Moonlight Rendezvous2U Sorcery
Choose target creature you control and target creature you
don't control. Draw X cards, where is the difference in power
between the two creatures.
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Neocerebral Inlay1U
Artifact
Whenever you cast an artifact spell, put a charge counter on ~.
Artifact spells cost 1 less to cast for each charge counter on ~.
At the end of turn, remove all charge counters from ~.
Open the Libraries3UU Instant
Each player exiles all instant and sorcery cards from his or her
graveyard, then draws a card for each card he or she exiled this
way.
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Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Psychic Force 5UUU
Creature - Elemental
At the beginning of each upkeep, target player puts the top three cards of his or her library into his or her graveyard. Then Psychic Force deals 1 damage to that player for each noncreature, nonland card put into his or her graveyard this way.
7/7
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Questing Ego
Creature- Illusion
Shroud, ~ is blue.
Whenever a player draws a card, that player gains control of ~.
Whenever ~ attacks, defending player may draw a card.
0/1
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Riding On Stars1UU Sorcery
Creatures you control gain flying until end of turn. Whenever
one of those creatures would deal combat damage to a player
this turn, draw a card instead.
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():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Shimmering Sphinx1UU
Creature - Sphinx
Flying, phasing
Whenever Shimmering Sphinx phases in, target opponent names a card and reveals the top card of his or her library. If that card is the named card, sacrifice Shimmering Sphinx. "What lies at the beginning and end of the universe, yet protects you from my hunger at this very moment?"
5/5
Undue Disrespect3UU Instant
Counter target spell. If B was spent to cast Undue Disrespect
that spell's controller discards two cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Viral Intellect 2UU
Enchant Player - Curse
Whenever enchanted player casts a spell, he/she must reveal his/her hand. It gets out there fast, and suddenly, everyone knows what you know.
Wavering Reflection -- 3UU
Enchantment 3UU: Put a token onto the battlefield that's a copy of target nontoken creature you control. Activate this ability only any time you could cast a sorcery.
Xathrid Thrall1U Creature - Human Minion Wizard U,t: Look at the top five cards of your library. You may reveal
a demon, devil, shade, or zombie card from among them and put
it into your hand. Put the rest into your graveyard.
1/3
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Yore of Era's Forgotten
Sorcery ~ is blue.
Suspend 6- :1mana::symu::symu::symu:
Choose one- Shuffle your hand and graveyard back into your library, then draw seven cards; or take two additional turns after this one.
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SELVAXRI! King of Misfortune & Master of Rocket Launchers "Do ya feel lucky? Because you'd better start runnin' while you still can." 375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev) Edgar Rice Burroughs, forgotten legend of the word.
Zhold, Wizard Minotaur2UU
Planeswalker - Zhold
+2: Draw a card.
-1: Tap target creature. It doesn't untap during its controllers next untap step.
-8: Gain control of target permanent an opponent controls. 3
Bathe in Blood4BB Sorcery
Destroy target creature. Other creatures your opponent's
control get -1/-1 and can't block this turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Desecrator Geist1BB Creature - Spirit
Flying t: Whenever target land would produce mana this
turn, it produces B instead.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Quote from Seth Dracovitch »
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Eulogic Rites3B
Sorcery
Reveal the top two cards of target player's library. For each nonland card revealed this way, search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library. "Such a fitting idea. Too bad you'll never realize it."
Ghast Infestation1BB Enchantment
Zombie creatures you control have deathtouch. X, exile X creature cards from your graveyard:
Put an X/X black Zombie creature token onto
the battlefield. X can't be 0.
If I could "like" or "upvote" you right now, I would.
Quote from Boing »
Into the Maw of Hell is a name so awesome, it deserves its own song.
It would be about a world of brown spikes and red fire, where men fight and scream and become blurry masses. Then it would change to somber, we learn that this glorious place exists only in Raymond Swanland's head. To visit it, you must enter the maw of Hell itself.
Gisa's Marauder 2B
Creature - Zombie Berserker
Gisa's Marauder has haste as long as a creature card is in your graveyard.
3/2
-minrar: common
EDIT: ...sarnath'd. Of course.
Hatebearer BBB
Creature - Horror
Whenever a creature you control deals damage to a creature or player, you may search your library for a black Aura card, put it onto the battlefield attached to that creature or player, then shuffle your library.
3/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Intorsion Fiend2B
Creature - Horror (R)
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Intorsion Fiend, put a -1/-1 counter on it.
Whenever the last time counter would be removed from Intorsion Fiend, put five +1/+1 counters on it and it loses vanishing instead.
3/3
Snow Instant
Choose target creature. If it's snow, untap it. Otherwise, tap it.
Draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Instant
Counter target non-blue spell.
Sorcery
Choose target creature you control and target creature you
don't control. Draw X cards, where is the difference in power
between the two creatures.
Artifact
Whenever you cast an artifact spell, put a charge counter on ~.
Artifact spells cost 1 less to cast for each charge counter on ~.
At the end of turn, remove all charge counters from ~.
Instant
Each player exiles all instant and sorcery cards from his or her
graveyard, then draws a card for each card he or she exiled this
way.
5UUU
Creature - Elemental
At the beginning of each upkeep, target player puts the top three cards of his or her library into his or her graveyard. Then Psychic Force deals 1 damage to that player for each noncreature, nonland card put into his or her graveyard this way.
7/7
-minrar: rare
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature- Illusion
Shroud, ~ is blue.
Whenever a player draws a card, that player gains control of ~.
Whenever ~ attacks, defending player may draw a card.
0/1
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Sorcery
Creatures you control gain flying until end of turn. Whenever
one of those creatures would deal combat damage to a player
this turn, draw a card instead.
Creature - Sphinx
Flying, phasing
Whenever Shimmering Sphinx phases in, target opponent names a card and reveals the top card of his or her library. If that card is the named card, sacrifice Shimmering Sphinx.
"What lies at the beginning and end of the universe, yet protects you from my hunger at this very moment?"
5/5
Enchantment
At the beginning of your upkeep if you have 25 or more cards in your hand, you win the game.
Instant
Counter target spell. If B was spent to cast Undue Disrespect
that spell's controller discards two cards.
Enchant Player - Curse
Whenever enchanted player casts a spell, he/she must reveal his/her hand.
It gets out there fast, and suddenly, everyone knows what you know.
Enchantment
3UU: Put a token onto the battlefield that's a copy of target nontoken creature you control. Activate this ability only any time you could cast a sorcery.
Creature - Human Minion Wizard
U,t: Look at the top five cards of your library. You may reveal
a demon, devil, shade, or zombie card from among them and put
it into your hand. Put the rest into your graveyard.
1/3
Sorcery
~ is blue.
Suspend 6- :1mana::symu::symu::symu:
Choose one- Shuffle your hand and graveyard back into your library, then draw seven cards; or take two additional turns after this one.
King of Misfortune & Master of Rocket Launchers
"Do ya feel lucky? Because you'd better start runnin' while you still can."
375 Misfortune {+3 signed AP's} & 104 Rocket Launcher (41 AQ/ 63 Rev)
Edgar Rice Burroughs, forgotten legend of the word.
Zhold, Wizard Minotaur 2UU
Planeswalker - Zhold
+2: Draw a card.
-1: Tap target creature. It doesn't untap during its controllers next untap step.
-8: Gain control of target permanent an opponent controls.
3
Creature - Vampire
Lifelink, protection from white
2/3
Sorcery
Destroy target creature. Other creatures your opponent's
control get -1/-1 and can't block this turn.
Instant
Destroy target attacking or blocking creature.
Creature - Spirit
Flying
t: Whenever target land would produce mana this
turn, it produces B instead.
2/2
Sorcery
Reveal the top two cards of target player's library. For each nonland card revealed this way, search that player's graveyard, hand, and library for all cards with that name and exile them. Then that player shuffles his or her library.
"Such a fitting idea. Too bad you'll never realize it."
Creature - Vampire
Lifelink
R: ~ gets +2/+0 until end of turn. ~ attacks this turn if able.
2/2
Enchantment
Zombie creatures you control have deathtouch.
X, exile X creature cards from your graveyard:
Put an X/X black Zombie creature token onto
the battlefield. X can't be 0.
2B
Creature - Zombie Berserker
Gisa's Marauder has haste as long as a creature card is in your graveyard.
3/2
-minrar: common
EDIT: ...sarnath'd. Of course.
Hatebearer
BBB
Creature - Horror
Whenever a creature you control deals damage to a creature or player, you may search your library for a black Aura card, put it onto the battlefield attached to that creature or player, then shuffle your library.
3/2
About any "subpar" mechanics or cards: Context is king.
If I make a templating or grammar error, let me know.
The franchise MtG most resembles is Battlestar Galactica. Why? Its players exist in, at most, a dozen different models at any given point in time, with perhaps up to 3% variation, 5% if you're lucky.
Creature - Horror (R)
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Whenever a time counter is removed from Intorsion Fiend, put a -1/-1 counter on it.
Whenever the last time counter would be removed from Intorsion Fiend, put five +1/+1 counters on it and it loses vanishing instead.
3/3
Thanks to Nezumi for the banner!