Brine JarU
Artifact
Brine Jar is a blue artifact
Brine Jar comes into play with 3 salt counters on it.
Remove a slat counter, Tap target land. The salt I've collected from the many seas of the world will render you ground useless
Conceptualize3U
Sorcery
Reveal your hand. Target opponent chooses an instant or sorcery card from it. If that opponent does, copy the chosen card. You may cast the copy without paying its mana cost. "You'll need to put a little more thought into it."
Brine JarU
Artifact
Brine Jar is a blue artifact
Brine Jar comes into play with 3 salt counters on it.
Tap target land The salt I've collected from the many seas of the world will render you ground useless
I'm guessing you remove a salt counter?
Deep SeaUUU
Enchantment
Creatures can only attack if their controller controls an island.
Thanks @Super. I updated it. Deep sea would definitely be hard to work around if you were mono red.
Echo of DrakesXUUU
Sorcery
Put X 2/1 Flying Blue Drake tokens into play.
Flashback - Discard X Cards UUU(You may cast this card from your graveyard for it's flashback cost. Then exile it)
Geistdream1U
Sorcery
Play with the top card of your library revealed. 1, Exile a card from your graveyard: Exile the top card of your library. U, Sacrifice Geistdream: Draw a card.
Hydro Pump :2mana::symu:
Instant (C)
Tribute-Two or three Forest (You may sacrifice two or three Forest rather than pay Hydro Pump's mana cost.)
Put target tapped creature on top of its owner's library. If maximum tribute cost is paid, put up to two target tapped creatures on top of their owner's library instead.
Idyllic Wave1UU
Enchantment
During your upkeep look at the top card of your library. If its mana cost is one or less you may reveal it and then put it into your hand. If its mana cost is two or more put that card into your graveyard and sacrifice ~.
Krosan Sky Grabber3UU
Creature - Dragon
Flying, Flash
When ~ enters the battlefield all other creatures with flying lose flying until the end of turn.
When ~ dies all creatures without flying gain flying until end of turn. UUU and Sacrifice ~: Return two untapped creatures to their owners hand.
4/6
Once :symu::symu:
Instant
Counter all spells on the stack that are copies of any spell.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Rookscare Glamer xU Instant Target artifact, enchantment or land becomes an X/X Scarecrow artifact creature in addition to its other types. X can’t be 0. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Second Glance2U
Instant
Exile your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order. It's hard to regret your decisions when you can move fast enough to correct them.
Tube Wurm4UU
Creature - Wurm
Whenever Tube Wurm blocks or becomes blocked by a Blue creature, exile that creature and Tube Wurm gains shroud until the end of turn.
4/5
Rookscare Glamer xU Instant Target artifact, enchantment or land becomes an X/X Scarecrow artifact creature in addition to its other types. X can’t be 0. -minrar: uncommon
-minrar (minimum rarity) means it would be best if the rarity was uncommon (in this case) or higher. It's an optional part of designing the cards in this thread.
Voidwater1U
Enchantment
All lands you control gain "T: Add U to your mana pool. ~ deals 2 damage to you."
Year's Worth of Storms :5mana::symu::symu::symu:
Sorcery (MR)
Each player shuffles all permanents he or she owns into his or her library. Empty all mana pools. For the rest of the game, spells with converted mana cost 8 or more you cast can't be countered by spells or abilities.
Artifact
Brine Jar is a blue artifact
Brine Jar comes into play with 3 salt counters on it.
Remove a slat counter, Tap target land.
The salt I've collected from the many seas of the world will render you ground useless
Sorcery
Reveal your hand. Target opponent chooses an instant or sorcery card from it. If that opponent does, copy the chosen card. You may cast the copy without paying its mana cost.
"You'll need to put a little more thought into it."
I'm guessing you remove a salt counter?
Deep Sea UUU
Enchantment
Creatures can only attack if their controller controls an island.
(Too good?)
Echo of Drakes XUUU
Sorcery
Put X 2/1 Flying Blue Drake tokens into play.
Flashback - Discard X Cards UUU (You may cast this card from your graveyard for it's flashback cost. Then exile it)
Creature - Human Wizard
Players play with the top cards of their libraries revealed.
When ~ dies, fateseal 3.
2/2
Sorcery
Play with the top card of your library revealed.
1, Exile a card from your graveyard: Exile the top card of your library.
U, Sacrifice Geistdream: Draw a card.
Instant (C)
Tribute-Two or three Forest (You may sacrifice two or three Forest rather than pay Hydro Pump's mana cost.)
Put target tapped creature on top of its owner's library. If maximum tribute cost is paid, put up to two target tapped creatures on top of their owner's library instead.
Enchantment
During your upkeep look at the top card of your library. If its mana cost is one or less you may reveal it and then put it into your hand. If its mana cost is two or more put that card into your graveyard and sacrifice ~.
Sorcery
Opponents can't draw cards until your next turn.
Edited to Moss' correction.
Creature - Dragon
Flying, Flash
When ~ enters the battlefield all other creatures with flying lose flying until the end of turn.
When ~ dies all creatures without flying gain flying until end of turn.
UUU and Sacrifice ~: Return two untapped creatures to their owners hand.
4/6
Opponents can't draw cards until your next turn.
Lumengrid Myr 2U
Artifact Creature - Myr
When ~ dies, draw a card.
2/2
Instant
Prevent all combat damage that would be dealt this turn.
Credit to Maelstrom Graphics for the sig.
That's it! Thanks Moss
Nullify2UU
Instant
Counter target instant spell.
All of your creatures gains protection from that spell's color until the end of your next turn.
now red just need one!
Darkness, Fog, Holy Day...
Once :symu::symu:
Instant
Counter all spells on the stack that are copies of any spell.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Enchantment
Play with the top card of your library revealed. You may play that card if it's an instant or sorcery.
Instant
Draw four cards. Your maximum hand size is four for the rest of the game.
xU
Instant
Target artifact, enchantment or land becomes an X/X Scarecrow artifact creature in addition to its other types. X can’t be 0.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Exile your hand face down. Put that many cards from the top of your library into your hand. Then look at the exiled cards and put them on top of your library in any order.
It's hard to regret your decisions when you can move fast enough to correct them.
Creature - Wurm
Whenever Tube Wurm blocks or becomes blocked by a Blue creature, exile that creature and Tube Wurm gains shroud until the end of turn.
4/5
What is Minrar?
Under Currents UU
Instant
Scry 2 and draw a card.
-minrar (minimum rarity) means it would be best if the rarity was uncommon (in this case) or higher. It's an optional part of designing the cards in this thread.
Voidwater 1U
Enchantment
All lands you control gain "T: Add U to your mana pool. ~ deals 2 damage to you."
Instant (U)
Water Ball deals 1 damage to target creature for each blue mana in your mana pool.
Creature - Clam
Protection from Green
If ~ deals combat damage to a player, tap target forest that player controls.
1/4
Sorcery (MR)
Each player shuffles all permanents he or she owns into his or her library. Empty all mana pools. For the rest of the game, spells with converted mana cost 8 or more you cast can't be countered by spells or abilities.
Enchantment
Draw cards from the bottom of your library instead of the top of your library.