Greater Deep Spawn3UUU
Creature - Homarid
Greater Deep Spawn enters the battlefield tapped.
When Greater Deep Spawn enters the battlefield, put the top twelve cards of your library into your graveyard, then sacrifice Greater Deep Spawn unless four or more Island cards were put into your graveyard in this way.
Sacrifice a Camarid or Homarid: Counter target spell that targets Greater Deep Spawn.
12/12
Homarid Hunter3U
Creature - Homarid
At the beginning of your upkeep, put a Tide counter on Homarid Hunter. Then if Homarid Hunter has two or more Tide counters on it, remove all Tide counters from Homarid Hunter.
If Homarid Hunter has a Tide counter on it, it gets +2/+2 and gains Deathtouch until end of turn.
3/3 Time and tide wait for no man. Doubly so for a Homarid.
Jetsam Collector2U
Creature - Homarid Artificer
Whenevever an artifact card is put into a graveyard from anywhere, create a colorless artifact token named “Scrap”. 2, sacrifice two Scrap tokens: Draw a card.
2/2
Kukemssa Explorer3U
Creature - Homarid Scout (U)
Whenever you reveal one or more basic Island cards from your library, you may put one of them into your hand.
3/2
Loketra, Prince of Tides1UU
Legendary Creature - Homarid
Vigilance
Other Homarids you control get +1/+1. UU, : Counter target spell that targets you or a Homarid you control.
2/2 "The Sea shall be our protector, our sustainer, and our salvation."
Miremind Homarid2(U/B)
Creature - Homarid Shaman
When ~ enters the battlefield, if UU was spent to cast it, draw a card.
When ~ enters the battlefield, if BB was spent to cast it, target opponent discards a card.
2/2
Oracle of the Deep Ones2U
Creature - Homarid Shaman
When ~ enters the battlefield, you mat reveal a serpent, leviathan, or kraken creature card from your hand. If you do, scry 2.
Serpent, Leviathan, and kraken spells cost you 1 less to cast.
2/3
Pyrorid5U
Creature - Homarid Drone
Plainswalk, vigilance, protection from lands 2R: Target Homarid or Camarid creature gets +1/+0 until end of turn. Create a 1/1 blue Camarid creature token. The landgoing pyrorids were a devastating expeditionary force for the seas themselves.
2/2
Quiet Tidewatcher2U
Creature- Homarid Shaman
Tide (When Quiet Tidewatcher enters the battlefield, and at the beginning of your upkeep, put a tide counter on it. When it has four or more tide counters on it, remove them all.)
When Quiet Tidewatcher has exactly three tide counters on it, whenever a player taps an island for mana, that land produces an additional U.
1/3
Steelshell Infusioneer2U
Creature - Homarid Druid (U) 2G: Put a +1/+1 counter on another target creature. If that creature is a homarid or camarid, put two +1/+1 counters on it instead.
2/2
Shoalkeeper1U
Creature - Homarid (U)
At the beginning of your upkeep, create a 0/1 blue fish creature token.
1/2
Scale-Tipper Hydrologian3U
Creature - Homarid Wizard (R) 6W: Creatures you control get +1/+1 until end of turn. This ability costs 3 less to activate if you control three or more islands.
3/3
Revoker Druid2U
Creature - Homarid Druid
When Revoker Druid enters the battlefield, you may put an Island card from your hand onto the battlefield. X, Sacrifice Revoker Druid: Return target nonland, nontoken permanent with converted mana cost X or less to its owner's hand.
1/2
Rhodorid3U
Creature - Homarid Drone U: Rhodorid gains hexproof from your choice of black or green until end of turn. R: Target creature blocking or blocked by Rhodorid gets -0/-1 until end of turn.
3/3
Since void_nothing already did S, I guess I'll take T... with some silver-bordered flavor!
Tidehollow ScuttlerUB
Artifact Creature — Homarid Zombie (U)
When Tidehollow Scuttler enters the battlefield, target opponent reveals their hand and you choose a silver-bordered card from it. Exile that card until Tidehollow Scuttler leaves the battlefield.
2/2
Urchin-Grafter1U
Creature - Homarid Shaman 1B: Target black or blue creature gets +1/+0 and gains wither until end of turn.
1/3
Undertow Weaver3U
Creature - Homarid Wizard 1, tap an untapped Homarid you control: target creature attacks or blocks this turn if able. When trading ships started to avoid their typical ambush straits, Homarid raiders devised other methods.
2/4
Vulnerable Homaroth2UU
Creature- Homarid Warrior
Tide (When this creature enters the battlefield, and at the beginning of your upkeep, put a tide counter on it. When it has four or more tide counters on it, remove them all.)
If there are no tide counters on Vulnerable Homaroth, it gets -5/-4
5/5
Viscerid SkullbiterU
Creature - Homarid Drone
At the beginning of your upkeep, sacrifice Viscerid Skullbiter unless you pay U or B. 2U, T, Sacrifice Viscerid Skullbiter: Counter target black spell. 2B, T, Sacrifice Viscerid Skullbiter: Destroy target blue creature.
2/1
Warband of Dulin Tshǔm5UUU
Creature - Homarid Warrior
When Warband of Dulin Tshǔm enters the battlefield, if you cast it, create X 1/1 blue Camarid creature tokens, where X is the total toughness of blue creatures you control.
As long as Warband of Dulin Tshǔm is attacking, other attacking Camarid and Homarid creatures you control can't be blocked.
3/3
Xerophytic Homarids2UR
Creature - Homarid Warrior
When ~ enters the battlefield, put a Ruin counter on targat land. That land is a mountain as long as it has a Ruin counter on it.
Mountainwalk
Yggrid5U
Creature - Homarid Drone
Intimidate, protection from white
Activated abilities of creatures you control cost up to 1 less to activate for each other Homarid and Camarid you control. This effect can't reduce the amount of mana an ability costs to activate to less than one mana. 6R: Yggrid gets +3/+0 until end of turn.
4/2
Zune, Deepsong Maestro3GU
Legendary Creature - Homarid Druid (R)
~ has protection from instants as long as it’s your turn and protection fron sorceries as long as it’s not.
At the beginning of your upkeep, if the total power of nonwhale creatures you control is 6 or greater, create a 5/5 blue whale creature token.
2/5
Armorer of Castle Vidurr2WW
Creature - Dwarf Soldier
Vigilance
Other Dwarves you control get +1/+1 and have vigilance.
Whenever Armorer of Castle Vidurr or another Dwarf you control blocks a creature, you gain 2 life.
2/4
Bludgeon Dwarves2RR
Legendary Creature - Dwarf Warrior X: Attach target noncreature non-equipment artifact you control with converted mana cost X to Bludgeon Dwarves. It becomes an equipment with "equipped creature gets +X/+0 where X is this card's converted mana cost" as long as it remains attached to Bludgeon Dwarves.
3/3
Cavern Carver Crew1R
Creature - Dwarf Artificer (U) 3R,t: Creatures you control with power 2 or less cannot be blocked this turn.
2/2
Champion Brewmaster1RR
Creature - Dwarf Warrior (U) R: Target creature you control gets +1/-1 and gains haste until end if turn.
2/3
Custodian of the Vault2W
Creature - Dwarf Knight (U)
Artifacts you control have hexproof.
Sacrifice ~: Artifacts you control gain indestructible until end of turn.
3/2
Expert Refurbisher1WW
Creature - Dwarf Artificer (U)
When ~ enters the battlefield, choose one -
• Return target noncreature artifact card from your graveyard to your hand.
• Put two +1/+1 counters on target artifact creature.
2/2
Excavation Specialist2R
Creature - Dwarf Artificer (U)
When ~ enters the battlefield choose one -
• Creatures with power 1 or less cannot block this turn.
• ~ deals 1 damage to each creature without flying. It’s a fancy way to say he likes explosives.
3/2
Guardian Thanes5R
Creature - Dwarf Warrior
Flash
Defender
When Guardian Thanes enters the battlefield, other creatures you control get +2/+0 and gain trample until end of turn.
When Guardian Thanes dies, it deals 2 damage to each creature you don't control.
6/3
Creature - Homarid
Greater Deep Spawn enters the battlefield tapped.
When Greater Deep Spawn enters the battlefield, put the top twelve cards of your library into your graveyard, then sacrifice Greater Deep Spawn unless four or more Island cards were put into your graveyard in this way.
Sacrifice a Camarid or Homarid: Counter target spell that targets Greater Deep Spawn.
12/12
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Homarid
At the beginning of your upkeep, put a Tide counter on Homarid Hunter. Then if Homarid Hunter has two or more Tide counters on it, remove all Tide counters from Homarid Hunter.
If Homarid Hunter has a Tide counter on it, it gets +2/+2 and gains Deathtouch until end of turn.
3/3
Time and tide wait for no man. Doubly so for a Homarid.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Creature - Homarid Shaman
1, T: Draw a card. If that card was an artifact, you gain two life. If it wasn't, discard it.
3/4
Creature - Homarid Artificer
Whenevever an artifact card is put into a graveyard from anywhere, create a colorless artifact token named “Scrap”.
2, sacrifice two Scrap tokens: Draw a card.
2/2
Creature - Homarid Scout (U)
Whenever you reveal one or more basic Island cards from your library, you may put one of them into your hand.
3/2
Legendary Creature - Homarid
Vigilance
Other Homarids you control get +1/+1.
UU, : Counter target spell that targets you or a Homarid you control.
2/2
"The Sea shall be our protector, our sustainer, and our salvation."
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Creature - Homarid Shaman
When ~ enters the battlefield, if UU was spent to cast it, draw a card.
When ~ enters the battlefield, if BB was spent to cast it, target opponent discards a card.
2/2
Creature - Homarid Shaman
When ~ enters the battlefield, you mat reveal a serpent, leviathan, or kraken creature card from your hand. If you do, scry 2.
Serpent, Leviathan, and kraken spells cost you 1 less to cast.
2/3
Creature - Homarid Drone
Plainswalk, vigilance, protection from lands
2R: Target Homarid or Camarid creature gets +1/+0 until end of turn. Create a 1/1 blue Camarid creature token.
The landgoing pyrorids were a devastating expeditionary force for the seas themselves.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature- Homarid Shaman
Tide (When Quiet Tidewatcher enters the battlefield, and at the beginning of your upkeep, put a tide counter on it. When it has four or more tide counters on it, remove them all.)
When Quiet Tidewatcher has exactly three tide counters on it, whenever a player taps an island for mana, that land produces an additional U.
1/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Homarid Druid (U)
2G: Put a +1/+1 counter on another target creature. If that creature is a homarid or camarid, put two +1/+1 counters on it instead.
2/2
Shoalkeeper 1U
Creature - Homarid (U)
At the beginning of your upkeep, create a 0/1 blue fish creature token.
1/2
Scale-Tipper Hydrologian 3U
Creature - Homarid Wizard (R)
6W: Creatures you control get +1/+1 until end of turn. This ability costs 3 less to activate if you control three or more islands.
3/3
Revoker Druid 2U
Creature - Homarid Druid
When Revoker Druid enters the battlefield, you may put an Island card from your hand onto the battlefield.
X, Sacrifice Revoker Druid: Return target nonland, nontoken permanent with converted mana cost X or less to its owner's hand.
1/2
Rhodorid 3U
Creature - Homarid Drone
U: Rhodorid gains hexproof from your choice of black or green until end of turn.
R: Target creature blocking or blocked by Rhodorid gets -0/-1 until end of turn.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Tidehollow Scuttler UB
Artifact Creature — Homarid Zombie (U)
When Tidehollow Scuttler enters the battlefield, target opponent reveals their hand and you choose a silver-bordered card from it. Exile that card until Tidehollow Scuttler leaves the battlefield.
2/2
Urchin-Grafter 1U
Creature - Homarid Shaman
1B: Target black or blue creature gets +1/+0 and gains wither until end of turn.
1/3
Undertow Weaver 3U
Creature - Homarid Wizard
1, tap an untapped Homarid you control: target creature attacks or blocks this turn if able.
When trading ships started to avoid their typical ambush straits, Homarid raiders devised other methods.
2/4
Creature- Homarid Warrior
Tide (When this creature enters the battlefield, and at the beginning of your upkeep, put a tide counter on it. When it has four or more tide counters on it, remove them all.)
If there are no tide counters on Vulnerable Homaroth, it gets -5/-4
5/5
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Homarid Drone
At the beginning of your upkeep, sacrifice Viscerid Skullbiter unless you pay U or B.
2U, T, Sacrifice Viscerid Skullbiter: Counter target black spell.
2B, T, Sacrifice Viscerid Skullbiter: Destroy target blue creature.
2/1
Warband of Dulin Tshǔm 5UUU
Creature - Homarid Warrior
When Warband of Dulin Tshǔm enters the battlefield, if you cast it, create X 1/1 blue Camarid creature tokens, where X is the total toughness of blue creatures you control.
As long as Warband of Dulin Tshǔm is attacking, other attacking Camarid and Homarid creatures you control can't be blocked.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Homarid Warrior
When ~ enters the battlefield, put a Ruin counter on targat land. That land is a mountain as long as it has a Ruin counter on it.
Mountainwalk
2/1
WBG Ikra Shidiqi and Sidar Kondo Defender Deck WBG
C Traxos Voltron C
WGUR Kynaios and Tiro Competitive Group Hug WUGR
RW Basandra Pain and Combat WR
U Reveka Tap-Untap Shenaningans U
Creature - Homarid Drone
Intimidate, protection from white
Activated abilities of creatures you control cost up to 1 less to activate for each other Homarid and Camarid you control. This effect can't reduce the amount of mana an ability costs to activate to less than one mana.
6R: Yggrid gets +3/+0 until end of turn.
4/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Homarid Druid (R)
~ has protection from instants as long as it’s your turn and protection fron sorceries as long as it’s not.
At the beginning of your upkeep, if the total power of nonwhale creatures you control is 6 or greater, create a 5/5 blue whale creature token.
2/5
Next
Minotuar
OR
Dwarf
Take your pick
Creature - Dwarf Soldier
Vigilance
Other Dwarves you control get +1/+1 and have vigilance.
Whenever Armorer of Castle Vidurr or another Dwarf you control blocks a creature, you gain 2 life.
2/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Dwarf Warrior
X: Attach target noncreature non-equipment artifact you control with converted mana cost X to Bludgeon Dwarves. It becomes an equipment with "equipped creature gets +X/+0 where X is this card's converted mana cost" as long as it remains attached to Bludgeon Dwarves.
3/3
WBG Ikra Shidiqi and Sidar Kondo Defender Deck WBG
C Traxos Voltron C
WGUR Kynaios and Tiro Competitive Group Hug WUGR
RW Basandra Pain and Combat WR
U Reveka Tap-Untap Shenaningans U
Creature - Dwarf Artificer (U)
3R,t: Creatures you control with power 2 or less cannot be blocked this turn.
2/2
Champion Brewmaster 1RR
Creature - Dwarf Warrior (U)
R: Target creature you control gets +1/-1 and gains haste until end if turn.
2/3
Custodian of the Vault 2W
Creature - Dwarf Knight (U)
Artifacts you control have hexproof.
Sacrifice ~: Artifacts you control gain indestructible until end of turn.
3/2
Creature- Dwarf Dwarf
Other dwarves get +1/+1 and gain reach.
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Dwarf Artificer (U)
When ~ enters the battlefield, choose one -
• Return target noncreature artifact card from your graveyard to your hand.
• Put two +1/+1 counters on target artifact creature.
2/2
Excavation Specialist 2R
Creature - Dwarf Artificer (U)
When ~ enters the battlefield choose one -
• Creatures with power 1 or less cannot block this turn.
• ~ deals 1 damage to each creature without flying.
It’s a fancy way to say he likes explosives.
3/2
Edit: Verb added. Thank you Dyd
Creature - Dwarf Warrior
Flash
Defender
When Guardian Thanes enters the battlefield, other creatures you control get +2/+0 and gain trample until end of turn.
When Guardian Thanes dies, it deals 2 damage to each creature you don't control.
6/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝