Gifts UngivenGW
Enchantment
Gifts Ungiven can't be the target of spells or abilities you control.
When Gifts Ungiven comes into play, remove two cards in your library from the game face down. You may look at them.
When Gifts Ungiven leaves play, return to your hand all cards removed from the game by Gifts Ungiven.
Sigiled Paladin2W
Creature - Human Knight
~ gets +1/+1 and has first strike as long as it's enchanted.
~ gets +1/+1 and has vigilance as long as it's equipped.
2/2
Erratic Mutation
:1mana::symr:
Enchantment, Aura
Enchant Creature
Whenever you play a spell, enchanted creature gets +X/+X, where X is equal to that spell's converted mana cost.
Whenever an opponent plays a spell, enchanted creature gets -X/-X, where X is equal to that spell's converted mana cost.
Thought devourer
:1mana::symb:
Creature, horror
Kicker discard X cards
Fear.
If you paid the kicker cost, thought devourer comes into play with X +1/+1 counters on it and you lose X life.
1/1
Teleport2
Instant
Remove target creature and all Auras and Equipment attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras and Equipment to play under their owners' control attached to that creature.
Zerapa Minotaur3(R/G)(R/G)
Creature - Minotaur Shaman
Trample
When Zerapa Minotaur comes into play, if at least two was spent to play it, destroy target artifact.
When Zerapa Minotaur comes into play, if at least two was spent to play it, destroy target enchantment.
4/3
Kavu Chameleon3G
Creature-Kavu 0: Choose one; ~ becomes all creature types until end of turn, ~ loses all creature types until end of turn, ~ becomes all colours until end of turn or ~ becomes colourless until end of turn.
4/4
Stronghold Rats3B
Creature - Rats
Lairwalk
Whenever a player discards a card, Stronghold Rats gets +1/+0 until the end of the turn.
2/2 "They've grown accustomed to life in these walls." -Greyson, stronghold wizard
Cyclopean Tomb
Land t: Add 1 to your mana pool. t, Sacrifice any number of creatures and ~: Put an X/X black Cyclops Zombie creature token into play, where X is the number of creatures sacrificed this way.
You may pay 1 life and remove a green card from your hand rather than pay ~'s cost.
Put target noncreature spell or permanent on top of its owner's library.
Agony Warp2BB
Enchantment - Aura
Enchant Creature
Whenever enchanted creature is dealt combat damage, target creature you don't control gets -X/-X until the end of turn, where X is the damage dealt this turn to the creature enchanted with Agony Warp. "My pain is your pain."
Enchantment
Gifts Ungiven can't be the target of spells or abilities you control.
When Gifts Ungiven comes into play, remove two cards in your library from the game face down. You may look at them.
When Gifts Ungiven leaves play, return to your hand all cards removed from the game by Gifts Ungiven.
next; updraft
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Creature - Human Knight
~ gets +1/+1 and has first strike as long as it's enchanted.
~ gets +1/+1 and has vigilance as long as it's equipped.
2/2
Next: Cloak of Feathers
Creature - Merfolk
Whenever ~ or another Merfolk comes into play, draw a card.
2/2
Next: Erratic Mutation
:1mana::symr:
Enchantment, Aura
Enchant Creature
Whenever you play a spell, enchanted creature gets +X/+X, where X is equal to that spell's converted mana cost.
Whenever an opponent plays a spell, enchanted creature gets -X/-X, where X is equal to that spell's converted mana cost.
Next Energy Storm
Instant
Choose one - ~ deals 3 damage to target creature or player; or you gain 3 life.
Entwine RW
Next: Storm Shaman
Creature - Human Soldier
Flash
When ~ comes into play, it deals 2 damage to target attacking or blocking creature.
2/2
Next: Thought Devourer
:1mana::symb:
Creature, horror
Kicker discard X cards
Fear.
If you paid the kicker cost, thought devourer comes into play with X +1/+1 counters on it and you lose X life.
1/1
Next Teleport
Instant
Remove target creature and all Auras and Equipment attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras and Equipment to play under their owners' control attached to that creature.
Next: Zerapa Minotaur
Creature - Minotaur Shaman
Trample
When Zerapa Minotaur comes into play, if at least two was spent to play it, destroy target artifact.
When Zerapa Minotaur comes into play, if at least two was spent to play it, destroy target enchantment.
4/3
Next: Nameless One
Some people just love Jace a little too much
Creature-Shapeshifter
At the beginning of your upkeep, ~ becomes a copy of another random target creature.
1/1
Next: Woodland Guidance
Draft it on Cubetutor!
Enchantment
Green creatures have forestwalk.
Next: Kavu Chameleon
Some people just love Jace a little too much
Creature-Kavu
0: Choose one; ~ becomes all creature types until end of turn, ~ loses all creature types until end of turn, ~ becomes all colours until end of turn or ~ becomes colourless until end of turn.
4/4
Stronghold Rats
Draft it on Cubetutor!
Creature - Rats
Lairwalk
Whenever a player discards a card, Stronghold Rats gets +1/+0 until the end of the turn.
2/2
"They've grown accustomed to life in these walls." -Greyson, stronghold wizard
next; [CARD]invincible hymn
[/CARD]
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Legendary Enchantment
As long as ~ is in play, creatures you control gain indestructible.
Next:
Goblin Burrows
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Enchantment
Goblin Creatures you control get +1/+0 and have mountainwalk.
Next: Vine Dryad
Creature - Dryad
Forestwalk
Creatures you control with forestwalk get +1/+0.
1/1
Next: Consult the Necrosages.
Enchantment
If damage would be dealt to target creature or player, creatures you control get +1/+0 until end of turn.
Next: Spirit Link
Enchantment
At end of turn, your life total becomes the number of creatures you control plus 1.
Next: Swerve.
Instant
Change the target or targets of target instant or sorcery spell. Draw a card.
Next: Lifetap
Enchantment
XT: gain X life, spend only green mana for X
Next: Cyclopean Tomb
Land
t: Add 1 to your mana pool.
t, Sacrifice any number of creatures and ~: Put an X/X black Cyclops Zombie creature token into play, where X is the number of creatures sacrificed this way.
Next: Force of Nature
Instant
You may pay 1 life and remove a green card from your hand rather than pay ~'s cost.
Put target noncreature spell or permanent on top of its owner's library.
Next: Agony Warp.
Enchantment - Aura
Enchant Creature
Whenever enchanted creature is dealt combat damage, target creature you don't control gets -X/-X until the end of turn, where X is the damage dealt this turn to the creature enchanted with Agony Warp.
"My pain is your pain."
Next: Balance
Enchantment
Whenever a permanent comes into play, its controller sacrifices a permanent that shares a type with it.
Next: Blightning.
Creature - Elemental Shaman
Haste, fear
At end of turn, sacrifice Blightning.
5/2
Next: Psychic Venom
Some people just love Jace a little too much