Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Factory Troglodyte1GG Creature - Mutant(C)
Persist
Creatures with power less than ~'s power can't block it. "Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor 2/2
Blueprints1U Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
ExtolW
Instant C
Target creature gains protection from instants and sorceries until end of turn. The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Factory Troglodyte1GG Creature - Mutant(C)
Persist
Creatures with power less than ~'s power can't block it. "Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor 2/2
Blueprints1U Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
ExtolW
Instant C
Target creature gains protection from instants and sorceries until end of turn. The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Factory Troglodyte1GG Creature - Mutant(C)
Persist
Creatures with power less than ~'s power can't block it. "Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor 2/2
Blueprints1U Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
ExtolW
Instant C
Target creature gains protection from instants and sorceries until end of turn. The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Powerstone Bomb2
Artifact - Contraption
Assemble R
When Powerstone Bomb is assembled, you may sacrifice it. If you do, it deals 4 damage to target creature or player.
Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Factory Troglodyte1GG Creature - Mutant(C)
Persist
Creatures with power less than ~'s power can't block it. "Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor 2/2
Blueprints1U Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
ExtolW
Instant C
Target creature gains protection from instants and sorceries until end of turn. The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Powerstone Bomb2
Artifact - Contraption
Assemble R
When Powerstone Bomb is assembled, you may sacrifice it. If you do, it deals 4 damage to target creature or player.
Uncommon 1/3
Rigger Chieftain1R
Creature - Goblin Rigger
Rigger creatures you control get +1/+1.
1/1
Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Factory Troglodyte1GG Creature - Mutant(C)
Persist
Creatures with power less than ~'s power can't block it. "Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor 2/2
Blueprints1U Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
ExtolW
Instant C
Target creature gains protection from instants and sorceries until end of turn. The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Powerstone Bomb2
Artifact - Contraption
Assemble R
When Powerstone Bomb is assembled, you may sacrifice it. If you do, it deals 4 damage to target creature or player.
Rigger Chieftain1R
Creature - Goblin Rigger
Rigger creatures you control get +1/+1.
1/1
[/QUOTE]
Unrelated note: Have we figured out how Contraptions work yet?
Strike1WW
Enchantment (U 2/3) (Hell, we'll make it Uncommon, as it kills the set!)
Cumulative Upkeep -- 1
Contraptions can't be assembled.
At the beginning of your upkeep, add X to your mana pool, where X is the number of Riggers in play.
Welcome to the Rammburg, the Giant factory. Everyone works on the inside, trees can be counted with one hands fingers, robots walk in unneccessary large corridors and smog is the most common breakfast.
Meni-Bot - (2/R) Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Factory Troglodyte1GG Creature - Mutant(C)
Persist
Creatures with power less than ~'s power can't block it. "Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor 2/2
Blueprints1U Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
ExtolW
Instant C
Target creature gains protection from instants and sorceries until end of turn. The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Powerstone Bomb2
Artifact - Contraption
Assemble R
When Powerstone Bomb is assembled, you may sacrifice it. If you do, it deals 4 damage to target creature or player.
Rigger Chieftain1R
Creature - Goblin Rigger
Rigger creatures you control get +1/+1.
1/1
Strike1WW
Enchantment (U 2/3) (Hell, we'll make it Uncommon, as it kills the set!)
Cumulative Upkeep -- 1
Contraptions can't be assembled.
At the beginning of your upkeep, add X to your mana pool, where X is the number of Riggers in play.
Uncommon 3/3:
Cyan Line Artifact Land-Contraption
T: Add 1 to your mana pool
T: Add G or U to your mana pool. Pkay this ability only if Cyan Line has been assembled.
The land of Tornaly was a peaceful one until recently. The inhabitants local to the plane had never known conflict and shared their resources peacefully. That was until an invasion force (UB) sought to plunder it's vast swathes of valuable metals, gems, plantlife, mana reserves. They have begun to fight back but are new to the art of war and are trying to learn as they go.
Gem Miner1R Creature - Dwarf(C) T: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add 1 to your mana pool. 1/2
Common 2/10
Irrisen Skulk3B
Creature - Nightstalker C Hoard2B — Irrisen Skulk has intimidate as long as you have 2B in your mana pool. First it steals your shadow. Then it steals your life.
3/2
The land of Tornaly was a peaceful one until recently. The inhabitants local to the plane had never known conflict and shared their resources peacefully. That was until an invasion force (UB) sought to plunder it's vast swathes of valuable metals, gems, plantlife, mana reserves. They have begun to fight back but are new to the art of war and are trying to learn as they go.
The cards so far:
Gem Miner
Creature - Dwarf (C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool.
1/2
Irrisen Skulk
Creature - Nightstalker C
Hoard — Irrisen Skulk has intimidate as long as you have in your mana pool.
First it steals your shadow. Then it steals your life.
3/2
Common 3/10
Show of Force2W
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control. The villagers learned to stand together against invaders.
The land of Tornaly was a peaceful one until recently. The inhabitants local to the plane had never known conflict and shared their resources peacefully. That was until an invasion force (UB) sought to plunder it's vast swathes of valuable metals, gems, plantlife, mana reserves. They have begun to fight back but are new to the art of war and are trying to learn as they go.
The cards so far:
Gem Miner :1mana::symr: Creature - Dwarf(C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool. 1/2
Irrisen Skulk :3mana::symb:
Creature - Nightstalker C Hoard :2mana::symb: — Irrisen Skulk has intimidate as long as you have :2mana::symb: in your mana pool. First it steals your shadow. Then it steals your life.
3/2
Show of Force2W
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control. The villagers learned to stand together against invaders.
Common 4/10:
Negotiator AgentU
Creature - Vedalken Advisor C T: Target player taps a creature he or she controls. "Our demands are simple: You surrender."
1/1
The land of Tornaly was a peaceful one until recently. The inhabitants local to the plane had never known conflict and shared their resources peacefully. That was until an invasion force (UB) sought to plunder it's vast swathes of valuable metals, gems, plantlife, mana reserves. They have begun to fight back but are new to the art of war and are trying to learn as they go.
The cards so far:
Gem Miner :1mana::symr: Creature - Dwarf(C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool. 1/2
Irrisen Skulk :3mana::symb:
Creature - Nightstalker C Hoard :2mana::symb: — Irrisen Skulk has intimidate as long as you have :2mana::symb: in your mana pool. First it steals your shadow. Then it steals your life.
3/2
Show of Force2W
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control. The villagers learned to stand together against invaders.
Confusing TacticsWR
Instant C
Confusing tactics deals 4 damage to target creature or player. Each opponent gains 2 life. "At least we tried..."
Reap the Crowd - 1B Instant (C)
You may cast ~ only if an opponent controls more creatures than you.
Destroy target creature. I could literally throw an arrow in the air and it still would wound at least one of those fools!
- Tryk, Nightstalker Chieftain
Common 7/10:
Unshaking Guardian - 2G
Creature - Plant
Defender
Whenever Unshaking Guardian blocks, you may prevent the next 2 damage that whould be dealt to target creature this turn.
1/4
The land of Tornaly was a peaceful one until recently. The inhabitants local to the plane had never known conflict and shared their resources peacefully. That was until an invasion force (UB) sought to plunder it's vast swathes of valuable metals, gems, plantlife, mana reserves. They have begun to fight back but are new to the art of war and are trying to learn as they go.
The cards so far:
Gem Miner :1mana::symr: Creature - Dwarf(C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool. 1/2
Irrisen Skulk :3mana::symb:
Creature - Nightstalker C Hoard :2mana::symb: — Irrisen Skulk has intimidate as long as you have :2mana::symb: in your mana pool. First it steals your shadow. Then it steals your life.
3/2
Show of Force2W
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control. The villagers learned to stand together against invaders.
Confusing TacticsWR
Instant C
Confusing tactics deals 4 damage to target creature or player. Each opponent gains 2 life. "At least we tried..."
Reap the Crowd - 1B Instant (C)
You may cast ~ only if an opponent controls more creatures than you.
Destroy target creature. I could literally throw an arrow in the air and it still would wound at least one of those fools!
- Tryk, Nightstalker Chieftain
Unshaking Guardian - 2G
Creature - Plant
Defender
Whenever Unshaking Guardian blocks, you may prevent the next 2 damage that whould be dealt to target creature this turn.
1/4
Break the Vault1UB
Sorcery(C 9/10)
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Loot 2UB (You may cast this by paying its loot cost if a creature you control dealt lethal damage this turn. Then exile it.)
The land of Tornaly was a peaceful one until recently. The inhabitants local to the plane had never known conflict and shared their resources peacefully. That was until an invasion force (UB) sought to plunder it's vast swathes of valuable metals, gems, plantlife, mana reserves. They have begun to fight back but are new to the art of war and are trying to learn as they go.
The cards so far:
Gem Miner :1mana::symr: Creature - Dwarf(C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool. 1/2
Irrisen Skulk :3mana::symb:
Creature - Nightstalker C Hoard :2mana::symb: — Irrisen Skulk has intimidate as long as you have :2mana::symb: in your mana pool. First it steals your shadow. Then it steals your life.
3/2
Show of Force2W
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control. The villagers learned to stand together against invaders.
Negotiator Agent
Creature - Vedalken Advisor C
: Target player taps a creature he or she controls. "Our demands are simple: You surrender."
1/1
Confusing TacticsWR
Instant C
Confusing tactics deals 4 damage to target creature or player. Each opponent gains 2 life. "At least we tried..."
Reap the Crowd - 1B Instant (C)
You may cast ~ only if an opponent controls more creatures than you.
Destroy target creature. I could literally throw an arrow in the air and it still would wound at least one of those fools!
- Tryk, Nightstalker Chieftain
Unshaking Guardian - 2G
Creature - Plant
Defender
Whenever Unshaking Guardian blocks, you may prevent the next 2 damage that whould be dealt to target creature this turn.
1/4
Break the Vault1UB
Sorcery(C 9/10)
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Loot 2UB (You may cast this by paying its loot cost if a creature you control dealt lethal damage this turn. Then exile it.)
Tornalian Militia2WW
Creature - Human Soldier
When ~ blocks or becomes blocked it gets -3/+3 until end of turn.
3/3 Many of the soldiers are still tentative about combat.
I count only nine commons, so here's a tenth one:
Common 10/10
Tethered Gahr3G
Creature - Beast C Hoard3G — Tethered Gahr gets +2/+2 as long as you have 3G in your mana pool. "They get ornery if they haven't been fed. Mahun preserve us, they get ornery even if they have been fed."—Ezek Behn, Vroth farmer
3/3
The land of Tornaly was a peaceful one until recently. The inhabitants local to the plane had never known conflict and shared their resources peacefully. That was until an invasion force (UB) sought to plunder it's vast swathes of valuable metals, gems, plantlife, mana reserves. They have begun to fight back but are new to the art of war and are trying to learn as they go.
The cards so far:
Gem Miner
Creature - Dwarf (C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool.
1/2
Irrisen Skulk
Creature - Nightstalker C
Hoard — Irrisen Skulk has intimidate as long as you have in your mana pool.
First it steals your shadow. Then it steals your life.
3/2
Show of Force
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control.
The villagers learned to stand together against invaders.
Negotiator Agent
Creature - Vedalken Advisor C
: Target player taps a creature he or she controls.
"Our demands are simple: You surrender."
1/1
Confusing Tactics
Instant C
Confusing tactics deals 4 damage to target creature or player. Each opponent gains 2 life.
"At least we tried..."
Reap the Crowd -
Instant (C)
You may cast ~ only if an opponent controls more creatures than you.
Destroy target creature.
I could literally throw an arrow in the air and it still would wound at least one of those fools!
- Tryk, Nightstalker Chieftain
Unshaking Guardian -
Creature - Plant
Defender
Whenever Unshaking Guardian blocks, you may prevent the next 2 damage that whould be dealt to target creature this turn.
1/4
Break the Vault
Sorcery(C 9/10)
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Loot (You may cast this by paying its loot cost if a creature you control dealt lethal damage this turn. Then exile it.)
Tornalian Militia
Creature - Human Soldier
When ~ blocks or becomes blocked it gets -3/+3 until end of turn.
3/3
Many of the soldiers are still tentative about combat.
I count only nine commons, so here's a tenth one:
Common 10/10
Tethered Gahr
Creature - Beast C
Hoard — Tethered Gahr gets +2/+2 as long as you have in your mana pool.
"They get ornery if they haven't been fed. Mahun preserve us, they get ornery even if they have been fed." —Ezek Behn, Vroth farmer
We can haz reprints? I thought this was a thematic fit.
Uncommon 1/3
Fellwar Stone2
Artifact U t: Add to your mana pool one mana of any color that a land
an opponent controls could produce.
The land of Tornaly was a peaceful one until recently. The inhabitants local to the plane had never known conflict and shared their resources peacefully. That was until an invasion force (UB) sought to plunder it's vast swathes of valuable metals, gems, plantlife, mana reserves. They have begun to fight back but are new to the art of war and are trying to learn as they go.
The cards so far:
Gem Miner
Creature - Dwarf (C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool.
1/2
Irrisen Skulk
Creature - Nightstalker C
Hoard — Irrisen Skulk has intimidate as long as you have in your mana pool.
First it steals your shadow. Then it steals your life.
3/2
Show of Force
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control.
The villagers learned to stand together against invaders.
Negotiator Agent
Creature - Vedalken Advisor C
: Target player taps a creature he or she controls.
"Our demands are simple: You surrender."
1/1
Confusing Tactics
Instant C
Confusing tactics deals 4 damage to target creature or player. Each opponent gains 2 life.
"At least we tried..."
Reap the Crowd -
Instant (C)
You may cast ~ only if an opponent controls more creatures than you.
Destroy target creature.
I could literally throw an arrow in the air and it still would wound at least one of those fools!
- Tryk, Nightstalker Chieftain
Unshaking Guardian -
Creature - Plant
Defender
Whenever Unshaking Guardian blocks, you may prevent the next 2 damage that whould be dealt to target creature this turn.
1/4
Break the Vault
Sorcery(C 9/10)
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Loot (You may cast this by paying its loot cost if a creature you control dealt lethal damage this turn. Then exile it.)
Tornalian Militia
Creature - Human Soldier
When ~ blocks or becomes blocked it gets -3/+3 until end of turn.
3/3
Many of the soldiers are still tentative about combat.
Tethered Gahr
Creature - Beast C
Hoard — Tethered Gahr gets +2/+2 as long as you have in your mana pool.
"They get ornery if they haven't been fed. Mahun preserve us, they get ornery even if they have been fed." —Ezek Behn, Vroth farmer
Fellwar Stone2
Artifact U t: Add to your mana pool one mana of any color that a land
an opponent controls could produce.
Uncommon 2/3
Merciless Looter - 3UB Creature - Human Rogue
When Merciless Looter deals combat damage to a player, you may draw a card and destroy target nonartifact creature that player controls.
1/1
The land of Tornaly was a peaceful one until recently. The inhabitants local to the plane had never known conflict and shared their resources peacefully. That was until an invasion force (UB) sought to plunder it's vast swathes of valuable metals, gems, plantlife, mana reserves. They have begun to fight back but are new to the art of war and are trying to learn as they go.
The cards so far:
Common:
Gem Miner :1mana::symr: Creature - Dwarf(C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool. 1/2
Irrisen Skulk :3mana::symb:
Creature - Nightstalker C Hoard :2mana::symb: — Irrisen Skulk has intimidate as long as you have :2mana::symb: in your mana pool. First it steals your shadow. Then it steals your life.
3/2
Show of Force2W
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control. The villagers learned to stand together against invaders.
Negotiator Agent
Creature - Vedalken Advisor C
: Target player taps a creature he or she controls. "Our demands are simple: You surrender."
1/1
Confusing TacticsWR
Instant C
Confusing tactics deals 4 damage to target creature or player. Each opponent gains 2 life. "At least we tried..."
Reap the Crowd - 1B Instant (C)
You may cast ~ only if an opponent controls more creatures than you.
Destroy target creature. I could literally throw an arrow in the air and it still would wound at least one of those fools!
- Tryk, Nightstalker Chieftain
Unshaking Guardian - 2G
Creature - Plant
Defender
Whenever Unshaking Guardian blocks, you may prevent the next 2 damage that whould be dealt to target creature this turn.
1/4
Break the Vault1UB
Sorcery(C 9/10)
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Loot 2UB (You may cast this by paying its loot cost if a creature you control dealt lethal damage this turn. Then exile it.)
Tornalian Militia2WW
Creature - Human Soldier
When ~ blocks or becomes blocked it gets -3/+3 until end of turn.
3/3 Many of the soldiers are still tentative about combat.
Tethered Gahr3G
Creature - Beast C Hoard3G — Tethered Gahr gets +2/+2 as long as you have 3G in your mana pool. "They get ornery if they haven't been fed. Mahun preserve us, they get ornery even if they have been fed."—Ezek Behn, Vroth farmer
3/3
Uncommon:
Fellwar Stone
Artifact U
: Add to your mana pool one mana of any color that a land
an opponent controls could produce.
Merciless Looter - :3mana::symu::symb: Creature - Human Rogue
When Merciless Looter deals combat damage to a player, you may draw a card and destroy target nonartifact creature that player controls.
1/1
Reprints are fair game, seeing that every recent expansion has at least one reprint.
Uncommon 3/3:
IncendiateXR
Sorcery U
Incendiate deals X damage to target creature. HoardR — Incendiate can't be countered by spells or abilities and the damage can't be prevented as long as you have R in your mana pool. "For months they stoked the fires of our rage, only to find that their skin burns just as easily." —Alana Neth, resistance fighter
The land of Tornaly was a peaceful one until recently. The inhabitants local to the plane had never known conflict and shared their resources peacefully. That was until an invasion force (UB) sought to plunder it's vast swathes of valuable metals, gems, plantlife, mana reserves. They have begun to fight back but are new to the art of war and are trying to learn as they go.
The cards so far:
Common:
Gem Miner
Creature - Dwarf (C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool.
1/2
Irrisen Skulk
Creature - Nightstalker C
Hoard — Irrisen Skulk has intimidate as long as you have in your mana pool.
First it steals your shadow. Then it steals your life.
3/2
Show of Force
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control.
The villagers learned to stand together against invaders.
Negotiator Agent
Creature - Vedalken Advisor C
: Target player taps a creature he or she controls.
"Our demands are simple: You surrender."
1/1
Confusing Tactics
Instant C
Confusing tactics deals 4 damage to target creature or player. Each opponent gains 2 life.
"At least we tried..."
Reap the Crowd -
Instant (C)
You may cast ~ only if an opponent controls more creatures than you.
Destroy target creature.
I could literally throw an arrow in the air and it still would wound at least one of those fools!
- Tryk, Nightstalker Chieftain
Unshaking Guardian -
Creature - Plant
Defender
Whenever Unshaking Guardian blocks, you may prevent the next 2 damage that whould be dealt to target creature this turn.
1/4
Break the Vault
Sorcery(C 9/10)
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Loot (You may cast this by paying its loot cost if a creature you control dealt lethal damage this turn. Then exile it.)
Tornalian Militia
Creature - Human Soldier
When ~ blocks or becomes blocked it gets -3/+3 until end of turn.
3/3
Many of the soldiers are still tentative about combat.
Tethered Gahr
Creature - Beast C
Hoard — Tethered Gahr gets +2/+2 as long as you have in your mana pool.
"They get ornery if they haven't been fed. Mahun preserve us, they get ornery even if they have been fed." —Ezek Behn, Vroth farmer
3/3
Uncommon:
Fellwar Stone
Artifact U
: Add to your mana pool one mana of any color that a land
an opponent controls could produce.
Merciless Looter -
Creature - Human Rogue
When Merciless Looter deals combat damage to a player, you may draw a card and destroy target nonartifact creature that player controls.
1/1
Reprints are fair game, seeing that every recent expansion has at least one reprint.
Uncommon 3/3:
Incendiate
Sorcery U
Incendiate deals X damage to target creature.
Hoard — Incendiate can't be countered by spells or abilities and the damage can't be prevented as long as you have in your mana pool.
"For months they stoked the fires of our rage, only to find that their skin burns just as easily." —Alana Neth, resistance fighter
Cave of Wonders
Land R
Whenever Cave of Wonders becomes tapped, shuffle it into
its owner's library. t: Add one mana of any color to your mana pool. So elusive is the fabled cavern, it is often left undiscovered for ages at a time.
Emergence, the second expansion in the Rammburg block.
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
Emergence, the second expansion in the Rammburg block.
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
(OOC: Awesome. :o)
Pipeworks Portalcrawler4U
Creature - Mutant Rogue (C)
Persist 3U, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Emergence, the second expansion in the Rammburg block.
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
Pipeworks Portalcrawler4U
Creature - Mutant Rogue (C)
Persist 3U, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Common 2/10:
Brimmburg Oddwerks
Artifact Land - Contraption C
Brimmburg Oddwerks enters the battlefield tapped unless it was assembled. T: Add R to your mana pool. "Only scrap here. Need fresh metal. And you have such shiny skin." —Tzak, Brimmburg rigger
Emergence, the second expansion in the Rammburg block.
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
cards so far:
Pipeworks Portalcrawler :4mana::symu:
Creature - Mutant Rogue (C)
Persist
:3mana::symu:, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Common 2/10:
Brimmburg Oddwerks
Artifact Land - Contraption C
Brimmburg Oddwerks enters the battlefield tapped unless it was assembled.
: Add to your mana pool. "Only scrap here. Need fresh metal. And you have such shiny skin." —Tzak, Brimmburg rigger
Common 3/10
Wayfaring Engineer1U
Creature - Human Artificer C
Whenever an artifact enters the battlefield, Wayfaring Engineer
is unblockable until end of turn.
1/2
Emergence, the second expansion in the Rammburg block.
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
cards so far:
Pipeworks Portalcrawler :4mana::symu:
Creature - Mutant Rogue (C)
Persist
:3mana::symu:, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Common 2/10:
Brimmburg Oddwerks
Artifact Land - Contraption C
Brimmburg Oddwerks enters the battlefield tapped unless it was assembled.
: Add to your mana pool. "Only scrap here. Need fresh metal. And you have such shiny skin." —Tzak, Brimmburg rigger
Common 3/10
Wayfaring Engineer1U
Creature - Human Artificer C
Whenever an artifact enters the battlefield, Wayfaring Engineer
is unblockable until end of turn.
1/2
Energy Breaker - 1G Creature - Elf Artificier (C) T, Return an artifact you control to its owners hand: Add GG or RR to your mana pool. The power of explosion is not always best harvested in annihilation.
1/1
Common 5/10
Riotous Engineers - 2R
Creature - Goblin Artificer Rebel
Haste
Sacrifice an artifact - Riotous Engineers gets +2/+0 until end of turn. You may activate this ability no more than twice per turn. "The revolution has strong logical underpinnings, a clear vision of a new way forward, and a solid plan of crushing its enemies... a few goblins to throw in front of such sophistication couldn't hurt."
- Yurbald the Bold, Resistance Leader
1/1
Emergence, the second expansion in the Rammburg block.
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
Pipeworks Portalcrawler :4mana::symu:
Creature - Mutant Rogue (C)
Persist
:3mana::symu:, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Brimmburg Oddwerks
Artifact Land - Contraption C
Brimmburg Oddwerks enters the battlefield tapped unless it was assembled.
: Add to your mana pool. "Only scrap here. Need fresh metal. And you have such shiny skin." —Tzak, Brimmburg rigger
Wayfaring Engineer1U
Creature - Human Artificer C
Whenever an artifact enters the battlefield, Wayfaring Engineer
is unblockable until end of turn.
1/2
Energy Breaker - 1G Creature - Elf Artificier (C) T, Return an artifact you control to its owners hand: Add GG or RR to your mana pool. The power of explosion is not always best harvested in annihilation.
1/1
Riotous Engineers - 2R
Creature - Goblin Artificer Rebel
Haste
Sacrifice an artifact - Riotous Engineers gets +2/+0 until end of turn. You may activate this ability no more than twice per turn. "The revolution has strong logical underpinnings, a clear vision of a new way forward, and a solid plan of crushing its enemies... a few goblins to throw in front of such sophistication couldn't hurt."
- Yurbald the Bold, Resistance Leader
1/1
Smog ScuttlerB
Creature - Rat
When ~ dies put a -1/-1 counter on target creature.
1/1
Golbin Gunsmith2R Creature - Goblin Artificer(C) T: Add two mana of any color to your mana pool. Spend this mana only to cast Equipment spells or activate abilities of Equipments. 2/1
Common 8/10
Scaffold Veteran -- 1W
Creature -- Human Rebel (C)
Equipment targeting Scaffold Veteran costs 1 less to equip. The workers have spent so much of their lives scavenging, it takes them little to no time to figure out the intricacies of what they find.
2/2
Emergence, the second expansion in the Rammburg block.
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
Pipeworks Portalcrawler :4mana::symu:
Creature - Mutant Rogue (C)
Persist
:3mana::symu:, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Brimmburg Oddwerks
Artifact Land - Contraption C
Brimmburg Oddwerks enters the battlefield tapped unless it was assembled.
: Add to your mana pool. "Only scrap here. Need fresh metal. And you have such shiny skin." —Tzak, Brimmburg rigger
Wayfaring Engineer1U
Creature - Human Artificer C
Whenever an artifact enters the battlefield, Wayfaring Engineer
is unblockable until end of turn.
1/2
Energy Breaker - 1G Creature - Elf Artificier (C) T, Return an artifact you control to its owners hand: Add GG or RR to your mana pool. The power of explosion is not always best harvested in annihilation.
1/1
Riotous Engineers - 2R
Creature - Goblin Artificer Rebel
Haste
Sacrifice an artifact - Riotous Engineers gets +2/+0 until end of turn. You may activate this ability no more than twice per turn. "The revolution has strong logical underpinnings, a clear vision of a new way forward, and a solid plan of crushing its enemies... a few goblins to throw in front of such sophistication couldn't hurt."
- Yurbald the Bold, Resistance Leader
1/1
Smog ScuttlerB
Creature - Rat
When ~ dies put a -1/-1 counter on target creature.
1/1
Golbin Gunsmith2R Creature - Goblin Artificer(C) T: Add two mana of any color to your mana pool. Spend this mana only to cast Equipment spells or activate abilities of Equipments. 2/1
Scaffold Veteran -- 1W
Creature -- Human Rebel (C)
Equipment targeting Scaffold Veteran costs 1 less to equip. The workers have spent so much of their lives scavenging, it takes them little to no time to figure out the intricacies of what they find.
2/2
Seek AssistanceW
Instant (C 9/10)
If you don't control any creatures, put two 1/1 human Soldier creature tokens into play.
Emergence, the second expansion in the Rammburg block.
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
Pipeworks Portalcrawler :4mana::symu:
Creature - Mutant Rogue (C)
Persist
:3mana::symu:, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Brimmburg Oddwerks
Artifact Land - Contraption C
Brimmburg Oddwerks enters the battlefield tapped unless it was assembled.
: Add to your mana pool. "Only scrap here. Need fresh metal. And you have such shiny skin." —Tzak, Brimmburg rigger
Wayfaring Engineer1U
Creature - Human Artificer C
Whenever an artifact enters the battlefield, Wayfaring Engineer
is unblockable until end of turn.
1/2
Energy Breaker - 1G Creature - Elf Artificier (C) T, Return an artifact you control to its owners hand: Add GG or RR to your mana pool. The power of explosion is not always best harvested in annihilation.
1/1
Riotous Engineers - 2R
Creature - Goblin Artificer Rebel
Haste
Sacrifice an artifact - Riotous Engineers gets +2/+0 until end of turn. You may activate this ability no more than twice per turn. "The revolution has strong logical underpinnings, a clear vision of a new way forward, and a solid plan of crushing its enemies... a few goblins to throw in front of such sophistication couldn't hurt."
- Yurbald the Bold, Resistance Leader
1/1
Smog ScuttlerB
Creature - Rat
When ~ dies put a -1/-1 counter on target creature.
1/1
Golbin Gunsmith2R Creature - Goblin Artificer(C) T: Add two mana of any color to your mana pool. Spend this mana only to cast Equipment spells or activate abilities of Equipments. 2/1
Scaffold Veteran -- 1W
Creature -- Human Rebel (C)
Equipment targeting Scaffold Veteran costs 1 less to equip. The workers have spent so much of their lives scavenging, it takes them little to no time to figure out the intricacies of what they find.
2/2
Seek AssistanceW
Instant (C 9/10)
If you don't control any creatures, put two 1/1 human Soldier creature tokens into play.
Common 10/10:
Automated Assembler4
Artifact C
When Automated Assembler enters the battlefield, assemble a Contraption. 2, Sacrifice Automated Assember: Return target artifact from your graveyard to your hand. "Identity unknown. State your name and designation." —Hommburg 0001
Emergence, the second expansion in the Rammburg block.
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
Pipeworks Portalcrawler :4mana::symu:
Creature - Mutant Rogue (C)
Persist
:3mana::symu:, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Brimmburg Oddwerks
Artifact Land - Contraption C
Brimmburg Oddwerks enters the battlefield tapped unless it was assembled.
: Add to your mana pool. "Only scrap here. Need fresh metal. And you have such shiny skin." —Tzak, Brimmburg rigger
Wayfaring Engineer1U
Creature - Human Artificer C
Whenever an artifact enters the battlefield, Wayfaring Engineer
is unblockable until end of turn.
1/2
Energy Breaker - 1G Creature - Elf Artificier (C) T, Return an artifact you control to its owners hand: Add GG or RR to your mana pool. The power of explosion is not always best harvested in annihilation.
1/1
Riotous Engineers - 2R
Creature - Goblin Artificer Rebel
Haste
Sacrifice an artifact - Riotous Engineers gets +2/+0 until end of turn. You may activate this ability no more than twice per turn. "The revolution has strong logical underpinnings, a clear vision of a new way forward, and a solid plan of crushing its enemies... a few goblins to throw in front of such sophistication couldn't hurt." - Yurbald the Bold, Resistance Leader
1/1
Smog ScuttlerB
Creature - Rat
When ~ dies put a -1/-1 counter on target creature.
1/1
Golbin Gunsmith2R Creature - Goblin Artificer(C) T: Add two mana of any color to your mana pool. Spend this mana only to cast Equipment spells or activate abilities of Equipments. 2/1
Scaffold Veteran -- 1W
Creature -- Human Rebel (C)
Equipment targeting Scaffold Veteran costs 1 less to equip. The workers have spent so much of their lives scavenging, it takes them little to no time to figure out the intricacies of what they find.
2/2
Seek AssistanceW
Instant (C 9/10)
If you don't control any creatures, put two 1/1 human Soldier creature tokens into play.
Automated Assembler4
Artifact C
When Automated Assembler enters the battlefield, assemble a Contraption. 2, Sacrifice Automated Assember: Return target artifact from your graveyard to your hand. "Identity unknown. State your name and designation." —Hommburg 0001
Uncommon 1/3
Nectarfluid Beast 2GG
Creature - Beast (U)
Ecosystem (When this creature enters the battlefield, the next creature that enters the battlefield under your control enters the battlefield as a copy of this creature without ecosystem.)
When Nectarfluid Beast enters the battlefield, draw a card.
3/2
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Factory Troglodyte 1GG
Creature - Mutant (C)
Persist
Creatures with power less than ~'s power can't block it.
"Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor
2/2
Blueprints 1U
Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk 3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
Extol W
Instant C
Target creature gains protection from instants and sorceries until end of turn.
The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Rusted Sentinel 4
Creature - Golem
~ enters the battlefield tapped.
3/4
Common 8/10
Mindwracking Hum BB
Sorcery
Target player reveals his/her hand. Choose a non-land non-artifact card from it and that player discards that card.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Factory Troglodyte 1GG
Creature - Mutant (C)
Persist
Creatures with power less than ~'s power can't block it.
"Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor
2/2
Blueprints 1U
Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk 3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
Extol W
Instant C
Target creature gains protection from instants and sorceries until end of turn.
The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Rusted Sentinel 4
Creature - Golem
~ enters the battlefield tapped.
3/4
Common 8/10
Mindwracking Hum BB
Sorcery
Target player reveals his/her hand. Choose a non-land non-artifact card from it and that player discards that card.
Common 9/10
Rogue Wrecker 1GG
Creature - Beast
Artifact landwalk
3/3
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Factory Troglodyte 1GG
Creature - Mutant (C)
Persist
Creatures with power less than ~'s power can't block it.
"Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor
2/2
Blueprints 1U
Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk 3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
Extol W
Instant C
Target creature gains protection from instants and sorceries until end of turn.
The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Rusted Sentinel 4
Creature - Golem
~ enters the battlefield tapped.
3/4
Common 8/10
Mindwracking Hum BB
Sorcery
Target player reveals his/her hand. Choose a non-land non-artifact card from it and that player discards that card.
Rogue Wrecker 1GG
Creature - Beast
Artifact landwalk
3/3
Common 10/10
Powerstone Bomb 2
Artifact - Contraption
Assemble R
When Powerstone Bomb is assembled, you may sacrifice it. If you do, it deals 4 damage to target creature or player.
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Factory Troglodyte 1GG
Creature - Mutant (C)
Persist
Creatures with power less than ~'s power can't block it.
"Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor
2/2
Blueprints 1U
Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk 3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
Extol W
Instant C
Target creature gains protection from instants and sorceries until end of turn.
The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Rusted Sentinel 4
Creature - Golem
~ enters the battlefield tapped.
3/4
Common 8/10
Mindwracking Hum BB
Sorcery
Target player reveals his/her hand. Choose a non-land non-artifact card from it and that player discards that card.
Rogue Wrecker 1GG
Creature - Beast
Artifact landwalk
3/3
Common 10/10
Powerstone Bomb 2
Artifact - Contraption
Assemble R
When Powerstone Bomb is assembled, you may sacrifice it. If you do, it deals 4 damage to target creature or player.
Uncommon 1/3
Rigger Chieftain 1R
Creature - Goblin Rigger
Rigger creatures you control get +1/+1.
1/1
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Factory Troglodyte 1GG
Creature - Mutant (C)
Persist
Creatures with power less than ~'s power can't block it.
"Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor
2/2
Blueprints 1U
Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk 3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
Extol W
Instant C
Target creature gains protection from instants and sorceries until end of turn.
The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Rusted Sentinel 4
Creature - Golem
~ enters the battlefield tapped.
3/4
Common 8/10
Mindwracking Hum BB
Sorcery
Target player reveals his/her hand. Choose a non-land non-artifact card from it and that player discards that card.
Rogue Wrecker 1GG
Creature - Beast
Artifact landwalk
3/3
Common 10/10
Powerstone Bomb 2
Artifact - Contraption
Assemble R
When Powerstone Bomb is assembled, you may sacrifice it. If you do, it deals 4 damage to target creature or player.
Rigger Chieftain 1R
Creature - Goblin Rigger
Rigger creatures you control get +1/+1.
1/1
[/QUOTE]
Unrelated note: Have we figured out how Contraptions work yet?
Strike 1WW
Enchantment (U 2/3) (Hell, we'll make it Uncommon, as it kills the set!)
Cumulative Upkeep -- 1
Contraptions can't be assembled.
At the beginning of your upkeep, add X to your mana pool, where X is the number of Riggers in play.
EDIT: I'm bad at words.
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
Meni-Bot - (2/R)
Artifact Creature - Construct (C)
Sacrifice ~: Add 2 to your mana pool.
1/1
Goblin Ratchcutter R
Creature - Goblin Rigger
R,t: Assemble target Contraption.
1/1
Factory Troglodyte 1GG
Creature - Mutant (C)
Persist
Creatures with power less than ~'s power can't block it.
"Once they were humans, but pervasive pollution change them beyond recognition."
- Marr, Factory supervisor
2/2
Blueprints 1U
Sorcery [C]
Look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest into your graveyard.
Smoking Hulk 3
Artifact - Contraption
As an additional cost to assemble ~ , discard two cards.
Creatures you control have haste and get +1/+1 as long as ~ is assembled.
?/?
Extol W
Instant C
Target creature gains protection from instants and sorceries until end of turn.
The Deliverance Sect believes in the promise of a life beyond drudgery, of a path unhindered by metal shells.
Rusted Sentinel 4
Creature - Golem
~ enters the battlefield tapped.
3/4
Common 8/10
Mindwracking Hum BB
Sorcery
Target player reveals his/her hand. Choose a non-land non-artifact card from it and that player discards that card.
Rogue Wrecker 1GG
Creature - Beast
Artifact landwalk
3/3
Common 10/10
Powerstone Bomb 2
Artifact - Contraption
Assemble R
When Powerstone Bomb is assembled, you may sacrifice it. If you do, it deals 4 damage to target creature or player.
Rigger Chieftain 1R
Creature - Goblin Rigger
Rigger creatures you control get +1/+1.
1/1
Strike 1WW
Enchantment (U 2/3) (Hell, we'll make it Uncommon, as it kills the set!)
Cumulative Upkeep -- 1
Contraptions can't be assembled.
At the beginning of your upkeep, add X to your mana pool, where X is the number of Riggers in play.
Uncommon 3/3:
Cyan Line
Artifact Land-Contraption
T: Add 1 to your mana pool
T: Add G or U to your mana pool. Pkay this ability only if Cyan Line has been assembled.
Gem Miner 1R
Creature - Dwarf (C)
T: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add 1 to your mana pool.
1/2
Irrisen Skulk 3B
Creature - Nightstalker C
Hoard 2B — Irrisen Skulk has intimidate as long as you have 2B in your mana pool.
First it steals your shadow. Then it steals your life.
3/2
The cards so far:
Gem Miner
Creature - Dwarf (C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool.
1/2
Irrisen Skulk
Creature - Nightstalker C
Hoard — Irrisen Skulk has intimidate as long as you have in your mana pool.
First it steals your shadow. Then it steals your life.
3/2
Common 3/10
Show of Force 2W
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control.
The villagers learned to stand together against invaders.
[Clan Flamingo]
The cards so far:
Gem Miner :1mana::symr:
Creature - Dwarf (C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool.
1/2
Irrisen Skulk :3mana::symb:
Creature - Nightstalker C
Hoard :2mana::symb: — Irrisen Skulk has intimidate as long as you have :2mana::symb: in your mana pool.
First it steals your shadow. Then it steals your life.
3/2
Show of Force 2W
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control.
The villagers learned to stand together against invaders.
Negotiator Agent U
Creature - Vedalken Advisor C
T: Target player taps a creature he or she controls.
"Our demands are simple: You surrender."
1/1
The cards so far:
Gem Miner :1mana::symr:
Creature - Dwarf (C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool.
1/2
Irrisen Skulk :3mana::symb:
Creature - Nightstalker C
Hoard :2mana::symb: — Irrisen Skulk has intimidate as long as you have :2mana::symb: in your mana pool.
First it steals your shadow. Then it steals your life.
3/2
Show of Force 2W
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control.
The villagers learned to stand together against invaders.
Confusing Tactics WR
Instant C
Confusing tactics deals 4 damage to target creature or player. Each opponent gains 2 life.
"At least we tried..."
Reap the Crowd - 1B
Instant (C)
You may cast ~ only if an opponent controls more creatures than you.
Destroy target creature.
I could literally throw an arrow in the air and it still would wound at least one of those fools!
- Tryk, Nightstalker Chieftain
Common 7/10:
Unshaking Guardian - 2G
Creature - Plant
Defender
Whenever Unshaking Guardian blocks, you may prevent the next 2 damage that whould be dealt to target creature this turn.
1/4
The cards so far:
Gem Miner :1mana::symr:
Creature - Dwarf (C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool.
1/2
Irrisen Skulk :3mana::symb:
Creature - Nightstalker C
Hoard :2mana::symb: — Irrisen Skulk has intimidate as long as you have :2mana::symb: in your mana pool.
First it steals your shadow. Then it steals your life.
3/2
Show of Force 2W
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control.
The villagers learned to stand together against invaders.
Confusing Tactics WR
Instant C
Confusing tactics deals 4 damage to target creature or player. Each opponent gains 2 life.
"At least we tried..."
Reap the Crowd - 1B
Instant (C)
You may cast ~ only if an opponent controls more creatures than you.
Destroy target creature.
I could literally throw an arrow in the air and it still would wound at least one of those fools!
- Tryk, Nightstalker Chieftain
Unshaking Guardian - 2G
Creature - Plant
Defender
Whenever Unshaking Guardian blocks, you may prevent the next 2 damage that whould be dealt to target creature this turn.
1/4
Break the Vault 1UB
Sorcery(C 9/10)
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Loot 2UB (You may cast this by paying its loot cost if a creature you control dealt lethal damage this turn. Then exile it.)
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
The cards so far:
Gem Miner :1mana::symr:
Creature - Dwarf (C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool.
1/2
Irrisen Skulk :3mana::symb:
Creature - Nightstalker C
Hoard :2mana::symb: — Irrisen Skulk has intimidate as long as you have :2mana::symb: in your mana pool.
First it steals your shadow. Then it steals your life.
3/2
Show of Force 2W
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control.
The villagers learned to stand together against invaders.
Negotiator Agent
Creature - Vedalken Advisor C
: Target player taps a creature he or she controls.
"Our demands are simple: You surrender."
1/1
Confusing Tactics WR
Instant C
Confusing tactics deals 4 damage to target creature or player. Each opponent gains 2 life.
"At least we tried..."
Reap the Crowd - 1B
Instant (C)
You may cast ~ only if an opponent controls more creatures than you.
Destroy target creature.
I could literally throw an arrow in the air and it still would wound at least one of those fools!
- Tryk, Nightstalker Chieftain
Unshaking Guardian - 2G
Creature - Plant
Defender
Whenever Unshaking Guardian blocks, you may prevent the next 2 damage that whould be dealt to target creature this turn.
1/4
Break the Vault 1UB
Sorcery(C 9/10)
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Loot 2UB (You may cast this by paying its loot cost if a creature you control dealt lethal damage this turn. Then exile it.)
Tornalian Militia 2WW
Creature - Human Soldier
When ~ blocks or becomes blocked it gets -3/+3 until end of turn.
3/3
Many of the soldiers are still tentative about combat.
I count only nine commons, so here's a tenth one:
Common 10/10
Tethered Gahr 3G
Creature - Beast C
Hoard 3G — Tethered Gahr gets +2/+2 as long as you have 3G in your mana pool.
"They get ornery if they haven't been fed. Mahun preserve us, they get ornery even if they have been fed." —Ezek Behn, Vroth farmer
3/3
The cards so far:
Gem Miner
Creature - Dwarf (C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool.
1/2
Irrisen Skulk
Creature - Nightstalker C
Hoard — Irrisen Skulk has intimidate as long as you have in your mana pool.
First it steals your shadow. Then it steals your life.
3/2
Show of Force
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control.
The villagers learned to stand together against invaders.
Negotiator Agent
Creature - Vedalken Advisor C
: Target player taps a creature he or she controls.
"Our demands are simple: You surrender."
1/1
Confusing Tactics
Instant C
Confusing tactics deals 4 damage to target creature or player. Each opponent gains 2 life.
"At least we tried..."
Reap the Crowd -
Instant (C)
You may cast ~ only if an opponent controls more creatures than you.
Destroy target creature.
I could literally throw an arrow in the air and it still would wound at least one of those fools!
- Tryk, Nightstalker Chieftain
Unshaking Guardian -
Creature - Plant
Defender
Whenever Unshaking Guardian blocks, you may prevent the next 2 damage that whould be dealt to target creature this turn.
1/4
Break the Vault
Sorcery(C 9/10)
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Loot (You may cast this by paying its loot cost if a creature you control dealt lethal damage this turn. Then exile it.)
Tornalian Militia
Creature - Human Soldier
When ~ blocks or becomes blocked it gets -3/+3 until end of turn.
3/3
Many of the soldiers are still tentative about combat.
I count only nine commons, so here's a tenth one:
Common 10/10
Tethered Gahr
Creature - Beast C
Hoard — Tethered Gahr gets +2/+2 as long as you have in your mana pool.
"They get ornery if they haven't been fed. Mahun preserve us, they get ornery even if they have been fed." —Ezek Behn, Vroth farmer
We can haz reprints? I thought this was a thematic fit.
Uncommon 1/3
Fellwar Stone 2
Artifact U
t: Add to your mana pool one mana of any color that a land
an opponent controls could produce.
[Clan Flamingo]
The cards so far:
Gem Miner
Creature - Dwarf (C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool.
1/2
Irrisen Skulk
Creature - Nightstalker C
Hoard — Irrisen Skulk has intimidate as long as you have in your mana pool.
First it steals your shadow. Then it steals your life.
3/2
Show of Force
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control.
The villagers learned to stand together against invaders.
Negotiator Agent
Creature - Vedalken Advisor C
: Target player taps a creature he or she controls.
"Our demands are simple: You surrender."
1/1
Confusing Tactics
Instant C
Confusing tactics deals 4 damage to target creature or player. Each opponent gains 2 life.
"At least we tried..."
Reap the Crowd -
Instant (C)
You may cast ~ only if an opponent controls more creatures than you.
Destroy target creature.
I could literally throw an arrow in the air and it still would wound at least one of those fools!
- Tryk, Nightstalker Chieftain
Unshaking Guardian -
Creature - Plant
Defender
Whenever Unshaking Guardian blocks, you may prevent the next 2 damage that whould be dealt to target creature this turn.
1/4
Break the Vault
Sorcery(C 9/10)
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Loot (You may cast this by paying its loot cost if a creature you control dealt lethal damage this turn. Then exile it.)
Tornalian Militia
Creature - Human Soldier
When ~ blocks or becomes blocked it gets -3/+3 until end of turn.
3/3
Many of the soldiers are still tentative about combat.
Tethered Gahr
Creature - Beast C
Hoard — Tethered Gahr gets +2/+2 as long as you have in your mana pool.
"They get ornery if they haven't been fed. Mahun preserve us, they get ornery even if they have been fed." —Ezek Behn, Vroth farmer
Fellwar Stone 2
Artifact U
t: Add to your mana pool one mana of any color that a land
an opponent controls could produce.
Uncommon 2/3
Merciless Looter - 3UB
Creature - Human Rogue
When Merciless Looter deals combat damage to a player, you may draw a card and destroy target nonartifact creature that player controls.
1/1
The cards so far:
Common:
Gem Miner :1mana::symr:
Creature - Dwarf (C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool.
1/2
Irrisen Skulk :3mana::symb:
Creature - Nightstalker C
Hoard :2mana::symb: — Irrisen Skulk has intimidate as long as you have :2mana::symb: in your mana pool.
First it steals your shadow. Then it steals your life.
3/2
Show of Force 2W
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control.
The villagers learned to stand together against invaders.
Negotiator Agent
Creature - Vedalken Advisor C
: Target player taps a creature he or she controls.
"Our demands are simple: You surrender."
1/1
Confusing Tactics WR
Instant C
Confusing tactics deals 4 damage to target creature or player. Each opponent gains 2 life.
"At least we tried..."
Reap the Crowd - 1B
Instant (C)
You may cast ~ only if an opponent controls more creatures than you.
Destroy target creature.
I could literally throw an arrow in the air and it still would wound at least one of those fools!
- Tryk, Nightstalker Chieftain
Unshaking Guardian - 2G
Creature - Plant
Defender
Whenever Unshaking Guardian blocks, you may prevent the next 2 damage that whould be dealt to target creature this turn.
1/4
Break the Vault 1UB
Sorcery(C 9/10)
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Loot 2UB (You may cast this by paying its loot cost if a creature you control dealt lethal damage this turn. Then exile it.)
Tornalian Militia 2WW
Creature - Human Soldier
When ~ blocks or becomes blocked it gets -3/+3 until end of turn.
3/3
Many of the soldiers are still tentative about combat.
Tethered Gahr 3G
Creature - Beast C
Hoard 3G — Tethered Gahr gets +2/+2 as long as you have 3G in your mana pool.
"They get ornery if they haven't been fed. Mahun preserve us, they get ornery even if they have been fed." —Ezek Behn, Vroth farmer
3/3
Uncommon:
Fellwar Stone
Artifact U
: Add to your mana pool one mana of any color that a land
an opponent controls could produce.
Merciless Looter - :3mana::symu::symb:
Creature - Human Rogue
When Merciless Looter deals combat damage to a player, you may draw a card and destroy target nonartifact creature that player controls.
1/1
Uncommon 3/3:
Incendiate XR
Sorcery U
Incendiate deals X damage to target creature.
Hoard R — Incendiate can't be countered by spells or abilities and the damage can't be prevented as long as you have R in your mana pool.
"For months they stoked the fires of our rage, only to find that their skin burns just as easily." —Alana Neth, resistance fighter
The cards so far:
Common:
Gem Miner
Creature - Dwarf (C)
: Flip a coin. If you win the flip, add one mana of any color to your mana pool. If you lose the flip, add to your mana pool.
1/2
Irrisen Skulk
Creature - Nightstalker C
Hoard — Irrisen Skulk has intimidate as long as you have in your mana pool.
First it steals your shadow. Then it steals your life.
3/2
Show of Force
Instant C
Destroy target creature with power less than or equal to
the number of creatures you control.
The villagers learned to stand together against invaders.
Negotiator Agent
Creature - Vedalken Advisor C
: Target player taps a creature he or she controls.
"Our demands are simple: You surrender."
1/1
Confusing Tactics
Instant C
Confusing tactics deals 4 damage to target creature or player. Each opponent gains 2 life.
"At least we tried..."
Reap the Crowd -
Instant (C)
You may cast ~ only if an opponent controls more creatures than you.
Destroy target creature.
I could literally throw an arrow in the air and it still would wound at least one of those fools!
- Tryk, Nightstalker Chieftain
Unshaking Guardian -
Creature - Plant
Defender
Whenever Unshaking Guardian blocks, you may prevent the next 2 damage that whould be dealt to target creature this turn.
1/4
Break the Vault
Sorcery(C 9/10)
Look at the top three cards of your library. Put one into your hand and the rest into your graveyard.
Loot (You may cast this by paying its loot cost if a creature you control dealt lethal damage this turn. Then exile it.)
Tornalian Militia
Creature - Human Soldier
When ~ blocks or becomes blocked it gets -3/+3 until end of turn.
3/3
Many of the soldiers are still tentative about combat.
Tethered Gahr
Creature - Beast C
Hoard — Tethered Gahr gets +2/+2 as long as you have in your mana pool.
"They get ornery if they haven't been fed. Mahun preserve us, they get ornery even if they have been fed." —Ezek Behn, Vroth farmer
3/3
Uncommon:
Fellwar Stone
Artifact U
: Add to your mana pool one mana of any color that a land
an opponent controls could produce.
Merciless Looter -
Creature - Human Rogue
When Merciless Looter deals combat damage to a player, you may draw a card and destroy target nonartifact creature that player controls.
1/1
Reprints are fair game, seeing that every recent expansion has at least one reprint.
Uncommon 3/3:
Incendiate
Sorcery U
Incendiate deals X damage to target creature.
Hoard — Incendiate can't be countered by spells or abilities and the damage can't be prevented as long as you have in your mana pool.
"For months they stoked the fires of our rage, only to find that their skin burns just as easily." —Alana Neth, resistance fighter
Cave of Wonders
Land R
Whenever Cave of Wonders becomes tapped, shuffle it into
its owner's library.
t: Add one mana of any color to your mana pool.
So elusive is the fabled cavern, it is often left undiscovered for ages at a time.
[Clan Flamingo]
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
(OOC: Awesome. :o)
Pipeworks Portalcrawler 4U
Creature - Mutant Rogue (C)
Persist
3U, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
Creature - Mutant Rogue (C)
Persist
3U, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Brimmburg Oddwerks
Artifact Land - Contraption C
Brimmburg Oddwerks enters the battlefield tapped unless it was assembled.
T: Add R to your mana pool.
"Only scrap here. Need fresh metal. And you have such shiny skin." —Tzak, Brimmburg rigger
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
cards so far:
Creature - Mutant Rogue (C)
Persist
:3mana::symu:, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Common 2/10:
Brimmburg Oddwerks
Artifact Land - Contraption C
Brimmburg Oddwerks enters the battlefield tapped unless it was assembled.
: Add to your mana pool.
"Only scrap here. Need fresh metal. And you have such shiny skin." —Tzak, Brimmburg rigger
Common 3/10
Wayfaring Engineer 1U
Creature - Human Artificer C
Whenever an artifact enters the battlefield, Wayfaring Engineer
is unblockable until end of turn.
1/2
[Clan Flamingo]
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
cards so far:
Creature - Mutant Rogue (C)
Persist
:3mana::symu:, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Common 2/10:
Brimmburg Oddwerks
Artifact Land - Contraption C
Brimmburg Oddwerks enters the battlefield tapped unless it was assembled.
: Add to your mana pool.
"Only scrap here. Need fresh metal. And you have such shiny skin." —Tzak, Brimmburg rigger
Common 3/10
Wayfaring Engineer 1U
Creature - Human Artificer C
Whenever an artifact enters the battlefield, Wayfaring Engineer
is unblockable until end of turn.
1/2
Energy Breaker - 1G
Creature - Elf Artificier (C)
T, Return an artifact you control to its owners hand: Add GG or RR to your mana pool.
The power of explosion is not always best harvested in annihilation.
1/1
Common 5/10
Riotous Engineers - 2R
Creature - Goblin Artificer Rebel
Haste
Sacrifice an artifact - Riotous Engineers gets +2/+0 until end of turn. You may activate this ability no more than twice per turn.
"The revolution has strong logical underpinnings, a clear vision of a new way forward, and a solid plan of crushing its enemies... a few goblins to throw in front of such sophistication couldn't hurt."
- Yurbald the Bold, Resistance Leader
1/1
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
Creature - Mutant Rogue (C)
Persist
:3mana::symu:, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Brimmburg Oddwerks
Artifact Land - Contraption C
Brimmburg Oddwerks enters the battlefield tapped unless it was assembled.
: Add to your mana pool.
"Only scrap here. Need fresh metal. And you have such shiny skin." —Tzak, Brimmburg rigger
Wayfaring Engineer 1U
Creature - Human Artificer C
Whenever an artifact enters the battlefield, Wayfaring Engineer
is unblockable until end of turn.
1/2
Energy Breaker - 1G
Creature - Elf Artificier (C)
T, Return an artifact you control to its owners hand: Add GG or RR to your mana pool.
The power of explosion is not always best harvested in annihilation.
1/1
Riotous Engineers - 2R
Creature - Goblin Artificer Rebel
Haste
Sacrifice an artifact - Riotous Engineers gets +2/+0 until end of turn. You may activate this ability no more than twice per turn.
"The revolution has strong logical underpinnings, a clear vision of a new way forward, and a solid plan of crushing its enemies... a few goblins to throw in front of such sophistication couldn't hurt."
- Yurbald the Bold, Resistance Leader
1/1
Smog Scuttler B
Creature - Rat
When ~ dies put a -1/-1 counter on target creature.
1/1
Golbin Gunsmith 2R
Creature - Goblin Artificer (C)
T: Add two mana of any color to your mana pool. Spend this mana only to cast Equipment spells or activate abilities of Equipments.
2/1
Common 8/10
Scaffold Veteran -- 1W
Creature -- Human Rebel (C)
Equipment targeting Scaffold Veteran costs 1 less to equip.
The workers have spent so much of their lives scavenging, it takes them little to no time to figure out the intricacies of what they find.
2/2
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
Creature - Mutant Rogue (C)
Persist
:3mana::symu:, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Brimmburg Oddwerks
Artifact Land - Contraption C
Brimmburg Oddwerks enters the battlefield tapped unless it was assembled.
: Add to your mana pool.
"Only scrap here. Need fresh metal. And you have such shiny skin." —Tzak, Brimmburg rigger
Wayfaring Engineer 1U
Creature - Human Artificer C
Whenever an artifact enters the battlefield, Wayfaring Engineer
is unblockable until end of turn.
1/2
Energy Breaker - 1G
Creature - Elf Artificier (C)
T, Return an artifact you control to its owners hand: Add GG or RR to your mana pool.
The power of explosion is not always best harvested in annihilation.
1/1
Riotous Engineers - 2R
Creature - Goblin Artificer Rebel
Haste
Sacrifice an artifact - Riotous Engineers gets +2/+0 until end of turn. You may activate this ability no more than twice per turn.
"The revolution has strong logical underpinnings, a clear vision of a new way forward, and a solid plan of crushing its enemies... a few goblins to throw in front of such sophistication couldn't hurt."
- Yurbald the Bold, Resistance Leader
1/1
Smog Scuttler B
Creature - Rat
When ~ dies put a -1/-1 counter on target creature.
1/1
Golbin Gunsmith 2R
Creature - Goblin Artificer (C)
T: Add two mana of any color to your mana pool. Spend this mana only to cast Equipment spells or activate abilities of Equipments.
2/1
Scaffold Veteran -- 1W
Creature -- Human Rebel (C)
Equipment targeting Scaffold Veteran costs 1 less to equip.
The workers have spent so much of their lives scavenging, it takes them little to no time to figure out the intricacies of what they find.
2/2
Seek Assistance W
Instant (C 9/10)
If you don't control any creatures, put two 1/1 human Soldier creature tokens into play.
Sig by Ace of Spades studio at http://forums.mtgsalvation.com/showthread.php?t=451747
I'm a child playing an adult's card game.
Esper CONTROL: http://forums.mtgsalvation.com/showpost.php?p=10441008&postcount=239
I'm a Rules Advisor. Woo-hoo.
Gamer's Armory in Raleigh, NC. Best bad store ever.
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
Creature - Mutant Rogue (C)
Persist
:3mana::symu:, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Brimmburg Oddwerks
Artifact Land - Contraption C
Brimmburg Oddwerks enters the battlefield tapped unless it was assembled.
: Add to your mana pool.
"Only scrap here. Need fresh metal. And you have such shiny skin." —Tzak, Brimmburg rigger
Wayfaring Engineer 1U
Creature - Human Artificer C
Whenever an artifact enters the battlefield, Wayfaring Engineer
is unblockable until end of turn.
1/2
Energy Breaker - 1G
Creature - Elf Artificier (C)
T, Return an artifact you control to its owners hand: Add GG or RR to your mana pool.
The power of explosion is not always best harvested in annihilation.
1/1
Riotous Engineers - 2R
Creature - Goblin Artificer Rebel
Haste
Sacrifice an artifact - Riotous Engineers gets +2/+0 until end of turn. You may activate this ability no more than twice per turn.
"The revolution has strong logical underpinnings, a clear vision of a new way forward, and a solid plan of crushing its enemies... a few goblins to throw in front of such sophistication couldn't hurt."
- Yurbald the Bold, Resistance Leader
1/1
Smog Scuttler B
Creature - Rat
When ~ dies put a -1/-1 counter on target creature.
1/1
Golbin Gunsmith 2R
Creature - Goblin Artificer (C)
T: Add two mana of any color to your mana pool. Spend this mana only to cast Equipment spells or activate abilities of Equipments.
2/1
Scaffold Veteran -- 1W
Creature -- Human Rebel (C)
Equipment targeting Scaffold Veteran costs 1 less to equip.
The workers have spent so much of their lives scavenging, it takes them little to no time to figure out the intricacies of what they find.
2/2
Seek Assistance W
Instant (C 9/10)
If you don't control any creatures, put two 1/1 human Soldier creature tokens into play.
Automated Assembler 4
Artifact C
When Automated Assembler enters the battlefield, assemble a Contraption.
2, Sacrifice Automated Assember: Return target artifact from your graveyard to your hand.
"Identity unknown. State your name and designation." —Hommburg 0001
The denizens of Rammburg have discovered the incredible truth, that they are only one of many identical "factory" planes, each connected to one another for a purpose long forgotten. Now they must find new allies and battle terrible enemies across their tangled multiverse, all to find the reality behind their very existence.
Creature - Mutant Rogue (C)
Persist
:3mana::symu:, Return Pipeworks Portalcrawler to its owner's hand: Return target nonland permanent to its owner's hand.
2/4
Brimmburg Oddwerks
Artifact Land - Contraption C
Brimmburg Oddwerks enters the battlefield tapped unless it was assembled.
: Add to your mana pool.
"Only scrap here. Need fresh metal. And you have such shiny skin." —Tzak, Brimmburg rigger
Wayfaring Engineer 1U
Creature - Human Artificer C
Whenever an artifact enters the battlefield, Wayfaring Engineer
is unblockable until end of turn.
1/2
Energy Breaker - 1G
Creature - Elf Artificier (C)
T, Return an artifact you control to its owners hand: Add GG or RR to your mana pool.
The power of explosion is not always best harvested in annihilation.
1/1
Riotous Engineers - 2R
Creature - Goblin Artificer Rebel
Haste
Sacrifice an artifact - Riotous Engineers gets +2/+0 until end of turn. You may activate this ability no more than twice per turn.
"The revolution has strong logical underpinnings, a clear vision of a new way forward, and a solid plan of crushing its enemies... a few goblins to throw in front of such sophistication couldn't hurt."
- Yurbald the Bold, Resistance Leader
1/1
Smog Scuttler B
Creature - Rat
When ~ dies put a -1/-1 counter on target creature.
1/1
Golbin Gunsmith 2R
Creature - Goblin Artificer (C)
T: Add two mana of any color to your mana pool. Spend this mana only to cast Equipment spells or activate abilities of Equipments.
2/1
Scaffold Veteran -- 1W
Creature -- Human Rebel (C)
Equipment targeting Scaffold Veteran costs 1 less to equip.
The workers have spent so much of their lives scavenging, it takes them little to no time to figure out the intricacies of what they find.
2/2
Seek Assistance W
Instant (C 9/10)
If you don't control any creatures, put two 1/1 human Soldier creature tokens into play.
Automated Assembler 4
Artifact C
When Automated Assembler enters the battlefield, assemble a Contraption.
2, Sacrifice Automated Assember: Return target artifact from your graveyard to your hand.
"Identity unknown. State your name and designation." —Hommburg 0001
Nectarfluid Beast 2GG
Creature - Beast (U)
Ecosystem (When this creature enters the battlefield, the next creature that enters the battlefield under your control enters the battlefield as a copy of this creature without ecosystem.)
When Nectarfluid Beast enters the battlefield, draw a card.
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝