Creature - Dwarf Advisor
When Demolitions Expert enters or leaves the battlefield, destroy target land. "It's disconcerting, the way he keeps pointing out load-bearing walls." —Matraxus, architect
Flower of Flames
Bypass (This spell ignores shroud, hexproof, and protection.)
Flower of Flames deals 1 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. If a creature dealt damage this way would die this turn, exile it instead.
Creature - Goblin
Whenever you would draw a card, target opponent searches your library for a nonland card. If that opponent does, put that card in your hand and shuffle your library.
Hot Climax :2mana::symr::symr:
Cast Hot Climax only if an opponent was dealt four or more damage this turn.
Reveal the top four cards of your library. Put all red cards revealed this way into your hand and the rest into your graveyard.
Red instant or sorcery you cast cost R less.
If a red instant or sorcery spell you control would deal damage, it deals 1 additional damage.
If Infinite Pyre would be put into your graveyard from the battlefield, you may pay RRR. If you do, return Infinite Pyre to the battlefield under your control.
Loremaster of the Bloody Shadow 3RRR
Creature - Vampire xR: Loremaster of the Bloody Shadow deals X damage to target creature or player. xyB Loremaster of the Bloody Shadow deal X damage to target player and you gain Y life.
Overwhelming Tide of Destruction 0 (Rare)
(Overwhelming Tide of Destruction is red) R: Target creature gets +1/+0 until end of turn. XR: target creature gets +X/+0 and trample until end of turn.
Instant - Trap
If an opponent cast a Red sorcery or instant this turn, you may sacrifice a Red creature with converted mana cost of 5 or more rather than pay Quickening: Red's mana cost.
Destroy target creature and deal X damage divided as you choose among any number of creatures and/or players. X is the target creature's power.
(k-rad, that card is a little messed up. It should be "Discard any number of cards. Spark the Carnage deasl damage to each creature equal to the total converted mana cost of all cards discarded this way."
Volt Chamber :1mana::symr::symr:
Whenever you cast a red spell, you may exile it instead. If you do, put X charge counters on Volt Chamber, where X is that spell's converted mana cost.
:symr:, Remove X charge counters from Volt Chamber: Volt Chamber deals X damage to target creature or player. A creature dealt damage this way can't be regenerated.
Creature - Human Berserker
At the beginning of your upkeep, target Berserker creature you control gets +1/+0 until end of turn. "The ones what survive their first real battle are terrors to all their enemies." - Gurny, Arc Ridge dwarf