We have one going by colour and one going by creature types. What we don't have is one going by card types.
Until now.
That's right. In this game, we make cards starting with each letter of the alphabet, from A to Z. Only this time we're going through card types and supertypes. As a reminder, here are the choices:
Legendary
Tribal
Snow
World
Artifact
Enchantment
Instant
Sorcery
Creature
Land
You can even combine more than one of these (Tribal enchantment, enchantment land, Legendary Tribal Enchantment creature, etc.)
Okay, so let's get this started. We'll start with: Enchantment creature
Abbey Guardian2WW
Enchantment creature - Spirit
Flying 2W: ~ gains protection from the colour of your choice until end of turn.
3/4
Remember, the person who makes the Z card gets to choose the new card type(s)
And if Planeswalker ever shows up we can use that too woot!
Barbarian Embracer - 3RR
Enchantment Creature - Barbarian Dwarf
When Barbarian Embracer or another Dwarf comes into play it gets +2/+0 and gains Haste until end of turn.
4/4
Dowd Survivor - 16W
Enchantment Creature - Human Rebel
Convoke
When Dowd Survivor comes into play, draw a card for each tapped creature you control then discard 3 cards. The Dowd destroyed planes just by thinking about destruction. The only way to survive was to wrap oneself in the magic and comfort of the whole community.
9/9
Please, add snow (and maybe basic EDIT: and world) - you know you want it!
Okay, I added them, though I'm not sure about basic. How would that work on something other than land? Also, how would world work with something other than Enchantment?
Quote from blue »
And if Planeswalker ever shows up we can use that too woot!
And that's a big "if.". Anyway...
Enduring Angel3WW
Enchantment Creature - Angel
Flying
Whenever ~ is put into your graveyard from play, shuffle it into your library instead.
4/4
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Fiery Behemoth1RRR
Creature Enchantment - Elemental
Flash.
Whenever Fiery Behemoth is put into play from your hand, other creatures you control get +1/+0 until the end of turn.
3/2
Icy Elementalx1UU
Enchantment Creature - Elemental
When ~ comes into play, put X +1/+0 counters on it
At the begingin of your upkeep, remove 2 +1/+0 counters.
When ~ goes to the graveyard from play, tap target X creatures. X is equal to the number of +1/+0 counters on it
-1/4
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Jetpack's Preimage 1U
Enchantment Creature--Illusion
1/1 Abstractable--Flying. (You may play ~ as an aura with enchant creature instead of a creature. If you do, enchanted creature has flying. Otherwise, ~ has flying.)
King's Allure2WU
Enchantment Creature - Spirit
Flying
All enchantments cannot be the target of spells and abilities.
2/2 Heralds of the highest power within the Realm; where they move, people bow.
Noble Stalworth - 4WW
Enchantment Creature - Elephant Soldier
Noble Stalworth gets Lifelink for each Enchantment Creature you control. 2WW: Noble Stalworth gets +2/+2 and gains Vigilance until end of turn.
3/3
Opposing Faces UU
Enchantment Creature--Illusion
2/2
When ~ comes into play, if it's not a token, each opponent puts a token copy of it into play.
Tap an untapped creature you control: Tap target creature.
Prophetic Yite - 5U
Enchantment Creature - Avatar
At the beginning of your upkeep Scry 4.
Auracycling - 4(4, discard this card: Search your library for an Aura card, reveal it, and put it into your hand. Shuffle your library afterward.)
1/2
Pulse of Zaovor2UB
Enchantment Creature - Beast
Haste
When ~ is the target of a sorcery spell, draw a card.
When ~ is the target of an instant spell, draw 2 cards.
2/4
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Rorix's Cur - 1RR
Enchantment Creature - Hound Spellshaper
Haste 3RRR,t, Discard a card: Put a 6/5 Red Legendary Dragon creature token named Rorix Bladewing into play with Flying and Haste. The Bladewing clan was decimated by infighting. To insure that his name would live on Rorix bestowed his mantle upon the mightiest of the lowliest.
3/1
Serene Monk WW
Enchantment Creature- Human Monk
Sacrifice an enchantment: Target player gains 4 life.
Sacrifice a Creature: Prevent the next 4 damage that would be dealt to target creature this turn.
Zone Phaser 3U
Enchantment Creature - Illusion
At the begining of your upkeep, remove ~ from the game until end of turn.
When ~ comes into play, choose a enchantment card removed from the game and Imprint it on ~. ~ gains that enchantments ability until ~ is removed from the game.
2/3
(Yes I know the wordings probably horrible)
Next:
How about Legendary Lands.
Private Mod Note
():
Rollback Post to RevisionRollBack
^ Done by ME! (My first banner)
IIW:
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Benalia West
Legendary Land
~ comes into play tapped.
:symtap:: Add W or U to your mana pool. Forecast - :symwu:, Reveal ~this~ from your hand: Scry 1.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Dark Moors of Urborg
Legendary Land T: Add B to your mana pool. 2B: Target black creature you control gets Shadow until end of turn. "Oh... I really don't like this. Anything could be lurking in there! - Norin the Wary.
Private Mod Note
():
Rollback Post to RevisionRollBack
^ Done by ME! (My first banner)
IIW:
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Eladamri's Garden
Legendary Land
:symtap:: Add G to your mana pool. 1: Add one mana of any colour to your mana pool. Any player may play this ability, but only during his/her turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
I AM NO LONGER ON STAFF.
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Until now.
That's right. In this game, we make cards starting with each letter of the alphabet, from A to Z. Only this time we're going through card types and supertypes. As a reminder, here are the choices:
Legendary
Tribal
Snow
World
Artifact
Enchantment
Instant
Sorcery
Creature
Land
You can even combine more than one of these (Tribal enchantment, enchantment land, Legendary Tribal Enchantment creature, etc.)
Okay, so let's get this started. We'll start with: Enchantment creature
Abbey Guardian 2WW
Enchantment creature - Spirit
Flying
2W: ~ gains protection from the colour of your choice until end of turn.
3/4
Remember, the person who makes the Z card gets to choose the new card type(s)
Barbarian Embracer - 3RR
Enchantment Creature - Barbarian Dwarf
When Barbarian Embracer or another Dwarf comes into play it gets +2/+0 and gains Haste until end of turn.
4/4
Enchantment Creature - Human Rebel
Convoke
When Dowd Survivor comes into play, draw a card for each tapped creature you control then discard 3 cards.
The Dowd destroyed planes just by thinking about destruction. The only way to survive was to wrap oneself in the magic and comfort of the whole community.
9/9
And that's a big "if.". Anyway...
Enduring Angel 3WW
Enchantment Creature - Angel
Flying
Whenever ~ is put into your graveyard from play, shuffle it into your library instead.
4/4
Creature Enchantment - Elemental
Flash.
Whenever Fiery Behemoth is put into play from your hand, other creatures you control get +1/+0 until the end of turn.
3/2
Enchantment Creature - Horror
Whenever Harbinger of Death is put into play, destroy target tapped creature.
4/4
Enchantment Creature - Elemental
When ~ comes into play, put X +1/+0 counters on it
At the begingin of your upkeep, remove 2 +1/+0 counters.
When ~ goes to the graveyard from play, tap target X creatures. X is equal to the number of +1/+0 counters on it
-1/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
1U
Enchantment Creature--Illusion
1/1
Abstractable--Flying. (You may play ~ as an aura with enchant creature instead of a creature. If you do, enchanted creature has flying. Otherwise, ~ has flying.)
Make a card called Long For This World.
Enchantment Creature - Spirit
Flying
All enchantments cannot be the target of spells and abilities.
2/2
Heralds of the highest power within the Realm; where they move, people bow.
We'll make you an offer you can't refuse.
Hosting: Vista Mafia
Hosted: Intrigue Mafia (Mini), Seance #43 (Basic), Conflux Mafia (Normal), Goo Mafia (FTQ), Experiment #26 (Basic)
Ongoing/Completed - 0/41
Town/Mafia/SK/Survivor - 30/6/4/1
NKed/Lynched/Survived - 15/11/15
Enchantment Creature - Horror
Fear
4/3
Enchantment Creature - Elephant Soldier
Noble Stalworth gets Lifelink for each Enchantment Creature you control.
2WW: Noble Stalworth gets +2/+2 and gains Vigilance until end of turn.
3/3
UU
Enchantment Creature--Illusion
2/2
When ~ comes into play, if it's not a token, each opponent puts a token copy of it into play.
Tap an untapped creature you control: Tap target creature.
Make a card called Long For This World.
Enchantment Creature - Avatar
At the beginning of your upkeep Scry 4.
Auracycling - 4 (4, discard this card: Search your library for an Aura card, reveal it, and put it into your hand. Shuffle your library afterward.)
1/2
Enchantment Creature - Beast
Haste
When ~ is the target of a sorcery spell, draw a card.
When ~ is the target of an instant spell, draw 2 cards.
2/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment Creature - Spirit
Creatures you control have ":symtap:: Add one mana of any colour to your mana pool.
2/1
Rorix's Cur - 1RR
Enchantment Creature - Hound Spellshaper
Haste
3RRR,t, Discard a card: Put a 6/5 Red Legendary Dragon creature token named Rorix Bladewing into play with Flying and Haste.
The Bladewing clan was decimated by infighting. To insure that his name would live on Rorix bestowed his mantle upon the mightiest of the lowliest.
3/1
Enchantment Creature- Human Monk
Sacrifice an enchantment: Target player gains 4 life.
Sacrifice a Creature: Prevent the next 4 damage that would be dealt to target creature this turn.
UU
Artifact Enchantment Creature--Illusion
2/2
As long as ~ isn't in play, it's an Instant Sorcery Land in addition to its types.
Make a card called Long For This World.
Enchantment Creature - Spirit
Flash
When ~ comes into play, destroy target artifact
3/3
Enchantment Creature - Spirit
When ~ is the target of a spell or effect that destroys it, draw 2 cards.
2/4
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment Creature - Spirit
Flying
~ has vigilance as long as you have more cards in hand any opponent.
3/3
Enchantment Creature - Illusion
At the begining of your upkeep, remove ~ from the game until end of turn.
When ~ comes into play, choose a enchantment card removed from the game and Imprint it on ~. ~ gains that enchantments ability until ~ is removed from the game.
2/3
(Yes I know the wordings probably horrible)
Next:
How about Legendary Lands.
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
Legendary Land
~ comes into play tapped.
:symtap:: Add W or U to your mana pool.
Forecast - :symwu:, Reveal ~this~ from your hand: Scry 1.
Legendary Land
T: Add B to your mana pool.
2B: Target black creature you control gets Shadow until end of turn.
"Oh... I really don't like this. Anything could be lurking in there! - Norin the Wary.
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
Legendary Land
:symtap:: Add G to your mana pool.
1: Add one mana of any colour to your mana pool. Any player may play this ability, but only during his/her turn.