Angel of Bolas WWRBB
Creature - Angel
Flying
When ~ enters the battlefield, Untap target creature and gain control of it until end of turn. Creatures you control gain haste until end of turn.
Whenever a creature you control deals combat damage to a player, that player discards a card.
2/2
Nature's UltimatumWWGGGBB
Sorcery
Exile all nonland permanents you don't control. Each player's life total becomes the number of lands he or she controls.
Verdant UltimatumWWGGGBB
Sorcery
Destroy all creatures, enchantments, and artifacts. Then gain 2 life for each permanent destroyed this way.
Edit: Ugh too late on this one.
Unstable ElectricityRU
Instant
Deal 5 damage to target creature or player. Then deal 3 damage to you if you targeted a creature or 2 damage to you if targeted a player.
Mirror's Shadow WWBB(W/B)
Creature - Spirit
As ~ enters the battlefield, name a nonland card.
Each player reveals each card he or she draws.
Whenever you draw the named card, you gain 5 life.
Whenever an opponent draws the named card, that player loses 5 life.
5/5
Wretched Specimen 6B
Creature - Beast Minion
At the beginning of your upkeep, exile the top card of your library face down.
~ gets -X/-X, where X is the number of cards exiled with ~.
When ~ is put into your graveyard from the battlefield, put all cards exiled with ~ into your hand. "In the pursuit of wisdom, both time and flesh must be sacrificed. Luckily they don't have to be one's own."
7/7
River of Logic UUUU
Enchantment
~ enters the battlefield with a gush counter on it.
Whenever a player casts a spell, counter that spell unless that spell's controller has an opponent draw a card for each gush counter on ~. Then put a gush counter on ~.
Sacrifice ~: Draw a card for each gush counter on ~. Casting a spell is like crossing a roaring river. Even when you succeed, exhaustion will overcome.
Nature's Reckoning1RGW
Sorcery
Until end of turn, untapped lands you control become 3/1 creatures with first strike.
They're still lands. Nature never forgets.
Encapsulating Mirror
Artifact - Equipment
Equipped creature has the abilities of each creature on the battlefield.
Equip :xmana:, where X is the total converted mana cost of creatures on the battlefield.
Absurdity - 3UR
Creature - Incarnation
~ gets +1/+1 for each luck counter on it.
~ has flying as long as there are three or more luck counters on it.
Remove a luck counter from ~, t: Draw a card.
Remove all luck counters from ~, t: Copy target instant or sorcery spell with converted mana cost equal to or less than the number of counters you removed. You may choose new target for the copy. 1: Flip a coin. If you win the flip, put a luck counter on ~. If you lose the flip, ~ deals 1 damage to itself.
2/3
Primal Aven :symu::symrg:
Creature - Aven Warrior (R)
Flying
If R was spent to cast ~, ~ deal 2 damage to target player.
If G was spent to cast ~, ~ untap a basic land you control.
1/1
Next: 2BRG
Private Mod Note
():
Rollback Post to RevisionRollBack
"Reincarnated as myself, so I became the friendly neighborhood Zombie"
Running a single game all the time. Check it out. Always happy so see a new face.
Maybe you'll get Archenemy cards in your Duel Decks From The Vault: Deck Builder's Toolkit All-Foil Duels of the Planeswalkers Downloadable Content Expansion (Tactics Edition).
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
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Creature - Angel
Flying
When ~ enters the battlefield, Untap target creature and gain control of it until end of turn. Creatures you control gain haste until end of turn.
Whenever a creature you control deals combat damage to a player, that player discards a card.
2/2
Next: WBxx
BWxx
Sorcery
Destroy x target permanents.
Next: WWGGGBB
Sorcery
Exile all nonland permanents you don't control. Each player's life total becomes the number of lands he or she controls.
Next: R(R/U)U
Sorcery
Destroy all creatures, enchantments, and artifacts. Then gain 2 life for each permanent destroyed this way.
Edit: Ugh too late on this one.
Unstable Electricity RU
Instant
Deal 5 damage to target creature or player. Then deal 3 damage to you if you targeted a creature or 2 damage to you if targeted a player.
Next: WWBB
Take a mechanic from the pre-mirrodin era, and a mechanic after the mirrodin era, and create a card that flavorfully melds both mechanics.
Creature - Spirit
As ~ enters the battlefield, name a nonland card.
Each player reveals each card he or she draws.
Whenever you draw the named card, you gain 5 life.
Whenever an opponent draws the named card, that player loses 5 life.
5/5
Next: 6B
Creature - Beast Minion
At the beginning of your upkeep, exile the top card of your library face down.
~ gets -X/-X, where X is the number of cards exiled with ~.
When ~ is put into your graveyard from the battlefield, put all cards exiled with ~ into your hand.
"In the pursuit of wisdom, both time and flesh must be sacrificed. Luckily they don't have to be one's own."
7/7
Next: (2/G)G
Creature - Ape
Forestwalk
Shroud
"It knows the forest better than any elf"
2/2
NextUUUU
Enchantment
~ enters the battlefield with a gush counter on it.
Whenever a player casts a spell, counter that spell unless that spell's controller has an opponent draw a card for each gush counter on ~. Then put a gush counter on ~.
Sacrifice ~: Draw a card for each gush counter on ~.
Casting a spell is like crossing a roaring river. Even when you succeed, exhaustion will overcome.
Next: 1RGW
Sorcery
Until end of turn, untapped lands you control become 3/1 creatures with first strike.
They're still lands.
Nature never forgets.
Next: 3BR
Sorcery
Deal 4 damage to target creature or player.
If ~ goes to the graveyard from anywhere, shuffle it back into owner's library.
Next:
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Artifact - Equipment
Equipped creature has the abilities of each creature on the battlefield.
Equip :xmana:, where X is the total converted mana cost of creatures on the battlefield.
Next: 2B
Creature - Rat
Wither
When Withering Rat enters the battlefield, target player reveals 5 cards in her/her hand. You choose one of them and he/she discards that card.
1/1
Next: 2G
Creature - Beast
When Sunseed Beast enters the battlefield, target creature you control gets +1/+1 until the end of turn.
4G: Return Sunseed Beast to its owner's hand.
3/3
Next: UUUUGG.
Mafia Stats 2016-2017:
Town: 1-0 | Scum: 2-0 | Neutral: 1-1
Sorcery
Deal 1 damage to each creature with flying and to each player for each forest you control.
Next:
:sym2r::sym2r::sym2r::sym2r::sym2r:
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Tribal Sorcery - Eldrazi
Eldrazi Inferno is colorless.
Eldrazi Inferno deals damage to target creature or player equal to the mana payed to cast Eldrazi Inferno.
Next: WWUU
Sorcery
Great Flood can't be countered.
Destroy all creatures without flying.
Next: UUBB
Sorcery
Target player draws two cards.
Target player discards two cards.
Next: WWBB
you gain 3 life
opponents lose 3 life
next: 3:symr::symu:
credit to Darth Monkey for the awesome sig
decks
:symb:vamps
:symg::symw::symu::symr::symb:aggro
:symg:elves
:symu::symr:Izzet
:symg::symb:golgari
Creature - Incarnation
~ gets +1/+1 for each luck counter on it.
~ has flying as long as there are three or more luck counters on it.
Remove a luck counter from ~, t: Draw a card.
Remove all luck counters from ~, t: Copy target instant or sorcery spell with converted mana cost equal to or less than the number of counters you removed. You may choose new target for the copy.
1: Flip a coin. If you win the flip, put a luck counter on ~. If you lose the flip, ~ deals 1 damage to itself.
2/3
Next: W(B/R)
Creature - Bird (C)
Flying, haste
2/1
Next: U(R/G)
Creature - Aven Warrior (R)
Flying
If R was spent to cast ~, ~ deal 2 damage to target player.
If G was spent to cast ~, ~ untap a basic land you control.
1/1
Next: 2BRG
Running a single game all the time. Check it out. Always happy so see a new face.
Creature - Viashino Berserker {MR}
Other Viashino creatures you control have haste and double strike.
5/3
Next: U(B/G)
Multicolored millcards in something other than dimir.
Creature - Toad Mutant
Islandwalk, swampwalk, forestwalk
2/2
Next: :1mana::symr::symr:
Creature - Hound
Haste
~ gets -0/-2 unless your opponent controls a red creature.
5/3
Next: 2W
Multicolored millcards in something other than dimir.
2W
Instant
You gain protection from everything until end of turn. Exile Safeguard.
Next: 3URG
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.