Magus of the Unseen - 2UB
Creature - Human Wizard T: Remove a card in your hand from the game face down. You may play cards removed this way anytime you could play instants.
1/3
Private Mod Note
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Check out my custom set I'm working on, Nerastayn!
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Dark Heart of the Woods
Legendary Land - Forest Swamp
:symtap:: Add B or G to your mana pool.
:symbg::symbg::,:symtap:: Choose one - Regenerate target creature or target creature gains Deathtouch until the end of turn.
Entwine - Pay two life. (choose both if you pay the entwine cost) "Be careful of those that come from the dark heart, for they play with life and death."
Svogthos, the Restless Tomb 2
Legendary Artifact BBB, T: Return target creature card with converted mana cost X or less from your graveyard to play, where X is the number of swamps you control.
Marrow-Gnawer2BB
Creature - Zombie
Whenever another creature is put into a graveyard from play, you may pay 1b. If you do, remove that creature from the game instead and put a +1/+1 counter on ~.
2/2
Ascendant Evincar3BBR
Creature - Vampire
Flying, first strike
When ~ comes into play, destroy target nonblack creature.
When ~ leaves play, it deals 4 damage to target creature.
4/4
Bounteous Kirin 1GG
Creature - Kirin Spirit
Cumulative upkeep: G gain 1 life
when ~ leaves play, instead flip it.
2/2
///
Consuming Idolatry
Enchantment
Cumulative Upkeep: lose 1 life
The Argothians soon realized that all things that are too good to be true are too good to be true.
---
needs a little help with the flip condition wording
False Demise1:symwb::symwb:
Instant
Play False Demise at the end of your turn.
Return to play target creature that was put into a graveyard from play this turn. "It was him, but I just killed him!"
Hurloon Minotaur2RR
Creature - Minotaur Warrior R: ~ gets +1/+0 and gains first strike until end of turn. 2RR: ~ gets +2/+0 and gains double strike until end of turn.
3/3
Flash.
Intervene comes into play with three intervention counters on it.
At the end of your turn, remove an intervention counter from Intervene. If Intervene has no more intervention counters on it, remove it from the game.
You cannot lose the game and your opponents cannot win the game.
{0}: If you have 0 or less life, gain 1 life.
Shauku, Endbringer4BB
Legendary Creature - Demon
Flying, trample
At the beginning of your upkeep, destroy up to two target creatures. They can't be regenerated.
When ~ leaves play, you loses half your life, rounded up.
6/6
Put four green 2/2 Hound tokens into play. These have "Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn."
Nettle SentinelGGG
Creature - Elf Warrior
Forestwalk
3/3 "Trained in combat in the forest, Nettle Sentinels are almost invisible in the lush vegetation."
(Oops, never mind.)
Dwarven Strike ForceRRRR
Creature - Dwarf Warrior
Haste, trample.
Whenever a creature an opponent controls attacks, that player may untap Dwarven Strike Force and have it block this turn if able.
7/1
Nether Void4BB
Legendary Enchantment
Whenver a creature card is put into a graveyard from play, remove it from the game. xBB: Put a creature card removed from the game by ~ into play tapped and under your control.
Check out my custom set I'm working on, Nerastayn!
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How did curiosity kill a cat? (W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)
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Enchantment - Aura
Enchant white creature
Enchanted creature gets +1/+3 and has lifelink and protection from black.
Next: Magus of the Unseen
Creature - Human Wizard
T: Remove a card in your hand from the game face down. You may play cards removed this way anytime you could play instants.
1/3
(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)
How did curiosity kill a cat?
(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)
Creature - Incarnation
0/1
Pacifism can't attack or block.
As long as Pacifism is on top of your graveyard and you control a plains, creatures can't attack or block.
Next: Weakness
Enchantment
Cumulative Upkeep – B
All creature in play get -1/-1 for each Age counter on ~.
Next:
Rock Hydra
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Legendary Land - Forest Swamp
:symtap:: Add B or G to your mana pool.
:symbg::symbg::,:symtap:: Choose one - Regenerate target creature or target creature gains Deathtouch until the end of turn.
Entwine - Pay two life. (choose both if you pay the entwine cost)
"Be careful of those that come from the dark heart, for they play with life and death."
Next: Svogthos, the Restless Tomb
Legendary Artifact
BBB, T: Return target creature card with converted mana cost X or less from your graveyard to play, where X is the number of swamps you control.
Next: Marrow-Gnawer
Creature - Zombie
Whenever another creature is put into a graveyard from play, you may pay 1b. If you do, remove that creature from the game instead and put a +1/+1 counter on ~.
2/2
Next: Ghost-Lit Raider
Enchantment
Sacrifice Seal of Primordium: Destroy all non-basic lands.
Next: Seal of Cleansing
Enchantment
Sacrifice ~: Remove all poison counters from target player. That player gains 3 life.
Next: Collective Restraint
Enchantment
As Retraced image comes into play, choose an enchantment. Retraced Image comes into play as a copy of that enchantment.
Next: Ascendant Evincar
Creature - Vampire
Flying, first strike
When ~ comes into play, destroy target nonblack creature.
When ~ leaves play, it deals 4 damage to target creature.
4/4
Next: Bounteous Kirin
Creature - Kirin Spirit
Cumulative upkeep: G gain 1 life
when ~ leaves play, instead flip it.
2/2
///
Consuming Idolatry
Enchantment
Cumulative Upkeep: lose 1 life
The Argothians soon realized that all things that are too good to be true are too good to be true.
---
needs a little help with the flip condition wording
next: Hoodwink
Instant
Play False Demise at the end of your turn.
Return to play target creature that was put into a graveyard from play this turn.
"It was him, but I just killed him!"
Next: Desert Sandstorm
wow, can't believe I overlooked that. but you get my drift
Desert Sandstorm 2RR
Enchantment
discard a card, put a charge counter on ~: ~ deals X damage to each creature and each player.
next: Hurloon Minotaur
Creature - Minotaur Warrior
R: ~ gets +1/+0 and gains first strike until end of turn.
2RR: ~ gets +2/+0 and gains double strike until end of turn.
3/3
Next: Intervene
Enchantment
Flash.
Intervene comes into play with three intervention counters on it.
At the end of your turn, remove an intervention counter from Intervene. If Intervene has no more intervention counters on it, remove it from the game.
You cannot lose the game and your opponents cannot win the game.
{0}: If you have 0 or less life, gain 1 life.
Next Card: Shauku, Endbringer
Legendary Creature - Demon
Flying, trample
At the beginning of your upkeep, destroy up to two target creatures. They can't be regenerated.
When ~ leaves play, you loses half your life, rounded up.
6/6
Next: Mongrel Pack
Tribal Instant - Hound
Put four green 2/2 Hound tokens into play. These have "Discard a card: This creature gets +1/+1 and becomes the color of your choice until end of turn."
Next: AWOL hehe
Instant
Remove target attacking creature from the game. Draw a card.
Next: Nettle Sentinel
Creature - Elf Warrior
Forestwalk
3/3
"Trained in combat in the forest, Nettle Sentinels are almost invisible in the lush vegetation."
Next: Pride of the Clouds
Legendary Creature - Spirt
4/4
Creatures you control have flying and vigilance.
Next: Dwarven Strike Force
Creature - Dwarf Warrior
Creatures you control with power 2 or less have haste.
When Dwarven Strike Force comes into play, put two 1/1 red dwarf tokens into play under your control.
2/2
Next: Sensei's Divining Top
Dwarven Strike Force RRRR
Creature - Dwarf Warrior
Haste, trample.
Whenever a creature an opponent controls attacks, that player may untap Dwarven Strike Force and have it block this turn if able.
7/1
Next: Toils of Night and Day
Legendary Enchantment
Whenver a creature card is put into a graveyard from play, remove it from the game.
xBB: Put a creature card removed from the game by ~ into play tapped and under your control.
Next: Retaliate
Instant
Target creature you control deals damage to target creature or player an amount equal to the damage it took this turn.
Next:
Chronosavant
(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)(W/R)
How did curiosity kill a cat?
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