Blood of the MartyrW Instant
As an additional cost to cast Blood of the Martyr, sacrifice
a creature.
Prevent all combat damage that would be dealt this turn.
You gain life equal to twice the damage prevented this way.
imo, that's insanely cheap for the possible lifegain achievable.
Knights of the Old Code :2mana::symw::symw::symw:
Creature- Human Knight 4/4
Vigilance, First Strike
As long as you control ~, but don't own it, ~ loses Vigilance and First Strike and gets -2/-2.
"We serve only one lord, and we serve until death or he releases us from our fealty."
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Quest for the Forgotten God2W Enchantment
Whenever a nontoken creature enters the battlefield under your
control, put a quest counter on Quest for the Forgotten God.
Remove four quest counters from Quest for the Forgotten
God: Search your library for an an enchantment, Angel, or
Spirit card, reveal it, and put it into your hand. Then shuffle
your library.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Restore Health :1mana::symw:
Instant (R)
Choose one - You gain 1 life for each 1 life you loss this turn; or destroy all permanents you don't own attached to target creature you control and remove all -1/-1 counters from that creature.
Unbelievable Faith :2mana::symw:
Enchantment (R)
As Unbelievable Faith enters the battlefield, choose a creature type.
Creatures of the chosen type get +2/+2.
When Unbelievable Faith leaves the battlefield, destroy all creatures of the chosen type.
Victory Cry3WW Instant
If an opponent was dealt damage this turn, return all creature cards
from your graveyard that were put there from the battlefield this turn
to the battlefield.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Winged Messenger2W
Sorcery
Target creature gets +2/+2 and gains flying until end of turn. At the beginning of your next end step, put a +1/+1 counter on that creature.
Xathrid Demon Hunter2WW Creature - Human Knight
Protection from black
Whenever Xathrid Demon Hunter deals damage to a demon or
a devil, destroy that creature. 1W: Xathrid Demon Hunter gains flying until end of turn.
3/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Zuberi's Call1W
Instant
Cast Zuberi's Call only if an opponent controls more creatures than you.
Put a 2/2 white Griffin creature token with flying onto the battlefield.
Alteration2UUU
Sorcery
Reveal the top card of target opponent's library. If it is a permanent put it into play under your control. If it is a sorcery or instant you may cast it without paying its mana cost.
Draw a card.
BelayUU
Instant
Counter target spell. That spell's controller may pay 2. If he or she does and that spell is countered this way, put it into its owner's hand instead of into that player's graveyard. "I'd tell you what you can do with these orders of yours, but there are ladies present." —"Big Jim" Jaspers, first mate
Curse of Endless Genuflection3U
Enchantment - Aura Curse
Enchant player
Enchanted player can't untap more than one creature during his or her untap step.
Ethereal Alchemist3U
Creature - Human Alchemist 1U,T: Reveal the top card of your library. If that card is a creature card, put an X/X blue Homunculus creature token onto the battlefield, where X is equal to the revealed card's converted mana cost.
2/2
Failsafe Contingency
Instant ~ is blue.
Counter target spell that's targettng a spell you control. Exile ~ and skip your next draw step.
"When something goes wrong, it's best to stop it before it becomes catastrophic."
Private Mod Note
():
Rollback Post to RevisionRollBack
SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Illusory Spider1U Creature - Spider Illusion
Reach
Whenever Illusory Spider becomes the target of a spell or
ability, sacrifice it.
2/4
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Instant Join forces - Starting with you, each player may pay any amount of mana. Counter target spell unless its controller pays x, where X is the total amount of mana spent this way.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
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imo, that's insanely cheap for the possible lifegain achievable.
Knights of the Old Code :2mana::symw::symw::symw:
Creature- Human Knight 4/4
Vigilance, First Strike
As long as you control ~, but don't own it, ~ loses Vigilance and First Strike and gets -2/-2.
"We serve only one lord, and we serve until death or he releases us from our fealty."
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature -- Lammasu
Flying, Protection from black and from red
6/6
Instant
Prevent all damage that would be dealt this turn.
Finally a good white villain quote: "So, do I ever re-evaluate my life choices? Never, because I know what I'm doing is a righteous cause."
Factions: Sleeping
Remnants: Valheim
Legendary Journey: Heroes & Planeswalkers
Saga: Shards of Rabiah
Legends: The Elder Dragons
Read up on Red Flags & NWO
Creature – Angel Spirit
Flying
Prevent all combat damage that would be dealt to Otherworldly Angel.
3/4
Creature - Human Cleric
W,T: Tap target creature and remove a -1/-1 counter from it.
1/2
Enchantment
Whenever a nontoken creature enters the battlefield under your
control, put a quest counter on Quest for the Forgotten God.
Remove four quest counters from Quest for the Forgotten
God: Search your library for an an enchantment, Angel, or
Spirit card, reveal it, and put it into your hand. Then shuffle
your library.
Instant (R)
Choose one - You gain 1 life for each 1 life you loss this turn; or destroy all permanents you don't own attached to target creature you control and remove all -1/-1 counters from that creature.
Creature - Human Soldier Scout
When ~ enters the battlefield gain 1 life for each soldier you control.
1/1
Enchantment
Creatures you control get +1/+1 and have lifelink.
Enchantment (R)
As Unbelievable Faith enters the battlefield, choose a creature type.
Creatures of the chosen type get +2/+2.
When Unbelievable Faith leaves the battlefield, destroy all creatures of the chosen type.
Instant
If an opponent was dealt damage this turn, return all creature cards
from your graveyard that were put there from the battlefield this turn
to the battlefield.
Sorcery
Target creature gets +2/+2 and gains flying until end of turn. At the beginning of your next end step, put a +1/+1 counter on that creature.
Creature - Human Knight
Protection from black
Whenever Xathrid Demon Hunter deals damage to a demon or
a devil, destroy that creature.
1W: Xathrid Demon Hunter gains flying until end of turn.
3/2
Creature - Beast
Vigilance
When ~ blocks, you may put a soldier creature from your hand onto the battlefield.
3/5
Instant
Cast Zuberi's Call only if an opponent controls more creatures than you.
Put a 2/2 white Griffin creature token with flying onto the battlefield.
On to blue!
Sorcery
Reveal the top card of target opponent's library. If it is a permanent put it into play under your control. If it is a sorcery or instant you may cast it without paying its mana cost.
Draw a card.
Instant
Counter target spell. That spell's controller may pay 2. If he or she does and that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
"I'd tell you what you can do with these orders of yours, but there are ladies present." —"Big Jim" Jaspers, first mate
Enchantment - Aura Curse
Enchant player
Enchanted player can't untap more than one creature during his or her untap step.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant (C)
As an additional cost to cast Diffuse, exile two instant cards from your graveyard.
Exile target spell.
Creature - Human Alchemist
1U,T: Reveal the top card of your library. If that card is a creature card, put an X/X blue Homunculus creature token onto the battlefield, where X is equal to the revealed card's converted mana cost.
2/2
Thanks to Nezumi for the banner!
Instant
~ is blue.
Counter target spell that's targettng a spell you control. Exile ~ and skip your next draw step.
"When something goes wrong, it's best to stop it before it becomes catastrophic."
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Creature - Leviathan
Islandwalk
If only mana produced from Islands was used to cast ~, it gains hexproof.
7/8
Creature – Serpent
Islandwalk
Horned Serpent gets +3/+3 as long as its enchanted.
4/4
Creature - Spider Illusion
Reach
Whenever Illusory Spider becomes the target of a spell or
ability, sacrifice it.
2/4
Instant
Join forces - Starting with you, each player may pay any amount of mana. Counter target spell unless its controller pays x, where X is the total amount of mana spent this way.
-minrar: uncommon
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.