Scourge of Kessig4RRGG
Creature – Dragon
Flying, trample
:symr::symr:: Scourge of Kessig gets +2/+0 until end of turn.
:symg::symg:: Regenerate Scourge of Kessig. 7/5
Polluted Mindburst XUUBB
Sorcery
Target Player puts the top X cards of his or her library into his or her graveyard, That player loses 2 life for each permanent put into his or her graveyard this way.
The Patient OneGWUUBB
Legendary Creature-Horror
Flying, Deathtouch, Battle Cry
Suspend 5-:symgw:UB
If The Pacient One was played from your hand sacrifice it as it enters the battlefield.
When The Pacient One enters take an extra turn after this one. During that turn creatures you control gain vigilance.
5/6
Next: BUWWGG
Private Mod Note
():
Rollback Post to RevisionRollBack
A silent evil where there shouldn't be another.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Incremental Pyrostasis 7RRR
Sorcery {M}
Incremental Pyrostasis costs 1 less for each red card in your graveyard.
Incremental Pyrostasis deals X damage to each creature and each player, where X is equal to the number of red cards in your graveyard.
Next: :symur::symg:
Private Mod Note
():
Rollback Post to RevisionRollBack
:symur:Izzet League Gizmometrologist, Magmahest Division, Chm.:symur:
Weird Mutation :symru::symg:
Instant
Choose one – Put a +1/+1 counter on target creature; or switch target creature's power and toughness until end of turn.
If Weird Mutation's entwine cost was paid, you may draw a card.
Entwine 2
Song of Unity1WWWW
Enchantment Chroma- Whenever a permanent you control enters the battlefield you may put a 0/0 white Human Cleric creature token named Chanter of Unity into play with a number of +1/+1 counters equal to the number of white mana symbols among permanents you control, if you do sacrifice Song of Unity.
Next: 4:sym2g::sym2g:
Private Mod Note
():
Rollback Post to RevisionRollBack
A silent evil where there shouldn't be another.
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Treebound Archery4:sym2g::sym2g:
Artifact - Fortification
Whenever fortified land becomes tapped, each creature you control deals one damage to target creature with flying.
Fortify 2:sym2g::sym2g:
Treespeaker ShamanGGG
Creature - Elf Shaman
Whenever Treespeaker Shaman attacks, target Forest you control becomes a 2/2 green Treefolk creature until end of turn. It's still a land.
3/3
UUU
Enchantment
~ enters the battlefield with five ___ counters on it.
Whenever you draw a card, remove a ___ counter from ~.
Whenever an opponent draws a card, put a ___ counter on ~.
At the beginning of your upkeep, if there are no counters on ~, sacrifice ~. If you do, target player draws seven cards.
Next: any combination of exactly three red symbols
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Force Under1UUB
Instant
Return target creature to its owner's hand. For the rest of the game, if a creature with the same name as that creature would enter the battlefield, put it into the graveyard instead.
Bloodthrone Chalice1BBR
Artifact
Whenever a creature you control deals damage to a player, put a wealth counter on Bloodthrone Chalice.
Remove four wealth counters from Bloodthrone Chalice: Add three mana of any color to your mana pool.
Chaos FlareXUR
Sorcery
Flip X coins. For each flip you win, draw a card. For each flip you lose, Chaos Flare deals 2 damage to each creature and each player.
Rage Maker 1RRG
Creature - Wolf
Other creatures you control named ~ get +2/+0 and have haste.
When ~ enters the battlefield, flip a coin. If you win, you may search your library for a card named ~ and put it onto the battlefield. If you do, shuffle your library.
3/3
Ancient Awakening2URRG
Enchantment – Aura
Enchant land
Enchanted land is a 10/10 red Elemental creature with trample, first strike, and hexproof. It's still a land.
Great Sundering1(P/U)(P/R)
Instant
Artifacts don't untap during target player's next untap step.
Tethered Manulus1(P/U)(P/R)
Artifact Creature - Homunculus
Intimidate
When Tethered Manulus dies, exile it with a tether counter on it.
At the beginning of each opponent's upkeep, if Tethered Manulus is exiled with a tether counter on it, that player returns it to the battlefield under his or her control.
3/4
Creature – Dragon
Flying, trample
:symr::symr:: Scourge of Kessig gets +2/+0 until end of turn.
:symg::symg:: Regenerate Scourge of Kessig.
7/5
Next: XUUBB
Sorcery
Target Player puts the top X cards of his or her library into his or her graveyard, That player loses 2 life for each permanent put into his or her graveyard this way.
GWUUBB
Winnings
Winnings WIAJ: 2
Winnings WIJ: 2
Legendary Creature-Horror
Flying, Deathtouch, Battle Cry
Suspend 5-:symgw:UB
If The Pacient One was played from your hand sacrifice it as it enters the battlefield.
When The Pacient One enters take an extra turn after this one. During that turn creatures you control gain vigilance.
5/6
Next: BUWWGG
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Creature - Treefolk Spirit
Hexproof, lifelink
~ can't be countered.
When ~ leaves the battlefield, draw any number of cards.
3/6
7RRR
Sorcery {M}
Incremental Pyrostasis costs 1 less for each red card in your graveyard.
Incremental Pyrostasis deals X damage to each creature and each player, where X is equal to the number of red cards in your graveyard.
Next: :symur::symg:
Instant
Choose one – Put a +1/+1 counter on target creature; or switch target creature's power and toughness until end of turn.
If Weird Mutation's entwine cost was paid, you may draw a card.
Entwine 2
Next: 1RW
Creature - Human Knight
First Strike, Vigilance.
3/2
1WWWW
Winnings
Winnings WIAJ: 2
Winnings WIJ: 2
Enchantment
Chroma- Whenever a permanent you control enters the battlefield you may put a 0/0 white Human Cleric creature token named Chanter of Unity into play with a number of +1/+1 counters equal to the number of white mana symbols among permanents you control, if you do sacrifice Song of Unity.
Next: 4:sym2g::sym2g:
This awesome signature is tbe work of DNC at Heroes of the Plane Studio!
Magic Wars: DaesseclusMagic Wars Reboot Race:Emesmaa
Orammis Bhasir
Asirri Rokhane
Ursinus Koliel
Artifact - Fortification
Whenever fortified land becomes tapped, each creature you control deals one damage to target creature with flying.
Fortify 2:sym2g::sym2g:
Next: 1WUBR
Thanks to Nezumi for the banner!
Creature – Human
Protection from green
5/5
Next: GGG
Creature - Elf Shaman
Whenever Treespeaker Shaman attacks, target Forest you control becomes a 2/2 green Treefolk creature until end of turn. It's still a land.
3/3
Next: UUU
Thanks to Nezumi for the banner!
Enchantment
~ enters the battlefield with five ___ counters on it.
Whenever you draw a card, remove a ___ counter from ~.
Whenever an opponent draws a card, put a ___ counter on ~.
At the beginning of your upkeep, if there are no counters on ~, sacrifice ~. If you do, target player draws seven cards.
Next: any combination of exactly three red symbols
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Elemental
Haste
Heart of the Heat gets +1/+1 for each Mountain on the battlefield and in all players' graveyards.
2/2
Next: 1WWU
Thanks to Nezumi for the banner!
Sorcery
Return target creature to its owner's hand. Then destroy all creatures.
Next: :1mana::symu::symu::symb:
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Instant
Return target creature to its owner's hand. For the rest of the game, if a creature with the same name as that creature would enter the battlefield, put it into the graveyard instead.
Next: 1UG
Thanks to Nezumi for the banner!
Instant
Target creature gets +3/+3 and gains hexproof and trample until end of turn.
Next: :1mana::symb::symb::symr:
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Artifact
Whenever a creature you control deals damage to a player, put a wealth counter on Bloodthrone Chalice.
Remove four wealth counters from Bloodthrone Chalice: Add three mana of any color to your mana pool.
Next: XUR
Thanks to Nezumi for the banner!
Sorcery
Flip X coins. For each flip you win, draw a card. For each flip you lose, Chaos Flare deals 2 damage to each creature and each player.
Next: XBG
Sorcery
Each player sacrifices X permanents.
Next: :1mana::symr::symr::symg:
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Creature - Wolf
Other creatures you control named ~ get +2/+0 and have haste.
When ~ enters the battlefield, flip a coin. If you win, you may search your library for a card named ~ and put it onto the battlefield. If you do, shuffle your library.
3/3
Next: RUUG
Instant
Return target spell, target creature and target land to their owners' hands.
Next: :1mana::symg::symg::symw:
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Enchantment
Whenever a land enters the battlefield under your control, put a +1/+1 counter on target creature you control.
Next: 2URRG
Thanks to Nezumi for the banner!
Enchantment – Aura
Enchant land
Enchanted land is a 10/10 red Elemental creature with trample, first strike, and hexproof. It's still a land.
Next: (2/G)
Creature - Human
T: Reveal a land card from your hand. Add one mana of any color that land card could produce to your mana pool.
1/1
Next: 1:sympu::sympr:
Thanks to Nezumi for the banner!
Great Sundering 1(P/U)(P/R)
Instant
Artifacts don't untap during target player's next untap step.
Tethered Manulus 1(P/U)(P/R)
Artifact Creature - Homunculus
Intimidate
When Tethered Manulus dies, exile it with a tether counter on it.
At the beginning of each opponent's upkeep, if Tethered Manulus is exiled with a tether counter on it, that player returns it to the battlefield under his or her control.
3/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝