Ranthys of the Doom Cult1BB
Legendary Creature - Human Cleric
The first time each turn a creature you control would be destroyed, regenerate it.
Whenever an opponent loses the game, you may pay BBBBBB and 6 life. If you do, target opponent loses the game.
2/2
Stagnant Thoughts :2mana::symb::symb:
Enchantment- Aura Curse
Enchant Player
Multikicker- Discard two cards.
Vanishing X, where X is 3 plus the number of times it was kicked.
Enchanted player can't draw cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Terrific Revelation1B
Sorcery
Put the top five cards of your library into your graveyard. Draw a card for each creature card, put into the graveyard this way.
Vision of DeathX(W/B)
Instant
Put X death counters on target creature. That creature has "In the beginning of your upkeep, put a death counter on this creature. When it has three death counters, exile it."
Vision of DeathX(W/B)
Instant
Put X death counters on target creature. That creature has "In the beginning of your upkeep, put a death counter on this creature. When it has three death counters, exile it."
We're solidly on black cards, though. No multicolor for a while.
Wail of the BansheeX1B
Sorcery
Destroy all creatures with converted mana cost X. "A banshee's scream makes for an effective weapon, provided you can control its pitch and tone." —Mantus, dirgewalker assassin
Zoo of the Dead :1mana::symb::symb:
Enchantment (R)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield and you lose life equal to its converted mana cost plus 1.
At the beginning of your end step, target opponent gains control of Zoo of the Dead.
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Balduvian Geomancer4R
Creature - Human Shaman 4RR,t: Destroy target land. If a nonbasic land was destroyed this way, ~ deals 2 damage to that land's controller.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Dragon Tamer2
Creature - Human
~'s power and toughness are each equal to the number of Dragon creatures on the battlefield.
Dragon creatures you control get +1/+1.
*/*
Private Mod Note
():
Rollback Post to RevisionRollBack
Follow me! @DigitalBrony on twitter. ...if that's alright with you...
Essence of Hell 3RRR
Creature - Avatar
As Essence of Hell enters the battlefield, choose instant or sorcery.
If you chose instant, each spell you cast costs to cast, and is an instant with "This spell deals 2 damage to target creature or player."
If you chose sorcery, each spell you cast costs xR to cast, and is a sorcery with "This spell deals X damage to target creature or player."
6/6
-minrar: mythic
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Flowstone Arsenal1R
Enchantment - Aura
Enchant creature you control R: Enchanted creature gets +1/-1 until end of turn. 1R: Enchanted creature gains double strike until end of turn. "You were saying something about me being unarmed?" —Medalla, flowstone channeler
Imminent EruptionxRR
Sorcery (U)
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
Impending Eruption deals 2 damage to X target creatures or players.
Jester's SparkR
Instant
Flip a coin. If you win, ~ deals 4 damage to target creature or player. If you lose, ~ deals 2 damage to target creature or player and 2 damage to you.
Latulla's RagexRR
Sorcery
Shred (You may discard any number of cards as you cast this spell. It costs 1 less to cast for each card discarded this way.)
~ deals X damage to target creature or player.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Maiming Imp:1mana::symr:
Creature-Imp
Haste
When Maiming Imp enters the battlefield it deals 2 damage divided as you choose among one or two target creatures and/or players.
1/1
Neverbolt2R
Sorcery
Neverbolt deals 2 damage to target creature. If that creature would die this turn, instead exile it, then search that creature's controller's hand, library and graveyard for all cards with the same name as that creature and exile them. If you do, that player shuffles his or her library.
Legendary Creature - Human Cleric
The first time each turn a creature you control would be destroyed, regenerate it.
Whenever an opponent loses the game, you may pay BBBBBB and 6 life. If you do, target opponent loses the game.
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Enchantment- Aura Curse
Enchant Player
Multikicker- Discard two cards.
Vanishing X, where X is 3 plus the number of times it was kicked.
Enchanted player can't draw cards.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery
Put the top five cards of your library into your graveyard. Draw a card for each creature card, put into the graveyard this way.
Creature - Human Skeleton
~ can attack from your graveyard.
1/1
(I guess this kind of thing isn't really possible?)
Instant
Put X death counters on target creature. That creature has "In the beginning of your upkeep, put a death counter on this creature. When it has three death counters, exile it."
Inspired by Unmake.
We're solidly on black cards, though. No multicolor for a while.
Wail of the Banshee X1B
Sorcery
Destroy all creatures with converted mana cost X.
"A banshee's scream makes for an effective weapon, provided you can control its pitch and tone." —Mantus, dirgewalker assassin
Creature - Zombie (R)
Whenever X-Human enters the battlefield or attacks, exile target Human creature.
3/1
Enchantment (R)
Cards in graveyards lose all abilities. Cards in graveyards cannot targeted by spells or abilities.
"Serious question, why are the people in the mtgsal thread so ****ing stupid?"
What Magic Color are You, MORON ?
Enchantment (R)
At the beginning of your upkeep, return target creature card from your graveyard to the battlefield and you lose life equal to its converted mana cost plus 1.
At the beginning of your end step, target opponent gains control of Zoo of the Dead.
3RR
Creature - Yeti
Flash
When Avalanche Yeti enters the battlefield, you may have it fight target creature.
4/3
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Human Shaman
4RR,t: Destroy target land. If a nonbasic land was destroyed this way, ~ deals 2 damage to that land's controller.
2/2
Sorcery
~ deals 3 damage to target creature or player and 3 damage to you.
Flashback 3RR
Creature - Dragon Berserker
Flying
~ attacks each turn if able.
R: ~ gets +1/+0 until end of turn.
6/5
A bad colorshifted Bump in the Night for 1 less mana? No.
Dragon Tamer 2
Creature - Human
~'s power and toughness are each equal to the number of Dragon creatures on the battlefield.
Dragon creatures you control get +1/+1.
*/*
3RRR
Creature - Avatar
As Essence of Hell enters the battlefield, choose instant or sorcery.
If you chose instant, each spell you cast costs to cast, and is an instant with "This spell deals 2 damage to target creature or player."
If you chose sorcery, each spell you cast costs xR to cast, and is a sorcery with "This spell deals X damage to target creature or player."
6/6
-minrar: mythic
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Enchantment - Aura
Enchant creature you control
R: Enchanted creature gets +1/-1 until end of turn.
1R: Enchanted creature gains double strike until end of turn.
"You were saying something about me being unarmed?" —Medalla, flowstone channeler
Creature - Hound
~ gets +1/+0 for each Mountain you control.
1/3
Sorcery
Gain control of target creature until end of turn. Untap it. It gains double strike and haste until end of turn.
It's a totally different card actually. Also, I don't have to be reminded of the rules every other day. Rice crispies.
Sorcery (U)
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
Impending Eruption deals 2 damage to X target creatures or players.
Instant
Flip a coin. If you win, ~ deals 4 damage to target creature or player. If you lose, ~ deals 2 damage to target creature or player and 2 damage to you.
Creature - Goblin
Landfall - If a land entered the battlefield under your control this turn, ~ gains flying until the end of turn.
1/1
Sorcery
Shred (You may discard any number of cards as you cast this spell. It costs 1 less to cast for each card discarded this way.)
~ deals X damage to target creature or player.
Creature-Imp
Haste
When Maiming Imp enters the battlefield it deals 2 damage divided as you choose among one or two target creatures and/or players.
1/1
The Anabyn
Stay Hungry My Friends....
Sorcery
Neverbolt deals 2 damage to target creature. If that creature would die this turn, instead exile it, then search that creature's controller's hand, library and graveyard for all cards with the same name as that creature and exile them. If you do, that player shuffles his or her library.
Instant
~ deals 4 damage to target player.
Gravestorm