Flaming Mindlurker :2mana::symu::symb::symr:
Creature-Horror Mutant (R)
When Flaming Mindlurker comes into play, destoy target creature and choose one-Flaming Mindlurker deals five damage to target creature and isn't blue or draw two cards, and Flaming Mindlurker isn't red.
2/1
Irrate Apperition 2BB
creature - horror spirit
flying
whenever ~ deals combat damage to a player that player discards a card from his/her hand.
whenever ~ becomes blocked destroy the blocking creature it can't be regenerated and you loose 2 life.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
CR!S!S909
"Everybody belongs to everybody else" Aldous Huxley
Lifesucker 2BB
creature Horror
Flying
at the begining of your upkeep loose 2 life.
whenever ~ deals combat damage to a player gain 2 life.
whenever ~ deals combat damage to a creature, that creatures controler looses 1 life.
4/3
Private Mod Note
():
Rollback Post to RevisionRollBack
CR!S!S909
"Everybody belongs to everybody else" Aldous Huxley
Needle Monster
Creature-Horror
~ may block as though it had flying.
:symtap:: ~ Deals one damge to target creature with flying.
Whenever ~ blocks a creature without flying, you lose one life.
3/3
Omnipresense Eye 6BB
Creature - Horror
Flying
~ Can block any number of creatures
When ~ deals damage in combat, you man instead have it deal the damaged divided among any number of creatures or players.
5/5
Private Mod Note
():
Rollback Post to RevisionRollBack
Where to I was once the purveyor of much merryment, now I'm just a complete bastard.
Pernicious Apperition 2BB
creature - horror
flying
if ~ would go to a graveyard from play you may remove it from the game instead, if you do destroy all creatures they can't be regenerated.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
CR!S!S909
"Everybody belongs to everybody else" Aldous Huxley
Questing Ghoul - 1BB
Creature - Horror
Sacrifice Questing Ghoul: Search your library for a non-basic land and put it into play tapped. " He found the land he was looking for, just not in the same body form. "
1/2
Velumintix - :2mana::symu::symb:
Creature - Illusion Horror
Fear
Whenever ~this~ deals combat damage to a player, put the top two cards from that player's library into their graveyard. "I've forgotten... I've forgotten..."
2/2
Wyxlmar 1BBB
Creature - Horror
If ~ Damages an opponent, remove the top 3 cards of their libray from the game.
If ~ Leaves play remove your entire library from the game.
3/3
"The madness I felt in fighting it was only trumped by the madness it's master fell into when I slew his prized pet."
- Baris Darmon, Honor Guard of Kjeld
Private Mod Note
():
Rollback Post to RevisionRollBack
Where to I was once the purveyor of much merryment, now I'm just a complete bastard.
Warped Frightmaker
Creature-Beast Horror
Fear
All non-black, non-artifact creatures get -2/-2.
:symtap:: Destroy target non-black, non-artifact creature. It can't be regenerated.
2/2
Xenophobic Monster
Creature-horror
When ~ Comes into play, destroy all non-horror creatures.
~ Can't attack as long as the opponent controls any non-horror creatures.
~ can't block non-horror creatures.
sacrifice ~ if you control any non-horror creatures.
8/8
Blinking Cleric 3W
Creature- Cleric
:tapsym:Sac a Cleric: Search you library for a Cleric with a converted mana cost less than or equal to the Saced Cleric's power.
1/4
Clearwater Priest - 3WW
Creature - Human Cleric
Whenever you gain life, clerics cant be target of spells or abilities
WW: Gain 2 life.
2/8
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Jedit, regarding Walls »
"OK, lads, here they come! Move that Wall of Stone ... a-one, a-two, and a-THREE!"
Quote from dragyn_mage »
I think assaulting another player should have a range of penalties. (A light slap is a game loss, a kick in the nuts is a DQ, ghetto-stomping someone is a Ban for Life.) There could be article all about it, like "when to mulligan"
If a creature you control would be dealt damage,redirect all the damage dealt to that creature to Kufu's Oracles instead.
Untap Kufu's Oracles.Use this ability only if you played at least 1 spell this turn.
1/4
Maybe you'll get Archenemy cards in your Duel Decks From The Vault: Deck Builder's Toolkit All-Foil Duels of the Planeswalkers Downloadable Content Expansion (Tactics Edition).
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Creature-Horror Mutant (R)
When Flaming Mindlurker comes into play, destoy target creature and choose one-Flaming Mindlurker deals five damage to target creature and isn't blue or draw two cards, and Flaming Mindlurker isn't red.
2/1
Creature -- Bird Horror
Flying
Sacrifice Gull of Doom: Creatures lose all activated abilities until end of turn.
4/2
www.ohnoitsanotheruselessteenagerwebsitelol.com
creature - horror spirit
flying
whenever ~ deals combat damage to a player that player discards a card from his/her hand.
whenever ~ becomes blocked destroy the blocking creature it can't be regenerated and you loose 2 life.
2/2
"Everybody belongs to everybody else"
Aldous Huxley
Legendary Creature--Horror
Whenever a Horror comes into play target player discards a card
6/4
Creature - Horror
Whenever a permanent is put into a graveyard from play, its controller loses 1 life.
2/2
creature Horror
Flying
at the begining of your upkeep loose 2 life.
whenever ~ deals combat damage to a player gain 2 life.
whenever ~ deals combat damage to a creature, that creatures controler looses 1 life.
4/3
"Everybody belongs to everybody else"
Aldous Huxley
Creature-Horror
Whenever a player discards a card they lose life equal to the number of Horrors you control
3/2
Creature-Horror
~ may block as though it had flying.
:symtap:: ~ Deals one damge to target creature with flying.
Whenever ~ blocks a creature without flying, you lose one life.
3/3
Creature - Horror
Flying
~ Can block any number of creatures
When ~ deals damage in combat, you man instead have it deal the damaged divided among any number of creatures or players.
5/5
creature - horror
flying
if ~ would go to a graveyard from play you may remove it from the game instead, if you do destroy all creatures they can't be regenerated.
2/1
"Everybody belongs to everybody else"
Aldous Huxley
Creature - Horror
Sacrifice Questing Ghoul: Search your library for a non-basic land and put it into play tapped.
" He found the land he was looking for, just not in the same body form. "
1/2
Creature -- Ghoul
Rising Ghoul has Flying as long as it was not played from your hand.
2/1
www.ohnoitsanotheruselessteenagerwebsitelol.com
Creature - Illusion Horror
Fear
Whenever ~this~ deals combat damage to a player, put the top two cards from that player's library into their graveyard.
"I've forgotten... I've forgotten..."
2/2
Creature - Horror
If ~ Damages an opponent, remove the top 3 cards of their libray from the game.
If ~ Leaves play remove your entire library from the game.
3/3
"The madness I felt in fighting it was only trumped by the madness it's master fell into when I slew his prized pet."
- Baris Darmon, Honor Guard of Kjeld
Creature-Beast Horror
Fear
All non-black, non-artifact creatures get -2/-2.
:symtap:: Destroy target non-black, non-artifact creature. It can't be regenerated.
2/2
Creature-horror
When ~ Comes into play, destroy all non-horror creatures.
~ Can't attack as long as the opponent controls any non-horror creatures.
~ can't block non-horror creatures.
sacrifice ~ if you control any non-horror creatures.
8/8
Creature - Elf Horror
Fear
:symtap:: Add :symg::symg: to your mana pool.
2/2
Creature-Cleric Spirit
Clerics have protection from creatures and target creature becomes a cleric.
1/8
Creature- Cleric
:tapsym:Sac a Cleric: Search you library for a Cleric with a converted mana cost less than or equal to the Saced Cleric's power.
1/4
Creature - Human Cleric
Whenever you gain life, clerics cant be target of spells or abilities
WW: Gain 2 life.
2/8
creature - cleric
B pay 1 life T: sacrifice ~ search you library for a card and put it in your hand.
2/1
"Everybody belongs to everybody else"
Aldous Huxley
1WW
Creature - Human Cleric
White creatures get +0/+1.
T: Target creature becomes white. (This effect doesn't end at end of turn.)
1/3
Level 2 Judge
Token and Playmat Store
Beyond the Guildpact
Creature-human Cleric (U)
:symtap:: Remove target creature from combat.
2/1
Creature-Human Cleric
:symtap:: Prevent 2 damage to target creature.
:symtap:: Gain 1 life.
1/3
Creature-Beast Cleric
If a creature you control would be dealt damage,redirect all the damage dealt to that creature to Kufu's Oracles instead.
Untap Kufu's Oracles.Use this ability only if you played at least 1 spell this turn.
1/4