5(R/W)(R/W)
Sorcery
Choose target player. Each other player who controls more permanents than the chosen player sacrifices permanents until he or she controls as many permanents as the chosen player.
Next: Let's try this again - "When you set this scheme in motion, you may pay..." 6U and/or 3
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Your Minions Aren't Enough
Scheme
When you set this scheme in motion, you may pay 6U. If you do put 4 tokens onto the battlefield that are copies of a target creature on the battlefield. You may choose different targets for each token. Stop me if you've seen this one before.
Marsh Stalker3U
Creature – Fish (Common)
Marsh Stalker has deathtouch as long as you control a Swamp. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.) U: Marsh Stalker gains flying until end of turn.
3/2
Cosmic Prejudice UUUU Enchantment As Cosmic Prejudice enters the battlefield, choose creature or noncreature. Whenever an opponent casts a spell of the chosen type, if it doesn’t share a color with a permanent you control, counter that spell unless its controller pays x, where X is its converted mana cost. -minrar: mythic -reservereprint: Invoke Prejudice
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Crush WillUBBR
Sorcery
Crush Will deals 5 damage to target creature. Gain control of that creature. "All who do not fall by my iron grip shall serve under it."
Jumanji :symw::symw::symw::symg::symg::symg::symg::symr::symr::symr:
Sorcery
Put a 1/1 green snake token, a 2/2 green wolf token, and a 3/3 green elephant token onto the battlefield. Repeat this process X times, where X is your life total as you play Jumanji. Until end of turn, those creatures have trample and haste.
Matter Projection1UG
Sorcery
Put a token that's a copy of target noncreature permanent onto the battlefield. It has: "When this permanent becomes the target of a spell or ability, sacrifice it."
Angelic Vengance\
Instant (M)
Exile all creatures you don't control, for each creature exiled this way put a 1/1 red and white spirit with flying and first strike onto the battlefield.
Bringer of the Guildpact (W/U)(U/B)(B/R)(R/G)(G/W)(W/B)(B/G)(G/U)(U/R)(R/W) Creature – Bringer
Trample, shroud
Whenever a player casts a multicolored spell, you may pay x, where X is the number of colors it has. If you do, choose one – You gain three times X life; or draw X cards, then discard that many cards; or target player loses X life; or Bringer of the Guildpact deals XX damage to target creature; or put X 1/1 green Saproling creature tokens onto the battlefield. 7/7 -minrar: mythic
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Ana Crushblade :symbg::symug:
Creature - Centaur Warrior
Ana Crushblade gets +1/+1 for each other multicolor permanent you control.
Ana Crushblade gains trample as long as it's power is 5 or greater.
2/1
Fallen ClericW
Creature - Cleric Horror (U)
Lifelink
you may cast ~ from your graveyard as though it were in your hand.
1/1
And Sorry about the mana symbol order I do know the right order but I was pressed for time due to a failing laptop battery and just copy pasted them from the symbol list and trimmed out the doubles.
Next: :sympb::sympb::sympr::sympr:
Private Mod Note
():
Rollback Post to RevisionRollBack
My online design Bin Feel free to drop by and leave any comments and feedback on anything.
Proud Father of a beautiful baby Girl as of 12-27-13.
Ashen Grasp :sympb::sympb::sympr::sympr:
Sorcery
Destroy target creature or land. It can't be regenerated.
Stir into DuskW
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a -1/-1 counter on it. "Yes, my disappearing tricks are painful. But crowd applauses every time." - Agatha, Carnival Magician.
Gruul Bouncer :symg::sympr:
Creature - Minotaur Warrior
If no red mana was spent to cast ~, it is 1/3 and has defender.
If red mana was spent to cast ~, it is 3/1.
*/*
Hypochondriac Realm 1WW Enchantment – Aura Enchant Zendikar At the beginning of each opponent's upkeep, that player sacrifices a colorless permanent. -minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Taboo-Taxer3(W/U)
Creature - Bird Wizard
Flash
Split second
Flying
When Taboo-Taxer enters the battlefield, you may counter target spell or activated or triggered ability unless its controller pays 3. If a permanent's ability is countered this way, exile it. (Mana abilities can't be targeted.)
2/2
Big Red Hot Balls2RRR
Sorcery
When you cast this spell, copy it three times.
Put a 5/3 red Elemental creature token onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice this creature.".
Harvest Energy :2mana::sympg:
Sorcery
Put the top seven cards of your library into your graveyard. For each land card put into your graveyard this way, add G to your mana pool.
Next: :xmana::xmana::symw::symw::symw: or :xmana::xmana::symr:
Dusk Emissary2WUB
Creature - Spirit Cleric 0: ~ gets -4/-4 until end of turn. You and permenents you control gain protection from the card type of your choice until end of turn. Activate this ability only once each turn. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
4/5
Sorcery
Each player sacrifices all creatures he or she controls.
Next: 5:symrw::symrw:
Sorcery
Choose target player. Each other player who controls more permanents than the chosen player sacrifices permanents until he or she controls as many permanents as the chosen player.
Next: Let's try this again - "When you set this scheme in motion, you may pay..." 6U and/or 3
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Scheme
When you set this scheme in motion, you may pay 6U. If you do put 4 tokens onto the battlefield that are copies of a target creature on the battlefield. You may choose different targets for each token.
Stop me if you've seen this one before.
Next: 3U
Creature – Fish (Common)
Marsh Stalker has deathtouch as long as you control a Swamp. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
U: Marsh Stalker gains flying until end of turn.
3/2
Next: 4WB
Sorcery
Destroy all planeswalkers and creatures. They can't be regenerated.
Next: UUUU
UUUU
Enchantment
As Cosmic Prejudice enters the battlefield, choose creature or noncreature.
Whenever an opponent casts a spell of the chosen type, if it doesn’t share a color with a permanent you control, counter that spell unless its controller pays x, where X is its converted mana cost.
-minrar: mythic
-reservereprint: Invoke Prejudice
Next: ultimatum *.5 or *1.5
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Sorcery
Crush Will deals 5 damage to target creature. Gain control of that creature.
"All who do not fall by my iron grip shall serve under it."
Next: ultimatum * .5 or 1.5 again.
Sorcery
Put a 1/1 green snake token, a 2/2 green wolf token, and a 3/3 green elephant token onto the battlefield. Repeat this process X times, where X is your life total as you play Jumanji. Until end of turn, those creatures have trample and haste.
Next: :1mana::symu::symg:
Sorcery
Put a token that's a copy of target noncreature permanent onto the battlefield. It has: "When this permanent becomes the target of a spell or ability, sacrifice it."
Next: 7
Instant (M)
Exile all creatures you don't control, for each creature exiled this way put a 1/1 red and white spirit with flying and first strike onto the battlefield.
Next: :symwg::symrw:::symub::symbg::symbr::symgu::symgr::symru::symwb::symwu:
Proud Father of a beautiful baby Girl as of 12-27-13.
...I do wish people knew how color order worked.
Bringer of the Guildpact
(W/U)(U/B)(B/R)(R/G)(G/W)(W/B)(B/G)(G/U)(U/R)(R/W)
Creature – Bringer
Trample, shroud
Whenever a player casts a multicolored spell, you may pay x, where X is the number of colors it has. If you do, choose one – You gain three times X life; or draw X cards, then discard that many cards; or target player loses X life; or Bringer of the Guildpact deals XX damage to target creature; or put X 1/1 green Saproling creature tokens onto the battlefield.
7/7
-minrar: mythic
Next: any two consecutive symbols seen above
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Centaur Warrior
Ana Crushblade gets +1/+1 for each other multicolor permanent you control.
Ana Crushblade gains trample as long as it's power is 5 or greater.
2/1
Next: W
Creature - Cleric Horror (U)
Lifelink
you may cast ~ from your graveyard as though it were in your hand.
1/1
And Sorry about the mana symbol order I do know the right order but I was pressed for time due to a failing laptop battery and just copy pasted them from the symbol list and trimmed out the doubles.
Next: :sympb::sympb::sympr::sympr:
Proud Father of a beautiful baby Girl as of 12-27-13.
Sorcery
Destroy target creature or land. It can't be regenerated.
Stir into Dusk W
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a -1/-1 counter on it.
"Yes, my disappearing tricks are painful. But crowd applauses every time." - Agatha, Carnival Magician.
Next: G
Creature - Minotaur Warrior
If no red mana was spent to cast ~, it is 1/3 and has defender.
If red mana was spent to cast ~, it is 3/1.
*/*
Next: :1mana::symw::symw:
1WW
Enchantment – Aura
Enchant Zendikar
At the beginning of each opponent's upkeep, that player sacrifices a colorless permanent.
-minrar: rare
Next: any hybrid cost seen in a text box
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Target creature deals 3 damage to target creature or player.
Next: 3
Creature - Bird Wizard
Flash
Split second
Flying
When Taboo-Taxer enters the battlefield, you may counter target spell or activated or triggered ability unless its controller pays 3. If a permanent's ability is countered this way, exile it. (Mana abilities can't be targeted.)
2/2
Next: (2/B)R
Instant
~ deals X damage to target creature, where X is that creature's toughness.
Next: 2RRR
Sorcery
When you cast this spell, copy it three times.
Put a 5/3 red Elemental creature token onto the battlefield. It has trample, haste, and "At the beginning of the end step, sacrifice this creature.".
Next: 13
Creature - Elemental {U}
Trample
Threshold - All other creatures you control have +1/+0 and trample. (You have threshold if you have seven or more cards in your graveyard.)
7/5
Next:
2:sympu:
Instant
Choose one - Target player draws a card; or target player discards a card.
Entwine
2
Sorcery
Put the top seven cards of your library into your graveyard. For each land card put into your graveyard this way, add G to your mana pool.
Next: :xmana::xmana::symw::symw::symw: or :xmana::xmana::symr:
Tribal Instant - Elemental (R)
Elemental Glycerin deals X damage to each creature, each
player, and each planeswalker.
next : 2WBU
Thanks to Xenphire @ Inkfox for the amazing new sig
“Thus strangely are our souls constructed, and by slight ligaments
are we bound to prosperity and ruin.”
― Mary Shelley, Frankenstein
Creature - Spirit Cleric
0: ~ gets -4/-4 until end of turn. You and permenents you control gain protection from the card type of your choice until end of turn. Activate this ability only once each turn. (Artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal are card types.)
4/5
Next: 9WWRR