We skipped over Kingdom last time you suggested it, and I thought it was a cool (and different) idea then, but I've gotta go for evil ancient Egyptian animal-headed dudes. And Karn.
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Token 1 of 1:
Human Serf
(W)Creature token- Human Serf (S) 1: Sacrifice this creature. "Hope takes an energy I lost years ago."
1/1
Karn Emblem
Emblem- Karn (S)
You can't lose the game, and your opponents can't win the game.
Any player may pay 9 to remove this emblem.
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Glad you got the idea right. Now let me explain why 2 of 3 these tokens are not good (not nitpicking, just some analysis).
Serf, as a self-sacrificing engine, can go well with Morbid but that's all. It doesn't require sacrifice engines in the set, but sacrificing-matter cards also can't go well without Serfes. I can be wrong, so if you can make a good combos with these tokens, please do it.
Karn's Emblem is bad in the early game (because fast victory is rare) and bad in the late game because your opponent can pay the removing cost easily. If Karn somehow produces many emblems, it looks like additional turns but worse because your opponent still can do something. Anyway, it probably can be playable with Karn's other abilities. Maybe.
So I choose Crocodile (it's just a log regular crocodile, not humanoid one, right?)
But enough talk. I want to try something like "more slaves = more wealth = more power".
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Common 1 of 10
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Fighter Chariot2
Artifact - Equipment (C)
Equipped creature gains +2/+2 and has haste.
Whenever equipped creature attacks or blocks, sacrifice it at the end of combat.
Equip 1 "Of course it's open. Never protect your slaves more than enough to good show." - Macarra, Arena varden
With the serfs, I was trying to add a little bonus that you don't really have to charge for, but encourages synergy. But you're right that interactions are mostly limited to Morbid, and Gravestorm, and the like, which don't fit thematically.
I was thinking something like a -4 for the Karn emblem: not exactly an ultimate, but very hard for some decks to deal with.
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Common 2 of 10:
Nyoset's Scribe4U
Creature- Bird Wizard (C) T: Draw a card, then discard a card unless it is the only card in your hand. "The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Call of Revolt3R
Sorcery (C)
Target creature gets +2/+0 and trample, and gains "When this creature deals combat damage to a player, that player sacrifices a land." until end of turn. Vish knew he was doomed, but he didn't care: he had done something which could not be denied.
Jenathi Quartermaster2BB
Creature- Cat Minion (C)
When Jenathi Quartermaster enters the battlefield, put 2 0/1 white human serf creature tokens onto the battlefield. "We all have our place. yours is to work."
2/2
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe4U
Creature- Bird Wizard (C) T: Draw a card, then discard a card unless it is the only card in your hand. "The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Common 3 of 10:
Toxic BloodB
Instant (C)
Target creature you control gets -1/-1 until end of turn.
Target creature you don't control gets -3/-3 until end of turn. "You'll not think of wielding a blade against your betters now, will you?"
Khorsheph Beater2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
I combed around for some old mechanics that might fit thematically.
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe4U
Creature- Bird Wizard (C) T: Draw a card, then discard a card unless it is the only card in your hand. "The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Common 4 of 10
Umbra of Iphthys1B
Tribal Enchantment- Cat Aura (C)
Enchant Creature
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature has first strike, and "Whenever a creature dies in a turn where this creature dealt damage to it, put a +1/+1 counter on this creature." "Iphthys, cruel and terrible. Protect us, and spare us." - Inscription from the Second Age
Seething Priest3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player. "Be honored, for today you are more than a slave."
3/2
Whispers from Oblivion3BB
Sorcery (C)
Target creature gets -4/-4 until end of turn
Forecast- 3B, Reveal Whispers from Oblivion from your hand: target creature gets -1/-1 until end of turn. (Activate this ability only during your upkeep.) The inevitable is often closer than you think.
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Exploit
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe4U
Creature- Bird Wizard (C) T: Draw a card, then discard a card unless it is the only card in your hand. "The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player. "Be honored, for today you are more than a slave."
3/2
Common 5 of 10
Desecrated Mummy3B
Creature - Zombie (C) B: ~ gets +1/+1 until end of turn. Old pharaohs' tombs were sacred places for people, but consideration is not a thing for new Nepherkhon overlords.
0/3
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn. "Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Exploit
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe4U
Creature- Bird Wizard (C) T: Draw a card, then discard a card unless it is the only card in your hand. "The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player. "Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn. "Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Common 6 of 10
Rambunctious Rabble1R
Creature- Human Serf
Liberty 1R(This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn. It can be difficult to crush a spirit.
2/2
Priest of the Lost Gods3BB
Creature- Snake Cleric
Worship (You may choose to tap this creature, and not untap it during your utap step.)
At the beginning of your upkeep, if Priest of the Lost Gods is tapped, each opponent loses 2 life, and you gain 2 life The worship practices of the priests are a mystery to the humans. Whatever they are doing requires a lot of temples.
4/4
Priest's Attendant2W
Creature- Human Cleric
Mummify (When this creature dies, you may tap an untapped creature you control to exile it. If you do, put a black zombie creature token onto the battlefield with power equal to this creature's power, and toughness equal to this creature's toughness.) A lucky few humans manage to impress their overlords, and advance to a higher position. However, it could be argued that these few are not so lucky.
2/2
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Exploit
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe4U
Creature- Bird Wizard (C) T: Draw a card, then discard a card unless it is the only card in your hand. "The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player. "Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn. "Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble1R
Creature- Human Serf
Liberty 1R(This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn. It can be difficult to crush a spirit.
2/2
Common 7 of 10:
Choosing to make worship a non-keyworded mechanical theme...
Coral Seiner3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Demel-Djad Drover4G
Creature - Human Warrior (C)
Convoke
You may choose not to untap Demel-Djad Drover during your untap step.
At the beginning of your upkeep, if Demel-Djad Drover is tapped, other creatures you control get +0/+1 and gain trample until end of turn.
3/2
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Exploit
Liberty (cost) (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. (cost): Remove a chain counter from this creature.)
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe4U
Creature- Bird Wizard (C) T: Draw a card, then discard a card unless it is the only card in your hand. "The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player. "Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn. "Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble1R
Creature- Human Serf
Liberty 1R(This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn. It can be difficult to crush a spirit.
2/2
Coral Seiner3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Common 8 of 10
Desperate Defence1W
Instant (C)
Creatures you control get +0/+2 until end of turn.
Creatures with power 0 or less you control get additional +0/+2 until end of turn. Someone prefers to stay enslaved rather than be sacrificed for the honor of forgotten gods.
Untouched Tomb2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield. What's similar among buildings and slaves? They both can be captured.
0/5
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Exploit
Liberty COST (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. COST: Remove a chain counter from this creature.)
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe4U
Creature- Bird Wizard (C) T: Draw a card, then discard a card unless it is the only card in your hand. "The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player. "Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn. "Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble1R
Creature- Human Serf
Liberty 1R(This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn. It can be difficult to crush a spirit.
2/2
Coral Seiner3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Untouched Tomb2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield. What's similar among buildings and slaves? They both can be captured.
0/5
Common 9 of 10:
Fall in Supplication4G
Sorcery (C)
Destroy target creature with flying or target nonbasic land.
Importune 2. (Shuffle up to two other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Wall of Tumblers2U
Creature - Wall (C)
Defender T: Untap another target creature.
2/4
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Exploit
Liberty COST (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. COST: Remove a chain counter from this creature.)
Importune N. (Shuffle up to N other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe4U
Creature- Bird Wizard (C) T: Draw a card, then discard a card unless it is the only card in your hand. "The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player. "Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn. "Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble1R
Creature- Human Serf
Liberty 1R(This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn. It can be difficult to crush a spirit.
2/2
Coral Seiner3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Untouched Tomb2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield. What's similar among buildings and slaves? They both can be captured.
0/5
Fall in Supplication4G
Sorcery (C)
Destroy target creature with flying or target nonbasic land.
Importune 2. (Shuffle up to two other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Common 10 of 10
Laborer's Quarry
Land (C)
Laborer's Quarry enters the battlefield tapped. T: Add R to your mana pool. T, Sacrifice Laborer's Quarry: Put a 0/1 white Human Serf creature token onto the battlefield. A project has been ordered of greater scope than any before. Not even the overseers know the end plans.
Healer of Ybris1W
Creature- Hound Cleric (C)
Exploit
When Healer of Ybris exploits a creature, gain 4 life. As cruel as they are, it is only dim reflection of the one they worship.
1/3
Eyes of NyosetU
Instant (C)
Incantation 1(As an additional cost to cast this spell, pay 1, or tap an untapped creature you control. It doesn't untap during your next untap step.)
Draw 2 cards, then put a card from your hand on top of your library. There is great value in clarity.
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Exploit
Liberty COST (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. COST: Remove a chain counter from this creature.)
Importune N. (Shuffle up to N other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe4U
Creature- Bird Wizard (C) T: Draw a card, then discard a card unless it is the only card in your hand. "The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player. "Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn. "Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble1R
Creature- Human Serf
Liberty 1R(This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn. It can be difficult to crush a spirit.
2/2
Coral Seiner3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Untouched Tomb2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield. What's similar among buildings and slaves? They both can be captured.
0/5
Fall in Supplication4G
Sorcery (C)
Destroy target creature with flying or target nonbasic land.
Importune 2. (Shuffle up to two other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Laborer's Quarry
Land (C)
Laborer's Quarry enters the battlefield tapped. T: Add R to your mana pool. T, Sacrifice Laborer's Quarry: Put a 0/1 white Human Serf creature token onto the battlefield.
A project has been ordered of greater scope than any before. Not even the overseers know the end plans.
Uncommon 1 of 3
Prophet of Nyoset4U
Creature - Sphinx (U)
Flying Pristine - when ~ enters the battlefield, scry X, where X is the amount of blue mana spent to cast it, then draw a card. "Only Nyoset, god of knowledge, knows everything. But keep trying."
3/3
Mad Rioters2R
Creature - Human Berserker (U)
Haste R: target creature you control has base power 2 until end of turn. "It happens from time to time. Nothing to worry about" - Settrha, priest of Peet-Rakh
2/2
Lesser Colossus5
Artifact Creature - Golem (U)
Trample
~ can't attack or block unless you sacrifice a creature. Hard to awaken. Even harder to stop. Impossible to sate.
6/6
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Exploit
Liberty COST (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. COST: Remove a chain counter from this creature.)
Importune N. (Shuffle up to N other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Incantation COST (As an additional cost to cast this spell, pay COST, or tap an untapped creature you control. It doesn't untap during your next untap step.)
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe4U
Creature- Bird Wizard (C) T: Draw a card, then discard a card unless it is the only card in your hand. "The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player. "Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn. "Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble1R
Creature- Human Serf
Liberty 1R(This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn. It can be difficult to crush a spirit.
2/2
Coral Seiner3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Untouched Tomb2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield. What's similar among buildings and slaves? They both can be captured.
0/5
Fall in Supplication4G
Sorcery (C)
Destroy target creature with flying or target nonbasic land.
Importune 2. (Shuffle up to two other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Laborer's Quarry
Land (C)
Laborer's Quarry enters the battlefield tapped. T: Add R to your mana pool. T, Sacrifice Laborer's Quarry: Put a 0/1 white Human Serf creature token onto the battlefield.
A project has been ordered of greater scope than any before. Not even the overseers know the end plans.
Lesser Colossus5
Artifact Creature - Golem (U)
Trample
~ can't attack or block unless you sacrifice a creature. Hard to awaken. Even harder to stop. Impossible to sate.
6/6
Uncommon 2 of 3
Nam-Kohep's Ritualist2R
Creature- Monkey Cleric (U)
Incantation 1R
Whenever you tap Nam-Kohep's Ritualist to cast an instant or sorcery spell with incantation, you may copy that spell, and choose new targets for the copy. Nam-Kohep is the enigmatic god of rituals, spells, and fate. Despite being lost like all the gods, his invocations have lost no potency in his absence.
3/3
Attended Master2W
Creature- Cat Cleric (U)
Pristine- When Attended Master enters the battlefield, put X 0/1 white human serf creatures onto the battlefield, where X is the amount of white mana spent to cast Attended master. I never speak to my slaves. They should know what it is I want of them. If they don't, they are punished."
1/1
Rebellious WoodhaulerG
Creature- Human Serf Rebel (U)
Liberty G "This one shows no promise. It is worthless."
2/2
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Exploit
Liberty COST (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. COST: Remove a chain counter from this creature.)
Importune N. (Shuffle up to N other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Incantation COST (As an additional cost to cast this spell, pay COST, or tap an untapped creature you control. It doesn't untap during your next untap step.) Pristine - ...where X is the amount of [type] mana spent to cast this.
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe4U
Creature- Bird Wizard (C) T: Draw a card, then discard a card unless it is the only card in your hand. "The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player. "Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn. "Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble1R
Creature- Human Serf
Liberty 1R(This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn. It can be difficult to crush a spirit.
2/2
Coral Seiner3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Untouched Tomb2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield. What's similar among buildings and slaves? They both can be captured.
0/5
Fall in Supplication4G
Sorcery (C)
Destroy target creature with flying or target nonbasic land.
Importune 2. (Shuffle up to two other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Laborer's Quarry
Land (C)
Laborer's Quarry enters the battlefield tapped. T: Add R to your mana pool. T, Sacrifice Laborer's Quarry: Put a 0/1 white Human Serf creature token onto the battlefield.
A project has been ordered of greater scope than any before. Not even the overseers know the end plans.
Lesser Colossus5
Artifact Creature - Golem (U)
Trample
~ can't attack or block unless you sacrifice a creature. Hard to awaken. Even harder to stop. Impossible to sate.
6/6
Attended Master2W
Creature- Cat Cleric (U)
Pristine- When Attended Master enters the battlefield, put X 0/1 white human serf creatures onto the battlefield, where X is the amount of white mana spent to cast Attended master. I never speak to my slaves. They should know what it is I want of them. If they don't, they are punished."
1/1
Uncommon 3 of 3:
Honquannu's Flock3G
Creature - Sheep (U)
All creatures able to block Honquannu's Flock do so.
Honquannu's Flock can block any number of creatures.
0/4
Coercive Labor3WW
Sorcery (U)
Put a chain counter on each of up to four target creatures. Each of those creatures gains defender for as long as it has a chain counter on it.
Draw a card.
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Exploit
Liberty COST (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. COST: Remove a chain counter from this creature.)
Importune N. (Shuffle up to N other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Incantation COST (As an additional cost to cast this spell, pay COST, or tap an untapped creature you control. It doesn't untap during your next untap step.) Pristine - ...where X is the amount of [color] mana spent to cast this.
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe4U
Creature- Bird Wizard (C) T: Draw a card, then discard a card unless it is the only card in your hand. "The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player. "Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn. "Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble1R
Creature- Human Serf
Liberty 1R(This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn. It can be difficult to crush a spirit.
2/2
Coral Seiner3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Untouched Tomb2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield. What's similar among buildings and slaves? They both can be captured.
0/5
Fall in Supplication4G
Sorcery (C)
Destroy target creature with flying or target nonbasic land.
Importune 2. (Shuffle up to two other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Laborer's Quarry
Land (C)
Laborer's Quarry enters the battlefield tapped. T: Add R to your mana pool. T, Sacrifice Laborer's Quarry: Put a 0/1 white Human Serf creature token onto the battlefield.
A project has been ordered of greater scope than any before. Not even the overseers know the end plans.
Lesser Colossus5
Artifact Creature - Golem (U)
Trample
~ can't attack or block unless you sacrifice a creature. Hard to awaken. Even harder to stop. Impossible to sate.
6/6
Attended Master2W
Creature- Cat Cleric (U)
Pristine- When Attended Master enters the battlefield, put X 0/1 white human serf creatures onto the battlefield, where X is the amount of white mana spent to cast Attended master. I never speak to my slaves. They should know what it is I want of them. If they don't, they are punished."
1/1
Honquannu's Flock3G
Creature - Sheep (U)
All creatures able to block Honquannu's Flock do so.
Honquannu's Flock can block any number of creatures.
0/4
Rare 1 of 1
Qana, Dancing ButterflyRW
Legendary Creature - Cat Warrior (R)
Prowess
~ gains +1/+1 as long it has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
Peet-Rakh's Fireworker2RR
Creature - Lizard Shaman (R)
When ~ enters the battlefield, next instant or sorcery spell you cast this turn gains incantation R (As an additional cost to cast this spell, pay R, or tap an untapped creature you control. It doesn't untap during your next untap step.) If you tap a creature to cast this spell, copy it. You may choose new targets for the copy.
2/3
Greater Pyramid of Nepherkhon4
Legendary Artifact (R)
Indestructible
Whenever a creature you control dies, put a worship counter on ~.
At the beginning of your end step, if ~ has thirty of more worship counters on it, you win the game.
Karn's Deliverance1WW
Instant (R)
Choose any number of target permanents you control. Remove all counters from those permanents. You gain 1 life for each counter removed this way. "Enough." - Karn
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Exploit
Liberty COST (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. COST: Remove a chain counter from this creature.)
Importune N. (Shuffle up to N other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Incantation COST (As an additional cost to cast this spell, pay COST, or tap an untapped creature you control. It doesn't untap during your next untap step.) Pristine - ...where X is the amount of [color] mana spent to cast this.
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk "That's just a log."
2/2
Jenethi Plougher3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control. Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe4U
Creature- Bird Wizard (C) T: Draw a card, then discard a card unless it is the only card in your hand. "The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player. "Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn. "Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble1R
Creature- Human Serf
Liberty 1R(This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn. It can be difficult to crush a spirit.
2/2
Coral Seiner3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Untouched Tomb2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield. What's similar among buildings and slaves? They both can be captured.
0/5
Fall in Supplication4G
Sorcery (C)
Destroy target creature with flying or target nonbasic land.
Importune 2. (Shuffle up to two other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Laborer's Quarry
Land (C)
Laborer's Quarry enters the battlefield tapped. T: Add R to your mana pool. T, Sacrifice Laborer's Quarry: Put a 0/1 white Human Serf creature token onto the battlefield.
A project has been ordered of greater scope than any before. Not even the overseers know the end plans.
Lesser Colossus5
Artifact Creature - Golem (U)
Trample
~ can't attack or block unless you sacrifice a creature. Hard to awaken. Even harder to stop. Impossible to sate.
6/6
Attended Master2W
Creature- Cat Cleric (U)
Pristine- When Attended Master enters the battlefield, put X 0/1 white human serf creatures onto the battlefield, where X is the amount of white mana spent to cast Attended master. "I never speak to my slaves. They should know what it is I want of them. If they don't, they are punished."
1/1
Honquannu's Flock3G
Creature - Sheep (U)
All creatures able to block Honquannu's Flock do so.
Honquannu's Flock can block any number of creatures.
0/4
Greater Pyramid of Nepherkhon4
Legendary Artifact (R)
Indestructible
Whenever a creature you control dies, put a worship counter on ~.
At the beginning of your end step, if ~ has thirty of more worship counters on it, you win the game.
Next:
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Zelfain is a two dimensional plane. The art takes a dramatic stylistic shift, and many of the mechanics reflect the reality that exists in such a plane. As a plane, Zelfain is a high fantasy world divided into three great kingdoms locked in an eternal stalemate: Vakir (humans and dwarves), Bruva (golems and constructs), and Garvl (elves and fae).
"Segovia is a plane where everything exists in miniature at about a 1:100 scale. The largest creature, a Segovian Leviathan, is about the size of a Dominarian elephant. When planeswalkers visit this plane they are automatically shrunk down to scale. The people of Segovia watch sports such as chariot races in arenas called Hippodromes. It was once visited by Nicol Bolas who noted its vastly aquatic nature." (Quoted from http://mtgsalvation.gamepedia.com/Segovia. It's one of those planes in Magic that they've never gotten around to going to.)
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Token 1 of 1:
Pirate (U)
Token Creature - Pirate (S)
1/1
Kobolds of Kher Keep (R)
Token Creature - Kobold (S)
0/1
I kinda hate to make creatures with the power level they have today, but I guess we go by the standards we know.
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Pirate (U)
Token Creature - Pirate (S)
1/1
Common 1 of 10
Frenzied WombatG
Creature- Wombat (C)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.) R: Target creature blocks Frenzied Wombat this turn if able. "Don't let that horrible thing near me!" -Xira Arien
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Headless Rider2B
Creature- Spirit (C)
Headless Rider can't be blocked except by walls. "He passes through from time to time, unimpeded as the mist." -Exerpt from The Rider of Pendrell Vale
2/1
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Pirate (U)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Common 2 of 10
Sandsteppe Remnants3B
Creature - Zombie (C)
Plainswalk Cremation is not just a ritual for desert nomads, it's nesessity.
3/3
Ash Elemental2B
Creature - Elemental (C) 1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Balduvian Maradeurs1R
Creature - Human Barbarian (C)
~ attacks each combat if able.
Rampage 1
2/2
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Pirate (U)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Ash Elemental2B
Creature - Elemental (C) 1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature. Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Glyph of OverwhelmingG
Instant (C)
Target creature gets +1/+0 and gains reach until end of turn. If that creature has defender, it gains hexproof and indestructible until end of turn.
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Pirate (U)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Ash Elemental2B
Creature - Elemental (C) 1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature. Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Common 4 of 10
Sudden Inspiration1U
Sorcery (C)
Draw two cards. Any other player may pay (2/U). If a player does, that player draws a card.
Dream Coatl2U
Creature - Snake (C)
Flying 2: ~ becomes the color or colors of your choice. Activate this ability only once each turn.
1/2
Horde of Gibberlings1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Pirate (U)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Ash Elemental2B
Creature - Elemental (C) 1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature. Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Common 5 of 10:
Pretentious Satyr3G
Creature - Satyr (C)
Protection from legendary "I knew gods in my day. You are no such thing."
3/2
Sacred Cadet1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Pirate (U)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Ash Elemental2B
Creature - Elemental (C) 1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature. Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Common 6 of 10
Granite Guardians4RR
Creature- Giant Guardian (C)
All Guardian creatures have haste if an opponent controls any white permanents Created on the model of the Mesa Guardians, these were far less predictable.
4/4
(NOTE: this requires a minor errata to Ivory Guardians, making it closer to the printed card. I always thought they should have kept it open.)
Psychic BoltU
Instant (C)
Psychic bolt deals 1 damage to target creature, or 3 damage to target green creature. "I have many ways of causing pain." - Ramses Overdark
Aisling ChameleonR
Creature- Lizard (C)
Forestwalk 1: Aisling Chameleon becomes green until end of turn.
1/1
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Rampage
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Pirate (U)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature. "Clever!" - Halfdane
Ash Elemental2B
Creature - Elemental (C) 1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature. Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling ChameleonR
Creature- Lizard (C)
Forestwalk 1: Aisling Chameleon becomes green until end of turn.
1/1
Common 7 of 10:
Angelfire Wall3R
Creature - Wall (C)
Defender, prowess G: Angelfire Wall gains hexproof until end of turn. W: Angelfire Wall gains flying until end of turn. Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Predictive SightU
Enchantment (C)
Whenever a creature attacks you, look at a random card in that creature's controller's hand.
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.) "I stopped you because I knew your intentions - maybe before even you did." - Didymus Gebredeirdre, the Brick Lord
Graylight HaloR
Enchantment - Aura (C)
Enchant creature
Wring a colored permanent you control: Enchanted creature gets +1/+0 until end of turn. (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.) "Let's see Ugin do better than that." - Pachlos nel'Gebb
Leprechaun Vaulters2G
Creature - Faerie Rogue (C)
Leprechaun Vaulters can't be blocked except by creatures with flying.
Manatwist 1 (1: Add CC to your mana pool. Spend only colored mana in this way and activate this ability only once per turn.) "A bargain with them is bound to be more than you bargained for." - Lord Magnus
1/3
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Token 1 of 1:
Human Serf
(W)Creature token- Human Serf (S)
1: Sacrifice this creature.
"Hope takes an energy I lost years ago."
1/1
Karn Emblem
Emblem- Karn (S)
You can't lose the game, and your opponents can't win the game.
Any player may pay 9 to remove this emblem.
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Serf, as a self-sacrificing engine, can go well with Morbid but that's all. It doesn't require sacrifice engines in the set, but sacrificing-matter cards also can't go well without Serfes. I can be wrong, so if you can make a good combos with these tokens, please do it.
Karn's Emblem is bad in the early game (because fast victory is rare) and bad in the late game because your opponent can pay the removing cost easily. If Karn somehow produces many emblems, it looks like additional turns but worse because your opponent still can do something. Anyway, it probably can be playable with Karn's other abilities. Maybe.
So I choose Crocodile (it's just a
logregular crocodile, not humanoid one, right?)But enough talk. I want to try something like "more slaves = more wealth = more power".
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Common 1 of 10
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Fighter Chariot 2
Artifact - Equipment (C)
Equipped creature gains +2/+2 and has haste.
Whenever equipped creature attacks or blocks, sacrifice it at the end of combat.
Equip 1
"Of course it's open. Never protect your slaves more than enough to good show." - Macarra, Arena varden
I was thinking something like a -4 for the Karn emblem: not exactly an ultimate, but very hard for some decks to deal with.
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Common 2 of 10:
Nyoset's Scribe 4U
Creature- Bird Wizard (C)
T: Draw a card, then discard a card unless it is the only card in your hand.
"The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Call of Revolt 3R
Sorcery (C)
Target creature gets +2/+0 and trample, and gains "When this creature deals combat damage to a player, that player sacrifices a land." until end of turn.
Vish knew he was doomed, but he didn't care: he had done something which could not be denied.
Jenathi Quartermaster 2BB
Creature- Cat Minion (C)
When Jenathi Quartermaster enters the battlefield, put 2 0/1 white human serf creature tokens onto the battlefield.
"We all have our place. yours is to work."
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe 4U
Creature- Bird Wizard (C)
T: Draw a card, then discard a card unless it is the only card in your hand.
"The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Toxic Blood B
Instant (C)
Target creature you control gets -1/-1 until end of turn.
Target creature you don't control gets -3/-3 until end of turn.
"You'll not think of wielding a blade against your betters now, will you?"
Khorsheph Beater 2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Nepherkhon, plane of sands, merciless sun and huge pyramids and monuments. Humanity is enslaved by followers of gone gods, mysterious animal-headed humanoids - now all humans are Slaves of Nepherkhon. Gods have long left this plane and their followers made a grim pact with Colossi, stone guardians of dimensional doors - they will keep doors closed to prevent gods from return to the plane in exchange for massive human hecatombs. Things can change when Karn arrives to the plane, seeking for something that can help him to liberate Mirrodin from Phyrexians...
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe 4U
Creature- Bird Wizard (C)
T: Draw a card, then discard a card unless it is the only card in your hand.
"The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater 2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Umbra of Iphthys 1B
Tribal Enchantment- Cat Aura (C)
Enchant Creature
Totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.)
Enchanted creature has first strike, and "Whenever a creature dies in a turn where this creature dealt damage to it, put a +1/+1 counter on this creature."
"Iphthys, cruel and terrible. Protect us, and spare us." - Inscription from the Second Age
Seething Priest 3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player.
"Be honored, for today you are more than a slave."
3/2
Whispers from Oblivion 3BB
Sorcery (C)
Target creature gets -4/-4 until end of turn
Forecast- 3B, Reveal Whispers from Oblivion from your hand: target creature gets -1/-1 until end of turn. (Activate this ability only during your upkeep.)
The inevitable is often closer than you think.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe 4U
Creature- Bird Wizard (C)
T: Draw a card, then discard a card unless it is the only card in your hand.
"The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater 2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest 3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player.
"Be honored, for today you are more than a slave."
3/2
Common 5 of 10
Desecrated Mummy 3B
Creature - Zombie (C)
B: ~ gets +1/+1 until end of turn.
Old pharaohs' tombs were sacred places for people, but consideration is not a thing for new Nepherkhon overlords.
0/3
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn.
"Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe 4U
Creature- Bird Wizard (C)
T: Draw a card, then discard a card unless it is the only card in your hand.
"The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater 2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest 3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player.
"Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn.
"Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Common 6 of 10
Rambunctious Rabble 1R
Creature- Human Serf
Liberty 1R (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn.
It can be difficult to crush a spirit.
2/2
Priest of the Lost Gods 3BB
Creature- Snake Cleric
Worship (You may choose to tap this creature, and not untap it during your utap step.)
At the beginning of your upkeep, if Priest of the Lost Gods is tapped, each opponent loses 2 life, and you gain 2 life
The worship practices of the priests are a mystery to the humans. Whatever they are doing requires a lot of temples.
4/4
Priest's Attendant 2W
Creature- Human Cleric
Mummify (When this creature dies, you may tap an untapped creature you control to exile it. If you do, put a black zombie creature token onto the battlefield with power equal to this creature's power, and toughness equal to this creature's toughness.)
A lucky few humans manage to impress their overlords, and advance to a higher position. However, it could be argued that these few are not so lucky.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe 4U
Creature- Bird Wizard (C)
T: Draw a card, then discard a card unless it is the only card in your hand.
"The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater 2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest 3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player.
"Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn.
"Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble 1R
Creature- Human Serf
Liberty 1R (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn.
It can be difficult to crush a spirit.
2/2
Choosing to make worship a non-keyworded mechanical theme...
Coral Seiner 3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Demel-Djad Drover 4G
Creature - Human Warrior (C)
Convoke
You may choose not to untap Demel-Djad Drover during your untap step.
At the beginning of your upkeep, if Demel-Djad Drover is tapped, other creatures you control get +0/+1 and gain trample until end of turn.
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Liberty (cost) (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. (cost): Remove a chain counter from this creature.)
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe 4U
Creature- Bird Wizard (C)
T: Draw a card, then discard a card unless it is the only card in your hand.
"The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater 2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest 3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player.
"Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn.
"Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble 1R
Creature- Human Serf
Liberty 1R (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn.
It can be difficult to crush a spirit.
2/2
Coral Seiner 3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Common 8 of 10
Desperate Defence 1W
Instant (C)
Creatures you control get +0/+2 until end of turn.
Creatures with power 0 or less you control get additional +0/+2 until end of turn.
Someone prefers to stay enslaved rather than be sacrificed for the honor of forgotten gods.
Untouched Tomb 2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield.
What's similar among buildings and slaves? They both can be captured.
0/5
Liberty COST (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. COST: Remove a chain counter from this creature.)
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe 4U
Creature- Bird Wizard (C)
T: Draw a card, then discard a card unless it is the only card in your hand.
"The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater 2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest 3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player.
"Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn.
"Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble 1R
Creature- Human Serf
Liberty 1R (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn.
It can be difficult to crush a spirit.
2/2
Coral Seiner 3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Untouched Tomb 2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield.
What's similar among buildings and slaves? They both can be captured.
0/5
Fall in Supplication 4G
Sorcery (C)
Destroy target creature with flying or target nonbasic land.
Importune 2. (Shuffle up to two other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Wall of Tumblers 2U
Creature - Wall (C)
Defender
T: Untap another target creature.
2/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Liberty COST (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. COST: Remove a chain counter from this creature.)
Importune N. (Shuffle up to N other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe 4U
Creature- Bird Wizard (C)
T: Draw a card, then discard a card unless it is the only card in your hand.
"The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater 2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest 3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player.
"Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn.
"Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble 1R
Creature- Human Serf
Liberty 1R (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn.
It can be difficult to crush a spirit.
2/2
Coral Seiner 3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Untouched Tomb 2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield.
What's similar among buildings and slaves? They both can be captured.
0/5
Fall in Supplication 4G
Sorcery (C)
Destroy target creature with flying or target nonbasic land.
Importune 2. (Shuffle up to two other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Laborer's Quarry
Land (C)
Laborer's Quarry enters the battlefield tapped.
T: Add R to your mana pool.
T, Sacrifice Laborer's Quarry: Put a 0/1 white Human Serf creature token onto the battlefield.
A project has been ordered of greater scope than any before. Not even the overseers know the end plans.
Healer of Ybris 1W
Creature- Hound Cleric (C)
Exploit
When Healer of Ybris exploits a creature, gain 4 life.
As cruel as they are, it is only dim reflection of the one they worship.
1/3
Eyes of Nyoset U
Instant (C)
Incantation 1 (As an additional cost to cast this spell, pay 1, or tap an untapped creature you control. It doesn't untap during your next untap step.)
Draw 2 cards, then put a card from your hand on top of your library.
There is great value in clarity.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Liberty COST (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. COST: Remove a chain counter from this creature.)
Importune N. (Shuffle up to N other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe 4U
Creature- Bird Wizard (C)
T: Draw a card, then discard a card unless it is the only card in your hand.
"The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater 2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest 3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player.
"Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn.
"Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble 1R
Creature- Human Serf
Liberty 1R (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn.
It can be difficult to crush a spirit.
2/2
Coral Seiner 3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Untouched Tomb 2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield.
What's similar among buildings and slaves? They both can be captured.
0/5
Fall in Supplication 4G
Sorcery (C)
Destroy target creature with flying or target nonbasic land.
Importune 2. (Shuffle up to two other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Laborer's Quarry
Land (C)
Laborer's Quarry enters the battlefield tapped.
T: Add R to your mana pool.
T, Sacrifice Laborer's Quarry: Put a 0/1 white Human Serf creature token onto the battlefield.
A project has been ordered of greater scope than any before. Not even the overseers know the end plans.
Uncommon 1 of 3
Prophet of Nyoset 4U
Creature - Sphinx (U)
Flying
Pristine - when ~ enters the battlefield, scry X, where X is the amount of blue mana spent to cast it, then draw a card.
"Only Nyoset, god of knowledge, knows everything. But keep trying."
3/3
Mad Rioters 2R
Creature - Human Berserker (U)
Haste
R: target creature you control has base power 2 until end of turn.
"It happens from time to time. Nothing to worry about" - Settrha, priest of Peet-Rakh
2/2
Lesser Colossus 5
Artifact Creature - Golem (U)
Trample
~ can't attack or block unless you sacrifice a creature.
Hard to awaken. Even harder to stop. Impossible to sate.
6/6
Liberty COST (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. COST: Remove a chain counter from this creature.)
Importune N. (Shuffle up to N other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Incantation COST (As an additional cost to cast this spell, pay COST, or tap an untapped creature you control. It doesn't untap during your next untap step.)
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe 4U
Creature- Bird Wizard (C)
T: Draw a card, then discard a card unless it is the only card in your hand.
"The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater 2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest 3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player.
"Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn.
"Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble 1R
Creature- Human Serf
Liberty 1R (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn.
It can be difficult to crush a spirit.
2/2
Coral Seiner 3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Untouched Tomb 2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield.
What's similar among buildings and slaves? They both can be captured.
0/5
Fall in Supplication 4G
Sorcery (C)
Destroy target creature with flying or target nonbasic land.
Importune 2. (Shuffle up to two other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Laborer's Quarry
Land (C)
Laborer's Quarry enters the battlefield tapped.
T: Add R to your mana pool.
T, Sacrifice Laborer's Quarry: Put a 0/1 white Human Serf creature token onto the battlefield.
A project has been ordered of greater scope than any before. Not even the overseers know the end plans.
Lesser Colossus 5
Artifact Creature - Golem (U)
Trample
~ can't attack or block unless you sacrifice a creature.
Hard to awaken. Even harder to stop. Impossible to sate.
6/6
Uncommon 2 of 3
Nam-Kohep's Ritualist 2R
Creature- Monkey Cleric (U)
Incantation 1R
Whenever you tap Nam-Kohep's Ritualist to cast an instant or sorcery spell with incantation, you may copy that spell, and choose new targets for the copy.
Nam-Kohep is the enigmatic god of rituals, spells, and fate. Despite being lost like all the gods, his invocations have lost no potency in his absence.
3/3
Attended Master 2W
Creature- Cat Cleric (U)
Pristine- When Attended Master enters the battlefield, put X 0/1 white human serf creatures onto the battlefield, where X is the amount of white mana spent to cast Attended master.
I never speak to my slaves. They should know what it is I want of them. If they don't, they are punished."
1/1
Rebellious Woodhauler G
Creature- Human Serf Rebel (U)
Liberty G
"This one shows no promise. It is worthless."
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Liberty COST (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. COST: Remove a chain counter from this creature.)
Importune N. (Shuffle up to N other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Incantation COST (As an additional cost to cast this spell, pay COST, or tap an untapped creature you control. It doesn't untap during your next untap step.)
Pristine - ...where X is the amount of [type] mana spent to cast this.
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe 4U
Creature- Bird Wizard (C)
T: Draw a card, then discard a card unless it is the only card in your hand.
"The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater 2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest 3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player.
"Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn.
"Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble 1R
Creature- Human Serf
Liberty 1R (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn.
It can be difficult to crush a spirit.
2/2
Coral Seiner 3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Untouched Tomb 2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield.
What's similar among buildings and slaves? They both can be captured.
0/5
Fall in Supplication 4G
Sorcery (C)
Destroy target creature with flying or target nonbasic land.
Importune 2. (Shuffle up to two other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Laborer's Quarry
Land (C)
Laborer's Quarry enters the battlefield tapped.
T: Add R to your mana pool.
T, Sacrifice Laborer's Quarry: Put a 0/1 white Human Serf creature token onto the battlefield.
A project has been ordered of greater scope than any before. Not even the overseers know the end plans.
Lesser Colossus 5
Artifact Creature - Golem (U)
Trample
~ can't attack or block unless you sacrifice a creature.
Hard to awaken. Even harder to stop. Impossible to sate.
6/6
Attended Master 2W
Creature- Cat Cleric (U)
Pristine- When Attended Master enters the battlefield, put X 0/1 white human serf creatures onto the battlefield, where X is the amount of white mana spent to cast Attended master.
I never speak to my slaves. They should know what it is I want of them. If they don't, they are punished."
1/1
Honquannu's Flock 3G
Creature - Sheep (U)
All creatures able to block Honquannu's Flock do so.
Honquannu's Flock can block any number of creatures.
0/4
Coercive Labor 3WW
Sorcery (U)
Put a chain counter on each of up to four target creatures. Each of those creatures gains defender for as long as it has a chain counter on it.
Draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Liberty COST (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. COST: Remove a chain counter from this creature.)
Importune N. (Shuffle up to N other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Incantation COST (As an additional cost to cast this spell, pay COST, or tap an untapped creature you control. It doesn't untap during your next untap step.)
Pristine - ...where X is the amount of [color] mana spent to cast this.
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe 4U
Creature- Bird Wizard (C)
T: Draw a card, then discard a card unless it is the only card in your hand.
"The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater 2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest 3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player.
"Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn.
"Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble 1R
Creature- Human Serf
Liberty 1R (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn.
It can be difficult to crush a spirit.
2/2
Coral Seiner 3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Untouched Tomb 2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield.
What's similar among buildings and slaves? They both can be captured.
0/5
Fall in Supplication 4G
Sorcery (C)
Destroy target creature with flying or target nonbasic land.
Importune 2. (Shuffle up to two other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Laborer's Quarry
Land (C)
Laborer's Quarry enters the battlefield tapped.
T: Add R to your mana pool.
T, Sacrifice Laborer's Quarry: Put a 0/1 white Human Serf creature token onto the battlefield.
A project has been ordered of greater scope than any before. Not even the overseers know the end plans.
Lesser Colossus 5
Artifact Creature - Golem (U)
Trample
~ can't attack or block unless you sacrifice a creature.
Hard to awaken. Even harder to stop. Impossible to sate.
6/6
Attended Master 2W
Creature- Cat Cleric (U)
Pristine- When Attended Master enters the battlefield, put X 0/1 white human serf creatures onto the battlefield, where X is the amount of white mana spent to cast Attended master.
I never speak to my slaves. They should know what it is I want of them. If they don't, they are punished."
1/1
Honquannu's Flock 3G
Creature - Sheep (U)
All creatures able to block Honquannu's Flock do so.
Honquannu's Flock can block any number of creatures.
0/4
Rare 1 of 1
Qana, Dancing Butterfly RW
Legendary Creature - Cat Warrior (R)
Prowess
~ gains +1/+1 as long it has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
2/2
Peet-Rakh's Fireworker 2RR
Creature - Lizard Shaman (R)
When ~ enters the battlefield, next instant or sorcery spell you cast this turn gains incantation R (As an additional cost to cast this spell, pay R, or tap an untapped creature you control. It doesn't untap during your next untap step.) If you tap a creature to cast this spell, copy it. You may choose new targets for the copy.
2/3
Greater Pyramid of Nepherkhon 4
Legendary Artifact (R)
Indestructible
Whenever a creature you control dies, put a worship counter on ~.
At the beginning of your end step, if ~ has thirty of more worship counters on it, you win the game.
Karn's Deliverance 1WW
Instant (R)
Choose any number of target permanents you control. Remove all counters from those permanents. You gain 1 life for each counter removed this way.
"Enough." - Karn
Liberty COST (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. COST: Remove a chain counter from this creature.)
Importune N. (Shuffle up to N other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Incantation COST (As an additional cost to cast this spell, pay COST, or tap an untapped creature you control. It doesn't untap during your next untap step.)
Pristine - ...where X is the amount of [color] mana spent to cast this.
Crocodile
(G)Creature token- Crocodile (S)
Islandwalk
"That's just a log."
2/2
Jenethi Plougher 3W
Creature - Ox Rogue (C)
At the beginning of your upkeep, gain life equal to the number of creatures with power 0 or less you control.
Now the oxes plow the fields with humans. No one of them can remember that decades ago something was opposite.
2/4
Nyoset's Scribe 4U
Creature- Bird Wizard (C)
T: Draw a card, then discard a card unless it is the only card in your hand.
"The gods will return. So it is written, so shall it be. We will keep their home ready for them."
2/5
Khorsheph Beater 2R
Creature - Goblin Rogue (C)
When Khorsheph Beater enters the battlefield, switch another target creature's power and toughness until end of turn. That creature gains haste until end of turn.
1/3
Seething Priest 3R
Creature- Lizard Cleric (C)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Seething Priest exploits a creature, it deals 3 damage to target player.
"Be honored, for today you are more than a slave."
3/2
Ybris's Priest 2B
Creature - Hound Cleric (C)
When ~ enters the battlefield, gain control of target creature with power 0 or less until end of turn.
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When ~ exploits a creature, target creature gets -2/-2 until end of turn.
"Priests of Ybris, god of death, the most cruel ones among the other disciples. They'd enslave the others too if they can". - Karn
1/3
Rambunctious Rabble 1R
Creature- Human Serf
Liberty 1R (This creature enters the battlefield with a chain counter on it, and has defender as long as it has a chain counter. 1R: Remove a chain counter from this creature.)
When Rambunctious Rabble become liberated, it gets +1/+1 and haste until end of turn.
It can be difficult to crush a spirit.
2/2
Coral Seiner 3W
Creature - Cat Serf (C)
Liberty W
When Coral Seiner becomes liberated, put a 0/1 blue Polyp creature token onto the battlefield.
1/5
Untouched Tomb 2B
Creature - Wall (C)
Defender
When ~ dies, put 2/2 black Zombie creature token onto the battlefield.
What's similar among buildings and slaves? They both can be captured.
0/5
Fall in Supplication 4G
Sorcery (C)
Destroy target creature with flying or target nonbasic land.
Importune 2. (Shuffle up to two other cards from your graveyard into your library that were put into your graveyard this turn, then distribute that many +1/+1 counters among creatures you control.)
Laborer's Quarry
Land (C)
Laborer's Quarry enters the battlefield tapped.
T: Add R to your mana pool.
T, Sacrifice Laborer's Quarry: Put a 0/1 white Human Serf creature token onto the battlefield.
A project has been ordered of greater scope than any before. Not even the overseers know the end plans.
Lesser Colossus 5
Artifact Creature - Golem (U)
Trample
~ can't attack or block unless you sacrifice a creature.
Hard to awaken. Even harder to stop. Impossible to sate.
6/6
Attended Master 2W
Creature- Cat Cleric (U)
Pristine- When Attended Master enters the battlefield, put X 0/1 white human serf creatures onto the battlefield, where X is the amount of white mana spent to cast Attended master.
"I never speak to my slaves. They should know what it is I want of them. If they don't, they are punished."
1/1
Honquannu's Flock 3G
Creature - Sheep (U)
All creatures able to block Honquannu's Flock do so.
Honquannu's Flock can block any number of creatures.
0/4
Greater Pyramid of Nepherkhon 4
Legendary Artifact (R)
Indestructible
Whenever a creature you control dies, put a worship counter on ~.
At the beginning of your end step, if ~ has thirty of more worship counters on it, you win the game.
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
Zelfain is a two dimensional plane. The art takes a dramatic stylistic shift, and many of the mechanics reflect the reality that exists in such a plane. As a plane, Zelfain is a high fantasy world divided into three great kingdoms locked in an eternal stalemate: Vakir (humans and dwarves), Bruva (golems and constructs), and Garvl (elves and fae).
"Segovia is a plane where everything exists in miniature at about a 1:100 scale. The largest creature, a Segovian Leviathan, is about the size of a Dominarian elephant. When planeswalkers visit this plane they are automatically shrunk down to scale. The people of Segovia watch sports such as chariot races in arenas called Hippodromes. It was once visited by Nicol Bolas who noted its vastly aquatic nature." (Quoted from http://mtgsalvation.gamepedia.com/Segovia. It's one of those planes in Magic that they've never gotten around to going to.)
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Here's the last update.
Arnath
Dreamvale
Primeriad
Ahrox / Riot World
Raoim
Azshanir
Rachweir
Innistrad Returned (an alternate return to Innistrad)
Haibar
Scydeon
Rammburg / Emergence
Tornaly / Tornaly at War
Return to Dominaria
Windspawn / Rooted Revenge
Airanimod
Lornadruina / Cataclysm
Solfluss
Paranis
Krunt
The Wayward Spark
Dintrel
Scilur
Arabian Paradise
Reisia
Kovzee
Innistrad: Civil War (an alternate return to Innistrad)
Guldium
Niobe
Tahrax, World of Prisms
Ekhovha
Clegohn: Collapse / Uprising / Parallax
Anapathinis
Korundum
Homecoming (a return to Homelands)
Sagrida
Journeys into the Underdark (the Magic / Forgotten Realms crossover)
Return of the Magi
Karanthion
Elor: Discoveries
Darahro
Zonh: Under Siege / Cloudburst
Kebast / Mirage of Alaron
Tuyera / Stars Beyond
Doramia
Factions of Ailon
Outerworld
Hedha
Ignixust
Quon / Looming Light / Crumble
Dhuniimok / Resurrection
Kalagh / Chorus of Roars / Supreme Predators
Gombai
Fenasera
Layvroth
Del-Sula
Spline
Brozinc
Fargreen
Braehann
Staktis
Zenith
Brux
Sparganion / Empyrical Quest
Thelb
Rimewrind and Cabalar
Malphene
Lustra / Slaves of Eldra
Henarial
Ul-Khadash / Nergalli War / Deluge
Glem Arkadia / Annihilation
Samhayn / Heirs of Maclyr
Equilor
M50 Core Set
Avinekk
The Non Mainstream (Special Set)
Eragh
Hawthri
Eonas / Coalition / Faceless
Unsound / Unleashed (the third and fourth "Un-" expansions)
Shotoki
Ochagon
Elohara
Siel
Zern'Thir
Fiora (the setting for the Conspiracy expansion)
Confluence
Fespinia
Vantrika
Shores of Eternities
Remnants of Regalia
Naroc
Excotar
Warajoroo
Settlers of Trigodora
Inaquehat
Invasion of Kamigawa / Kamigawa Steadfast (a return to Kamigawa)
Bysteole
Grauchenstein / Diamant Immanence
Mahaqua
The Luck of Jylede
The Relic
Velvechia / Infinite Toybox
Homelands alternate
Procella
Taulach
Hive of Caderith
Pendleton
Belantara
Iacta
Dexmaal
Zastrovoya
Timetwist
Helix
Zumm
Nerenia
Prism of Kuapai
Vydris
Maltheon
Killers of Vahiel
Konjin / Attack of Kaiju
Rochos / Grand Theory
Sadco / Frozen Soul
Nghorr: Amphitheater of Death
Stavado / Golden God
Magar
Enalp
Dawn on Vandos / Jungle Noon
Armies of Umanxi
Pomylia
Temporal Rift
Shekhei / Endless Mutations
Lillibo
Tehkma
Toradeth
Mirrored Worlds
Xerdum
Nandnoor
Hammers of Quadai
Ribble
Nirris
Upheaval (another return to Ravnica)
Enchala
Slaves of Nepherkhon
Note: The two "Innistrad" sequel expansions are separate and are not in the same block as each other. The two Homelands expansions are separate as well, and take place in alternate timelines.
Token 1 of 1:
Pirate (U)
Token Creature - Pirate (S)
1/1
Kobolds of Kher Keep (R)
Token Creature - Kobold (S)
0/1
Bird ((W/U))
Token Creature - Bird (S)
Flying
1/1
The Legend Continues revisits the characters of Legends, a unique set in Magic history, essentially made by college students as a fan-made set after being shown an unfinished version of Alpha by Richard Garfield. It takes place on Dominaria at a place and time which mostly only cares about its own lore (since the cards actually predate such history). It fills out the stories of a lot of the compelling characters of Legends, as well as introducing some of its own.
World Permanents
Landwalk
Poison counters
Banding
Token Creature - Pirate (S)
1/1
Common 1 of 10
Frenzied Wombat G
Creature- Wombat (C)
Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
R: Target creature blocks Frenzied Wombat this turn if able.
"Don't let that horrible thing near me!" -Xira Arien
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Headless Rider 2B
Creature- Spirit (C)
Headless Rider can't be blocked except by walls.
"He passes through from time to time, unimpeded as the mist." -Exerpt from The Rider of Pendrell Vale
2/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
World Permanents
Landwalk
Poison counters
Banding
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Common 2 of 10
Sandsteppe Remnants 3B
Creature - Zombie (C)
Plainswalk
Cremation is not just a ritual for desert nomads, it's nesessity.
3/3
Ash Elemental 2B
Creature - Elemental (C)
1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Balduvian Maradeurs 1R
Creature - Human Barbarian (C)
~ attacks each combat if able.
Rampage 1
2/2
World Permanents
Landwalk
Poison counters
Banding
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Ash Elemental 2B
Creature - Elemental (C)
1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Shrunken Werewolf 1B
Creature - Werewolf (C)
Menace
Rampage 2
1/1
Apocalypse Villain 3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature.
Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Glyph of Overwhelming G
Instant (C)
Target creature gets +1/+0 and gains reach until end of turn. If that creature has defender, it gains hexproof and indestructible until end of turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Ash Elemental 2B
Creature - Elemental (C)
1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain 3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature.
Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Common 4 of 10
Sudden Inspiration 1U
Sorcery (C)
Draw two cards. Any other player may pay (2/U). If a player does, that player draws a card.
Dream Coatl 2U
Creature - Snake (C)
Flying
2: ~ becomes the color or colors of your choice. Activate this ability only once each turn.
1/2
Horde of Gibberlings 1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Ash Elemental 2B
Creature - Elemental (C)
1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain 3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature.
Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings 1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Pretentious Satyr 3G
Creature - Satyr (C)
Protection from legendary
"I knew gods in my day. You are no such thing."
3/2
Sacred Cadet 1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Ash Elemental 2B
Creature - Elemental (C)
1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain 3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature.
Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings 1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet 1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Granite Guardians 4RR
Creature- Giant Guardian (C)
All Guardian creatures have haste if an opponent controls any white permanents
Created on the model of the Mesa Guardians, these were far less predictable.
4/4
(NOTE: this requires a minor errata to Ivory Guardians, making it closer to the printed card. I always thought they should have kept it open.)
Psychic Bolt U
Instant (C)
Psychic bolt deals 1 damage to target creature, or 3 damage to target green creature.
"I have many ways of causing pain." - Ramses Overdark
Aisling Chameleon R
Creature- Lizard (C)
Forestwalk
1: Aisling Chameleon becomes green until end of turn.
1/1
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
World Permanents
Landwalk
Poison counters
Banding
Motley - (effect) as long as it isn't (color).
Legendary mana (mana produced by a legendary source)
Token Creature - Pirate (S)
1/1
Shapeshifter's Trick 1U
Instant (C)
Choose target creature. Until your next upkeep, that creature's power and toughness become the power and toughness of another target creature.
"Clever!" - Halfdane
Ash Elemental 2B
Creature - Elemental (C)
1: target opponent chooses a basic land type. ~ gains landwalk of the chosen type until end of turn. (It can't be blocked as long as defending player controls a land of that type.) One basic land type can't be chosen more than once per turn this way.
2/3
Apocalypse Villain 3R
Creature - Beast (C)
Sacrifice Apocalypse Villain: Apocalypse Villain deals 3 damage to target white creature.
Motley - Apocalypse Villain gets +1/+2 as long as it isn't red.
2/1
Horde of Gibberlings 1R
Creature - Gibberling (C)
Haste
When ~ enters the battlefield, it gains +X/+0 until end of turn, where X is the number of Gibberlings you control.
1/1
Sacred Cadet 1W
Creature - Human Knight (C)
Sacred Cadet enters the battlefield with a +1/+1 counter on it if any legendary mana was spent to cast it. (Legendary mana is any mana produced by a legendary source.)
2/2
Aisling Chameleon R
Creature- Lizard (C)
Forestwalk
1: Aisling Chameleon becomes green until end of turn.
1/1
Angelfire Wall 3R
Creature - Wall (C)
Defender, prowess
G: Angelfire Wall gains hexproof until end of turn.
W: Angelfire Wall gains flying until end of turn.
Whether or not Gabriel is invincible, it is imperative to him that everyone thinks he is.
1/6
Predictive Sight U
Enchantment (C)
Whenever a creature attacks you, look at a random card in that creature's controller's hand.
Near miss (If a creature would deal combat damage to you, you may sacrifice this permanent. If you do, prevent that damage.)
"I stopped you because I knew your intentions - maybe before even you did." - Didymus Gebredeirdre, the Brick Lord
Graylight Halo R
Enchantment - Aura (C)
Enchant creature
Wring a colored permanent you control: Enchanted creature gets +1/+0 until end of turn. (To wring a permanent, put a void counter on it. Permanents with void counters on them are colorless.)
"Let's see Ugin do better than that." - Pachlos nel'Gebb
Leprechaun Vaulters 2G
Creature - Faerie Rogue (C)
Leprechaun Vaulters can't be blocked except by creatures with flying.
Manatwist 1 (1: Add CC to your mana pool. Spend only colored mana in this way and activate this ability only once per turn.)
"A bargain with them is bound to be more than you bargained for." - Lord Magnus
1/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝