Sunfire Balm :symw::symw::symw:
Instant
Gain life equal to the amount of damage dealt to target creature you control from one source. If that creature is put into the graveyard from play, you may gain twice the amount of life this way instead.
Lightning Angel4RR
Creature - Angel
Flying, flash
When ~ comes into play, you may have it deal 3 damage divided as you choose among any number of target creatures.
4/4
Arena of the Ancients
Land
~ comes into play tapped.
Whenever there are two legendary creatures in play. They both deal damage to each other equal to their defense.
:symtap:: Add one mana of any color of your choice. You may only use this mana for legendary spells.
Turn to Mist1WU
Instant
Remove target creature from the game. At the beginning of that creature's controller's next main phase, that player may add mana equal to that creature's mana cost to his or her mana pool.
Twinstrike :4mana::symr:
Sorcery
Two target creatures you control gain double strike until end of turn.
If one or more creatures that did not do damage to an opponent this turn that has double strike, sacrifice those creatures.
Draw a card.
Child of Alara 3WUBRG
Legendary Creature - Avatar
~ gets +1/+1 for each basic land type among all lands in play.
~ gets +1/+1 for each colour among all other nonland permanents in play.
5/5
Justice :3mana::symw::symw::symw::symw:
Creature - Incarnation
Flying
Whenever you are dealt non-combat damage by a spell or an ability, you may prevent that damage or redirect that damage to target creature or player.
Whenever ~ is put into a graveyard, remove it from the game.
3/5
Runed Halo4WW
Enchantment - Aura
Enchant creature
Enchanted creature has flying, first strike, vigilance, trample, haste, protection from black and protection from red.
Engineered Explosives2BG
Sorcery
Destroy all nonland permanents with converted mana cost X, where X is the number of cards in your hand.
Flashback -- 3BG, Discard two cards
Fleshgrafter :2mana::symug::symug:
Creature - Vedalken Mutant Wizard
Graph 2
:symug::symug:: Target creature with a +1/+1 counter on it gains +1/+1 for each graph counter on it.
0/0
Instant
Misfortune cannot be countered.
Counter target spell.
End the turn.
Next: Favor of the Mighty
Some people just love Jace a little too much
Sorcery
Put a +1/+1 counter target creature with power 5 or greater. Draw a card.
Next: Sunfire Balm
Instant
Gain life equal to the amount of damage dealt to target creature you control from one source. If that creature is put into the graveyard from play, you may gain twice the amount of life this way instead.
Next - Windreaper Falcon
Thanks to Spiderboy at High~Light Studios for Avatar and Sig.
Creature - Bird
Flying
Creatures with flying can't block creatures without flying.
2/1
Next: Lightning Angel
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Creature - Angel
Flying, flash
When ~ comes into play, you may have it deal 3 damage divided as you choose among any number of target creatures.
4/4
Next: Thran Turbine
Artifact
Artifact creatures you control get +1/+1 as long as ~ is untapped.
:symtap:: Add 2 to your mana pool.
Next: Arena of the Ancients
Land
~ comes into play tapped.
Whenever there are two legendary creatures in play. They both deal damage to each other equal to their defense.
:symtap:: Add one mana of any color of your choice. You may only use this mana for legendary spells.
Next: Erg Raiders.
Creature - Human Warrior
Fear, trample
~ attacks each turn if able.
4/4
Next: Pox
Creature - Horror
Deathtouch
Whenever ~ deals combat damage to an opponent, that player sacrifices a permanent.
1/1
Next: Esper Cormorants.
Artifact Creature - Bird
Flying
1/1
Next: Deep Analysis
(Someone on another forum I went to made a lot of cards that have the same name as existing cards...)
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Instant
Draw 2 cards. If one of them is an instant, draw a card.
Next: Deity of Scars.
Creature - Demon Horror
Flying, deathtouch
:symb::symb:: ~ gains +1/+0 until end of turn.
2/2
Next - Turn to Mist
Thanks to Spiderboy at High~Light Studios for Avatar and Sig.
Instant
Remove target creature from the game. At the beginning of that creature's controller's next main phase, that player may add mana equal to that creature's mana cost to his or her mana pool.
next; twinstrike
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Sorcery
Two target creatures you control gain double strike until end of turn.
If one or more creatures that did not do damage to an opponent this turn that has double strike, sacrifice those creatures.
Draw a card.
Next: Child of Alara.
Legendary Creature - Avatar
~ gets +1/+1 for each basic land type among all lands in play.
~ gets +1/+1 for each colour among all other nonland permanents in play.
5/5
Next: Spindrift Drake
Creature - Drake
Flying
Whenever ~ is targeted by a spell or an ability, sacrifice it.
5/5
Next: Exploding Borders.
Instant
Destroy all attacking and blocking creatures.
Sometimes the best defense is to just blow everything up.
Next: Grizzly Bears
Creature - Bear
Other creatures you control that are named Grizzly Bears get +1/+1.
2/2
Next: Justice
Some people just love Jace a little too much
Creature - Incarnation
Flying
Whenever you are dealt non-combat damage by a spell or an ability, you may prevent that damage or redirect that damage to target creature or player.
Whenever ~ is put into a graveyard, remove it from the game.
3/5
Next - Spore Burst
Thanks to Spiderboy at High~Light Studios for Avatar and Sig.
Instant
Put three spore counters on each Fungus you control.
Next: Choose one -
Declaration of Naught;
or
Runed Halo.
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Enchantment - Aura
Enchant creature
Enchanted creature has flying, first strike, vigilance, trample, haste, protection from black and protection from red.
Next: Engineered Explosives
Sorcery
Destroy all nonland permanents with converted mana cost X, where X is the number of cards in your hand.
Flashback -- 3BG, Discard two cards
Next: Sparkcaster
Some people just love Jace a little too much
Creature - Human Wizard
Discard a red card: ~ deals 1 damage to each creature.
Unearth RR
0/2
next; fleshgrafter
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Vedalken Mutant Wizard
Graph 2
:symug::symug:: Target creature with a +1/+1 counter on it gains +1/+1 for each graph counter on it.
0/0
Next - Youthful Knight
Thanks to Spiderboy at High~Light Studios for Avatar and Sig.
Creature - Elf Knight
:symgw:: Regenerate ~.
2/1
Next: Repentant Blacksmith.