Razor Tooth Horror :6mana::symb::symb: Creature – Horror When ~ comes into play, destroy target creature. It cannot regenerate. If that creature was white, ~ gains first strike permanently. 5/5
Next: x1WG
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Target player sacrifices X creatures, reveals his or her hand and discards X cards of your choice. and chooses X creature cards in his or her graveyard. For each creature chosen this way, choose one: put that creature into play under your control, or remove that card from the game. "Mine, mine, MINE!!!" ~ Zxyreclkys, Necromancer
Next: WUBR
Private Mod Note
():
Rollback Post to RevisionRollBack
Draft my cube!!
(450 unpowered, MMA-style archetypes in each color pair)
Plague of Ma’TakiexxxB Enchantment When ~ comes into play, put X death counters on it. Remove a death counter: Destroy target creature. It cannot regenerate. When ~ goes to the graveyard from play, each player lose X life. X is equal to the number of death counters on it. Next: 2WWRR
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Overgrown Experimental Plant :1mana::symg::symu:
Defender
Overgrown Experimental Plant comes into play with 7 +1/+1 counters on it. Whenever another creature comes into play, move a +1/+1 counter from Overgrown Experimental Plant on it.
0/0 The Simic tried to combine a defense with a steady supply of natural resources. However, the experiment failed, and the plant grew so big that also their enemies could profit from it.
Prevent the next 2 damage that would be dealt to target white creature you control. You gain 2 life.
If the damage prevented was from a black creature, Soul's Light deals 2 damage to that creature.
Ancient Force 5:symg::symg:
Creature - Force
Trample
: Regenerate Ancient Force.
Spend only mana produced by basic lands and/or green creatures to play Ancient Force.
11/8
Devouring DarknessXB
Instant
Any player may lose X life. If no one does, target player discards X cards. Would you rather lose your soul or your sanity?
Diamond Charm WUBRRG
Instant
Choose one - Either put eight 1/1 white soldier creature tokens into play;
or put three 2/3 blue illusion creature tokens into play;
or put two 3/2 black shade creature tokens with fear into play;
or put two 4/1 red elemental creature tokens with trample and haste into play;
or put two 3/3 red drake creature tokens with flying into play;
or put a 7/7 green wurm creature token with trample into play.
Suffocating Undermining Absorbent Snake WUUBRG
Creature - Snake 2/2
Flash
When ~ comes into play, counter target spell. If you do, gain 3 life, that spell's controller loses 3 life, and Rainbow Snake deals 3 damage to target creature.
Shadow Guild Meeting :symbu::symuw::symbw:
Sorcery
Search your library for up to two cards. You may reveal those cards. If you do, until end of turn you may play those cards as if they had flash if an opponent controls one or more creatures. "The loosest of threads ties these guilds. However, young one, a thread cannot be cut if nobody can see it."
-Gerhl, Dimir Loremaster
Bound to RootsG
Instant
Target creature gets +2/+2 until end of turn. Remove Bound to Roots from the game with one time counter on it and it gains suspend.
Explosive Flow :2mana::symr::symr::symr:
Enchantment
When Explosive Flow comes into play, destroy all lands.
At the beginning of your upkeep, you may sacrifice a land. If you don't, Explosive Flow deals 2 damage to you.
Incendogrowth :symrg::symrg::symrg:
Instant
Incendogrowth deals X damage to target creature or player, where X is the amount of red mana spent to play Incendogrowth plus 1.
Put Y +1/+1 counters on target creature, where Y is equal to the amount of green mana spent to play Incendogrowth plus 1.
Hellfire Pentagram :7mana::symb::symr:
Enchantment
At the beginning of your upkeep, Hellfire Pentagram deals 5 damage to target creature and 5 damage to that creature's controller.
:symb::symr:, Sacrifice a creature: Destroy target creature.
Apocalypse Destruction :symw::symu::symb::symb::symr::symg:
Sorcery
You may sacrifice half of their permanents, rounded up instead of paying ~'s CMC
Destroy all permanents in play. Each player discards his hand and the top 20 cards of their library. Each player loses 5 life.
Next:
2WR
Private Mod Note
():
Rollback Post to RevisionRollBack
I miss you mom!
Our hearts still ache in sadness
And secret tears still flow
What it meant to lose you
No on will ever know
But we know you want us
To mourn for you no more
To remember all the happy times
Life still has much in store
Since you’ll never be forgotten
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Flash Powder 2WR
Enchantment WR, t: Return target creature you control to its owner'sd hand. Radiance- Return ~ to its owner's hand: Prevent all damage done to target creature and each other creature that shares a color with it this turn.
Sorcery
Search your deck, hand, and graveyard for any number of red instants or sorceries and play them without paying their mana costs.
Next: 1UR
Creature - Weird Elemental
Flying
When you cast a instant or sorcery spell, ~ loses flying until end of turn.
3/3
Next:
xxx
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Sorcery
(Each X must be paid with a different color mana.) Deal 3 damage to X target creatures.
Next: 6BB
Creature – Horror
When ~ comes into play, destroy target creature. It cannot regenerate. If that creature was white, ~ gains first strike permanently.
5/5
Next:
x1WG
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
instant
Prevent the next X damage that will be done to each creature you control. Then you gain X life.
Next:
:xmana::xmana::xmana::symb:
Use only black mana to pay X.
Target player sacrifices X creatures, reveals his or her hand and discards X cards of your choice. and chooses X creature cards in his or her graveyard. For each creature chosen this way, choose one: put that creature into play under your control, or remove that card from the game.
"Mine, mine, MINE!!!"
~ Zxyreclkys, Necromancer
Next: WUBR
(450 unpowered, MMA-style archetypes in each color pair)
Commander:
Far too many to count...
Enchantment
When ~ comes into play, put X death counters on it.
Remove a death counter: Destroy target creature. It cannot regenerate.
When ~ goes to the graveyard from play, each player lose X life. X is equal to the number of death counters on it.
Next:
2WWRR
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Sorcery
Destroy all artifacts, enchantments, and lands.
Next: 1GU
Defender
Overgrown Experimental Plant comes into play with 7 +1/+1 counters on it. Whenever another creature comes into play, move a +1/+1 counter from Overgrown Experimental Plant on it.
0/0
The Simic tried to combine a defense with a steady supply of natural resources. However, the experiment failed, and the plant grew so big that also their enemies could profit from it.
Next: :symw::symw:
Instant :symw::symw:
Prevent the next 2 damage that would be dealt to target white creature you control. You gain 2 life.
If the damage prevented was from a black creature, Soul's Light deals 2 damage to that creature.
Next: :5mana::symg::symg:
Creature - Force
Trample
: Regenerate Ancient Force.
Spend only mana produced by basic lands and/or green creatures to play Ancient Force.
11/8
Next: :symw::symr:
Instant
Any player may lose X life. If no one does, target player discards X cards.
Would you rather lose your soul or your sanity?
Next: WUBRRG
Instant
Choose one - Either put eight 1/1 white soldier creature tokens into play;
or put three 2/3 blue illusion creature tokens into play;
or put two 3/2 black shade creature tokens with fear into play;
or put two 4/1 red elemental creature tokens with trample and haste into play;
or put two 3/3 red drake creature tokens with flying into play;
or put a 7/7 green wurm creature token with trample into play.
Next: X
Reviving of the Mind X
Sorcery
Target opponent chooses one- You gain X life;or you draw X cards.
next: WUUBRG
Creature - Snake 2/2
Flash
When ~ comes into play, counter target spell. If you do, gain 3 life, that spell's controller loses 3 life, and Rainbow Snake deals 3 damage to target creature.
Next: :symub::symwu::symwb:
Sorcery
Search your library for up to two cards. You may reveal those cards. If you do, until end of turn you may play those cards as if they had flash if an opponent controls one or more creatures.
"The loosest of threads ties these guilds. However, young one, a thread cannot be cut if nobody can see it."
-Gerhl, Dimir Loremaster
Next: G
Legendary Creature- Elf Druid
Sacrifice Terralara: Target green creature gets +5+5 until end of turn.
1/1
Next: :symrg::symrg::symrg:
Instant
Target creature gets +2/+2 until end of turn. Remove Bound to Roots from the game with one time counter on it and it gains suspend.
N-EDIT: Geez, I'm slow :D. Well, here's a cost.
Next: 2RRR
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Enchantment
When Explosive Flow comes into play, destroy all lands.
At the beginning of your upkeep, you may sacrifice a land. If you don't, Explosive Flow deals 2 damage to you.
Next: :symrg::symgr::symgr:
Instant
Incendogrowth deals X damage to target creature or player, where X is the amount of red mana spent to play Incendogrowth plus 1.
Put Y +1/+1 counters on target creature, where Y is equal to the amount of green mana spent to play Incendogrowth plus 1.
Next: 7BR
U Twinsanity
WUBRG Reaper King
UBG Dredge
UR Howling Owl
GBU Thief of Time
Enchantment
At the beginning of your upkeep, Hellfire Pentagram deals 5 damage to target creature and 5 damage to that creature's controller.
:symb::symr:, Sacrifice a creature: Destroy target creature.
Next: :7mana::symb:
Death Runner 7B
Creature -Horror
Fear, Delve
4/4
next: WUBBRG
Sorcery
You may sacrifice half of their permanents, rounded up instead of paying ~'s CMC
Destroy all permanents in play. Each player discards his hand and the top 20 cards of their library. Each player loses 5 life.
Next:
2WR
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment
WR, t: Return target creature you control to its owner'sd hand.
Radiance- Return ~ to its owner's hand: Prevent all damage done to target creature and each other creature that shares a color with it this turn.
Next: 5WUR
Paper Cuts
Confused Panda
Boros Inforcer 2WR
Creature- Elemental
Double strike, life link
2/4
next: WWUBRG