Writhing Mold Demon5GG
Creature - Fungus Demon
Trample
When Writhing Mold Demon enters the battlefield, if BB was spent to cast it, each player sacrifices two creatures.
6/6
Xuptyr Blazer2GG
Creature - Human Warrior Cleric Landfall - When a land enters the battlefield under your control put a +1/+1 counter on ~. ~ gains non-basic landwalk until the end of turn.
2/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Dream Dawn :symw::symu::symb::symr::symg:
Sorcery
Domain - For each basic land type you control, search your library for a land card and put it into play.
Etherium Hellkite3WUB
Artifact Creature - Dragon
Flying
Whenever Etherium Hellkite attacks, you may sacrifice an artifact. If you do, Etherium Hellkite gets +X/+X until the end of turn, where X is eual to the sacrificed artifact's converted mana cost. 6/6
Fallen Demoness3WB
Creature - Demon
Flying T, Put X -1/-1 counters on Fallen Demoness: Return target creature card with converted mana cost X or less from your graveyard to the battlefield. "Demons are simply errant threads upon the pattern of creation — and there is far more light than darkness." —Bishop Sengir
3/3
Inside your Mind :symu::symr:
Instant (R)
Name a card. Reveal a card at random from your hand. If it's the named card, put that card on the bottom of your library, then reveal cards from the top of your library until you reveal a card that costs more and put it into your hand. Return Inside your Mind to its owner's hand.
Meglonodon2RGW
Creature - Beast
Amplify 2
Remove a +1/+1 counter from Meglonodon: Meglonodon gains trample until the end of turn.
Remove four +1/+1 counters from Meglonodon: Return Meglonodon from the battlefield to your hand. 2/2
Necra Command1BB(W/G)
Sorcery
Choose two - Target player loses 3 life and you gain 3 life; or destroy target creature; or return target creature card from your graveyard to the battlefield; or target player discards a card.
Illus. Mark Tedin
Ogre Arsonist :2mana::symr:
Creature — Ogre Archer
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Reach
3/4
Sharp stone arrows, that they dip in poison and set on fire. If they hit you you'll know!
-excerpt from The Adventurers Guide to Ogres
Ogre Arsonist1GR
Creature — Ogre Archer
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Reach
3/4
Sharp stone arrows, that they dip in poison and set on fire. If they hit you you'll know!
-excerpt from The Adventurers Guide to Ogres
Pound of Flesh1RBG
Instant
~ deals 3 damage to target creature or player. Target player discards a card. Target creature gets +3/+3 until the end of the turn.
Quietus Mentat1WU
Enchantment
When Quietus Mentat enters the battlefield, exile target creature.
When Quietus Mentat leaves the battlefield, return the exiled card to the battlefield under your control. "This one is too useful to lose. Open his mind to the Shining Eye." —Vemistra, High Priestess
Rain of Souls :1mana::symw::symb:
Sorcery (R)
Rain of Souls can't be countered.
Exile target permanent. Its controller may return a permanent card from his or her graveyard to the battlefield tapped.
Time Sphere :symg::symw::symu:
Sorcery (MR)
Cast Time Sphere only before your combat step.
Exile all nonland permanents you control, then take an extra turn after this one. At the beginning of that turn's next end step, return all cards exiled with Time Sphere to the battlefield under their owner's control.
Creature - Fungus Demon
Trample
When Writhing Mold Demon enters the battlefield, if BB was spent to cast it, each player sacrifices two creatures.
6/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Creature - Human Warrior Cleric
Landfall - When a land enters the battlefield under your control put a +1/+1 counter on ~. ~ gains non-basic landwalk until the end of turn.
2/2
Enchantment - Aura
Enchant permanent
Enchanted permanent has: "T: Add G to your mana pool."
Totem armor
Creature - Human Druid
t: You may put a creature card from your graveyard to onto the battlefield tapped.
2/2
On to multicoloured...
Instant
Exile all nonland permanents. End the turn.
BR
Sorcery
Destroy target land. Breach of Hell deals damage to you equal to 10 minus the number of lands you control.
-minrar: common
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature – Dragon
Flying
When Carnage Dragon enters the battlefield, destroy all other creatures.
5/5
Sorcery
Domain - For each basic land type you control, search your library for a land card and put it into play.
You cannot outrun the beast within.
Artifact Creature - Dragon
Flying
Whenever Etherium Hellkite attacks, you may sacrifice an artifact. If you do, Etherium Hellkite gets +X/+X until the end of turn, where X is eual to the sacrificed artifact's converted mana cost.
6/6
Creature - Demon
Flying
T, Put X -1/-1 counters on Fallen Demoness: Return target creature card with converted mana cost X or less from your graveyard to the battlefield.
"Demons are simply errant threads upon the pattern of creation — and there is far more light than darkness." —Bishop Sengir
3/3
Creature - Plant Giant
Trample
Whenever ~ attacks you may sacrifice a land.
~Gets -1/-1 for each land you control.
10/10
Creature - Dragon
Flying
1R: Hellkite Whelp gets +1/+0 until end of turn.
2/2
Even the whelps of Jund's dragons are savage, relentless predators.
Instant (R)
Name a card. Reveal a card at random from your hand. If it's the named card, put that card on the bottom of your library, then reveal cards from the top of your library until you reveal a card that costs more and put it into your hand. Return Inside your Mind to its owner's hand.
Creature -- Beast Knight
First Strike, Trample
Jungle Crusader can't be blocked except by creatures with flying or reach.
3/3
Creature - Kobold Shaman
Sacrifice ~: Kobold creatures you control get +1/+1 until end of turn.
2/2
Sorcery
Destroy a creature at random. Repeat this until there is only one creature left on the battlefield.
Creature - Beast
Amplify 2
Remove a +1/+1 counter from Meglonodon: Meglonodon gains trample until the end of turn.
Remove four +1/+1 counters from Meglonodon: Return Meglonodon from the battlefield to your hand.
2/2
Sorcery
Choose two - Target player loses 3 life and you gain 3 life; or destroy target creature; or return target creature card from your graveyard to the battlefield; or target player discards a card.
Illus. Mark Tedin
"Serious question, why are the people in the mtgsal thread so ****ing stupid?"
What Magic Color are You, MORON ?
Creature — Ogre Archer
Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
Reach
3/4
Sharp stone arrows, that they dip in poison and set on fire. If they hit you you'll know!
-excerpt from The Adventurers Guide to Ogres
The Anabyn
Stay Hungry My Friends....
Pound of Flesh 1RBG
Instant
~ deals 3 damage to target creature or player. Target player discards a card. Target creature gets +3/+3 until the end of the turn.
Enchantment
When Quietus Mentat enters the battlefield, exile target creature.
When Quietus Mentat leaves the battlefield, return the exiled card to the battlefield under your control.
"This one is too useful to lose. Open his mind to the Shining Eye." —Vemistra, High Priestess
Sorcery (R)
Rain of Souls can't be countered.
Exile target permanent. Its controller may return a permanent card from his or her graveyard to the battlefield tapped.
Sorcery
Reveal the top card of your library. If it's a creature card, you may put it into your hand.
Draw a card.
Sorcery (MR)
Cast Time Sphere only before your combat step.
Exile all nonland permanents you control, then take an extra turn after this one. At the beginning of that turn's next end step, return all cards exiled with Time Sphere to the battlefield under their owner's control.
Sorcery
Reveal your hand. Draw a card for each white card revealed this way.