Lenient Enforcer :5mana::symw:
Creature-Cleric
Protection from creatures.
Damage dealt to and by Lenient enforcer is reduced to zero.
Lenient Enforcer can block any number of creatures.
0/10
Nine-blessing Prophet
Legendary Creature-cleric
~ comes into play with nine gift counters on it.
Remove a gift counter from ~: Choose one: Target creature gains protection from the colour of you choice until end of turn, or, prevent all damage that would be dealt to target creature this turn.
2/4
Old Man, Doomed Prophet
WB2
Legendary Creature - Cleric
Old Man, Doomed Prophet comes nto play with 3 Doom counters. During your upkeep remove 1 Doom counter, if there are no counters on Old Man, Doomed Prophet remove all creatures from the game and all cards in hand form the game "The End is Near"
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"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Old Man, Doomed Prophet
WB2
Legendary Creature - Cleric
Old Man, Doomed Prophet comes nto play with 3 Doom counters. During your upkeep remove 1 Doom counter, if there are no counters on Old Man, Doomed Prophet remove all creatures from the game and all cards in hand form the game "The End is Near"
I do not know how white that is. It is symettric removal and all but that usally is not a cleric ability and it needs a power and toughness
Palin, The burdened one 2WW
Legendary Creature-- Cleric
Whenever you gain life but X +0/+1 where X is the amount of life gained
2/3
yeah - obviously I disagree with you, John. Spam Warning!.....Amazing - even in a forum where posts don't count, there's spam. That proves that getting rid of the post-count won't help getting rid of spam! Thans for this excellent example! - Craven
Yea I know but I would like to see a cleric wall. Mabye its like a cleric prison baracade hahaha... Also its not forced see it says MAY...
Anyway your cleric is generic add flavour, make it a mongoose cleric that will add some spunk.
Saving Sacrificer of the Gods 5WWWW
Legendary Creature- Cleric
T, sacrifice a cleric: gain life equal to that creatures P/T combined.
T, sacrifice a cleric: return a cleric from your graveyard to play
T, sacrifice a cleric: search your library for a cleric and put it into your hand
"Sacrifice one to save millions" ~ The Gods
1/9
yeah - obviously I disagree with you, John. Spam Warning!.....Amazing - even in a forum where posts don't count, there's spam. That proves that getting rid of the post-count won't help getting rid of spam! Thans for this excellent example! - Craven
Tainted Cleric 1WW
Creature-Cleric
When Tainted Cleric goes to the graveyard from play, return it to play. Tainted Cleric becomes Black and a Zombie in addition to it's other creature types.
2/2
Underworld Preacher
Creature-Cleric Spirit
When ~ is put into the graveyard from play, remove it from the game and return all zombies, spirits, and demons from your graveyard to play.
1/3
Xalanther, Flying Justice 2WW
Creature- Bird Cleric
Protection from red and black.
when ~ comes into play choose a color.
1W, Prevent all damage dealt to target creature or player from the color of your choice.
2/4
yeah - obviously I disagree with you, John. Spam Warning!.....Amazing - even in a forum where posts don't count, there's spam. That proves that getting rid of the post-count won't help getting rid of spam! Thans for this excellent example! - Craven
Beaming Shadow :2mana::symw::symu::symb:
Creature-Illusion Angel Horror
Fear
Beaming Shadow can't be blocked by creatures with power 3 or greater.
:3mana::symw::Tap target creature.
2/4
Evasion madness!
Doomed Shroud 2BB
Legendary creature - Illusion
flying
at the begining of your upkeep sacrifice a permanent.
BU: ~ becomes a copy of target creature and retains its abilities.
if ~ would go to the graveyard from play remove it from the game instead.
2/2
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CR!S!S909
"Everybody belongs to everybody else" Aldous Huxley
Whenever Howling Image deals damage, you can pay UU, if you do, target player puts x card from the top of his or her library into his graveyard, where X is the damage Howling Image dealt.
Illusion Spirit 1UU
Creature-Illusion
Whenever Illusion Spirit deals damage to a creature or player remove it from the game
Whenever a creature is put into play if Illusion Spirit is removed from the game return it to play.
2/3
Jaded Illusion- 2UU
Creature- Illusion
Whenever Jaded Illusion deals damage to a creature or player remove Jaded Illusion from the game do not return it to play.
At the beggining of your upkeep if Jaded Illusion is removed from the game you may pay 2UU and return Jaded Illusion to play or else Jaded Ilusion is still removed from the game.
4/4
Sleep never comes quick enough to protect us.
there is no shelter in the present from the ghosts of the past.
like well driven nails,
memories dig their claws in our backs.
revealing our black hearts,
unable to forgive ourselves,
our parched mouths pray for rain
and only the clouds bear witness as we wither away...
Lying Illusion
Creature-Illusion
~ comes into play as a copy of target creature, but retains it's abilities.
Whenever ~ attacks or blocks, it is no longer a copy of the chosen creature.
0/1
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Creature-Cleric
Protection from creatures.
Damage dealt to and by Lenient enforcer is reduced to zero.
Lenient Enforcer can block any number of creatures.
0/10
Mighty Healer :2mana::symw::symw::symw:
Creature -- Cleric
:symtap:: Prevent 4 four damage to target Cleric you control.
4/4
www.ohnoitsanotheruselessteenagerwebsitelol.com
Nine-blessing Prophet
Legendary Creature-cleric
~ comes into play with nine gift counters on it.
Remove a gift counter from ~: Choose one: Target creature gains protection from the colour of you choice until end of turn, or, prevent all damage that would be dealt to target creature this turn.
2/4
WB2
Legendary Creature - Cleric
Old Man, Doomed Prophet comes nto play with 3 Doom counters. During your upkeep remove 1 Doom counter, if there are no counters on Old Man, Doomed Prophet remove all creatures from the game and all cards in hand form the game
"The End is Near"
I do not know how white that is. It is symettric removal and all but that usally is not a cleric ability and it needs a power and toughness
Palin, The burdened one 2WW
Legendary Creature-- Cleric
Whenever you gain life but X +0/+1 where X is the amount of life gained
2/3
Creature- Cleric Wall
T: Prevent 5 dammage to target creature or player. Your opponents may draw 1 card.
0/8
I do not mean to be insulting other peoples cards but you may do so to mine
This has bad flavor. How is a Cleric going to be a wall? Walls also have defender now. Finally force card draw usally is not white
Respectful Medic 1W
Creature-Cleric
Tap: Pervent three damage to target Cleric
1/2
Anyway your cleric is generic add flavour, make it a mongoose cleric that will add some spunk.
Saving Sacrificer of the Gods 5WWWW
Legendary Creature- Cleric
T, sacrifice a cleric: gain life equal to that creatures P/T combined.
T, sacrifice a cleric: return a cleric from your graveyard to play
T, sacrifice a cleric: search your library for a cleric and put it into your hand
"Sacrifice one to save millions" ~ The Gods
1/9
Creature-Cleric
When Tainted Cleric goes to the graveyard from play, return it to play. Tainted Cleric becomes Black and a Zombie in addition to it's other creature types.
2/2
Creature-Cleric Spirit
When ~ is put into the graveyard from play, remove it from the game and return all zombies, spirits, and demons from your graveyard to play.
1/3
Creature-Cleric
If an opponent controls a black creature, Veiled Cleric is unblockable.
1/2
Creature - Cleric
At the end of turn, if a player has not lost life this turn, he or she loses 2 life.
2/2
Creature- Bird Cleric
Protection from red and black.
when ~ comes into play choose a color.
1W, Prevent all damage dealt to target creature or player from the color of your choice.
2/4
Creature - Human Cleric
:symtap:: You gain 1 life for each spell played this turn.
1/1
Next creature type: Illusions
Creature-Illusion Angel Horror
Fear
Beaming Shadow can't be blocked by creatures with power 3 or greater.
:3mana::symw::Tap target creature.
2/4
Evasion madness!
Legendary creature - Illusion
flying
at the begining of your upkeep sacrifice a permanent.
BU: ~ becomes a copy of target creature and retains its abilities.
if ~ would go to the graveyard from play remove it from the game instead.
2/2
"Everybody belongs to everybody else"
Aldous Huxley
Creature-Illusion
Flying, Unblockable
1/3
Creature- Illusion
Flying
~ is indestructable.
Fading 3
2/2
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
:6mana::symu:
Creature - Illusion
Flying, Phasing
10/10
Creature--Illusion
Flying.
Whenever Howling Image deals damage, you can pay UU, if you do, target player puts x card from the top of his or her library into his graveyard, where X is the damage Howling Image dealt.
2/2
Creature-Illusion
Whenever Illusion Spirit deals damage to a creature or player remove it from the game
Whenever a creature is put into play if Illusion Spirit is removed from the game return it to play.
2/3
Creature- Illusion
Whenever Jaded Illusion deals damage to a creature or player remove Jaded Illusion from the game do not return it to play.
At the beggining of your upkeep if Jaded Illusion is removed from the game you may pay 2UU and return Jaded Illusion to play or else Jaded Ilusion is still removed from the game.
4/4
there is no shelter in the present from the ghosts of the past.
like well driven nails,
memories dig their claws in our backs.
revealing our black hearts,
unable to forgive ourselves,
our parched mouths pray for rain
and only the clouds bear witness as we wither away...
Creature-Illusion
BB, Tap: Destroy target non-black, non-artifact creature.
1/2
Creature-Illusion
~ comes into play as a copy of target creature, but retains it's abilities.
Whenever ~ attacks or blocks, it is no longer a copy of the chosen creature.
0/1