People Power :4mana::symr::symr:
Sorcery (R)
People Power can't be countered and can't be the target of abilities.
People Power deals X damage to each opponent, where X is the total power of each creature you control.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Stifling Heat :2mana::symr::symr:
Enchantment
Whenever a creature's ability is activated or triggered, ~ deals 2 damage to that creature.
Whenever an enchantment or artifact ability is activated or triggered, ~ deals 2 damage to it's controller. It's too hard to think straight when you're melting.
Private Mod Note
():
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Torch of Infinite Rage 2R Enchantment Torch of Infinite Rage is indestructible. At the beginning of your upkeep, you may have target creature gets +3/+0 until end of turn. If you do, sacrifice Torch of Infinite Rage if you don't control a legendary permanent. -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Unending Pain3R
Enchantment - Aura Curse
In the beginning of cursed player's upkeep, they lose 1 life for each creature they control, and gain 1 life for each creature you control.
Private Mod Note
():
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Follow me! @DigitalBrony on twitter. ...if that's alright with you...
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Yawning Chasm3R
Enchantment
At the beginning of each player's upkeep, that player may sacrifice a land. Otherwise, sacrifice Yawning Chasm and it deals 7 damage to that player.
Tribal Instant – Spike
Each creature you control with a counter on it gets +2/+2 until end of turn. If you control a Spike, draw a card. -minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Baboon PathfinderGG
Creature - Ape
When ~ dies, reveal your hand. For each Forest card revealed this way, draw a card or put that card onto the battlefield tapped.
3/1
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Full Sweep :xmana::symg:
Instant (R)
Destroy all creatures with flying with converted mana cost X or less. If X is 7 or more, destroy all creatures instead.
Flashback-Exile a green card from your hand with converted mana cost X.
Jumbatog 3G Creature – Atog Sacrifice a creature with power 5 or greater: Jumbatog gets +5/+5 and gains trample and haste until end of turn. 2/4 -minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Unending Pain3R
Enchantment - Aura Curse
In the beginning of cursed player's upkeep, they lose 1 life for each creature they control, and gain 1 life for each creature you control.
what's a "cursed" player, why would they lose life, and who gains life? over all, this card feels more black than red.
@Moss- you could have renamed the card Freyalise's Anger.
and because I'm bored... Moss Elemental
Creature- Elemental
:0mana:: Forests don't untap during your next untap step. ~ gets +2/+2 for each Forest you control. Play this ability during your upkeep and once a turn.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Sorcery (R)
People Power can't be countered and can't be the target of abilities.
People Power deals X damage to each opponent, where X is the total power of each creature you control.
Creature - Goblin
2R, Sacrifice ~: Destroy target Plains. ~ deals 3 damage to that land's controller.
3/3
1RR
Snow Creature – Cat
First strike
S: Rimefang Wildcat gets +1/+0 until end of turn.
3/1
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment
Whenever a creature's ability is activated or triggered, ~ deals 2 damage to that creature.
Whenever an enchantment or artifact ability is activated or triggered, ~ deals 2 damage to it's controller.
It's too hard to think straight when you're melting.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
2R
Enchantment
Torch of Infinite Rage is indestructible.
At the beginning of your upkeep, you may have target creature gets +3/+0 until end of turn. If you do, sacrifice Torch of Infinite Rage if you don't control a legendary permanent.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment - Aura Curse
In the beginning of cursed player's upkeep, they lose 1 life for each creature they control, and gain 1 life for each creature you control.
4R
Creature – Spirit
Protection from command
1R: Vestige of Apostasy gains haste until end of turn.
4/4
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
~ deals 1 damage to target player for each creature he or she controls.
Enchantment
At the beginning of your upkeep, choose a creature type. ~ deals 1 damage to each creature of the chosen type.
Enchantment
At the beginning of each player's upkeep, that player may sacrifice a land. Otherwise, sacrifice Yawning Chasm and it deals 7 damage to that player.
Enchantment
All creatures your control enter the battlefield with an additional +1/+0 and haste.
The Anabyn
Stay Hungry My Friends....
Tribal Instant – Spike
Each creature you control with a counter on it gets +2/+2 until end of turn. If you control a Spike, draw a card.
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Ape
When ~ dies, reveal your hand. For each Forest card revealed this way, draw a card or put that card onto the battlefield tapped.
3/1
Creature - Ape
Reach
When ~ enters the battlefield, destroy target artifact.
2/4
Legendary Creature - Human Soldier
Other human creatures you control gain first strike and intimidate.
2/3
3GG
Tribal Sorcery – Elf
You gain life equal to the total power of all Elf creatures you control.
Draw a card.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Instant
Destroy target artifact. If R was spent to cast ~, ~ deals 3 damage to that artifact's controller.
Full Sweep :xmana::symg:
Instant (R)
Destroy all creatures with flying with converted mana cost X or less. If X is 7 or more, destroy all creatures instead.
Flashback-Exile a green card from your hand with converted mana cost X.
Heartwood Baloth 3GG
Creature - Beast
Trample
Beast spells you cast cost G more to cast
6/6
Creature - Elf Druid
Infect
:sympg:, Tap target Forest you control: Add GGG to your mana pool.
1/1
Thanks to Nezumi for the banner!
3G
Creature – Atog
Sacrifice a creature with power 5 or greater: Jumbatog gets +5/+5 and gains trample and haste until end of turn.
2/4
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Spider
Reach
W: ~ can block an additional creature this turn.
2/5
Instant
Prevent all combat damage that would be dealt this turn by non-green creatures.
what's a "cursed" player, why would they lose life, and who gains life? over all, this card feels more black than red.
@Moss- you could have renamed the card Freyalise's Anger.
and because I'm bored...
Moss Elemental
Creature- Elemental
:0mana:: Forests don't untap during your next untap step. ~ gets +2/+2 for each Forest you control. Play this ability during your upkeep and once a turn.
1/1
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery (R)
Destroy all noncreature permanents.