Quote from sclocke42Creative, sure. The problem is that flavour text is usually in italics, and none of the text at that point was. hawk1674 has the right idea with this italicized addition.
Also, you wanted to make it into a vanilla creature, which you couldn't have done anyway because we were already past the type line. And why would you ever want an artifact that doesn't do anything, let alone create one?
Also, I was really hoping that a card named "Counter Surge" would not be a vanilla creature. Granted, I was also hoping that it would have something to do with counters or countering. At the very least I had hoped this card might actually make sense in the end. (The ability we currently have would never see print as is; why would it not just read "Each player's maximum hand size is nine"?) In short, it seems nothing turned out the way it was meant to.
With any luck, whatever card we create next will make sense. More sense, at least.
Quote from KenaronIt would be better form if Affinity came first, but honestly, an 11 cost creature has to cost reduce somehow or it's just useless.
Quote from aftermarketradio »To help you read between the lines. I didn't care about the type line or the card name. I was trying to nip this nonsense in the bud early because all it amounts to is a bunch of people making one word posts. Your response to be was the most interesting and productive thing I've read in this entire thread.
Not all games are fun. Just because you can play this, doesn't mean you should.
Quote from ebcubs03 »so if i am that player do i get to sleep with his girlfriend ?