Darksteel Colossus2BB
Artifact Creature - Giant
Trample, Protection from green and white
At the beginning of your upkeep, sacrifice an artifact creature.
7/7
Mind's Eye :1mana::symu:
Artifact
When ~ comes into play, draw a card at the beginning of the next turn's upkeep. 1: Look at the top X cards of target player's library, where X is the number of cards in your hand.
Mishra's BaubleU
Artifact
Whenever another artifact comes into play, you may look at the top card of target player's library. If you do, you may leave that card on top or have it put in that player's graveyard.
Tezzeret the Seeker 2GG
Legendary Creature - Human Scout
At the beginning of your upkeep, you may search your library for up to two land cards and put it into play tapped. If you do, shuffle your library and skip your next draw step.
3/3
Primeval Shambler 3BG
Creature - Shade
Wither (B/G): Primeval Shambler gets +1/+1 until end of turn.
3/3
Note: I know my cards in this thread are a bit boring. However, the reason I view this thread differently from others is because of a set that someone posted on a different forum I go to.
Pithing Needle
Artifact Creature - Construct
Whenever ~ comes into play, put two null counters on it.
:2mana:, :symtap:, Remove a null counter from ~: Put a null counter on target permanent. That permanent can't use activated abilities unless they are mana abilities. You may only play this ability on your turn.
1/1
Lyzolda, Blood Witch :2mana::symbr::symbr::symbr:
Legendary Creature - Vampire Witch
Flying
Whenever a creature dealt damage by ~ is put into a graveyard from play, put a +1/+1 counter on ~.
Remove three +1/+1 counters: Deal 2 damage to target creature or player.
3/4
Warped DevotionUR
Enchantment - Aura
Enchant creature an opponent controls
Enchanted creature attacks each turn if able.
Whenever enchanted creature deals damage to a player, draw a card.
Zombie Outlander :1mana::symb::symb:
Creature - Zombie Nomad
At the beginning of your pre-combat main phase, return ~ to your hand unless you play a swamp.
4/4
Nacatl Outlander :2mana::symr::symg::symw:
Creature - Cat Nomad
:symgw:: Target creature gains +0/+1 until end of turn.
:symrg:: Target creature gains +1/+0 until end of turn.
3/4
Changeling W : Each Mirror Entity you control becomes a copy of target creature you control until end of turn. 3W: Put a Token into play that is a copy of Mirror Entity.
0/1
It's understandable blue control players would be shocked and in denial at the notion of this card, since their decks have been dominating multiple formats for an eternity yet they've curiously never once had to deal with any counter-hosers that weren't ineffectual, narrow CRAP.
Where Ancients TreadRGW
Enchantment 3RGW: Search your library for a creature card with power 5 or greater, reveal it and put it into your hand. Then shuffle your library.
Creature - Human Artificer
2WW: Regenerate target artifact. That artifact is indestructible until end of turn.
2/3
Next: Prodigal Sorcerer
Creature - Human Wizard
2U,T: Draw a card.
2R,T: Prodigal Sorcerer deals 2 damage to target creature or player.
1/1
Next: Cylian Sunsinger
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Creature - Elf Shaman
1G,t: Put a +1/+1 counter on target creature.
1W,t: Target player gains 4 life.
2/3
I'll just random one to keep it going then...
White Knight
White Knight :symw::symw::symw:
Creature - Human Knight
First strike
As long as you control three or more whit permanents, ~ gains flying.
2/1
Next: Darksteel Colossus.
Artifact Creature - Giant
Trample, Protection from green and white
At the beginning of your upkeep, sacrifice an artifact creature.
7/7
Next: Shichifukujin Dragon
Some people just love Jace a little too much
Creature - Dragon
Flying
Damage that would be dealt by ~ can't be prevented.
1R: ~ gets +1/+0 until end of turn.
6/6
Next: Mind's Eye
Artifact
When ~ comes into play, draw a card at the beginning of the next turn's upkeep.
1: Look at the top X cards of target player's library, where X is the number of cards in your hand.
Next: Mishra's Bauble
Artifact
Whenever another artifact comes into play, you may look at the top card of target player's library. If you do, you may leave that card on top or have it put in that player's graveyard.
Next: Tezzeret the Seeker
Legendary Creature - Human Scout
At the beginning of your upkeep, you may search your library for up to two land cards and put it into play tapped. If you do, shuffle your library and skip your next draw step.
3/3
Next: Orcish Conscripts
Creature - Orc
Whenever ~ blocks, draw a card.
"Me been told to guard. I guard."
1/3
Next: Primeval Shambler.
Creature - Shade
Wither
(B/G): Primeval Shambler gets +1/+1 until end of turn.
3/3
Note: I know my cards in this thread are a bit boring. However, the reason I view this thread differently from others is because of a set that someone posted on a different forum I go to.
Next: Pithing Needle
Official Quizmaster of The Crafters!
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Artifact Creature - Construct
Whenever ~ comes into play, put two null counters on it.
:2mana:, :symtap:, Remove a null counter from ~: Put a null counter on target permanent. That permanent can't use activated abilities unless they are mana abilities. You may only play this ability on your turn.
1/1
Next: Jungle Barrier.
Creature - Plant Wall
Defender, lifelink
~ can block any number of creatures.
2/6
Next: Lyzolda, the Blood Witch
Legendary Creature - Vampire Witch
Flying
Whenever a creature dealt damage by ~ is put into a graveyard from play, put a +1/+1 counter on ~.
Remove three +1/+1 counters: Deal 2 damage to target creature or player.
3/4
Next - Ice Storm
Thanks to Spiderboy at High~Light Studios for Avatar and Sig.
Sorcery
Destroy target nonbasic land.
Replicate 2R
Next: Hurloon Minotaur
Some people just love Jace a little too much
Creature - Minotaur
Whenever ~ becomes target of a spell, it gains +1/+1 until end of turn.
3/3
Next - Warped Devotion
Thanks to Spiderboy at High~Light Studios for Avatar and Sig.
Enchantment - Aura
Enchant creature an opponent controls
Enchanted creature attacks each turn if able.
Whenever enchanted creature deals damage to a player, draw a card.
muck rats
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Rat
Whenever ~ is put into a graveyard from anywhere, target player discards a card.
1/1
Next - Zombie Outlander
Thanks to Spiderboy at High~Light Studios for Avatar and Sig.
Creature - Zombie Nomad
At the beginning of your pre-combat main phase, return ~ to your hand unless you play a swamp.
4/4
Next: Nacatl Outlander.
Creature - Cat Nomad
:symgw:: Target creature gains +0/+1 until end of turn.
:symrg:: Target creature gains +1/+0 until end of turn.
3/4
Next - Vedalken Outlander
Thanks to Spiderboy at High~Light Studios for Avatar and Sig.
Creature - Merfolk Nomad
Islandwalk
Sacrifice Vedalken Outlander if you control any other Merfolk.
3/3
Next: Downhill Charge
Some people just love Jace a little too much
Sorcery
Until end of turn, target creature get +3/+0 and can't be blocked except by two or more creatures.
Next: Kodama's Reach
Sorcery - Arcane
Search your library for a green Spirit card, reveal it, and put it into your hand. Then shuffle your library.
Next: Mirror Entity.
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Creature- Shapeshifter
Changeling
W : Each Mirror Entity you control becomes a copy of target creature you control until end of turn.
3W: Put a Token into play that is a copy of Mirror Entity.
0/1
Next: Where Ancients Tread
Enchantment
3RGW: Search your library for a creature card with power 5 or greater, reveal it and put it into your hand. Then shuffle your library.
Next: Spike Worker