Defender of Chaos :1mana::symr:
Creature - Human Shaman
Protection from white
Whenever a creature blocks, ~ deals 1 damage to it. To the clansmen of chaos 'defense' is a malleable concept.
1/2
Cemetery Gate
Land (R)
:symtap:, Pay 1 life: Add to your mana pool and put a charge counter on Cemetery Gate.
:3mana::symb:,:symtap:, Remove three charge counters from Cemetery Gate and sacrifice it: Return target creature card from your graveyard to the battlefield.
Epic Struggle3RR
Sorcery
Epic Struggle deals three damage to each creature and each player.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Endless Swarm2GG
Enchantment [Rare]
At the beginning of your upkeep, put X+1 1/1 green Insect creature tokens onto the battlefield, where X is the number of Insects you control.
White Knight2WW
Creature - Human Knight
Flash. First Strike.
When ~ enters the battlefield redirect all damage that would be dealt to target creature this turn, to White Knight.
P/T: 3/3
He will save you at any cost, even his own life. But usually it won't be necessary.
Demon's Jester2B Creature - Human Minion t: Target creature gets -1/-1 for each demon and/or devil
creature you control. If a creature dies this way, put a +1/+1
counter on Demon's Jester.
2/2
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Corrupted Resolve :3mana::symb::symb:
Enchantment (R)
You may play black cards from your graveyard.
If a black card would be put into your graveyard from anywhere, exile it instead unless you pay half of your life, rounded down.
Haunting Echoes3BB Sorcery
Target player discards a card. That player loses life
equal to its converted mana cost. Exile Haunting Echoes
with 3 time counters on it.
Suspend 3 - 1BB
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Macabre Waltz2BB
Sorcery
As an additional cost to play ~, exile any number of creature cards from your graveyard.
Creatures you control become black, gain intimidate, and get +1/+1 for each card exiled this way, until end of turn.
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Scavenger Drake 4:symbu: Creature - Zombie Drake
Flying
When Scavenger Drake enters the battlefield, destroy target
green or white creature. Return a blue or black creature card
from your graveyard to your hand.
2/3
Viashino Skeleton1R
Creature - Viashino Skeleton
Haste. At the end of turn destroy ~. B: Regenerate.
3/1
(I know Viashinos usually bounce and not die, but I think the flavor change in this case, and the fact it's a skeleton, makes it okay. And the coolness of both effects mix is worth it)
MortivoreWUB Creature - Shapeshifter
Flash
When Mortivore enters the battlefield, choose one - Destroy target creature,
gain 1 life for each creature you control, or return target creature to its owner's
hand.
2/2
Detritivore4R Creature - Elemental
Exile an artifact or land card from your graveyard: Put
a +1/+1 counter on Detritivore. It gains first strike until
end of turn.
3/3
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Midnight Haunting3WB Sorcery
Haunt
Target player reveals his or her hand and you choose a card
from it. That player discards that card. Put X 1/1 white and black
Spirit creature tokens with flying onto the battlefield, where X is
the discarded card's converted mana cost.
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Headless HorsemanBB
Creature- Zombie Knight
First Strike, Intimidate
When Headless Horseman attacks, flip a coin. If you lose the flip Headless Horseman deals 4 damage to you.
4/4
Will-o'-the-Wisp(U/B)(U/B)(U/B)
Creature - Spirit Shapeshifter [Rare] (U/B)(U/B): Target creature an opponent controls attacks you this turn if able. (U/B)(U/B): Switch ~'s power and toughness until end of turn.
2/4
Justified by British Folk-tales...
From Wikipedia
The will-o'-the-wisp can be found in numerous folk tales around the United Kingdom, and is often a malicious character in the stories. In Welsh folklore, it is said that the light is "fairy fire" held in the hand of a púca, or pwca, a small goblin-like fairy that mischievously leads lone travelers off the beaten path at night. As the traveler follows the púca through the marsh or bog, the fire is extinguished, leaving the man lost. The púca is said to be one of the Tylwyth Teg, or fairy family. In Wales the light predicts a funeral that will take place soon in the locality. Wirt Sikes in his book British Goblins mentions the following Welsh tale about púca.
Ion Storm2RR Instant
Flip a coin until you lose a flip. Ion Storm deals X damage to
each creature and each player, where X is 2 plus number of flips
you won.
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Greater Good3WWW Creature - Elemental Avatar
Whenever a creature you control dies, put a +1/+1 counter
on each creature you control. Those creatures gain lifelink
until end of turn.
Whenever Greater Good dies, shuffle it into its owner's library.
4/6
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
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Creature - Human Shaman
Protection from white
Whenever a creature blocks, ~ deals 1 damage to it.
To the clansmen of chaos 'defense' is a malleable concept.
1/2
Next: Cemetery Gate
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Land (R)
:symtap:, Pay 1 life: Add to your mana pool and put a charge counter on Cemetery Gate.
:3mana::symb:,:symtap:, Remove three charge counters from Cemetery Gate and sacrifice it: Return target creature card from your graveyard to the battlefield.
Next card: Epic Struggle
Sorcery
Epic Struggle deals three damage to each creature and each player.
Epic (For the rest of the game, you can't cast spells. At the beginning of each of your upkeeps, copy this spell except for its epic ability.)
Next: Endless Swarm
Thanks to Nezumi for the banner!
Enchantment [Rare]
At the beginning of your upkeep, put X+1 1/1 green Insect creature tokens onto the battlefield, where X is the number of Insects you control.
Next: White Knight
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Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
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Creature - Human Knight
Flash. First Strike.
When ~ enters the battlefield redirect all damage that would be dealt to target creature this turn, to White Knight.
P/T: 3/3
He will save you at any cost, even his own life. But usually it won't be necessary.
Next: Demon's Jester
Creature - Human Minion
t: Target creature gets -1/-1 for each demon and/or devil
creature you control. If a creature dies this way, put a +1/+1
counter on Demon's Jester.
2/2
next: Corrupted Resolve
Enchantment (R)
You may play black cards from your graveyard.
If a black card would be put into your graveyard from anywhere, exile it instead unless you pay half of your life, rounded down.
Next card: Haunting Echoes
Sorcery
Target player discards a card. That player loses life
equal to its converted mana cost. Exile Haunting Echoes
with 3 time counters on it.
Suspend 3 - 1BB
next: Macabre Waltz
Sorcery
As an additional cost to play ~, exile any number of creature cards from your graveyard.
Creatures you control become black, gain intimidate, and get +1/+1 for each card exiled this way, until end of turn.
Next: Phyrexian Arena
Artifact
1: Target creature of your choice fights target creature of an opponent's choice.
Any player may play this ability.
next: Chub Toad
Official Graphic Designer of [The Crafters]
[A-Log, Clandestine Graphic Artist]
Creature - Frog
Whenever a source would deal 2 or less damage to Chub Toad,
prevent that damage.
2/2
next: Scavenger Drake
Creature - Zombie Drake
Flying
When Scavenger Drake enters the battlefield, destroy target
green or white creature. Return a blue or black creature card
from your graveyard to your hand.
2/3
next: Viashino Skeleton
Official Graphic Designer of [The Crafters]
[A-Log, Clandestine Graphic Artist]
Creature - Viashino Skeleton
Haste. At the end of turn destroy ~.
B: Regenerate.
3/1
(I know Viashinos usually bounce and not die, but I think the flavor change in this case, and the fact it's a skeleton, makes it okay. And the coolness of both effects mix is worth it)
Next: Terraformer
Creature - Human Druid
When Terraformer enters the battlefield, put a colorless Forest
basic land token onto the battlefield tapped.
0/1
next: Terravore
Official Graphic Designer of [The Crafters]
[A-Log, Clandestine Graphic Artist]
Creature- Lizard
Sacrifice a land: Put a +1/+1 counter on Terravore
4/4
Next: Mortivore
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Creature - Shapeshifter
Flash
When Mortivore enters the battlefield, choose one - Destroy target creature,
gain 1 life for each creature you control, or return target creature to its owner's
hand.
2/2
next: Detritivore
Official Graphic Designer of [The Crafters]
[A-Log, Clandestine Graphic Artist]
Creature - Elemental
Exile an artifact or land card from your graveyard: Put
a +1/+1 counter on Detritivore. It gains first strike until
end of turn.
3/3
next: Shadow Lance
Artifact - Equipment [Uncommon]
Equipped creature has shadow and first strike.
Equip 2
Next: Midnight Haunting
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Sorcery
Haunt
Target player reveals his or her hand and you choose a card
from it. That player discards that card. Put X 1/1 white and black
Spirit creature tokens with flying onto the battlefield, where X is
the discarded card's converted mana cost.
next: Headless Horseman
Creature- Zombie Knight
First Strike, Intimidate
When Headless Horseman attacks, flip a coin. If you lose the flip Headless Horseman deals 4 damage to you.
4/4
Next: Will o the Wisp
Mabbz on MTGO | Demgrinds on Twitch & Twitter | Helpdesk
Creature - Spirit Shapeshifter [Rare]
(U/B)(U/B): Target creature an opponent controls attacks you this turn if able.
(U/B)(U/B): Switch ~'s power and toughness until end of turn.
2/4
From Wikipedia
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Instant
Flip a coin until you lose a flip. Ion Storm deals X damage to
each creature and each player, where X is 2 plus number of flips
you won.
next: Mistform Ultimus
Creature - Shapeshifter
Flying
Mistform Ultimus can only block creatures with flying.
3: Choose a creature type. Creatures of the chosen type get +1/+1 until end of turn.
3/3
Next: Channel
Land [Uncommon]
:symtap:: Add U to your mana pool.
:symtap:: Target creature gains islandwalk until end of turn.
Next: Greater Good
Sig by Rivenor
Cube. The best way to play Magic. PERIOD. Come over and check it out. Also, check out my Peasant Split Card Cube.
The World of Pokemon RPG has been rebooted. Come over and check it out.
Set Creation Projects: Archester: Frontier of Steam Come over and check out our AWESOME Steampunk set.
(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)(U/R)(R/W)(W/U)
Creature - Elemental Avatar
Whenever a creature you control dies, put a +1/+1 counter
on each creature you control. Those creatures gain lifelink
until end of turn.
Whenever Greater Good dies, shuffle it into its owner's library.
4/6
next: Mental Misstep