Oyobi, Who Split the Heavens1GG
When ~ comes into play, it deals damage equal to half the number of Spirits you control to each creature with flying.
If GGG is spent to play ~, it deals damage equal to the number of creatures you control to each creature with flying and each player instead.
Norwood Ranger3G
Creature - Elf Scout
:symtap:: Search your library for two Forest cards, reveal them and put them into your hand. Then shuffle your library.
2/2
PyrokinesisRR
Sorcery
As an additional cost to play Pyrokinesis, discard X cards.
Pyrokinesis deals X damage to target creature. A creature dealt damage this way can't be regenerated this turn. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.
Flashback - 4RR
Rock Jockey3RR
Creature - Giant Barbarian
When ~ comes into play, destroy up to five lands you control. If you do, you may put a Mountain card from your hand into play tapped for each land destroyed this way.
3/3
Kudzu :symg::symg::symg:
Creature - Plant
Whenever ~ comes into play, destroy target land. If that land was a nonbasic land type, you may put a +1/+1 counter on ~.
2/3
Karma doesn't exist. You can't depend on it. If you count on it for justice or catharsis, you will find that you have placed your emotions on very unstable ground; and you will either repeat your disappointment in society over and over, or you will engage in a persistent delusion to protect yourself from that feeling.
Time Stretch3U
Instant
Play ~ before your combat step
After this main phase, there's an additional upkeep, followed by an additional draw step, followed by an additional main phase.
Thran Turbine
Artifact
:symtap:: Add to your mana pool.
:xmana:, Sacrifice ~: Add X amount of colored mana of your choice to your mana pool. Draw a card.
Rith, the Awakener4BB
Legendary Creature - Human Wizard
When Rith, the Awakener comes into play, return target creature from a graveyard to play under your control. That creature has haste.
3/6
Solemn Simulacrum :sym2w::sym2w:
Artifact Creature - Golem Construct
Whenever ~ is put into a graveyard from play, you may draw a card.
:symtap:: Target creature gets -1/+1 until end of turn.
2/2
When ~ comes into play, it deals damage equal to half the number of Spirits you control to each creature with flying.
If GGG is spent to play ~, it deals damage equal to the number of creatures you control to each creature with flying and each player instead.
Next: Painter's Servant
Twitter
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Commander:
GBWKarador Infinite Combo
UBWZur the Random Enchanter
RWGisela (Book of Revelations Theme)
Creature - Avatar
All nonland cards that aren't in play, spells, and permanents are all colors.
2/3
Next: Tranquility
Some people just love Jace a little too much
Instant
Prevent all damage that would be dealt do creatures you control this turn.
Draw a card.
Next: Norwood Ranger.
Creature - Elf Scout
:symtap:: Search your library for two Forest cards, reveal them and put them into your hand. Then shuffle your library.
2/2
Next: Essence Drain
Instant
Destroy target enchantment. You gain life equal to twice that enchantment's converted mana cost.
Next: Willow Priestess
Some people just love Jace a little too much
Creature - Elf Cleric
Whenever ~ comes into play, draw a card.
:symtap:: Tap target creature.
2/2
Next: Possessed Nomad.
Creature - Demon Nomad
2B,t: Destroy target white or green creature.
4/3
Next: Skullsnatcher
Creature - Zombie
Deathtouche
Whenever ~ deals combat damage to an opponent, draw a card.
2/3
Next: Pyrokinesis.
Sorcery
As an additional cost to play Pyrokinesis, discard X cards.
Pyrokinesis deals X damage to target creature. A creature dealt damage this way can't be regenerated this turn. If a creature dealt damage this way would be put into a graveyard this turn, remove it from the game instead.
Flashback - 4RR
Next: Faerie Noble
Some people just love Jace a little too much
Faerie Noble 2UU
Creature - Faerie Wizard
Flash
Split second
Faerie spells have split second.
2/2
Next: Essence Fracture. (If you've been to the other forums I go to, you'll know why I chose this card...)
Official Quizmaster of The Crafters!
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Sorcery
Remove all creatures, artifacts, and enchantments from the game.
Next: Rock Jockey
Some people just love Jace a little too much
Creature - Giant Barbarian
When ~ comes into play, destroy up to five lands you control. If you do, you may put a Mountain card from your hand into play tapped for each land destroyed this way.
3/3
yea! terravore power up
next; armadillo cloak
Type 2
GW Populate
EDH
WB Teysa
WU Isperia
Artifact - Equipment
Equipped creature gets +1/+1 and has shroud.
Equip
Next: Kudzu
Some people just love Jace a little too much
Creature - Plant
Whenever ~ comes into play, destroy target land. If that land was a nonbasic land type, you may put a +1/+1 counter on ~.
2/3
Next: No Quarter.
Instant
~ deals X damage to target creature with flying, where X is the number of forests you control.
Forestcycling 2
Next: Hulking Cyclops
About Nykthos, Shrine to Nyx:
Creature - Giant Cyclops
trample
~ can't block.
3/5
Next: Time Stretch.
Instant
Play ~ before your combat step
After this main phase, there's an additional upkeep, followed by an additional draw step, followed by an additional main phase.
Next: Thran Turbine
Artifact
:symtap:: Add to your mana pool.
:xmana:, Sacrifice ~: Add X amount of colored mana of your choice to your mana pool. Draw a card.
Next: Winds of Change.
Sorcery
Play Winds of Change only if its the last card in your hand.
Draw eight cards.
Next: Shocker
Some people just love Jace a little too much
Instant
Deal 2 damage to target creature or player. If it was a creature, deal 3 damage to it instead.
Next: Rith, the Awakener.
Legendary Creature - Human Wizard
When Rith, the Awakener comes into play, return target creature from a graveyard to play under your control. That creature has haste.
3/6
Next: Solemn Simulacrum
Some people just love Jace a little too much
Artifact Creature - Golem Construct
Whenever ~ is put into a graveyard from play, you may draw a card.
:symtap:: Target creature gets -1/+1 until end of turn.
2/2
Next: Phantasmal Terrain.
Land
T: Add 1 to your mana pool.
T: Add one mana of any color among permanents you control to your mana pool.
Next - Acid Rain
Sorcery
Destroy target nonbasic land.
Next: Autumn Willow
Some people just love Jace a little too much
Creature - Plant
~ can't attack or block.
:symtap:: Add one mana of any colour to your mana pool.
0/4
Next: Misfortune