Capture of Fire2RR
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
~ deals 3 damage to that creature's owner.
(Nothing like combining lava spike with other cards)
Demolitions Expert3R
Creature - Dwarf Advisor
When Demolitions Expert enters or leaves the battlefield, destroy target land. "It's disconcerting, the way he keeps pointing out load-bearing walls." —Matraxus, architect
1/1
Flower of Flames
Instant (U)
Bypass (This spell ignores shroud, hexproof, and protection.)
Flower of Flames deals 1 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. If a creature dealt damage this way would die this turn, exile it instead.
Goblin ScholarR
Creature - Goblin
Whenever you would draw a card, target opponent searches your library for a nonland card. If that opponent does, put that card in your hand and shuffle your library.
1/1
Hot Climax :2mana::symr::symr:
Instant (R)
Cast Hot Climax only if an opponent was dealt four or more damage this turn.
Reveal the top four cards of your library. Put all red cards revealed this way into your hand and the rest into your graveyard.
Infinite Pyre7R
Enchantment
Red instant or sorcery you cast cost R less.
If a red instant or sorcery spell you control would deal damage, it deals 1 additional damage.
If Infinite Pyre would be put into your graveyard from the battlefield, you may pay RRR. If you do, return Infinite Pyre to the battlefield under your control.
Loremaster of the Bloody Shadow 3RRR
Creature - Vampire xR: Loremaster of the Bloody Shadow deals X damage to target creature or player. xyB Loremaster of the Bloody Shadow deal X damage to target player and you gain Y life.
4/5
Muster all Strength
Instant (C)
Target attacking creature gets +3/+0 until end of turn. That creature doesn't untap during its controller's next untap step.
Known as Inanimate at Goblin Artisans, and TyrRev at /r/custommagic!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Overwhelming Tide of Destruction 0 (Rare)
Enchantment
(Overwhelming Tide of Destruction is red) R: Target creature gets +1/+0 until end of turn. XR: target creature gets +X/+0 and trample until end of turn.
Quickening: Red5RRR
Instant - Trap
If an opponent cast a Red sorcery or instant this turn, you may sacrifice a Red creature with converted mana cost of 5 or more rather than pay Quickening: Red's mana cost.
Destroy target creature and deal X damage divided as you choose among any number of creatures and/or players. X is the target creature's power.
Released Fire
Instant
As an additional cost to cast Released Fire, sacrifice a red creature.
Released Fire deals damage equal to the sacrificed creature's power to target creature or player.
Private Mod Note
():
Rollback Post to RevisionRollBack
Known as Inanimate at Goblin Artisans, and TyrRev at /r/custommagic!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
(k-rad, that card is a little messed up. It should be "Discard any number of cards. Spark the Carnage deasl damage to each creature equal to the total converted mana cost of all cards discarded this way."
It should also probably cost a bit more.)
Private Mod Note
():
Rollback Post to RevisionRollBack
Known as Inanimate at Goblin Artisans, and TyrRev at /r/custommagic!
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Volt Chamber :1mana::symr::symr:
Enchantment (R)
Whenever you cast a red spell, you may exile it instead. If you do, put X charge counters on Volt Chamber, where X is that spell's converted mana cost.
:symr:, Remove X charge counters from Volt Chamber: Volt Chamber deals X damage to target creature or player. A creature dealt damage this way can't be regenerated.
Wheel of Purifying Flame XXR
Legendary Artifact WWX: Add X mana of any one color to your mana pool. WRX: Destroy target creature with converted mana cost X or less.
Lots of formatting errors over the last page or so. Newer guys try to get on board.
Xactif Dragon5RR
Creature - Dragon
Flying
When ~ attacks search your library for a dragon creature card and put that card into play. You lose life equal to its converted mana cost.
5/5
Young BlazerRR
Creature - Human Berserker
Haste
At the beginning of your upkeep, target Berserker creature you control gets +1/+0 until end of turn. "The ones what survive their first real battle are terrors to all their enemies." - Gurny, Arc Ridge dwarf
2/1
Creature - Dragon
Protection from enchantments
1R,T: Put a +1/+1 counter on Ageless Dragon.
Madness 3RRR
3/5
Sorcery
~ deals damage to target player equal to twice the number of creatures you control.
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
~ deals 3 damage to that creature's owner.
(Nothing like combining lava spike with other cards)
Creature - Dwarf Advisor
When Demolitions Expert enters or leaves the battlefield, destroy target land.
"It's disconcerting, the way he keeps pointing out load-bearing walls." —Matraxus, architect
1/1
Sorcery
Destroy all of your artifacts. Add RR to your mana pool for each artifact destroyed this way.
Instant (U)
Bypass (This spell ignores shroud, hexproof, and protection.)
Flower of Flames deals 1 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn. If a creature dealt damage this way would die this turn, exile it instead.
Creature - Goblin
Whenever you would draw a card, target opponent searches your library for a nonland card. If that opponent does, put that card in your hand and shuffle your library.
1/1
Instant (R)
Cast Hot Climax only if an opponent was dealt four or more damage this turn.
Reveal the top four cards of your library. Put all red cards revealed this way into your hand and the rest into your graveyard.
Enchantment
Red instant or sorcery you cast cost R less.
If a red instant or sorcery spell you control would deal damage, it deals 1 additional damage.
If Infinite Pyre would be put into your graveyard from the battlefield, you may pay RRR. If you do, return Infinite Pyre to the battlefield under your control.
Artifact - Equipment
Equip 4
Equipped creature gets +2/+0 and firebreathing (R: This creature gets +1/+0 until end of turn)
Instant (U)
Killer Bolt deals 1 lethal damage to target creature unless its controller pays :xmana:.
Creature - Vampire
xR: Loremaster of the Bloody Shadow deals X damage to target creature or player.
xyB Loremaster of the Bloody Shadow deal X damage to target player and you gain Y life.
4/5
Instant (C)
Target attacking creature gets +3/+0 until end of turn. That creature doesn't untap during its controller's next untap step.
Creature - Elemental (U)
Haste
Notion of Fire gets +1/+0 until end of turn.
4/4
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Enchantment
(Overwhelming Tide of Destruction is red)
R: Target creature gets +1/+0 until end of turn.
XR: target creature gets +X/+0 and trample until end of turn.
Instant - Trap
If an opponent cast a Red sorcery or instant this turn, you may sacrifice a Red creature with converted mana cost of 5 or more rather than pay Quickening: Red's mana cost.
Destroy target creature and deal X damage divided as you choose among any number of creatures and/or players. X is the target creature's power.
Instant
As an additional cost to cast Released Fire, sacrifice a red creature.
Released Fire deals damage equal to the sacrificed creature's power to target creature or player.
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
It should also probably cost a bit more.)
Lead Tesla, a community set designed by everyone and led by me, over at Goblin Artisans. Index of articles here!
Instant (R)
Thunder Thunder Thunder deals 3 damage to any number of target creatures and/or players.
Seriously.
Enchantment (R)
Whenever you cast a red spell, you may exile it instead. If you do, put X charge counters on Volt Chamber, where X is that spell's converted mana cost.
:symr:, Remove X charge counters from Volt Chamber: Volt Chamber deals X damage to target creature or player. A creature dealt damage this way can't be regenerated.
Legendary Artifact
WWX: Add X mana of any one color to your mana pool.
WRX: Destroy target creature with converted mana cost X or less.
Xactif Dragon 5RR
Creature - Dragon
Flying
When ~ attacks search your library for a dragon creature card and put that card into play. You lose life equal to its converted mana cost.
5/5
Land
T: Add RR to your mana pool.
When you tap this land, discard a card. Your opponent may draw a card.
Young Blazer RR
Creature - Human Berserker
Haste
At the beginning of your upkeep, target Berserker creature you control gets +1/+0 until end of turn.
"The ones what survive their first real battle are terrors to all their enemies." - Gurny, Arc Ridge dwarf
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Deal 4 damage to flying creatures.
Flying creatures can't attack this turn.