Macrosize 2GG
Tribal Sorcery - Giant
Target creature becomes 7/7 and gains trample until end of turn. "Midgets! You think you can stand in Gleek way?" - Gleek, goblin outcast
Macrosize 2GG
Tribal Sorcery - Giant
Target creature becomes 7/7 and gains trample until end of turn. "Midgets! You think you can stand in Gleek way?" - Gleek, goblin outcast
Fixed
Necromania4B
Tribal Sorcery - Wizard
You may sacrifice a nonblack creature rather than pay ~'s mana cost.
Return target creature card from your graveyard to play.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Uhh... I thought this was Tribal Instant or Sorcery :sweat:...
Anyway...
Oriflamme Assault 1R
Tribal Sorcery - Orc
Attacking creatures get +1/+0 until end of turn.
Flashback: :1mana::symr:, Have Oriflamme Assault deal 2 damage to target creature or player and 3 damage to you.
Rat-King's Dominion B
Tribal Sorcery - Rat
Kicker R
Search your library for a Rat card, reveal it, and put it into your hand. Then shuffle your library. If the kicker cost was paid, if that card was a permanent card, you may put it into play. If you do, it gains haste until end of turn and sacrifice it at end of turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Takenuma's Plagues :2mana::symb:
Tribal Sorcery- Rat
Target creature gets -1-1 until end of turn. Target creature gets -1-1 until end of turn. For each creature put into a graveyard this way, put a 1/1 black Rat creature token into play under your control.
Xenophobia 4UU
Tribal Sorcery - Illusion
Return each creature an opponent controls to its owner's hand if it doesn't share a creature type with a creature you control.
(...wanton reference to Mistforms, if you couldn't guess )
Private Mod Note
():
Rollback Post to RevisionRollBack
Draft my cube!!
(450 unpowered, MMA-style archetypes in each color pair)
Yavimaya BoonG
Tribal Sorcery - Druid
You can't play this during the first and second turns of the game.
Add three mana of any one colour to your mana pool.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Coldeyes' Guardian - 5R
Snow Creature - Human Barbarian
Defender, First Strike
When Coldeyes' Guardian blocks it loses defender and gains frenzy 2 until the end of your next turn.
3/1
Next: D
Private Mod Note
():
Rollback Post to RevisionRollBack
Draft my cube!!
(450 unpowered, MMA-style archetypes in each color pair)
Greater Thermopod6RR
Snow Creature - Slug 2S: ~ gains trample until end of turn.
Sacrifice a creature: Add RR to your mana pool. Play this ability only as a sorcery.
6/6
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Lava Tube Crawler :1mana::symr::symr: Snow Creature - Beast
~ can't block snow creatures.
~ can't attack if defending player controls a snow land.
:1mana::symb:: ~ gets +2/+0 until end of turn. As the ice came, some creatures more resistant to heat than to cold retreated into more appreciated, but nevertheless extreme, climates.
2/2
Fixed
Malicious Cryomancer3UB
Snow Creature - Human Wizard
:symtap:: Target player puts the top X cards of his/her library into his/her graveyard, where X is the number of nonland snow permanents you control.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Tribal Sorcery - Giant
Target creature becomes 7/7 and gains trample until end of turn.
"Midgets! You think you can stand in Gleek way?" - Gleek, goblin outcast
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Necromania 4B
Tribal Sorcery - Wizard
You may sacrifice a nonblack creature rather than pay ~'s mana cost.
Return target creature card from your graveyard to play.
Uhh... I thought this was Tribal Instant or Sorcery :sweat:...
Anyway...
Oriflamme Assault 1R
Tribal Sorcery - Orc
Attacking creatures get +1/+0 until end of turn.
Flashback: :1mana::symr:, Have Oriflamme Assault deal 2 damage to target creature or player and 3 damage to you.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Tribal Sorcery - Carrier
All creatures get -4/-4 until end of turn.
B
Tribal Sorcery - Rat
Kicker R
Search your library for a Rat card, reveal it, and put it into your hand. Then shuffle your library. If the kicker cost was paid, if that card was a permanent card, you may put it into play. If you do, it gains haste until end of turn and sacrifice it at end of turn.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Tribal Sorcery- Rat
Target creature gets -1-1 until end of turn. Target creature gets -1-1 until end of turn. For each creature put into a graveyard this way, put a 1/1 black Rat creature token into play under your control.
Tribal Sorcery - Spirit
Target player loses 5 life. Draw a card.
Tribal Sorcery - Soldier
Target creature gets +2/+2 and gains haste until end of turn.
Tribal Sorcery - Illusion
Return each creature an opponent controls to its owner's hand if it doesn't share a creature type with a creature you control.
(...wanton reference to Mistforms, if you couldn't guess )
(450 unpowered, MMA-style archetypes in each color pair)
Commander:
Far too many to count...
Tribal Sorcery - Druid
You can't play this during the first and second turns of the game.
Add three mana of any one colour to your mana pool.
Snow Creature - Yeti
~ gets +0/+1 for each snow permanent in play.
2U: Target permanent becomes snow until end of turn.
3/3
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Snow Creature - Human Barbarian
Defender, First Strike
When Coldeyes' Guardian blocks it loses defender and gains frenzy 2 until the end of your next turn.
3/1
Next: D
(450 unpowered, MMA-style archetypes in each color pair)
Commander:
Far too many to count...
Snow Creature - Spirit
Flying
Nonsnow creatures don't untap during their controllers' untap step.
3/3
Snow Creature - Slug
2S: ~ gains trample until end of turn.
Sacrifice a creature: Add RR to your mana pool. Play this ability only as a sorcery.
6/6
Snow Creature - Illusion
Flying
2U: Untap ~.
4/4
Snow Creature - Giant Wizard
Shroud
At the beginning of your upkeep, you may pay :symw:. If you do, tap target creature.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Snow Creature - Yeti Horror
Fear
Whenever another creature is put into your graveyard, you may draw a card.
2/2
Fixed
Malicious Cryomancer 3UB
Snow Creature - Human Wizard
:symtap:: Target player puts the top X cards of his/her library into his/her graveyard, where X is the number of nonland snow permanents you control.
2/2
Snow Creature - Wurm
Trample
Whenever ~ deals combat damage to a player, you may draw a card.
5/5
Snow Creature - Yeti
Lands you control are snow.
3/3
Snow Creature - Yeti
Swampwalk
Sacrifice a Swamp: Target land is a Swamp.
3/3
Snow Creature - Horror
When ~ comes into play, destroy target nonsnow creature.
5/5
Snow Creature - Illusion
Flying
Cumulative upkeep - Sacrifice a snow permanent.
Permanents you control are snow.
4/4
Snow Artifact- Equipment
Equipped creature has Snow Land walk and protection from Snow Creatures
Equip
According to this study I should be deaf by now.
Banner made by: Spiderboy4 :o:o:o
It shouldn't be "dies"
It shouldn't be "is put into the graveyard from the battlefield"
It should be "is put into the graveyard from play"