In this game, we make cards starting with letters in the alphabet. You need to make a card that starts with the next letter from the card in the post above.
THE OFFICIAL COLOR ORDER (all A-Z):
White
Blue
Black
Red
Green
Multicolor
Colourless
Lands Repeat
Get it?
Aven Elder :1mana::symw: (C)
Creature - Bird Shaman
Flying
Whenever an enchantment comes into play, you gain 1 life. "The aven rise, and so do their spirits."
1/1
Now, the next person who posts needs to make a white card that starts with B!
Chromatic Angel :3mana::symw::symw:
Creature - Angel Warrior (R)
Cumulative Upkeep (At the beginning of your upkeep, put an age counter on this, then sacrifice it unless you pay for each age counter on it.)
:symw::symw:, Remove an age counter from ~: Untap ~ and choose a color.
Flying, protection from the last chosen color
4/5
Eternal Imprisonment 2W (C)
Enchant Creature
Indistructable
Enchanted creature cannot attack or block.
Enchanted creature may not be the target of spells or abilities. "It may be a safe existance, but I would not wish it upon even my worst foe"
- Northern Paladin
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to iloveatogs for the great Banner!
and Zoobamaphooza for the great Avatar!
Golden Age :symw::symw::symw: (R)
Legendary Enchantment
All creatures you control get +0/+10.
All spells you play cost 1 less to play.
During your upkeep you may draw up to 2 cards.
When you play a creature spell sacrifice Golden Age.
When you attack or block sacrifice Golden Age. I am continually amazed what is accomplished when peace reigns supreme
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to iloveatogs for the great Banner!
and Zoobamaphooza for the great Avatar!
Journey of Pilgrimage :xmana::symw: (U)
Instant
Remove target creature from the game. If it is removed from the game in this way return it to play in X turns.
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks to iloveatogs for the great Banner!
and Zoobamaphooza for the great Avatar!
Kjeldoran Defenses :3mana::symw:
Enchantment
Cumulative Upkeep :1mana::symw:
If Kjeldoran Defenses would leave play, remove it from the game instead.
Creatures can't attack.
Limited Assault :1mana::symw::symw:
Enchantment
If an opponent chooses 3 or more creatures to attack with, you may remove one of those cratures from the game.
If you post a card and someone has already posted that letter. Go back and change the name of your card to the next letter.
Martyr's Gift
Instant
As an additional cost to play Martyr's Gift, sacrifice a creature.
Creatures you control gain protection from the color of your choice until end of turn.
Prosperous Knight :2mana::symw::symw:
Creature - Human Knight (U)
First strike
When ~ is put into a graveyard from play, each player draws X cards, where X is ~'s toughness.
3/2
Quiet Angel 3WW
Flying
At the beginning of your upkeep if you control more white permanents than any other color your may put a +1/+1 counter on ~this~
2/2
Xabrielle, Golden Angel :4mana::symw::symw:
Legendary Creature - Angel
Flying
Whenever Xabrielle, Golden Angel attacks, put a 4/4 white Angel creature token with flying into play unless an opponent pays :4mana:.
3/4
Zealous Fanatic - :3mana::symw::symw:
Creature - Human Monk
Protection from black and red
Whenever a player plays a black spell, you may draw a card.
Whenever a player plays a red spell, you may gain 2 life.
2/4
Private Mod Note
():
Rollback Post to RevisionRollBack
The only good thing about this post is the edible chocolate roaches they gave out! Mmm mmm!
*crawl crawl*
Wait a minute, edible roaches don't crawl! EDIBLE ROACHES DON'T CRAWL!
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THE OFFICIAL COLOR ORDER (all A-Z):
White
Blue
Black
Red
Green
Multicolor
Colourless
Lands
Repeat
Get it?
Aven Elder :1mana::symw: (C)
Creature - Bird Shaman
Flying
Whenever an enchantment comes into play, you gain 1 life.
"The aven rise, and so do their spirits."
1/1
Now, the next person who posts needs to make a white card that starts with B!
Creature - Soldier
Doublestrike
Protection from Beasts
2/1
Thanks to iloveatogs for the great Banner!
and Zoobamaphooza for the great Avatar!
Creature - Angel Warrior (R)
Cumulative Upkeep (At the beginning of your upkeep, put an age counter on this, then sacrifice it unless you pay for each age counter on it.)
:symw::symw:, Remove an age counter from ~: Untap ~ and choose a color.
Flying, protection from the last chosen color
4/5
Creature - Guardian
Flying
White spells cost less to play as long as all creatures you control are white.
2/2
Enchant Creature
Indistructable
Enchanted creature cannot attack or block.
Enchanted creature may not be the target of spells or abilities.
"It may be a safe existance, but I would not wish it upon even my worst foe"
- Northern Paladin
Thanks to iloveatogs for the great Banner!
and Zoobamaphooza for the great Avatar!
Creature- Bird Soldier
Flying, first strike
2/2
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Legendary Enchantment
All creatures you control get +0/+10.
All spells you play cost 1 less to play.
During your upkeep you may draw up to 2 cards.
When you play a creature spell sacrifice Golden Age.
When you attack or block sacrifice Golden Age.
I am continually amazed what is accomplished when peace reigns supreme
Thanks to iloveatogs for the great Banner!
and Zoobamaphooza for the great Avatar!
Instant
Creatures you control are indestructable until end of turn.
No longer staff here.
Creature - Griffin
Flying, protection from all colors
2/2
Instant
Remove target creature from the game. If it is removed from the game in this way return it to play in X turns.
Thanks to iloveatogs for the great Banner!
and Zoobamaphooza for the great Avatar!
Enchantment
Cumulative Upkeep :1mana::symw:
If Kjeldoran Defenses would leave play, remove it from the game instead.
Creatures can't attack.
No longer staff here.
Enchantment
If an opponent chooses 3 or more creatures to attack with, you may remove one of those cratures from the game.
I had to edit this 3 times :/
Martyr's Gift
Instant
As an additional cost to play Martyr's Gift, sacrifice a creature.
Creatures you control gain protection from the color of your choice until end of turn.
No longer staff here.
Northern Crusader :symw::symw:
Creature - Human Knight
Vigilance, protection from black
2/2
Artifact
~ is white.
Whenever a source would deal damage, it deals that much minus 1.
EDIT:
Opal Sanctuary 2WW
Enchantment
Whenever a source would deal damage, it deals that much minus 1.
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Creature - Human Knight (U)
First strike
When ~ is put into a graveyard from play, each player draws X cards, where X is ~'s toughness.
3/2
Flying
At the beginning of your upkeep if you control more white permanents than any other color your may put a +1/+1 counter on ~this~
2/2
Enchant Creature
Whenever enchanted creature takes damage, you may prevent that damage or gain 3 life.
"We heal the needy."
Creature-Human Warrior
First Strike
When Spirited Warrior deals damage, gain that much life.
3/2
Enchantment
1WW: Prevent all damage dealt to target creature or player this turn by the source of your choice.
Edit: Wrong card from my cycle....
Edit #2: Still getting used to the emoticons...
Instant
Counter target red or black spell.
Legendary Creature - Angel
Flying
Whenever Xabrielle, Golden Angel attacks, put a 4/4 white Angel creature token with flying into play unless an opponent pays :4mana:.
3/4
Enchantment
At the beggining of each players upkeep, each player sacrifices a creature.
By kingcobweb and Goblinboy.
Official Elitist of [thread=40859][RBS][/thread]
Creature - Human Monk
Protection from black and red
Whenever a player plays a black spell, you may draw a card.
Whenever a player plays a red spell, you may gain 2 life.
2/4
*crawl crawl*
Wait a minute, edible roaches don't crawl! EDIBLE ROACHES DON'T CRAWL!