Urza's Assembly-Worker
:symtap:: Add 1 to your mana pool.
1/1
Veilstone Sliver
Land Creature - Sliver
,t: Target Land Creature becomes a Sliver in addition to its other types. This effect doesn't end at end of turn.
1/1
Wasted Muck
Land Creature - Ooze Swamp
:symtap:: Add B to your mana pool.
Whenever you tap ~ for mana, put a +1/+1 counter on it. ~ deals 1 damage to you.
1/1
Legendary Land Creature - Sphinx Desert
t: Add 1 to your mana pool.
As long as you control three or more desert lands Xois Incarnate gets +3/+3 and has "Enigmatize 2 (Whenever this creature deals or is dealt damage each player puts the top 2 cards of his or her library into his or her graveyard.)"
0/2
Land Creature - Dryad Forest
Shroud
~ is green
:symtap:: Add G to your mana pool.
0/1
Land Creature~
t: Add 1 to your mana pool.~
1, Sacrifice X creatures and/or lands: Zoetic Core gets +X/+X until end of turn.~
1/1~
Next: your choice - Enchantment Land or Tribal Sorcery
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Azorious Advice 1WU
Tribal Sorcery - Advisor
Tap target creature. You gain life equal to that creature's power.
3WWUU
Tribal Sorcery - Angel Wizard
Return all creatures with power less than 3 to their owners hands.
Destroy all creatures. They can't be regenerated.
Draw a card.
Avatar and Banner by CharlieD of Midnight Graphics
Tribal Sorcery -- Demon
Add BBB,BBR,BRR or RRR to your mana pool.
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Tribal Sorcery - Wolf
Target player sacrifices two creatures. Then, for each creature sacrificed in this way, you may pay 2 life. If you do, put a 2/2 black and green Wolf creature token into play.
(As in Dire Wolves)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Tribal Sorcery - Elemental
~ deals 3 damage to target creature or player. Put a 3/3 red Elemental creature token into play.
Tribal Sorcery - Goblin
Fiery Frenzy deals 2 damages to target creature or player and 2 damages to target Goblin you control.
Copy Fiery Frenzy for each Goblin Permanent you control.
Tribal Sorcery - Shaman
Return target creature card to play under your control and put a +1/+1 counter on it.
B
Tribal Sorcery--Zombie
As an additional cost to play Haakon's Plans, pay 3 life and sacrifice all creatures you control.
You may play creatures from your graveyard this turn, and not from anywhere else. If a creature you play this way would be put into your graveyard this turn, return it to your hand instead.
Make a card called Long For This World.
1W~
Tribal Sorcery - Citizen~
Return target Plains card in your graveyard to your hand. If you control fewer lands than an opponent, you may return another target land card in your graveyard to your hand.~
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Tribal Sorcery - Barbarian
Target creature gets +3/+0 and gains haste until end of turn. Draw a card.
Tribal Sorcery - Spirit
Target creature gains Soulshift X. This effect doesn't end at end of turn.
"Martyrs in Kamigawa die for both sides."
Tribal Sorcery - Druid
Add WUBRG to your mana pool. Draw a card.