Ostentasious Competitors2B
Creature - Azra Warrior
Whenever a player casts a spell that target ~, that player draws a card and ~ gets +1/+1 until end of turn.
Spells that target ~ cost 1 less to cast. They always seek to be the center of attention regardless of whether or not thats a good idea.
3/4
Puncture Anchorite2R
Creature - Azra Monk
Puncture Anchorite gets +3/-2 as long as there have been no objects on the stack this phase. "Don't think about bothering me with such ruses and rules. I came to this place because I can be my own law here."
2/3
Rash Seductress1B
Creature - Azra Noble Rogue
Flash
Menace "Why, my son, be intoxicated with another man’s wife? Why embrace the bosom of a wayward woman?" - The Bible, Proverbs 5:20
1/2
Serrated Shieldmaster2B
Creature - Azra Warrior (U)
Whenever a warrior your team controls blocks, each opponent loses 1 life. ”Who says you can only attack or defend?”
1/4
Shock-Shiv SpecialistRR
Creature - Azra Warrior
Whenever your team casts its third spell in a turn, ~ deals 2 damage to any target. ”Where does she even hide that many knives?”
2/1
Terrorhorn Stalker1BB
Creature - Azra Assassin
First Strike
Sacrifice another creature: Terrorhorn Stalker gains Deathtouch until end of turn. Forgive me, stranger. Your life will serve me well to take another's.
2/1
Underdog Competitor2R
Creature - Azra Warrior
Whenever ~ blocks or is blocked by a creature with greater power, ~ gains first strike until end of turn.
Whenever ~ blocks or is blocked by a creature with greater toughness, ~ gets +2/+0 until end of turn. ”Well now its down to tourney regular Drath the Immovable and the upstart newcomer, a pretty clear outcome here, huh Garret?”
“Yeah, Drath is as good as dead.”
“What?”
2/2
Veiled Nightlasher - 2BR
Creature - Azra Assassin(R)
When ~ enters the battlefield sacrifice a creature other than ~, if you do then each other opponent sacrifices two creatures.
2/2
Warlock of Battle3B
Creature - Azra Wizard
Deathtouch
When a creature dealt damage by Warlock of Battle this turn dies, put a charge counter on Warlock of Battle. T: Add BBB or RRR. Activate this ability only if Warlock of Battle has a charge counter on it and only during your turn.
1/4
Xelna, Master-at-Arms1RB
Legendary Creature - Azra Warrior
Menace, doublestrike, lifelink WUBRG: Warriors your team controls get +2/+1 and gain your choice of first strike, flying, lifelink, menace, or trample until of turn.
3/4
Zealot of the Ring1RR
Creature - Azra Shaman (Rare)
Menace
When Zealot of the Ring enters the battlefield, creatures your team controls get +1/+0 and gain haste until end of turn. "You handle the beasties, I'll deal with the crowd!"
2/3
Abyssal JesterBB
Creature- Imp
Flying T: Target creature gets +1/-1 until end of turn.
1/1
Abominable Slink1B
Creature- Imp
When Abominable Slink deals combat damage to a player, you may pay U to look at that player's hand, then you may pay B to choose a card in that hand. If you do, that player discards that card.
2/1
Cackling Calamity2BB
Creature - Imp Horror
Flying, menace
Pay 3 life: Cackling Calamity gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) "The pests of Mirrodin are now its plague."
-Jor Kadeen
3/2
Dribbling CravenB
Creature- Imp (U)
Flying
Dribbling Craven can't block
Dribbling Craven can't attack if defending player controls a creature with power three or greater and flying.
2/2
Dumbfounding Droog1UB
Creature- Imp T: counter target spell unless its controller pays 1 and one life.
1/1
Evasive Irritant1UB
Creature - Imp
Flying, menace
Whenever ~ deals combat damage to a player surveil 1. ”Obnoxious yes, but so few people want to deal with them in the first place they are oddly useful as spies.” - Agent 17Fe
1/2
Exhumed Pestling(B/R)(B/R)
Creature - Zombie Imp
Flying, haste
~ cannot block 1(B/R),Pay 2 life: Return ~ from your graveyars to your hand. ”The worst of prey, annoyingly persistent, difficult to hit, and unsatisfying to kill.” - Drango, Gruul hunter
1/1
Eelskinned Harrier1GU
Creature - Fish Imp
Flying
~ enters the battlefield with a +1/+1 counter on it. 1, remove a +1/+1 counter from ~: ~ gains hexproof until end of turn.
1/1
Firefools3RR
Creature - Imp
Flying
Firefools can't block. T: Firefools deals 3 damage to target blocking creature or target planeswalker that has unblocked creatures attacking it.
3/3
Fluxlight Imp1RR
Creature - Imp Shaman
Flying, prowess T, Sacrifice Fluxlight Imp: Put a Demon or Devil permanent card from your hand onto the battlefield. That permanent gains haste until end of turn. At end of turn, sacrifice that permanent. The pishachas need fluxlighters in order to find sinners who hide themselves magically. No one is happy about this situation.
0/1
Guide to the Abyss3B
Creature- Imp Scout (U)
Flying, Deathtouch
When ~ deals combat damage to a player, put a mire counter on target land. It loses all other types and abilities and is a basic swamp for as long as it has a mire counter on it.
1/2
Gibbering ImpsB
Creature-Imp (R)
When Gibbering Imps enters the battlefield, look at target player's hand, and choose a card name.
When a player casts a spell with the chosen name, that player loses 5 life.
1/1
Green Imp1RG
Creature- Imp (U)
Haste
At the beginning of each end step, Green Imp deals 1 damage to each creature that didn't enter that battlefield or attack this turn.
2/2
Hazebelcher Skirge2(B/R)
Creature - Imp
Flying
When ~ dies, put a -1/-1 counter on target creature an opponent controls.
2/1
Hoarding Imp1RR
Creature - Imp
Flying
Champion an Artifact (When this creature enters the battlefield, sacrifice it unless you exile an artifact you control. When this creature leaves the battlefield, that card returns to the battlefield.)
3/2
^From the lorwyn mechanic
Heckling Nuisance1UR
Creature - Imp
Flash
Flying
When ~ enters the battlefield, target creature gets -2/-0 and must attack or block this turn if able. Imps possess a limited gift of tongues. Not so much as to have actual conversations with, but enough to insult anyone they meet.
1/2
Hexblooded Imp(U/B)(U/B)(U/B)
Creature - Djinn Imp
Flying
Whenever ~ enters the battlefield or dies, each player discards a card unless they pay 1.
3/3
Imp Rainmakers2R
Creature - Imp Mercenary
Flying 2: Imp Rainmakers gains first strike until end of turn. 1U: Target creature without flying that's attacking you or a planeswalker you control gets -1/-0 until end of turn. 1B: Target creature with flying that's attacking you or a planeswalker you control gets -0/-1 until end of turn.
2/1
Inkbile SnitchB
Creature - Imp Worm
Deathtouch to green (Any amount of damage this deals to a green creature is enough to destroy it.)
Hexproof from white (This can't be the target of white spells or abilities your opponents control.)
1/1
Creature - Azra Warrior
Spells you cast that target attacking Warriors cost 1 less to cast.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Azra Warrior
Menace
2B: Target warrior gains menace until end of turn.
3/2
Livewire Overenthusiast 2R
Creature - Azra Warrior
First Strike
2R: Target warrior gains first strike until end of turn.
3/2
Creature - Azra Warrior
Discard a card: ~ deals 4 damage to target creature blocking a Warrior.
2/2
Menacing Fencer 3B
Creature - Azra Warrior
Menace
Creatures blocking ~ get -1/-0.
3/2
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Creature - Azra Noble
Hexproof from Assassins
Other creatures you control attack each turn if able and can't block.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Azra Warrior
Whenever a player casts a spell that target ~, that player draws a card and ~ gets +1/+1 until end of turn.
Spells that target ~ cost 1 less to cast.
They always seek to be the center of attention regardless of whether or not thats a good idea.
3/4
Creature - Azra Monk
Puncture Anchorite gets +3/-2 as long as there have been no objects on the stack this phase.
"Don't think about bothering me with such ruses and rules. I came to this place because I can be my own law here."
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Azra Noble Rogue
Flash
Menace
"Why, my son, be intoxicated with another man’s wife? Why embrace the bosom of a wayward woman?" - The Bible, Proverbs 5:20
1/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Azra Warrior (U)
Whenever a warrior your team controls blocks, each opponent loses 1 life.
”Who says you can only attack or defend?”
1/4
Shock-Shiv Specialist RR
Creature - Azra Warrior
Whenever your team casts its third spell in a turn, ~ deals 2 damage to any target.
”Where does she even hide that many knives?”
2/1
Creature - Azra Assassin
First Strike
Sacrifice another creature: Terrorhorn Stalker gains Deathtouch until end of turn.
Forgive me, stranger. Your life will serve me well to take another's.
2/1
Creature - Azra Warrior
Whenever ~ blocks or is blocked by a creature with greater power, ~ gains first strike until end of turn.
Whenever ~ blocks or is blocked by a creature with greater toughness, ~ gets +2/+0 until end of turn.
”Well now its down to tourney regular Drath the Immovable and the upstart newcomer, a pretty clear outcome here, huh Garret?”
“Yeah, Drath is as good as dead.”
“What?”
2/2
Unhinged Blademaster BRR
Creature - Azra Berserker
Double strike, menace
2/1
Creature - Azra Assassin(R)
When ~ enters the battlefield sacrifice a creature other than ~, if you do then each other opponent sacrifices two creatures.
2/2
Creature - Azra Wizard
Deathtouch
When a creature dealt damage by Warlock of Battle this turn dies, put a charge counter on Warlock of Battle.
T: Add BBB or RRR. Activate this ability only if Warlock of Battle has a charge counter on it and only during your turn.
1/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Legendary Creature - Azra Warrior
Menace, doublestrike, lifelink
WUBRG: Warriors your team controls get +2/+1 and gain your choice of first strike, flying, lifelink, menace, or trample until of turn.
3/4
Creature-Azra Warrior
Haste
Whenever Yeller Duelist attacks, target creature can't block this turn.
3/2
Creature - Azra Shaman (Rare)
Menace
When Zealot of the Ring enters the battlefield, creatures your team controls get +1/+0 and gain haste until end of turn.
"You handle the beasties, I'll deal with the crowd!"
2/3
Next: Imp
Creature- Imp
Flying
T: Target creature gets +1/-1 until end of turn.
1/1
Abominable Slink 1B
Creature- Imp
When Abominable Slink deals combat damage to a player, you may pay U to look at that player's hand, then you may pay B to choose a card in that hand. If you do, that player discards that card.
2/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Imp
Flying
R,t: Target creature attacks this turn if able.
G,t: Target creature blocks this turn if able.
1/3
Blessed-of-Elesh 2(W/P)
Artifact Creature - Imp
Flying
As long as a player is poisoned, ~ has lifelink.
2/1
Belfry Miscreant 2B
Creature - Imp
Flying
Whenever ~ attacks you may pay W. If you do, tap target crearure the defending player controls.
2/1
Creature - Imp Horror
Flying, menace
Pay 3 life: Cackling Calamity gains infect until end of turn. (It deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
"The pests of Mirrodin are now its plague."
-Jor Kadeen
3/2
Creature- Imp (U)
Flying
Dribbling Craven can't block
Dribbling Craven can't attack if defending player controls a creature with power three or greater and flying.
2/2
Dumbfounding Droog 1UB
Creature- Imp
T: counter target spell unless its controller pays 1 and one life.
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Imp
Flying, menace
Whenever ~ deals combat damage to a player surveil 1.
”Obnoxious yes, but so few people want to deal with them in the first place they are oddly useful as spies.” - Agent 17Fe
1/2
Exhumed Pestling (B/R)(B/R)
Creature - Zombie Imp
Flying, haste
~ cannot block
1(B/R),Pay 2 life: Return ~ from your graveyars to your hand.
”The worst of prey, annoyingly persistent, difficult to hit, and unsatisfying to kill.” - Drango, Gruul hunter
1/1
Eelskinned Harrier 1GU
Creature - Fish Imp
Flying
~ enters the battlefield with a +1/+1 counter on it.
1, remove a +1/+1 counter from ~: ~ gains hexproof until end of turn.
1/1
Creature - Imp
Flying
Firefools can't block.
T: Firefools deals 3 damage to target blocking creature or target planeswalker that has unblocked creatures attacking it.
3/3
Fluxlight Imp 1RR
Creature - Imp Shaman
Flying, prowess
T, Sacrifice Fluxlight Imp: Put a Demon or Devil permanent card from your hand onto the battlefield. That permanent gains haste until end of turn. At end of turn, sacrifice that permanent.
The pishachas need fluxlighters in order to find sinners who hide themselves magically. No one is happy about this situation.
0/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature- Imp Scout (U)
Flying, Deathtouch
When ~ deals combat damage to a player, put a mire counter on target land. It loses all other types and abilities and is a basic swamp for as long as it has a mire counter on it.
1/2
Gibbering Imps B
Creature-Imp (R)
When Gibbering Imps enters the battlefield, look at target player's hand, and choose a card name.
When a player casts a spell with the chosen name, that player loses 5 life.
1/1
Green Imp 1RG
Creature- Imp (U)
Haste
At the beginning of each end step, Green Imp deals 1 damage to each creature that didn't enter that battlefield or attack this turn.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Creature - Imp
Flying
When ~ dies, put a -1/-1 counter on target creature an opponent controls.
2/1
Hoarding Imp 1RR
Creature - Imp
Flying
Champion an Artifact (When this creature enters the battlefield, sacrifice it unless you exile an artifact you control. When this creature leaves the battlefield, that card returns to the battlefield.)
3/2
^From the lorwyn mechanic
Heckling Nuisance 1UR
Creature - Imp
Flash
Flying
When ~ enters the battlefield, target creature gets -2/-0 and must attack or block this turn if able.
Imps possess a limited gift of tongues. Not so much as to have actual conversations with, but enough to insult anyone they meet.
1/2
Hexblooded Imp (U/B)(U/B)(U/B)
Creature - Djinn Imp
Flying
Whenever ~ enters the battlefield or dies, each player discards a card unless they pay 1.
3/3
Creature - Imp Mercenary
Flying
2: Imp Rainmakers gains first strike until end of turn.
1U: Target creature without flying that's attacking you or a planeswalker you control gets -1/-0 until end of turn.
1B: Target creature with flying that's attacking you or a planeswalker you control gets -0/-1 until end of turn.
2/1
Inkbile Snitch B
Creature - Imp Worm
Deathtouch to green (Any amount of damage this deals to a green creature is enough to destroy it.)
Hexproof from white (This can't be the target of white spells or abilities your opponents control.)
1/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature-Imp
t: Target creature gains +1/+1 until the end of the turn.
And you get a gift, and you get a gift, and you get a gift!
1/1
Junkhoarder Imp 2B
Creature- Imp
Sacrifice artifact: ~ gains +X/+X, where X is artifact's converted mana cost.
1/1
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.