Knowing Norritt3B
Creature - Imp T: The controller of target blue creature draws a card. Knowing Norritt deals 3 damage to that player or target planeswalker that player controls. T: Until end of turn, whenever a creature deals damage to you, destroy it unless its controller discards a card or pays 2.
0/3
Loufing Lackey1B
Creature - Imp
Defender, Flying
As long as you control a creature with power 3 or greater, ~ may attack as though it didn’t have defender. ”Alright, alright, no need to be violent about it.”
2/2
Lashtail SadistRR
Creature - Imp
Flying 1B,t: Target creature gets -1/-1 until end of turn. Hellbent - 1B,t: Target creature gets -2/-2 until end of turn. Activate this ability only if you have no cards in hand.
2/1
Loathsome AbberationBBB
Creature - Rat Leech Imp
Flying, menace, lifelink ”Who thought imps weren’t wretched enough? They need to be killed in the most excuriating way possible!” - Sanda, Eleventh Disctrict Courier
3/2
Mephidross Stalker1BB
Creature - Imp (U)
Flying
Discard a card: Mephidross Stalker gains infect until end of turn.
Mephidross Stalker gets +1/+0 as long as an opponent is poisoned.
1/2
Master of Cacophonies3BB
Creature - Nightmare Imp (Mythic)
Flying, lifelink, menace
Whenever Master of Cacophonies deals combat damage to a player, that player reveals that many cards from their hand. You choose one of them. Exile that card. The monsters in your dreams have nightmares of it.
2/2
NecroviperBG
Creature - Snake Imp
Haste, lifelink, deathtouch, trample R, T: Target creature attacks this turn if able. When it does, flip a coin at end of combat. If you win the flip, Necroviper deals 1 damage to that creature.
0/2
Negator SkirgeB
Creature - Imp
Flying
Whenever Negator Skirge is dealt damage, sacrifice another permanent.
2/2
Ossifier Skirge3(W/P)
Artifact Creature - Imp
Flying (W/P), sacrifice ~: choose one -
• Put a -1/-1 counter on target nonartifact creature.
• Target artifact creature gets +2/+2 until end of turn.
1/2
Plague ImpB
Creature - Bat Imp
Flying
At the beginning of your upkeep, Plague Imp deals 1 damage to each opponent. The power of Aclazotz is insidious and comes quietly.
0/1
Pivlic's ExecutorWB
Creature - Imp Wizard
Flying 1, T, Exile a creature card from your graveyard: Add CCC or create a tapped 1/1 black Bat creature token with flying. 3WB, T, Exile a creature card from your graveyard with a debt counter on it: For as long as that card is exiled with a debt counter on it and you control a permanent named Pivlic's Executor, it has "At the beginning of the first main phase of each of your turns, add X C, where X is this card's converted mana cost, or create a tapped black Zombie creature token with this card's base power, base toughness, and activated abilities."
1/3
Rage-Maker Dieflyn3R
Creature - Imp (B/R), T: Target creature attacks this turn if able. (B/R)(B/R): Rage-Maker Dieflyn gains flying until end of turn.
3/2
Rakdos Star-Imps5RRR
Creature - Imp Horror
Flying, haste
At the beginning of your upkeep, distribute four +1/+1 counters among any number of target Imps you control and Rakdos Star-Imps deals 4 damage to you. BBB: Regenerate Rakdos Star-Imps.
7/7
Teferi's Minder1U
Creature - Imp
Phasing
Teferi's Minder can't be blocked by creatures without phasing.
Whenever Teferi's Minder or another permanent phases in, Teferi's Minder gets +1/+0 until end of turn. 1W: Choose a card name. Permanents with that name can't phase in or out until the end of your next turn.
0/2
Vampiric Brush Imp1B
Creature - Vampire Imp
Haste, forestwalk, lifelink (2/W): Destroy Vampiric Brush Imp unless its controller pays (2/B). Any player may activate this ability but only during combat on your turn.
3/3
Winged Nuisance2B
Creature - Imp Mutant
Flying 2G: ~ must be blocked thus turn if able.
1/3
Wanderlost Dieflyn(B/R)(B/R)
Creature - Imp
Flying 2: Put a +1/+1 counter on ~, ~ cannot attack or block this turn. Any player may activate this anility, but only during the first main phase of a turn. This ability costs 1 more for each +1/+1 counter on ~. While it is easy to distract them with any flammable trinket it is strongly discouraged, as their appetite grows as quickly as they do.
2/2
Whisperslink2(U/B)(U/B)
Creature - Imp
Flying, skulk
Whenever ~ deals combat damage to a player, you may draw a card. If you do, discard a card unless you pay 2 life.
2/2
Zealous Pest1B
Creature- Imp
Flying
Nemesis (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.) B: Each creature paired with Zealous Pest gets -1/-0 and attacks if able this turn.
1/2
Not that I mind you invoking a skip after several days of thread inactivity but for completeness' sake I wanna do the last two Imps.
Yak AnnoyerRG
Creature - Imp
Flying
Whenever Yak Annoyer deals combat damage to a player, you may pay 4. If you do, create a 2/4 white Ox creature token.
As long as it's not your turn, Oxen you control get +2/+0 and block each combat if able.
1/1
Zapper of KivchanowR
Creature - Imp
Flying
Whenever a source deals noncombat damage, a random player gains control of Zapper of Kivchanow, then Zapper of Kivchanow gets +1/+1 and gains haste until end of turn.
1/3
Brass Patroller2
Artifact Creature - Construct
Defender
~ blocks each turn if able.
1/4
Bronze Warden4
Artifact Creature - Construct 2(R/W)(R/W): ~ deals 3 damage to target creature blocking or blocked by ~.
— It was dangerous not only for its terrible strength, but for its very body. Standing under the sun all day rendered its metal skin searing to the touch. It would embrace intruders and cook them to death.
2/4
Blunderbuster Automaton3
Artifact Creature - Soldier Creature t: ~ deals 1 damage any target. Then flip a coin. If you lose the flip, ~ deals 1 damage to itself and does not untap during its controller’s next untap step.
— The handheld artillery was still in its prototype stage and occassionally misfired. So it was given to troops that would not mind the possibility of shooting themselves.
0/2
Bombarder Rig2W
Artifact Creature - Construct X2: Target creature with power X or less cannot attack or block this turn.
— Its attacks were predictable, so it rarely hit anything, but merely denying enemies a venue of attack was often enough.
0/5
Cold-Blade Spincrusher3
Artifact Creature - Construct U: Cold-Blade Spincrusher can't be blocked this turn. UR: Cold-Blade Spincrusher deals 1 damage to target tapped creature. Activate this ability only if Cold-Blade Spincrusher attacked and wasn't blocked this turn. 2R: Cold-Blade Spincrusher gets +1/+0 until end of turn.
0/3
Cogwork Warder4
Artifact Creature - Construct
Reveal Cogwork Warder and another card in the booster pack you drafted Cogwork Warder from as you draft it, then note the other revealed card's name.
Vigilance
Cogwork Warder has protection from all card names you noted with cards named Cogwork Warder.
3/1
Dazzling Linebreaker6
Artifact Creature - Construct
Trample 2R: Until end of turn, ~ gets +2/+0, and creatures blocking ~ lose and cannot gain indesructible.
—— The city guard at first laughed at the guady, diamonded studded machine. Then screamed after learning the gems were not decoration.
5/4
Devilblood Engine(2/R)(2/R)
Artifact Creature - Construct
Haste, Menace
~ attacks each turn if able.
——- ”Like most of a devil’s body, their oily blood is combustible. However unlike the skin, or bones, or gallbladder, the conditions needed for ignition are very consistent. I have devised a contraption that utilizes controlled blood explosions to push pistons and turn an axle. I have no idea what to do with it, but I’m sure I’ll think of something.” - Experiment log of Heinrik Fordwright
3/2
Drainage Scrubbers4
Artifact Creature - Insect Construct
Vigilance
Reveal ~ as you draft it and note a player to your left or right.
Whenever ~ attacks, you may exile target card from the defending player’s graveyard. If the defending player is a player you noted for cards named ~, you may draw a card.
—— In Paliano, even things as seemingly mundane as garbage can give senators valuable information on political opponents.
1/4
Enveloping Duskworker5
Artifact Creature - Construct B: Enveloping Duskworker gains lifelink until end of turn. BG: Regenerate Enveloping Duskworker. 2G: Counter target activated or triggered ability if its source is an attacking or blocking creature.
2/5
Emissary of Urabrask1R
Creature - Construct
Defender, infect T: Target creature gains infect until end of turn. T: Target creature with infect gets +2/+0 until end of turn. 9RR, T: Emissary of Urabrask deals X damage to any target, where X is the number of artifacts you control. Proliferate.
1/1
Ferrous Phalanx6
Artifact Creature - Soldier Construct
First strike
As an additional cost to cast ~, you may sacrifice any number of mountains. This spell costs 2 less for each mountain sacrificed this way.
3/3
False Cavalier2(2/W)
Artifact Creature - Knight Construct (2/W): ~ gains your choice of first strike, vigilance, or lifelink until end of turn. Activate only once per turn.
2/2
Factory Enforcer5
Artifact Creature - Construct
Whenever a nonartifact creature enters the battlefield, ~ deals 1 damage to it.
Whenever ~ blocks or becomes blocked by a nonartifact creature, ~ deals 1 damage to it.
1/5
Foundry Crew2
Artifact Creature - Construct
Sacrifice ~,t: Add CC. Spend this mana only to cast artifact spells, or activate the abilities of artifagts.
1/1
Gale-Erne Glider1(W/U)
Artifact Creature - Bird Construct
Flying 1R: Gale-Erne Glider gets +1/+0 and gains haste until end of turn.
1/2
Guardian of Urza's Portal6
Artifact Creature - Construct
Flying
When Guardian of Urza's Portal is put into a graveyard from anywhere, exile it with a silver counter on it. 2, Discard Guardian of Urza's Portal: Scry 2.
5/4
Glowing Soliton4
Artifact Creature - Construct G: Untap Glowing Soliton. GU: Return Glowing Soliton to its owner's hand. 2U: Return target Aura to its owner's hand.
2/4
Hepatizon Statue
Artifact Creature - Construct
Whenever you cast an Artifact spell, create a colorless artifact token named Gold with “Sacrifice this artifact: Add one mana of any color.”
Hepatizon Statue gets +1/+1 for each other artifact you control.
0/1
Isochronic Prototype5
Artifact Creature - Construct Imprint — When ~ enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand or graveyard.
Whenever ~ attacks, you may copy the imprinted spell. If you do, you may cast that spell without paying its mana cost.
2/4
Iron Trooper3
Artifact Creature - Soldier Construct (2/R)(2/W): Return ~ from your graveyard to your hand. ”Certainly not the flashiest model we have, but extremely versitile and easily maintained and repaired.” - Fane Gadgeteer
2/2
Junkyard Junketer2
Artifact Creature- Construct
Sacrifice an artifact: gain 1 life. "How can something without a face seem so jolly?"
2/1
Journey's Guide1
Artifact Creature- Construct 3, T, Sacrifice Journeyer's Attendant: Search your library for a basic land card, reveal it, put it into your hand, and shuffle your library.
1/1
Creature - Imp
T: The controller of target blue creature draws a card. Knowing Norritt deals 3 damage to that player or target planeswalker that player controls.
T: Until end of turn, whenever a creature deals damage to you, destroy it unless its controller discards a card or pays 2.
0/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Imp
Defender, Flying
As long as you control a creature with power 3 or greater, ~ may attack as though it didn’t have defender.
”Alright, alright, no need to be violent about it.”
2/2
Lashtail Sadist RR
Creature - Imp
Flying
1B,t: Target creature gets -1/-1 until end of turn.
Hellbent - 1B,t: Target creature gets -2/-2 until end of turn. Activate this ability only if you have no cards in hand.
2/1
Lurking Skirge 2(B/P)(B/P)
Artifact Creature - Imp
Flash
Flying
3/1
Loathsome Abberation BBB
Creature - Rat Leech Imp
Flying, menace, lifelink
”Who thought imps weren’t wretched enough? They need to be killed in the most excuriating way possible!” - Sanda, Eleventh Disctrict Courier
3/2
Creature - Imp (U)
Flying
Discard a card: Mephidross Stalker gains infect until end of turn.
Mephidross Stalker gets +1/+0 as long as an opponent is poisoned.
1/2
Master of Cacophonies 3BB
Creature - Nightmare Imp (Mythic)
Flying, lifelink, menace
Whenever Master of Cacophonies deals combat damage to a player, that player reveals that many cards from their hand. You choose one of them. Exile that card.
The monsters in your dreams have nightmares of it.
2/2
Creature - Snake Imp
Haste, lifelink, deathtouch, trample
R, T: Target creature attacks this turn if able. When it does, flip a coin at end of combat. If you win the flip, Necroviper deals 1 damage to that creature.
0/2
Negator Skirge B
Creature - Imp
Flying
Whenever Negator Skirge is dealt damage, sacrifice another permanent.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Imp
Flying
Whenever a nonartifact creature blocks ~, that creature gets -1/-1 until end of turn.
2/1
Oblivious Familiar 1R
Creature - Imp
Flying
~ cannot attack or block alone.
2/2
Ossifier Skirge 3(W/P)
Artifact Creature - Imp
Flying
(W/P), sacrifice ~: choose one -
• Put a -1/-1 counter on target nonartifact creature.
• Target artifact creature gets +2/+2 until end of turn.
1/2
Creature - Bat Imp
Flying
At the beginning of your upkeep, Plague Imp deals 1 damage to each opponent.
The power of Aclazotz is insidious and comes quietly.
0/1
Pivlic's Executor WB
Creature - Imp Wizard
Flying
1, T, Exile a creature card from your graveyard: Add CCC or create a tapped 1/1 black Bat creature token with flying.
3WB, T, Exile a creature card from your graveyard with a debt counter on it: For as long as that card is exiled with a debt counter on it and you control a permanent named Pivlic's Executor, it has "At the beginning of the first main phase of each of your turns, add X C, where X is this card's converted mana cost, or create a tapped black Zombie creature token with this card's base power, base toughness, and activated abilities."
1/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Quick Imp 1R
Creature -- Imp
Flying
Quick Imp can only block creatures without flying
1R: Target creature gains haste until end of turn
2/1
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Rage-Maker Dieflyn 3R
Creature - Imp
(B/R), T: Target creature attacks this turn if able.
(B/R)(B/R): Rage-Maker Dieflyn gains flying until end of turn.
3/2
Rakdos Star-Imps 5RRR
Creature - Imp Horror
Flying, haste
At the beginning of your upkeep, distribute four +1/+1 counters among any number of target Imps you control and Rakdos Star-Imps deals 4 damage to you.
BBB: Regenerate Rakdos Star-Imps.
7/7
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature -- Imp
Flying
Storm-Night Imp has prowess as long as you control a red creature or a blue creature
1/1
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Creature - Imp
Phasing
Teferi's Minder can't be blocked by creatures without phasing.
Whenever Teferi's Minder or another permanent phases in, Teferi's Minder gets +1/+0 until end of turn.
1W: Choose a card name. Permanents with that name can't phase in or out until the end of your next turn.
0/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Imp
Flying
~ cannot be blocked unless the defending player pays 1 for each creature blocking it.
2/1
Unclean Pest B
Creature - Imp
Wither, flying
1/1
Creature - Vampire Imp
Haste, forestwalk, lifelink
(2/W): Destroy Vampiric Brush Imp unless its controller pays (2/B). Any player may activate this ability but only during combat on your turn.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Imp Mutant
Flying
2G: ~ must be blocked thus turn if able.
1/3
Wanderlost Dieflyn (B/R)(B/R)
Creature - Imp
Flying
2: Put a +1/+1 counter on ~, ~ cannot attack or block this turn. Any player may activate this anility, but only during the first main phase of a turn. This ability costs 1 more for each +1/+1 counter on ~.
While it is easy to distract them with any flammable trinket it is strongly discouraged, as their appetite grows as quickly as they do.
2/2
Whisperslink 2(U/B)(U/B)
Creature - Imp
Flying, skulk
Whenever ~ deals combat damage to a player, you may draw a card. If you do, discard a card unless you pay 2 life.
2/2
Creature- Imp
Flying
Nemesis (You may pair this creature with another unpaired creature an opponent controls when either enters the battlefield. They remain paired for as long as both are on the battlefield.)
B: Each creature paired with Zealous Pest gets -1/-0 and attacks if able this turn.
1/2
Next: Construct
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Yak Annoyer RG
Creature - Imp
Flying
Whenever Yak Annoyer deals combat damage to a player, you may pay 4. If you do, create a 2/4 white Ox creature token.
As long as it's not your turn, Oxen you control get +2/+0 and block each combat if able.
1/1
Zapper of Kivchanow R
Creature - Imp
Flying
Whenever a source deals noncombat damage, a random player gains control of Zapper of Kivchanow, then Zapper of Kivchanow gets +1/+1 and gains haste until end of turn.
1/3
Artifact Creature - Construct Wall
Flash
Defender
Modular 4
0/0
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact Creature - Construct
Defender
~ blocks each turn if able.
1/4
Bronze Warden 4
Artifact Creature - Construct
2(R/W)(R/W): ~ deals 3 damage to target creature blocking or blocked by ~.
—
It was dangerous not only for its terrible strength, but for its very body. Standing under the sun all day rendered its metal skin searing to the touch. It would embrace intruders and cook them to death.
2/4
Blunderbuster Automaton 3
Artifact Creature - Soldier Creature
t: ~ deals 1 damage any target. Then flip a coin. If you lose the flip, ~ deals 1 damage to itself and does not untap during its controller’s next untap step.
—
The handheld artillery was still in its prototype stage and occassionally misfired. So it was given to troops that would not mind the possibility of shooting themselves.
0/2
Bombarder Rig 2W
Artifact Creature - Construct
X2: Target creature with power X or less cannot attack or block this turn.
—
Its attacks were predictable, so it rarely hit anything, but merely denying enemies a venue of attack was often enough.
0/5
Artifact Creature - Construct
U: Cold-Blade Spincrusher can't be blocked this turn.
UR: Cold-Blade Spincrusher deals 1 damage to target tapped creature. Activate this ability only if Cold-Blade Spincrusher attacked and wasn't blocked this turn.
2R: Cold-Blade Spincrusher gets +1/+0 until end of turn.
0/3
Cogwork Warder 4
Artifact Creature - Construct
Reveal Cogwork Warder and another card in the booster pack you drafted Cogwork Warder from as you draft it, then note the other revealed card's name.
Vigilance
Cogwork Warder has protection from all card names you noted with cards named Cogwork Warder.
3/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact Creature - Construct
Trample
2R: Until end of turn, ~ gets +2/+0, and creatures blocking ~ lose and cannot gain indesructible.
——
The city guard at first laughed at the guady, diamonded studded machine. Then screamed after learning the gems were not decoration.
5/4
Devilblood Engine (2/R)(2/R)
Artifact Creature - Construct
Haste, Menace
~ attacks each turn if able.
——-
”Like most of a devil’s body, their oily blood is combustible. However unlike the skin, or bones, or gallbladder, the conditions needed for ignition are very consistent. I have devised a contraption that utilizes controlled blood explosions to push pistons and turn an axle. I have no idea what to do with it, but I’m sure I’ll think of something.” - Experiment log of Heinrik Fordwright
3/2
Drainage Scrubbers 4
Artifact Creature - Insect Construct
Vigilance
Reveal ~ as you draft it and note a player to your left or right.
Whenever ~ attacks, you may exile target card from the defending player’s graveyard. If the defending player is a player you noted for cards named ~, you may draw a card.
——
In Paliano, even things as seemingly mundane as garbage can give senators valuable information on political opponents.
1/4
Artifact Creature - Construct
B: Enveloping Duskworker gains lifelink until end of turn.
BG: Regenerate Enveloping Duskworker.
2G: Counter target activated or triggered ability if its source is an attacking or blocking creature.
2/5
Emissary of Urabrask 1R
Creature - Construct
Defender, infect
T: Target creature gains infect until end of turn.
T: Target creature with infect gets +2/+0 until end of turn.
9RR, T: Emissary of Urabrask deals X damage to any target, where X is the number of artifacts you control. Proliferate.
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact Creature - Soldier Construct
First strike
As an additional cost to cast ~, you may sacrifice any number of mountains. This spell costs 2 less for each mountain sacrificed this way.
3/3
False Cavalier 2(2/W)
Artifact Creature - Knight Construct
(2/W): ~ gains your choice of first strike, vigilance, or lifelink until end of turn. Activate only once per turn.
2/2
Factory Enforcer 5
Artifact Creature - Construct
Whenever a nonartifact creature enters the battlefield, ~ deals 1 damage to it.
Whenever ~ blocks or becomes blocked by a nonartifact creature, ~ deals 1 damage to it.
1/5
Foundry Crew 2
Artifact Creature - Construct
Sacrifice ~,t: Add CC. Spend this mana only to cast artifact spells, or activate the abilities of artifagts.
1/1
Artifact Creature - Bird Construct
Flying
1R: Gale-Erne Glider gets +1/+0 and gains haste until end of turn.
1/2
Guardian of Urza's Portal 6
Artifact Creature - Construct
Flying
When Guardian of Urza's Portal is put into a graveyard from anywhere, exile it with a silver counter on it.
2, Discard Guardian of Urza's Portal: Scry 2.
5/4
Glowing Soliton 4
Artifact Creature - Construct
G: Untap Glowing Soliton.
GU: Return Glowing Soliton to its owner's hand.
2U: Return target Aura to its owner's hand.
2/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Artifact Creature - Construct
Whenever you cast an Artifact spell, create a colorless artifact token named Gold with “Sacrifice this artifact: Add one mana of any color.”
Hepatizon Statue gets +1/+1 for each other artifact you control.
0/1
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Artifact Creature - Construct
Imprint — When ~ enters the battlefield, you may exile an instant card with converted mana cost 2 or less from your hand or graveyard.
Whenever ~ attacks, you may copy the imprinted spell. If you do, you may cast that spell without paying its mana cost.
2/4
Iron Trooper 3
Artifact Creature - Soldier Construct
(2/R)(2/W): Return ~ from your graveyard to your hand.
”Certainly not the flashiest model we have, but extremely versitile and easily maintained and repaired.” - Fane Gadgeteer
2/2
Iridescent Surveyor 1
Artifact Creature - Insect Construct
Flying
Whenever ~ attacks, scry 1.
0/1
Artifact Creature- Construct
Sacrifice an artifact: gain 1 life.
"How can something without a face seem so jolly?"
2/1
Journey's Guide 1
Artifact Creature- Construct
3, T, Sacrifice Journeyer's Attendant: Search your library for a basic land card, reveal it, put it into your hand, and shuffle your library.
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Artifact Creature- Construct
Sacrifice ~: Destroy target legendary creature.
2/3
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.