Harmful Odor1BB
Sorcery
Tapped creatures get -2/-2 until end of turn.
Hedonistic Display4B
Instant
Target creature get +3/+3 until end of turn. Each other creature gets -1/-1 until end of turn.
Harpy Swarm2BB
Sorcery
Create three 1/1 black Harpy creature tokens with flying. You lose 3 life.
Haunting Melody1B
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Hopeless Situation2B
Enchantment — Curse
Enchant player
Enchanted player can't gain life.
At the beginning of enchanted player's upkeep, you may pay R. If you do, ~ deals 1 damage to that player.
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
When Kevlar restraint comes into play choose target creature. That creature cannot attack.
Damage done to enchant creature is reduced to 1.
Sacrifice Kevlar restraints: add one G to your mana pool.
Lord of Darkness3BBB
Creature — Demon
Flying, deathtouch
Other black creatures you control get +1/+1 and have deathtouch.
5/5
Latent Plan2BB
Enchantment
When ~ enters the battlefield, you draw two cards and lose 2 life.
At the beginning of your end step, discard your hand. Then create an X/X black Minion creature token, where X is equal to the number of cards discarded this way.
Looming Disaster B Sorcery
Suspend 4 — 1B
Destroy all creatures.
Lurking Assassin1BB
Creature — Human Assassin
Skulk, deathtouch
When ~ enters the battlefield, target tapped creature an opponent controls gets -2/-2 until end of turn.
1/2
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Mind Blotter3B
Creature - Spectre
Flying
Whenever ~ deals combat damage to a player, that player exiles a card from their hand.
When ~ dies, each player that owns a card exiled with ~, returns one of then to their hand.
3/2
Morgue Trawler1BB
Creature - Zombie Horror
When ~ enters the battlefield, choose one -
• Create a 2/2 black zombie creature token.
• Return target black creature card from your graveyard to your hand.
2/2
Murmurs of the Lost3B
Sorcery
~ costs 1 less to cast for each creature card in your graveyard.
Draw two cards and lose 2 life.
Midnight’s EmbraceBBB
Instant
Target creature gets -6/-6 until end of turn.
Night's Call Mantra3BB
Sorcery - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Until end of turn, performing creature gets +1/+1 and gains "T: Create X 1/1 black Bat creature tokens with flying, where X is this creature's toughness."
Null Crossroads1B
Enchantment
Whenever a creature with an activated ability enters the battlefield, it gains haste until end of turn.
Activated abilities that aren't mana abilities cost an additional "Pay 1 life" to activate. 5B, Sacrifice Null Crossroads: Destroy target creature. Untap all other creatures.
Oppressive Force2BB
Creature — Elemental Horror
Whenever ~ blocks or becomes blocked by a creature, that creature gets -2/-2 until end of turn.
3/3
Onset of Darkness1BB
Sorcery
Target creature gets -3/-3 until end of turn. That creature's controller loses 3 life.
Ornery Hermit1B
Creature — Human
Menace
~ can't attack if you control another creature.
3/3
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Punch of Pure Hate2BBB
Instant - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Performing creature gets +6/+0 and gains indestructible until end of turn.
Puppet Killer4B
Artifact Creature - Doll Berserker
Deathtouch
Puppet Killer can't attack or block unless you control a nonartifact creature.
5/5
Pageturner Servant1B
Creature - Homunculus
Sacrifice Pageturner Servant: Add W, U, or B. W, Sacrifice Pageturner Servant: You gain 4 life. U, Sacrifice Pageturner Servant: Draw a card.
0/1
Quagmire Hermit2B
Creature - Hag 2G,t: Create a 1/1 green saproling creature token. 2B,t: Saproling creatures you control gain wither until end of turn.
1/4
Queen’s Decree1BB
Instant
Creatures you control get +1/+0 amd your choice of lifelink or deathtouch until end of turn.
Quell Dissent1BB
Sorcery
Destroy all token creatures.
Flashback 1WW
Razor-Edged BlowBB
Instant - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Put two +1/+1 counters on performing creature. It gains deathtouch until end of turn. Razor-Edged Blow deals 1 damage to you.
Rat Familiar1B
Creature - Rat T: Black enchantment and sorcery spells you cast cost 1 less to cast this turn.
A deck can have any number of cards named Rat Familiar.
0/3
Ragged MummyB
Creature - Zombie Jackal
Ragged Mummy enters the battlefield tapped.
Ragged Mummy can't block or be blocked by token creatures.
Cycling B
1/2
Sewer King2BB
Creature - Rat Mutant
Whenever you cycle ~, or another creature card, create a 1/1 black rat creature token.
Cycling BB
2/4
Serrated Tendrils1B
Enchantment - Aura
Enchant creature
Enchanter creature gets +1/+1 and has menace. 2R: Enchanted creature gains first strike until end of turn.
Stymied Thoughts1BB
Sorcery
Choose one -
• Target player discards two cards.
• Target player puts a card from their hand on the bottom of their library.
Terror of Grainspoilers3B
Enchantment
Creatures with plainswalk you control get +1/+1.
Whenever a creature you control deals combat damage to a player, that player loses 1 life, you gain 1 life, and you may remove a loyalty counter from a planeswalker that player controls.
Talon of the Jealous Monster1BB
Sorcery - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Until end of turn, performing creature gains "T: Choose power, toughness, or creature type. Destroy each creature you don't control that shares the chosen value with this creature."
Uproot the Enemy's HomesBB
Sorcery - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Until end of turn, whenever performing creature deals combat damage to a player, destroy target non-Swamp land that player controls.
Victimizers il-Kor1B
Creature - Kor Assassin
Split second
Shadow
As an additional cost to cast Victimizers il-Kor, discard a creature card.
3/1
Wail of the Scorned3BB
Instant
~ costs 1 less to cast for each creature that died this turn.
Creatures get -2/-2 until end of turn.
Wily Cretin2B
Creature - Imp
Flying 1U: Creatures blocking or blocked by ~ get -2/-0 until end of turn.
1/2
Wretched Mass3BB
Creature - Mutant Zombie
When ~ dies, you may choose a zombie creature card in your graveyard with converted mana cost 3 or less and return it to the battlefield under your graceyard.
4/4
Xathrid Shadowsword3BB
Enchantment - Aura
Flash
Enchant creature
If enchanted creature is a Demon, it gets +3/+3 and has menace. If it's a Gorgon, it gets +3/+3 and has first strike. If it's neither, it gets -6/-6.
Xyster of Mai Shubei4BBB
Sorcery - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
You draw X cards and lose X life, where X is performing creature's toughness. Until end of turn, performing creature gets +3/+1 and gains "T, Sacrifice this creature: Add X B and you gain X life, where X is this creature's toughness."
Yahrzeit PontiffBB
Creature - Human Cleric
When ~ enters the battlefield, if you cast it from your hand, you may exile a creature card from your graveyard with three time counters on it. If it doesn’t have suspend, it gains suspend. ”Twas here that our Lord Razencalin was slain, but prophecy holds that if we return to this place every year for three years he shall rise again.”
1/2
Year of Ruin1B
Enchantment
Vanishing 3
Creatures get -1/-1.
Zzzyxas's BloodletterBB
Creature - Zombie 1BB, T, Sacrifice Zzzyxas's Bloodletter: Destroy target creature or land with a character that isn't a letter in its name. "How do I even sort - oh, the hell with it!" - Zzzyxas
3/1
Zodiac Felling WhisperB
Sorcery - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Until end of turn, performing creature gains "T: Choose up to five target creatures and you may pay 1 life for each of them. Put a +1/+1 counter on each of those creatures that you paid life for and the first one gains plainswalk, the second one gains islandwalk, the third one gains swampwalk, the fourth one gains mountainwalk, and the fifth one gains forestwalk."
Next is red, and I will give fabulous no-prizes to anyone who creates uncards during this red section
Blistering Heat2RR
Instant
~ deals 2 damage to each creature, player, and planeswalker.
Cycling RR
When you cycle ~, it deals 1 damage to each creature.
Boot to the Head2R
Instant (Un-Uncommon)
~ deals X damage to target creature, where X is half the size of the shoes you are currently wearing rounded down.
Belligerent Billygoat2RR
Creature - Goat Warrior (Un-Uncommon?)
When ~ enters the battlefield, it fights target creature you don’t control. If that creature is a troll, ~ gains indestructible before it fights.
4/3
Crushing Tactical Duel2RR
Instant - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Performing creature fights another target creature. Draw four cards, then discard two cards at random.
Coupon-User Giant4RR
Creature - Giant Shopper
Trample
Shelf reach (This creature may block as though it had flying for players other than you and planeswalkers you don't control in games you can see from your seat.)
When Coupon-User Giant enters the battlefield, a person outside the game chooses artifact, creature, instant, or sorcery. Then add RRR. You don't lose this mana as steps and phases end and spend that mana only to cast spells of the chosen type.
5/2
Damn the Bland1R
Instant (Un-C)
~ deals 3 damage to target creature. If that creature has no flavor text, ~ deals 3 damage to its controller.
Double Teamster1RR
Creature - Shapeshifter (Un-U)
Haste
When ~ enters the battlefield, if it isn’t a token, you may have another target player you can see from your seat create a token copy of it.
2/2
Dire Strength1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2. 1G: Enchanted creature gets +2/+2 until end of turn. Activate only once per turn.
Dustbellower Ceratok4R
Creature - Beast
When ~ enters the battlefield, it deals X damage to target creature an opponent controls. Where X is the number of deserts you control.
3/6
Devouring Flames1RR
Instant
~ deals 3 damage divided as you choose amongst uo to three target creatures. Whenever a creature dealt damage this way would die this turn, exile it instead.
Devil Revel2R
Sorcery
Create two 1/1 red devil creature tokens with haste.
Flashback 2B
Electric Eel1R
Creature — Fish
Whenever ~ becomes blocked by a blue creature, it deals 2 damage to that creature.
2/1
Egg Snatcher1RR
Creature — Dinosaur
Haste
When ~ enters the battlefield, gain control of target artifact with converted mana cost 2 or less until end of turn. Untap that artifact. If it's a creature, it gains haste until end of turn.
2/1
Electrical Storm1RR
Sorcery
~ deals 2 damage to each creature.
Revelry (You may cast this from your graveyard as long as you have no cards in hand. Then exile it.)
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Feral TendenciesRR
Enchantment- Aura
[Enchant Creature]
Enchanted creature gets +2/+0 and gains "This creature must attack each turn, if able."
Enchanted creature cannot use activated abilities during combat.
Far-Flung ArtilleryR
Instant
As an additional cost to play ~, exile a creature card in your hand.
Target opponent reveals their hand. You may choose a creature revealed this way, with toughness less than the exiled creature's power. If you do, that player discards that card.
Retrace Chuck picked up Hurley and threw him with all his might. Was it luck that Hurley crashed into the General's tent while he slept, or Chuck's giddiness over finally being ride of Hurley- that lead to this impeccable aim?
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
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Sorcery
Tapped creatures get -2/-2 until end of turn.
Hedonistic Display 4B
Instant
Target creature get +3/+3 until end of turn. Each other creature gets -1/-1 until end of turn.
Harpy Swarm 2BB
Sorcery
Create three 1/1 black Harpy creature tokens with flying. You lose 3 life.
Haunting Melody 1B
Enchantment — Aura
Enchant creature
Enchanted creature gets -1/-1 and can't block.
Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.)
Hopeless Situation 2B
Enchantment — Curse
Enchant player
Enchanted player can't gain life.
At the beginning of enchanted player's upkeep, you may pay R. If you do, ~ deals 1 damage to that player.
Sorcery
Target creature can't block this turn.
Index of Sins 3B
Sorcery
Draw cards equal to the number of creatures in your graveyard that you have sacrificed.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Instant
~ deals 3 damage to target creature. You gain 3 life.
Add BB.
Justice Denied B
Instant
Exile target creature with indestructible.
Jinxweaver B
Creature - Rat Shaman
Whenever an opponent casts a spell that shares a name with a card in a graveyard, that player loses 1 life.
1/1
Jagged Lampad 1B
Enchantment Creature - Nymph
Bestow 2BB
Menace
Enchanted creature gets +2/+1 and has menace.
2/1
Enchantment
When Kevlar restraint comes into play choose target creature. That creature cannot attack.
Damage done to enchant creature is reduced to 1.
Sacrifice Kevlar restraints: add one G to your mana pool.
Creature — Demon
Flying, deathtouch
Other black creatures you control get +1/+1 and have deathtouch.
5/5
Latent Plan 2BB
Enchantment
When ~ enters the battlefield, you draw two cards and lose 2 life.
At the beginning of your end step, discard your hand. Then create an X/X black Minion creature token, where X is equal to the number of cards discarded this way.
Looming Disaster
B Sorcery
Suspend 4 — 1B
Destroy all creatures.
Lurking Assassin 1BB
Creature — Human Assassin
Skulk, deathtouch
When ~ enters the battlefield, target tapped creature an opponent controls gets -2/-2 until end of turn.
1/2
Creature - Spectre
Flying
Whenever ~ deals combat damage to a player, that player exiles a card from their hand.
When ~ dies, each player that owns a card exiled with ~, returns one of then to their hand.
3/2
Morgue Trawler 1BB
Creature - Zombie Horror
When ~ enters the battlefield, choose one -
• Create a 2/2 black zombie creature token.
• Return target black creature card from your graveyard to your hand.
2/2
Murmurs of the Lost 3B
Sorcery
~ costs 1 less to cast for each creature card in your graveyard.
Draw two cards and lose 2 life.
Midnight’s Embrace BBB
Instant
Target creature gets -6/-6 until end of turn.
Sorcery - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Until end of turn, performing creature gets +1/+1 and gains "T: Create X 1/1 black Bat creature tokens with flying, where X is this creature's toughness."
Null Crossroads 1B
Enchantment
Whenever a creature with an activated ability enters the battlefield, it gains haste until end of turn.
Activated abilities that aren't mana abilities cost an additional "Pay 1 life" to activate.
5B, Sacrifice Null Crossroads: Destroy target creature. Untap all other creatures.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature — Elemental Horror
Whenever ~ blocks or becomes blocked by a creature, that creature gets -2/-2 until end of turn.
3/3
Onset of Darkness 1BB
Sorcery
Target creature gets -3/-3 until end of turn. That creature's controller loses 3 life.
Ornery Hermit 1B
Creature — Human
Menace
~ can't attack if you control another creature.
3/3
Instant - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Performing creature gets +6/+0 and gains indestructible until end of turn.
Puppet Killer 4B
Artifact Creature - Doll Berserker
Deathtouch
Puppet Killer can't attack or block unless you control a nonartifact creature.
5/5
Pageturner Servant 1B
Creature - Homunculus
Sacrifice Pageturner Servant: Add W, U, or B.
W, Sacrifice Pageturner Servant: You gain 4 life.
U, Sacrifice Pageturner Servant: Draw a card.
0/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Hag
2G,t: Create a 1/1 green saproling creature token.
2B,t: Saproling creatures you control gain wither until end of turn.
1/4
Queen’s Decree 1BB
Instant
Creatures you control get +1/+0 amd your choice of lifelink or deathtouch until end of turn.
Quell Dissent 1BB
Sorcery
Destroy all token creatures.
Flashback 1WW
Instant - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Put two +1/+1 counters on performing creature. It gains deathtouch until end of turn. Razor-Edged Blow deals 1 damage to you.
Rat Familiar 1B
Creature - Rat
T: Black enchantment and sorcery spells you cast cost 1 less to cast this turn.
A deck can have any number of cards named Rat Familiar.
0/3
Ragged Mummy B
Creature - Zombie Jackal
Ragged Mummy enters the battlefield tapped.
Ragged Mummy can't block or be blocked by token creatures.
Cycling B
1/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Rat Mutant
Whenever you cycle ~, or another creature card, create a 1/1 black rat creature token.
Cycling BB
2/4
Serrated Tendrils 1B
Enchantment - Aura
Enchant creature
Enchanter creature gets +1/+1 and has menace.
2R: Enchanted creature gains first strike until end of turn.
Stymied Thoughts 1BB
Sorcery
Choose one -
• Target player discards two cards.
• Target player puts a card from their hand on the bottom of their library.
Enchantment
Creatures with plainswalk you control get +1/+1.
Whenever a creature you control deals combat damage to a player, that player loses 1 life, you gain 1 life, and you may remove a loyalty counter from a planeswalker that player controls.
Talon of the Jealous Monster 1BB
Sorcery - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Until end of turn, performing creature gains "T: Choose power, toughness, or creature type. Destroy each creature you don't control that shares the chosen value with this creature."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Land
t: Add B.
BBt: Target creature gains intimidate until the end of the turn.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Uproot the Enemy's Homes BB
Sorcery - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Until end of turn, whenever performing creature deals combat damage to a player, destroy target non-Swamp land that player controls.
Victimizers il-Kor 1B
Creature - Kor Assassin
Split second
Shadow
As an additional cost to cast Victimizers il-Kor, discard a creature card.
3/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
~ costs 1 less to cast for each creature that died this turn.
Creatures get -2/-2 until end of turn.
Wily Cretin 2B
Creature - Imp
Flying
1U: Creatures blocking or blocked by ~ get -2/-0 until end of turn.
1/2
Wretched Mass 3BB
Creature - Mutant Zombie
When ~ dies, you may choose a zombie creature card in your graveyard with converted mana cost 3 or less and return it to the battlefield under your graceyard.
4/4
Enchantment - Aura
Flash
Enchant creature
If enchanted creature is a Demon, it gets +3/+3 and has menace. If it's a Gorgon, it gets +3/+3 and has first strike. If it's neither, it gets -6/-6.
Xyster of Mai Shubei 4BBB
Sorcery - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
You draw X cards and lose X life, where X is performing creature's toughness. Until end of turn, performing creature gets +3/+1 and gains "T, Sacrifice this creature: Add X B and you gain X life, where X is this creature's toughness."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Cleric
When ~ enters the battlefield, if you cast it from your hand, you may exile a creature card from your graveyard with three time counters on it. If it doesn’t have suspend, it gains suspend.
”Twas here that our Lord Razencalin was slain, but prophecy holds that if we return to this place every year for three years he shall rise again.”
1/2
Year of Ruin 1B
Enchantment
Vanishing 3
Creatures get -1/-1.
Creature - Zombie
1BB, T, Sacrifice Zzzyxas's Bloodletter: Destroy target creature or land with a character that isn't a letter in its name.
"How do I even sort - oh, the hell with it!" - Zzzyxas
3/1
Zodiac Felling Whisper B
Sorcery - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Until end of turn, performing creature gains "T: Choose up to five target creatures and you may pay 1 life for each of them. Put a +1/+1 counter on each of those creatures that you paid life for and the first one gains plainswalk, the second one gains islandwalk, the third one gains swampwalk, the fourth one gains mountainwalk, and the fifth one gains forestwalk."
Next is red, and I will give fabulous no-prizes to anyone who creates uncards during this red section
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sorcery
Archery of Fire deals 2 damage to any target. Increase the damage by 1 for each Archer you control
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Instant
~ deals 2 damage to each creature, player, and planeswalker.
Cycling RR
When you cycle ~, it deals 1 damage to each creature.
Boot to the Head 2R
Instant (Un-Uncommon)
~ deals X damage to target creature, where X is half the size of the shoes you are currently wearing rounded down.
Belligerent Billygoat 2RR
Creature - Goat Warrior (Un-Uncommon?)
When ~ enters the battlefield, it fights target creature you don’t control. If that creature is a troll, ~ gains indestructible before it fights.
4/3
Instant - Technique
Perform (When you cast this spell, choose target untapped creature you control. That creature performs this technique.)
Performing creature fights another target creature. Draw four cards, then discard two cards at random.
Coupon-User Giant 4RR
Creature - Giant Shopper
Trample
Shelf reach (This creature may block as though it had flying for players other than you and planeswalkers you don't control in games you can see from your seat.)
When Coupon-User Giant enters the battlefield, a person outside the game chooses artifact, creature, instant, or sorcery. Then add RRR. You don't lose this mana as steps and phases end and spend that mana only to cast spells of the chosen type.
5/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant (Un-C)
~ deals 3 damage to target creature. If that creature has no flavor text, ~ deals 3 damage to its controller.
Double Teamster 1RR
Creature - Shapeshifter (Un-U)
Haste
When ~ enters the battlefield, if it isn’t a token, you may have another target player you can see from your seat create a token copy of it.
2/2
Dire Strength 1R
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
1G: Enchanted creature gets +2/+2 until end of turn. Activate only once per turn.
Dustbellower Ceratok 4R
Creature - Beast
When ~ enters the battlefield, it deals X damage to target creature an opponent controls. Where X is the number of deserts you control.
3/6
Devouring Flames 1RR
Instant
~ deals 3 damage divided as you choose amongst uo to three target creatures. Whenever a creature dealt damage this way would die this turn, exile it instead.
Devil Revel 2R
Sorcery
Create two 1/1 red devil creature tokens with haste.
Flashback 2B
Creature — Fish
Whenever ~ becomes blocked by a blue creature, it deals 2 damage to that creature.
2/1
Egg Snatcher 1RR
Creature — Dinosaur
Haste
When ~ enters the battlefield, gain control of target artifact with converted mana cost 2 or less until end of turn. Untap that artifact. If it's a creature, it gains haste until end of turn.
2/1
Electrical Storm 1RR
Sorcery
~ deals 2 damage to each creature.
Revelry (You may cast this from your graveyard as long as you have no cards in hand. Then exile it.)
Enchantment- Aura
[Enchant Creature]
Enchanted creature gets +2/+0 and gains "This creature must attack each turn, if able."
Enchanted creature cannot use activated abilities during combat.
Far-Flung Artillery R
Instant
As an additional cost to play ~, exile a creature card in your hand.
Target opponent reveals their hand. You may choose a creature revealed this way, with toughness less than the exiled creature's power. If you do, that player discards that card.
Retrace
Chuck picked up Hurley and threw him with all his might. Was it luck that Hurley crashed into the General's tent while he slept, or Chuck's giddiness over finally being ride of Hurley- that lead to this impeccable aim?
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.