Evangel of Machines3(W/P)
Artifact Creature - Cleric
Infect
When ~ enters the battlefield, for each creature with infect you control, put a 1/1 colorless myr artifact creature token onto the battlefield.
1/2
Eradicate the Impure1WW
Sorcery
Destroy all black creatures.
Effervescent Ophanim4WW
Creature - Angel
Flying, lifelink
Whenever ~ attacks, other attacking creatures gain lifelink until end of turn.
4/4
Eternal Grace9W
Enchantment
You can't lose the game.
Everstill1WW
Enchantment - Aura
Enchant creature
The enchanted creature cannot attack, block, or have its abilities activated or triggered.
Ephemeral Guide1W
Creature - Spirit
Flash
When ~ enters the battlefield, you may have target creature gain protection from the color of your choice until end of turn.
1/2
Faithful Paladin
Creature - Human Knight
First strike, protection from black
Faith (Spells and abilities you control cost less to target this creature.)
2/2
Feathered Friend
Creature - Bird
Flying
As long as you control a Human, ~ gets +1/+1.
1/1
Free Love
Sorcery
Each player gains 10 life.
Fiendslayer
Creature - Human Knight
First strike
Whenever ~ blocks or becomes blocked by a black creature, ~ gets +2/+0 until end of turn.
2/1
Fruits of Labor
Enchantment
Whenever a creature you control with converted mana cost two or less deals combat damage to a player, put a +1/+1 counter on it.
Private Mod Note
():
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Gatewatcher3W
Creature - Human Soldier (U)
As long as you control two gates, Gatewatcher has +1/+1, gains vigilance, and has, when this creature blocks, put a white 2/2 knight token with vigilance onto the battlefield. You may have it block that creature."
3/3
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My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Herd Mentality2WW
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as you control another creature.
Enchanted creature gets +2/+2 and has protection from instants and sorceries as long as you control three other creatures.
@Tilwin...We're in white. The card needs to be a mono-white card that starts with I. There's a time for multi-colored later.
Insomnia
Enchantment (R)
All creatures have vigilance.
Creatures can't be tapped.
"I never sleep, 'cause sleep is the cousin of death."
-Nas, Bard of Brooktown
Immaculate Angel
Creature - Angel
Flying
~ has protection from nonwhite creatures.
4/4
Isolation Angel
Creature - Angel
Flying
When ~ enters the battlefield, exile target creature until ~ leaves the battlefield.
3/4
Implore the Faithless
Instant
Nonwhite creatures become white until end of turn.
Draw a card.
Internment
Enchantment
When ~ enters the battlefield, exile target creature and each creature that shares a name with that creature until ~ leaves the battlefield.
Private Mod Note
():
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Jeskai InitiateW
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) "A gem cannot be polished without carving and polishing, nor a man perfected without trials." —Chinese proverb
1/1
Luminous Paragon3WWW
Creature - Avatar
Vigilance, lifelink
Whenever ~ attacks you may tap up to three target creatures the defending player controls.
5/5
Lawbringer of Helios3W
Enchantment Creature - Soldier Constellation - Whenever ~ or another enchantment enters the battlefield under your control, you may tap target creature. Thay creature doesn't untap during its controller's next untap step.
3/3
Lightspear1WW
Instant
~ deals 4 damage to target attacking or blocking creature, and you gain 4 life.
Lexicon of the Heavens2W
Enchantment Artifact
Whenever ~ or another white permanent enters the battlefield under your control, scry 1. 2UU: Draw a card.
Laser Rain5W
Sorcery
Destroy all creatures and artifacts.
LawbindWW
Instant
Counter target spell unless its controller pays 2.
Light-Threads1W
Enchantment - Aura
Enchant creature
Enchanted creature cannot attack as long as you don't control it. Otherwise it gets +1/+2.
Moral Code
Enchantment
Creatures can't be targeted by spells or abilities their controller controls.
Magnificent Steed
Creature - Pegasus
Flying
Whenever ~ attacks, you may have target Human you control gain flying until end of turn.
2/2
Miraculous Victory
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Morning Dove
Creature - Bird
Flash
Flying
When ~ enters the battlefield, prevent all combat damage that would be dealt this turn.
1/1
Morning Song
Instant
Untap each creature you control.
Creatures you control gain lifelink until end of turn.
Mystifying Apparition
Creature - Spirit
Flying
Whenever a player casts a spell, ~ gains protection from that spells colors until end of turn.
4/4
Private Mod Note
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Night's Bane Cavalier2W
Creature - Human Knight
Protection from black, first strike
You have protection from black.
2/2
Nimble ForerunnerW
Creature - Kor Scout
~ gets +1/+1 as long as you control an island. 1U: ~ cannot be blocked this turn except by creatures with defender.
1/2
Noble Sacrifice1W
Instant
As an additional cost to cast ~, sacrifice a creature.
Prevent all damage that would be dealt to you, or permanents you control this turn.
Nascent RecruitW
Creature - Human Soldier
Level Up - 1
1/1
Level 1-3
Lifelink
3/3
Level 4+
First Strike, lifelink
4/4
Ofidan Templar1WWW
Creature - Snake Knight
First Strike
When Ofidan Templar deals combat damage to a creature, put a Brand Counter on that creature.
Prevent all combat damage dealt by creatures with Brand Counters to creatures you control. The poison of an Ofidan never kills its prey - it just makes them more vulnerable to their magic.
2/4
Outer Phantom2W
Creature - Spirit
Flying
When Outer Phantom becomes exiled, you gain 4 life. A spirit that never died, summoned from a place that never was.
2/2
Ominous Prophet1WW
Creature - Human Cleric
Opponents play with the top card of their libraries revealed.
As long as the top card of an opponent's library is a creature, creatures you control have vigilance.
1/4
Overbearing Presence3W
Enchantment - Aura
Enchant creature you control
Creatures your opponents control enter the battlefield tapped.
Creatures with converted mana cost less than the enchanted creature's converted mana cost can't attack you or a planeswalker you control. Sometimes, a tyrant needs not to speak a single word.
Quest of the Faithful
Enchantment
Whenever a creature with converted mana cost two or less enters the battlefield under your control, you may put a quest counter on ~.
Remove five quest counters from ~ and sacrifice it: Put a 5/5 white Angel creature token with flying onto the battlefield.
Queen's-Guard Captain
Creature - Human Soldier
Vigilance
, : Prevent the next 2 damage that would be dealt to you or another target creature you control.
2/4
Quick Strike
Instant
As an additional cost to cast ~, tap a creature you control.
Quick Strike deals damage equal to that creature's power to target attacking or blocking creature.
Questing Knight
Creature - Human Knight
First strike
Whenever ~ deals combat damage to a player, if that player controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then shuffle your library.
3/1
Private Mod Note
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Righteous Retort2W
Instant
Destroy each blocked creature.
Redeemed Reaver1WW
Creature - Human Warrior
Double Strike 1(B/R): ~ gets +1/+0 until end of turn.
1/3 The light may have saved his soul, but old habits die hard.
Runed Swordsman3W
Creature - Kor Warrior
As long as ~ is equipped it has indestructible.
3/3
Razorstorm3WW
Sorcery
Choose one -
• Destroy all creatures with power 3 or less.
• Destroy all creatures with power 4 or more.
Raiments of HopeW
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has lifelink.
You may cast ~ from your graveyard if you pay 2 more.
Resplendent Soul1(2/W)(2/W)
Creature - Spirit
Flying
When ~ enters the battlefield for each W spent to cast ~, you gain 2 life.
2/3
Radiant Seraph4W
Creature - Angel
Flying
When ~ enters the battlefield, for each color spent to cast ~ you may tap target nonland permanent.
4/4
Sunblade Wielder1W
Creature - Elemental Soldier Chroma - Protection from cards with two or more red or black mana symbols in their mana costs.
3/1
Serene Truefist2W
Creature - Human Monk
Prowess
When this card becomes blocked, you may pay W. If you do, prevent all combat damage dealt to and by Serene Truefist until end of turn.
2/2
Sigil of Hope2WWW
Instant
If you have 3 or less life, you may reveal this card from your hand as you draw it if it's the first card you've drawn this turn. When revealed this way, you may cast it without paying its mana cost.
Your life total becomes 20.
Sacred Wrath1WW
Sorcery
Target creature gains flying, double strike, trample, lifelink, haste, vigilance and protection from black and from red until end of turn. Those who defy angels are given no rest nor mercy.
Teroh's Response2W
Instant
~ deals 2 damage to target attacking or blocking creature. Threshold - If you have seven or more cards in your graveyard, destroy that creature instead.
Private Mod Note
():
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"The only thing necessary for the triumph of evil is for good men to do nothing."
Unstained Seraph4WW
Creature - Angel
Flying
~ cannot have -1/-1 counters placed on it. She is one of the last of the Mirrodin angels. Such a beacon of light is an irresistable draw to Phyrexia.
4/5
Underdog's ChanceW
Instant
1/1 creatures you control gain indestructible until end of turn.
Unified Formation2W
Instant
Creatures you control get +1/+1 and can each block an additional creature until end of turn.
Usher into the After2W
Sorcery
Exile all creature cards in graveyards. For each card exiled this way you gain 1 life.
Vanishing Act
Instant
Exile target creature, then return it to the battlefield under its owner's control.
Exile target creature, then return it to the battlefield under its owner's control.
Vigilant Master
Creature - Human Monk
Vigilance
Other Monks you control get +1/+1 and have vigilance.
2/4
Vaccinate
Instant
Remove all -1/-1 counters from target creature. That creature can't have -1/-1 counters placed on it this turn.
Draw a card.
Vitality
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
When Vitality is put into a graveyard from the battlefield, return Vitality to its owner's hand.
Vermin Exterminator
Creature - Human
When ~ enters the battlefield, you may exile target Rat, Squirrel, Insect or Spider creature. "I'm also willing to take care of Goblins, but let's keep that on the down low."
1/3
Private Mod Note
():
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(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Western Ronin1WW
Creature - Human Samurai
Bushido 2
As long as Western Ronin's toughness is 5 or more, it has protection from red and black. "The outsider spoke not a single word - his blade, however, said a thousand."
2/3
Wandering Vanquisher1W
Creature - Kor Soldier
As long as you control four or more plains, Wandering Vanquisher gets +1/+1. 3W, T: Destroy target attacking creature. Activate only if you control eight or more plains.
2/2
Worn from the StruggleW
Enchantment - Aura
Enchant creature
At the beginning of each end step, if the enchanted creature was dealt combat damage this turn, that creature's controller sacrifices it.
Worthy of Redemption1W
Instant
Choose target creature. Until end of turn, if that creature dies, return it to its owner's hand, then you gain life equal to that creature's toughness. "You have proven yourself to Erezia, knight, and you shall be given a second chance." - Kimara, Erezian Angel
Whiteflame1W
Instant
Whiteflame deals 3 damage to target creature with 4 or more toughness. "Erezian clerics created the Whiteflame not kill, but to cleanse the soul from impurities. Erezian templars later repurposed it to take down and kill criminals. Just like men, fire always finds a way to return to its roots." - Noa the Fire-Bound
X-Wing Aven -- 3WW
Creature -- Bird Soldier
Flying, Vigilance
Whenever X-Wing Aven blocks or becomes blocked by a creature with flying, it gains double strike until end of turn.
3/3
Z, Y & X
Enchantment
Spells whose names start with Z, Y or X can't be cast.
"Stupid XYZ cards." -Flatline
Off we go, into the wild blue yonder....
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Artic Winds2U
Instant
Choose one -
• Untap all creatures with flying.
• Tap all creatures without flying.
Age Reversal2UU
Sorcery
Choose one -
• Return up to two target creatures to their owners' hands.
• Put target nonland permanent on top of its owner's library.
Assess the Situation3U
Sorcery
Draw a card for each tapped creature target opponent controls.
Access the Mainframe3UU
Sorcery Metalcraft - ~ costs 2 less to cast if you control three or more artifacts.
Draw three cards.
Ancient Carapaced One5U
Creature - Crab Horror 2B: ~ gains menace until end of turn. (It can't be blocked except by two or more creatures.)
4/6
Animist of the Sea2U
Creature - Merfolk Shaman
When ~ enters the battlefield, put a 1/1 blue crab creature token onto the battlefield.
1/3 While most merfolk perfer more calculated spells, a small number still use more primal ones.
Addling AdderU
Creature - Snake
Flash
When ~ enters the battlefield, target creature gets -1/-0 until end of turn.
1/1
Ascend to the Clouds1U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 has flying.
When ~ is put into your graveyard from the battlefield, return it to your hand.
Benimaro, the Mindfiller -- 4UU
Legendary Creature -- Spirit
Flying
You have no maximum hand size.
If you would draw a card with less than seven cards in your hand, instead draw cards until you have seven cards in your hand.
4/4
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Enchantment
When a creature you control dies, sacrifice ~ and place it back onto the battlefield under your control.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Enchantment
When a creature you control dies, sacrifice ~ and place it back onto the battlefield under your control.
And secret tears still flow
What it meant to lose you
No on will ever know
To mourn for you no more
To remember all the happy times
Life still has much in store
We pledge to you today
A hallowed place within our hearts
Is where you’ll always stay
Artifact Creature - Cleric
Infect
When ~ enters the battlefield, for each creature with infect you control, put a 1/1 colorless myr artifact creature token onto the battlefield.
1/2
Eradicate the Impure 1WW
Sorcery
Destroy all black creatures.
Effervescent Ophanim 4WW
Creature - Angel
Flying, lifelink
Whenever ~ attacks, other attacking creatures gain lifelink until end of turn.
4/4
Eternal Grace 9W
Enchantment
You can't lose the game.
Everstill 1WW
Enchantment - Aura
Enchant creature
The enchanted creature cannot attack, block, or have its abilities activated or triggered.
Ephemeral Guide 1W
Creature - Spirit
Flash
When ~ enters the battlefield, you may have target creature gain protection from the color of your choice until end of turn.
1/2
Creature - Human Knight
First strike, protection from black
Faith (Spells and abilities you control cost less to target this creature.)
2/2
Feathered Friend
Creature - Bird
Flying
As long as you control a Human, ~ gets +1/+1.
1/1
Free Love
Sorcery
Each player gains 10 life.
Fiendslayer
Creature - Human Knight
First strike
Whenever ~ blocks or becomes blocked by a black creature, ~ gets +2/+0 until end of turn.
2/1
Fruits of Labor
Enchantment
Whenever a creature you control with converted mana cost two or less deals combat damage to a player, put a +1/+1 counter on it.
Creature - Human Soldier (U)
As long as you control two gates, Gatewatcher has +1/+1, gains vigilance, and has, when this creature blocks, put a white 2/2 knight token with vigilance onto the battlefield. You may have it block that creature."
3/3
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 as long as you control another creature.
Enchanted creature gets +2/+2 and has protection from instants and sorceries as long as you control three other creatures.
Insomnia
Enchantment (R)
All creatures have vigilance.
Creatures can't be tapped.
"I never sleep, 'cause sleep is the cousin of death."
-Nas, Bard of Brooktown
Immaculate Angel
Creature - Angel
Flying
~ has protection from nonwhite creatures.
4/4
Isolation Angel
Creature - Angel
Flying
When ~ enters the battlefield, exile target creature until ~ leaves the battlefield.
3/4
Implore the Faithless
Instant
Nonwhite creatures become white until end of turn.
Draw a card.
Internment
Enchantment
When ~ enters the battlefield, exile target creature and each creature that shares a name with that creature until ~ leaves the battlefield.
Creature - Human Monk
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
"A gem cannot be polished without carving and polishing, nor a man perfected without trials." —Chinese proverb
1/1
Creature - Avatar
Vigilance, lifelink
Whenever ~ attacks you may tap up to three target creatures the defending player controls.
5/5
Lawbringer of Helios 3W
Enchantment Creature - Soldier
Constellation - Whenever ~ or another enchantment enters the battlefield under your control, you may tap target creature. Thay creature doesn't untap during its controller's next untap step.
3/3
Lightspear 1WW
Instant
~ deals 4 damage to target attacking or blocking creature, and you gain 4 life.
Lexicon of the Heavens 2W
Enchantment Artifact
Whenever ~ or another white permanent enters the battlefield under your control, scry 1.
2UU: Draw a card.
Laser Rain 5W
Sorcery
Destroy all creatures and artifacts.
Lawbind WW
Instant
Counter target spell unless its controller pays 2.
Light-Threads 1W
Enchantment - Aura
Enchant creature
Enchanted creature cannot attack as long as you don't control it. Otherwise it gets +1/+2.
Enchantment
Creatures can't be targeted by spells or abilities their controller controls.
Magnificent Steed
Creature - Pegasus
Flying
Whenever ~ attacks, you may have target Human you control gain flying until end of turn.
2/2
Miraculous Victory
Instant
Target creature gets +3/+0 and gains first strike until end of turn.
Morning Dove
Creature - Bird
Flash
Flying
When ~ enters the battlefield, prevent all combat damage that would be dealt this turn.
1/1
Morning Song
Instant
Untap each creature you control.
Creatures you control gain lifelink until end of turn.
Mystifying Apparition
Creature - Spirit
Flying
Whenever a player casts a spell, ~ gains protection from that spells colors until end of turn.
4/4
Creature - Human Knight
Protection from black, first strike
You have protection from black.
2/2
Nimble Forerunner W
Creature - Kor Scout
~ gets +1/+1 as long as you control an island.
1U: ~ cannot be blocked this turn except by creatures with defender.
1/2
Noble Sacrifice 1W
Instant
As an additional cost to cast ~, sacrifice a creature.
Prevent all damage that would be dealt to you, or permanents you control this turn.
Nascent Recruit W
Creature - Human Soldier
Level Up - 1
1/1
Level 1-3
Lifelink
3/3
Level 4+
First Strike, lifelink
4/4
Creature - Snake Knight
First Strike
When Ofidan Templar deals combat damage to a creature, put a Brand Counter on that creature.
Prevent all combat damage dealt by creatures with Brand Counters to creatures you control.
The poison of an Ofidan never kills its prey - it just makes them more vulnerable to their magic.
2/4
Outer Phantom 2W
Creature - Spirit
Flying
When Outer Phantom becomes exiled, you gain 4 life.
A spirit that never died, summoned from a place that never was.
2/2
Ominous Prophet 1WW
Creature - Human Cleric
Opponents play with the top card of their libraries revealed.
As long as the top card of an opponent's library is a creature, creatures you control have vigilance.
1/4
Overbearing Presence 3W
Enchantment - Aura
Enchant creature you control
Creatures your opponents control enter the battlefield tapped.
Creatures with converted mana cost less than the enchanted creature's converted mana cost can't attack you or a planeswalker you control.
Sometimes, a tyrant needs not to speak a single word.
Enchantment - Aura
Enchant creature
Enchanted creature cannot attack, block, and its activated abilities cannot be activated.
Prophet of Doom 1W
Creature - Human Cleric
2(W/B)(W/B),t,Sacrifice ~: Destroy all creatures.
2/2
Power of the Dawn 3W
Instant
Destroy target artifact, enchantment, or attacking creature.
Propel Skyward 2W
Instant
Up to two target creatures get +1/+1 and gain flying until end of turn.
Enchantment
Whenever a creature with converted mana cost two or less enters the battlefield under your control, you may put a quest counter on ~.
Remove five quest counters from ~ and sacrifice it: Put a 5/5 white Angel creature token with flying onto the battlefield.
Queen's-Guard Captain
Creature - Human Soldier
Vigilance
, : Prevent the next 2 damage that would be dealt to you or another target creature you control.
2/4
Quick Strike
Instant
As an additional cost to cast ~, tap a creature you control.
Quick Strike deals damage equal to that creature's power to target attacking or blocking creature.
Questing Knight
Creature - Human Knight
First strike
Whenever ~ deals combat damage to a player, if that player controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then shuffle your library.
3/1
Instant
Destroy each blocked creature.
Redeemed Reaver 1WW
Creature - Human Warrior
Double Strike
1(B/R): ~ gets +1/+0 until end of turn.
1/3
The light may have saved his soul, but old habits die hard.
Runed Swordsman 3W
Creature - Kor Warrior
As long as ~ is equipped it has indestructible.
3/3
Razorstorm 3WW
Sorcery
Choose one -
• Destroy all creatures with power 3 or less.
• Destroy all creatures with power 4 or more.
Raiments of Hope W
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 and has lifelink.
You may cast ~ from your graveyard if you pay 2 more.
Resplendent Soul 1(2/W)(2/W)
Creature - Spirit
Flying
When ~ enters the battlefield for each W spent to cast ~, you gain 2 life.
2/3
Radiant Seraph 4W
Creature - Angel
Flying
When ~ enters the battlefield, for each color spent to cast ~ you may tap target nonland permanent.
4/4
Creature - Elemental Soldier
Chroma - Protection from cards with two or more red or black mana symbols in their mana costs.
3/1
Serene Truefist 2W
Creature - Human Monk
Prowess
When this card becomes blocked, you may pay W. If you do, prevent all combat damage dealt to and by Serene Truefist until end of turn.
2/2
Sigil of Hope 2WWW
Instant
If you have 3 or less life, you may reveal this card from your hand as you draw it if it's the first card you've drawn this turn. When revealed this way, you may cast it without paying its mana cost.
Your life total becomes 20.
Sacred Wrath 1WW
Sorcery
Target creature gains flying, double strike, trample, lifelink, haste, vigilance and protection from black and from red until end of turn.
Those who defy angels are given no rest nor mercy.
Instant
~ deals 2 damage to target attacking or blocking creature.
Threshold - If you have seven or more cards in your graveyard, destroy that creature instead.
Creature - Angel
Flying
~ cannot have -1/-1 counters placed on it.
She is one of the last of the Mirrodin angels. Such a beacon of light is an irresistable draw to Phyrexia.
4/5
Underdog's Chance W
Instant
1/1 creatures you control gain indestructible until end of turn.
Unified Formation 2W
Instant
Creatures you control get +1/+1 and can each block an additional creature until end of turn.
Usher into the After 2W
Sorcery
Exile all creature cards in graveyards. For each card exiled this way you gain 1 life.
Instant
Exile target creature, then return it to the battlefield under its owner's control.
Exile target creature, then return it to the battlefield under its owner's control.
Vigilant Master
Creature - Human Monk
Vigilance
Other Monks you control get +1/+1 and have vigilance.
2/4
Vaccinate
Instant
Remove all -1/-1 counters from target creature. That creature can't have -1/-1 counters placed on it this turn.
Draw a card.
Vitality
Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has first strike.
When Vitality is put into a graveyard from the battlefield, return Vitality to its owner's hand.
Vermin Exterminator
Creature - Human
When ~ enters the battlefield, you may exile target Rat, Squirrel, Insect or Spider creature.
"I'm also willing to take care of Goblins, but let's keep that on the down low."
1/3
Creature - Human Samurai
Bushido 2
As long as Western Ronin's toughness is 5 or more, it has protection from red and black.
"The outsider spoke not a single word - his blade, however, said a thousand."
2/3
Wandering Vanquisher 1W
Creature - Kor Soldier
As long as you control four or more plains, Wandering Vanquisher gets +1/+1.
3W, T: Destroy target attacking creature. Activate only if you control eight or more plains.
2/2
Worn from the Struggle W
Enchantment - Aura
Enchant creature
At the beginning of each end step, if the enchanted creature was dealt combat damage this turn, that creature's controller sacrifices it.
Worthy of Redemption 1W
Instant
Choose target creature. Until end of turn, if that creature dies, return it to its owner's hand, then you gain life equal to that creature's toughness.
"You have proven yourself to Erezia, knight, and you shall be given a second chance." - Kimara, Erezian Angel
Whiteflame 1W
Instant
Whiteflame deals 3 damage to target creature with 4 or more toughness.
"Erezian clerics created the Whiteflame not kill, but to cleanse the soul from impurities. Erezian templars later repurposed it to take down and kill criminals. Just like men, fire always finds a way to return to its roots." - Noa the Fire-Bound
Creature -- Bird Soldier
Flying, Vigilance
Whenever X-Wing Aven blocks or becomes blocked by a creature with flying, it gains double strike until end of turn.
3/3
Instant
Target creature gets +2/+1, and gains double strike until end of turn.
Z, Y & XEnchantment
Spells whose names start with Z, Y or X can't be cast.
"Stupid XYZ cards."
-Flatline
Off we go, into the wild blue yonder....
Instant
Choose one -
• Untap all creatures with flying.
• Tap all creatures without flying.
Age Reversal 2UU
Sorcery
Choose one -
• Return up to two target creatures to their owners' hands.
• Put target nonland permanent on top of its owner's library.
Assess the Situation 3U
Sorcery
Draw a card for each tapped creature target opponent controls.
Access the Mainframe 3UU
Sorcery
Metalcraft - ~ costs 2 less to cast if you control three or more artifacts.
Draw three cards.
Ancient Carapaced One 5U
Creature - Crab Horror
2B: ~ gains menace until end of turn. (It can't be blocked except by two or more creatures.)
4/6
Animist of the Sea 2U
Creature - Merfolk Shaman
When ~ enters the battlefield, put a 1/1 blue crab creature token onto the battlefield.
1/3
While most merfolk perfer more calculated spells, a small number still use more primal ones.
Addling Adder U
Creature - Snake
Flash
When ~ enters the battlefield, target creature gets -1/-0 until end of turn.
1/1
Ascend to the Clouds 1U
Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+0 has flying.
When ~ is put into your graveyard from the battlefield, return it to your hand.
Legendary Creature -- Spirit
Flying
You have no maximum hand size.
If you would draw a card with less than seven cards in your hand, instead draw cards until you have seven cards in your hand.
4/4