It has been years since the prince has left his homeland of Kozut to walk the planes. Finally he returns, ready to govern and steer his kingdom in a new direction. But things have changed since he left: the King has gone into hiding, the people lock themselves away at night, and the city is ruled by a one-armed man, desperate to unlock the Secrets of the Vault.
Kinship
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Heritage - ...number of other cards in your graveyard or on the battlefield that share a name...
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens. "I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman. "How dare you defile this ritual!"
Blood Warden1W
Creature - Vampire Cleric (C) Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature. “I smell the purity of your lineage. You may enter the court.”
1/3
Negate1U
Instant (C)
Counter target noncreature spell. "I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Common 4 of 10:
Blade of the Garrison3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has first strike.
Equip 3
Equip Warrior, Soldier or Knight 1
Desecrated Strays1B
Creature - Zombie Hound (C)
Other Hounds you control have menace. "Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
It has been years since the prince has left his homeland of Kozut to walk the planes. Finally he returns, ready to govern and steer his kingdom in a new direction. But things have changed since he left: the King has gone into hiding, the people lock themselves away at night, and the city is ruled by a one-armed man, desperate to unlock the Secrets of the Vault.
Kinship
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Heritage - ...number of other cards in your graveyard or on the battlefield that share a name...
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens. "I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman. "How dare you defile this ritual!"
Blood Warden1W
Creature - Vampire Cleric (C) Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature. “I smell the purity of your lineage. You may enter the court.”
1/3
Negate1U
Instant (C)
Counter target noncreature spell. "I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays1B
Creature - Zombie Hound (C)
Other Hounds you control have menace. "Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Common 6 of 10
Spidersight Sharpshooter1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Prospering Lineage3G
Sorcery (C)
Search your library for a land or creature card with the same name as the land or creature you control, reveal it, and put it into your hand. Then shuffle your library.
It has been years since the prince has left his homeland of Kozut to walk the planes. Finally he returns, ready to govern and steer his kingdom in a new direction. But things have changed since he left: the King has gone into hiding, the people lock themselves away at night, and the city is ruled by a one-armed man, desperate to unlock the Secrets of the Vault.
Kinship
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Heritage - ...number of other cards in your graveyard or on the battlefield that share a name...
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens. "I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman. "How dare you defile this ritual!"
Blood Warden1W
Creature - Vampire Cleric (C) Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature. “I smell the purity of your lineage. You may enter the court.”
1/3
Negate1U
Instant (C)
Counter target noncreature spell. "I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays1B
Creature - Zombie Hound (C)
Other Hounds you control have menace. "Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Common 7 of 10:
Warhounds of Parched Shine2W
Creature - Skeleton Hound (C)
Other Hounds you control have first strike. "There is a certain awful purity to such creatures that does not make them any less loathsome." - Kallad, Reticent Heir
3/2
Infinite Crenellations2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations. 1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
It has been years since the prince has left his homeland of Kozut to walk the planes. Finally he returns, ready to govern and steer his kingdom in a new direction. But things have changed since he left: the King has gone into hiding, the people lock themselves away at night, and the city is ruled by a one-armed man, desperate to unlock the Secrets of the Vault.
Kinship
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Heritage - ...number of other cards in your graveyard or on the battlefield that share a name...
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens. "I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman. "How dare you defile this ritual!"
Blood Warden1W
Creature - Vampire Cleric (C) Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature. “I smell the purity of your lineage. You may enter the court.”
1/3
Negate1U
Instant (C)
Counter target noncreature spell. "I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays1B
Creature - Zombie Hound (C)
Other Hounds you control have menace. "Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations. 1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Common 8 of 10:
Grim Discovery1B
Sorcery (C)
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand. For the first time in Millenia, a corpse was in the royal crypts.
Blindsider Mage1U
Creature - Human Wizard (C) Heritage — When Blindsider Mage enters the battlefield, target player puts the top X cards of their library into their graveyard, where X is the number of cards in your graveyard and on the battlefield named Blindsider Mage. "Let's forget this ever happened."
1/2
Pelund's Trapper3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Envoy enters the battlefield, tap target creature and each other creature that with the same name as that creature. Once your catch one, you know how to catch them all.
3/3
It has been years since the prince has left his homeland of Kozut to walk the planes. Finally he returns, ready to govern and steer his kingdom in a new direction. But things have changed since he left: the King has gone into hiding, the people lock themselves away at night, and the city is ruled by a one-armed man, desperate to unlock the Secrets of the Vault.
Kinship
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Heritage - ...number of other cards in your graveyard or on the battlefield that share a name...
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens. "I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman. "How dare you defile this ritual!"
Blood Warden1W
Creature - Vampire Cleric (C) Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature. “I smell the purity of your lineage. You may enter the court.”
1/3
Negate1U
Instant (C)
Counter target noncreature spell. "I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays1B
Creature - Zombie Hound (C)
Other Hounds you control have menace. "Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations. 1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Pelund's Trapper3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Trapper enters the battlefield, tap target creature and each other creature that with the same name as that creature. Once your catch one, you know how to catch them all.
3/3
Common 9 of 10:
Dragonblood Fanatic5R
Creature - Dragon Ogre Shaman (C)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.) R: Dragonblood Fanatic gets +1/+0 until end of turn. The alien cults of Guizus's Bequest hated King Tohsa, but joined Kallad's cause in hope of great change.
3/3
Distracting Duo4U
Instant (C)
Target creature gains hexproof and can't be blocked until end of turn. If it shares a name with another nontoken creature you control, it gets +2/+2 until end of turn.
Draw a card.
It has been years since the prince has left his homeland of Kozut to walk the planes. Finally he returns, ready to govern and steer his kingdom in a new direction. But things have changed since he left: the King has gone into hiding, the people lock themselves away at night, and the city is ruled by a one-armed man, desperate to unlock the Secrets of the Vault.
Kinship
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Heritage - ...number of other cards in your graveyard or on the battlefield that share a name...
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens. "I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman. "How dare you defile this ritual!"
Blood Warden1W
Creature - Vampire Cleric (C) Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature. “I smell the purity of your lineage. You may enter the court.”
1/3
Negate1U
Instant (C)
Counter target noncreature spell. "I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays1B
Creature - Zombie Hound (C)
Other Hounds you control have menace. "Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations. 1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Pelund's Trapper3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Trapper enters the battlefield, tap target creature and each other creature that with the same name as that creature. Once your catch one, you know how to catch them all.
3/3
Dragonblood Fanatic5R
Creature - Dragon Ogre Shaman (C)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.) R: Dragonblood Fanatic gets +1/+0 until end of turn. The alien cults of Guizus's Bequest hated King Tohsa, but joined Kallad's cause in hope of great change.
3/3
Common 10 of 10:
Altered Course2U
Sorcery (C)
Exile any number of cards from your hand face down, then draw that many cards. Then put each card exiled this way on the bottom of your library. With the king gone and another planeswalker set on the Infinity Engine, Drurik's methods to access the vault became reckless.
Outskirts Pathfinder2G
Creature - Elf Archer Scout (C)
Reach Heritage - when Outskirts Pathfinder enters the battlefield, look at the top X cards of your library, where X is the number of cards on the battlefield or in your graveyard named Outskirts Pathfinder. You may reveal a land card from among them and put it into your hand. Put the rest into your graveyard. "The city is lost. We must seek refuge far beyond."
2/2
It has been years since the prince has left his homeland of Kozut to walk the planes. Finally he returns, ready to govern and steer his kingdom in a new direction. But things have changed since he left: the King has gone into hiding, the people lock themselves away at night, and the city is ruled by a one-armed man, desperate to unlock the Secrets of the Vault.
Kinship
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Heritage - ...number of other cards in your graveyard or on the battlefield that share a name...
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens. "I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman. "How dare you defile this ritual!"
Blood Warden1W
Creature - Vampire Cleric (C) Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature. “I smell the purity of your lineage. You may enter the court.”
1/3
Negate1U
Instant (C)
Counter target noncreature spell. "I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays1B
Creature - Zombie Hound (C)
Other Hounds you control have menace. "Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations. 1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Pelund's Trapper3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Trapper enters the battlefield, tap target creature and each other creature that with the same name as that creature. Once your catch one, you know how to catch them all.
3/3
Dragonblood Fanatic5R
Creature - Dragon Ogre Shaman (C)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.) R: Dragonblood Fanatic gets +1/+0 until end of turn. The alien cults of Guizus's Bequest hated King Tohsa, but joined Kallad's cause in hope of great change.
3/3
Altered Course2U
Sorcery (C)
Exile any number of cards from your hand face down, then draw that many cards. Then put each card exiled this way on the bottom of your library. With the king gone and another planeswalker set on the Infinity Engine, Drurik's methods to access the vault became reckless.
Uncommon 1 of 3
Armorcraft Judge3G
Creature — Elf Artificer (U)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. "Nothing proves the correctness of our ways better than work of art mastered by generations."
3/3
Kallad's Self-Blaming1BG
Sorcery (U)
Return up to two target cards from your graveyard to your hand. For each noncreature card returned this way, you lose life equal to that card's converted mana cost. "Old mistakes hurt more than old wounds."
{Story Spotlingt #3/6}
It has been years since the prince has left his homeland of Kozut to walk the planes. Finally he returns, ready to govern and steer his kingdom in a new direction. But things have changed since he left: the King has gone into hiding, the people lock themselves away at night, and the city is ruled by a one-armed man, desperate to unlock the Secrets of the Vault.
Kinship
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Heritage - ...number of other cards in your graveyard or on the battlefield that share a name...
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens. "I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman. "How dare you defile this ritual!"
Blood Warden1W
Creature - Vampire Cleric (C) Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature. “I smell the purity of your lineage. You may enter the court.”
1/3
Negate1U
Instant (C)
Counter target noncreature spell. "I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays1B
Creature - Zombie Hound (C)
Other Hounds you control have menace. "Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations. 1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Pelund's Trapper3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Trapper enters the battlefield, tap target creature and each other creature that with the same name as that creature. Once your catch one, you know how to catch them all.
3/3
Dragonblood Fanatic5R
Creature - Dragon Ogre Shaman (C)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.) R: Dragonblood Fanatic gets +1/+0 until end of turn. The alien cults of Guizus's Bequest hated King Tohsa, but joined Kallad's cause in hope of great change.
3/3
Altered Course2U
Sorcery (C)
Exile any number of cards from your hand face down, then draw that many cards. Then put each card exiled this way on the bottom of your library. With the king gone and another planeswalker set on the Infinity Engine, Drurik's methods to access the vault became reckless.
Armorcraft Judge3G
Creature — Elf Artificer (U)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. "Nothing proves the correctness of our ways better than work of art mastered by generations."
3/3
Uncommon 2 of 3
Burden of Fate2RR
Sorcery (U)
Choose one -
• Destroy target artifact.
• Discard your hand, then draw four cards. With the Yellow King gone, Kallad's choice grew more difficult: Break the cycle as planned, or begin it anew and reunite with his father?
Bashra's Obligator3WB
Creature - Vampire Cleric (U)
Whenever a Vampire or Cleric you control dies, each opponent sacrifices a creature. If they can't, they lose 2 life and you gain 2 life. Bashra's promises of stability rallied the vampire families to his cause.
3/3
It has been years since the prince has left his homeland of Kozut to walk the planes. Finally he returns, ready to govern and steer his kingdom in a new direction. But things have changed since he left: the King has gone into hiding, the people lock themselves away at night, and the city is ruled by a one-armed man, desperate to unlock the Secrets of the Vault.
Kinship
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Heritage - ...number of other cards in your graveyard or on the battlefield that share a name...
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens. "I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman. "How dare you defile this ritual!"
Blood Warden1W
Creature - Vampire Cleric (C) Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature. “I smell the purity of your lineage. You may enter the court.”
1/3
Negate1U
Instant (C)
Counter target noncreature spell. "I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays1B
Creature - Zombie Hound (C)
Other Hounds you control have menace. "Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations. 1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Pelund's Trapper3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Trapper enters the battlefield, tap target creature and each other creature that with the same name as that creature. Once your catch one, you know how to catch them all.
3/3
Dragonblood Fanatic5R
Creature - Dragon Ogre Shaman (C)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.) R: Dragonblood Fanatic gets +1/+0 until end of turn. The alien cults of Guizus's Bequest hated King Tohsa, but joined Kallad's cause in hope of great change.
3/3
Altered Course2U
Sorcery (C)
Exile any number of cards from your hand face down, then draw that many cards. Then put each card exiled this way on the bottom of your library. With the king gone and another planeswalker set on the Infinity Engine, Drurik's methods to access the vault became reckless.
Armorcraft Judge3G
Creature — Elf Artificer (U)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. "Nothing proves the correctness of our ways better than work of art mastered by generations."
3/3
Burden of Fate2RR
Sorcery (U)
Choose one -
• Destroy target artifact.
• Discard your hand, then draw four cards. With the Yellow King gone, Kallad's choice grew more difficult: Break the cycle as planned, or begin it anew and reunite with his father?
Uncommon 3 of 3:
Marrowthorn Barrier4G
Creature - Plant Vampire Wall (U)
Defender, deathtouch, reach 2G: Marrowthorn Barrier can block an additional creature this combat.
4/5
Kozuti Nio6
Artifact Creature - Golem (U)
A deck can have any number of cards named Kozuti Nio.
When Kozuti Nio enters the battlefield, if it's not a token, you may create a token that's a copy of another creature you control that shares a name with it. The planeswalker-priest Zigri Bonn built Atsudan monuments to Kozut ideas.
5/3
It has been years since the prince has left his homeland of Kozut to walk the planes. Finally he returns, ready to govern and steer his kingdom in a new direction. But things have changed since he left: the King has gone into hiding, the people lock themselves away at night, and the city is ruled by a one-armed man, desperate to unlock the Secrets of the Vault.
Kinship
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Heritage - ...number of other cards in your graveyard or on the battlefield that share a name...
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens. "I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman. "How dare you defile this ritual!"
Blood Warden1W
Creature - Vampire Cleric (C) Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature. “I smell the purity of your lineage. You may enter the court.”
1/3
Negate1U
Instant (C)
Counter target noncreature spell. "I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays1B
Creature - Zombie Hound (C)
Other Hounds you control have menace. "Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations. 1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Pelund's Trapper3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Trapper enters the battlefield, tap target creature and each other creature that with the same name as that creature. Once your catch one, you know how to catch them all.
3/3
Dragonblood Fanatic5R
Creature - Dragon Ogre Shaman (C)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.) R: Dragonblood Fanatic gets +1/+0 until end of turn. The alien cults of Guizus's Bequest hated King Tohsa, but joined Kallad's cause in hope of great change.
3/3
Altered Course2U
Sorcery (C)
Exile any number of cards from your hand face down, then draw that many cards. Then put each card exiled this way on the bottom of your library. With the king gone and another planeswalker set on the Infinity Engine, Drurik's methods to access the vault became reckless.
Armorcraft Judge3G
Creature — Elf Artificer (U)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. "Nothing proves the correctness of our ways better than work of art mastered by generations."
3/3
Burden of Fate2RR
Sorcery (U)
Choose one -
• Destroy target artifact.
• Discard your hand, then draw four cards. With the Yellow King gone, Kallad's choice grew more difficult: Break the cycle as planned, or begin it anew and reunite with his father?
Kozuti Nio6
Artifact Creature - Golem (U)
A deck can have any number of cards named Kozuti Nio.
When Kozuti Nio enters the battlefield, if it's not a token, you may create a token that's a copy of another creature you control that shares a name with it. The planeswalker-priest Zigri Bonn built Atsudan monuments to Kozut ideas.
5/3
Rare 1 of 1
Durik's Skinshifter3U
Creature - Shapeshifter (R)
You may have Durik's Skinshifter enter the battlefield as a copy of any creature on the battlefield.
When Durik's Skinshifter is put into a graveyard from anywhere, you may have it become a copy of any creature card in a graveyard for as long it remains in your graveyard.
0/0
Wholesome Return3WWW
Instant (R)
Return target creature and all creature cards with the same name as that creature from your graveyard to the battlefield. You gain 2 life for each creature returned to the battlefield this way.
It has been years since the prince has left his homeland of Kozut to walk the planes. Finally he returns, ready to govern and steer his kingdom in a new direction. But things have changed since he left: the King has gone into hiding, the people lock themselves away at night, and the city is ruled by a one-armed man, desperate to unlock the Secrets of the Vault.
Kinship
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Heritage - ...number of other cards in your graveyard or on the battlefield that share a name...
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens. "I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman. "How dare you defile this ritual!"
Blood Warden1W
Creature - Vampire Cleric (C) Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature. “I smell the purity of your lineage. You may enter the court.”
1/3
Negate1U
Instant (C)
Counter target noncreature spell. "I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays1B
Creature - Zombie Hound (C)
Other Hounds you control have menace. "Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations. 1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Pelund's Trapper3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Trapper enters the battlefield, tap target creature and each other creature that with the same name as that creature. Once your catch one, you know how to catch them all.
3/3
Dragonblood Fanatic5R
Creature - Dragon Ogre Shaman (C)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.) R: Dragonblood Fanatic gets +1/+0 until end of turn. The alien cults of Guizus's Bequest hated King Tohsa, but joined Kallad's cause in hope of great change.
3/3
Altered Course2U
Sorcery (C)
Exile any number of cards from your hand face down, then draw that many cards. Then put each card exiled this way on the bottom of your library. With the king gone and another planeswalker set on the Infinity Engine, Drurik's methods to access the vault became reckless.
Armorcraft Judge3G
Creature — Elf Artificer (U)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it. "Nothing proves the correctness of our ways better than work of art mastered by generations."
3/3
Burden of Fate2RR
Sorcery (U)
Choose one -
• Destroy target artifact.
• Discard your hand, then draw four cards. With the Yellow King gone, Kallad's choice grew more difficult: Break the cycle as planned, or begin it anew and reunite with his father?
Kozuti Nio6
Artifact Creature - Golem (U)
A deck can have any number of cards named Kozuti Nio.
When Kozuti Nio enters the battlefield, if it's not a token, you may create a token that's a copy of another creature you control that shares a name with it. The planeswalker-priest Zigri Bonn built Atsudan monuments to Kozut ideas.
5/3
Wholesome Return3WWW
Instant (R)
Return target creature and all creature cards with the same name as that creature from your graveyard to the battlefield. You gain 2 life for each creature returned to the battlefield this way.
Next:
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
People of Konjin, who witnessed Attack of Kaiju, explored the depths Kaiju came from and rediscovered a noble metal called Hihiirokane - the main component of the most impressive designs of old Kongohki that was considered as lost forever...
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Golem
Token Artifact Creature - Golem (S)
3/3
Common 1 of 10
Galimed's Pupil1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast. "Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Stormtunnel Project2R
Enchantment - Project (C)
Project 2 (This project is fulfilled as long as it has two or more research counters on it.)
Whenever one or more creatures you control attack, put a research counter on Stormtunnel Project.
Attacking creatures you control get +1/+0 as long as Stormtunnel Project is fulfilled. "If we force the lightning inside a body, we can control where and if it strikes twice."
-Project notes
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Golem
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast. "Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Common 2 of 10:
Battery of Brice2W
Creature - Elemental Homunculus (C)
Flash
If you would gain life, you gain that much life plus 2 instead.
If you would create one or more tokens, you create that many tokens plus a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color" instead. One can always distill to a little stronger purity.
0/4
Limb VivisectionB
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2. "Why complain? You have a second arm." - Galimed, biologist of the Four
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Golem
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast. "Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb VivisectionB
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2. "Why complain? You have a second arm." - Galimed, biologist of the Four
Common 3 of 10
Overseer Project2R
Enchantment - Project (C)
Project 3 (This project is fulfilled as long as it has three or more research counters on it.)
Whenever you cast a red spell, put a research counter on Overseer Project.
As long as Overseer Project is fulfilled, creatures you control have "R: This creature gets +1/+0 until end of turn."
Bloated Contagi3U
Creature - Human Mutant (C) Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Golem
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast. "Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb VivisectionB
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2. "Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi3U
Creature - Human Mutant (C) Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Common 4 of 10
Steady Progress2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card. "The project is coming along well. Speed it up."
-Brice, the Neuromind
Thundercruiser3
Artifact - Vehicle (C) 2: Thundercruiser gains flying until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
"Without motorium, the stormwall was unbreachable. Now, our potential is limitless."
-Skycaptain Marti
3/3
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Proliferate
Golem
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast. "Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb VivisectionB
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2. "Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi3U
Creature - Human Mutant (C) Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card. "The project is coming along well. Speed it up."
-Brice, the Neuromind
Common 5 of 10:
Screaming WheelsRR
Sorcery (C)
Target creature gets +5/-1 until end of turn. Erdun built machines of war in the laboratories of the Four but even more terrifying things in his own mind.
Magebane Walker5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2 Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Proliferate
Golem
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast. "Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb VivisectionB
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2. "Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi3U
Creature - Human Mutant (C) Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card. "The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2 Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Common 6 of 10
Tripled SynapsesG
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G(G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.) Even among Great Minds, Henstridge stood out after what he did to himself.
Springing Jackalopes1G
Creature - Rabbit Beast (C)
Trample Being created as a joke to impress the dux by the potential of motorium, these animals multiplied disturblinly quickly and became the first sign of changes.
2/1
Rash Preparations1W
Instant (C)
You gain life equal to the highest converted mana cost among permanents your opponents control. "Their success goes out of control too fast. I recommend, no, I demand to assemble the War Council." - Cile Tui, Tangerine Empire ambassador
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Proliferate
Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Golem
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast. "Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb VivisectionB
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2. "Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi3U
Creature - Human Mutant (C) Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card. "The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2 Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled SynapsesG
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G(G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.) Even among Great Minds, Henstridge stood out after what he did to himself.
Common 7 of 10
Mishap3R
Sorcery (C)
Destroy target land. If that land was nonbasic, proliferate. "Was it necessary? No. Was it insightful? Obviously."
-Tavan Delar
Synod Advocate1W
Creature - Dwarf Advisor (C) The Synod were among the first to speak out against motorium technology, but the rate of innovation far outpaced their ability to implement regulations into law, and soon its halls were silent.
2/2
Rain of RageR
Instant (C)
Target creature gains haste until end of turn. That creature attacks this turn if able.
Draw a card. Each of the Great Minds had their own field of study. Brice's was the mind and the heart, specifically how to manipulate them.
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Proliferate
Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Golem
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast. "Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb VivisectionB
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2. "Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi3U
Creature - Human Mutant (C) Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card. "The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2 Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled SynapsesG
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G(G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.) Even among Great Minds, Henstridge stood out after what he did to himself.
Rain of RageR
Instant (C)
Target creature gains haste until end of turn. That creature attacks this turn if able.
Draw a card. Each of the Great Minds had their own field of study. Brice's was the mind and the heart, specifically how to manipulate them.
Common 8 of 10
Halcurda Dollmaker1B
Creature - Human Shaman Artificer (C)
Deathtouch
When Halcurda Dollmaker enters the battlefield, you may sacrifice another creature. If you do, create a 3/3 colorless Golem artifact creature token. Halcurda sultanate tests the possibilities of motorium in its own way.
1/1
Take Vengeance1W
Sorcery (C)
Destroy target tapped creature. "Everyone is equal before the Grim Reaper, and everyone will pay the same price for Him." - Ryertan funeral mourning
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Proliferate
Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Golem
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast. "Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb VivisectionB
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2. "Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi3U
Creature - Human Mutant (C) Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card. "The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2 Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled SynapsesG
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G(G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.) Even among Great Minds, Henstridge stood out after what he did to himself.
Rain of RageR
Instant (C)
Target creature gains haste until end of turn. That creature attacks this turn if able.
Draw a card. Each of the Great Minds had their own field of study. Brice's was the mind and the heart, specifically how to manipulate them.
Halcurda Dollmaker1B
Creature - Human Shaman Artificer (C)
Deathtouch
When Halcurda Dollmaker enters the battlefield, you may sacrifice another creature. If you do, create a 3/3 colorless Golem artifact creature token. Halcurda sultanate tests the possibilities of motorium in its own way.
1/1
Common 9 of 10:
Heatseeker Wyvern2R
Creature - Drake Construct (C)
Flying T, Sacrifice Heatseeker Wyvern: You get a missile counter. (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
2/1
Brice's Recollection3W
Instant (C)
Put any number of target artifact and/or enchantment cards from your graveyard on top of your library. You gain 2 life for each card put on top of your library in this way.
Draw a card.
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Proliferate
Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
Golem
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast. "Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb VivisectionB
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2. "Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi3U
Creature - Human Mutant (C) Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card. "The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2 Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled SynapsesG
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G(G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.) Even among Great Minds, Henstridge stood out after what he did to himself.
Rain of RageR
Instant (C)
Target creature gains haste until end of turn. That creature attacks this turn if able.
Draw a card. Each of the Great Minds had their own field of study. Brice's was the mind and the heart, specifically how to manipulate them.
Halcurda Dollmaker1B
Creature - Human Shaman Artificer (C)
Deathtouch
When Halcurda Dollmaker enters the battlefield, you may sacrifice another creature. If you do, create a 3/3 colorless Golem artifact creature token. Halcurda sultanate tests the possibilities of motorium in its own way.
1/1
Heatseeker Wyvern2R
Creature - Drake Construct (C)
Flying T, Sacrifice Heatseeker Wyvern: You get a missile counter. (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
2/1
Common 10 of 10
Customs Checkpoint2W
Creature - Human Advisor (C)
When Customs Checkpoint enters the battlefield, until your next turn, activating abilities of permanents your opponents control can't be activated unless they’re mana abilities. Smuggling of motorium-driven devices made Ryertan customs change their methods.
1/5
Synod Advocate1W
Creature - Dwarf Advisor (C) The Synod were among the first to speak out against motorium technology, but the rate of innovation far outpaced their ability to implement regulations into law, and soon its halls were silent.
2/2
Interium Results1W
Sorcery (C)
Return target enchantment card from your graveyard to your hand. If a Project card was returned this way, scry 2. Brice never cancelled his projects, only slowed them down to consider new ways and new ideas.
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Proliferate
Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
Golem
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast. "Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb VivisectionB
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2. "Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi3U
Creature - Human Mutant (C) Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card. "The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2 Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled SynapsesG
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G(G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.) Even among Great Minds, Henstridge stood out after what he did to himself.
Rain of RageR
Instant (C)
Target creature gains haste until end of turn. That creature attacks this turn if able.
Draw a card. Each of the Great Minds had their own field of study. Brice's was the mind and the heart, specifically how to manipulate them.
Halcurda Dollmaker1B
Creature - Human Shaman Artificer (C)
Deathtouch
When Halcurda Dollmaker enters the battlefield, you may sacrifice another creature. If you do, create a 3/3 colorless Golem artifact creature token. Halcurda sultanate tests the possibilities of motorium in its own way.
1/1
Heatseeker Wyvern2R
Creature - Drake Construct (C)
Flying T, Sacrifice Heatseeker Wyvern: You get a missile counter. (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
2/1
Customs Checkpoint2W
Creature - Human Advisor (C)
When Customs Checkpoint enters the battlefield, until your next turn, activating abilities of permanents your opponents control can't be activated unless they’re mana abilities. Smuggling of motorium-driven devices made Ryertan customs to change their methods.
1/5
Uncommon 1 of 3:
Momentous Encounter2G
Sorcery (U)
Target creature you control fights another target creature or planeswalker. (A fighting planeswalker deals damage to its loyalty to the creature or planeswalker it's fighting.)
Proliferate.
{Story Spotlight 2/4}
Brice's Mover4W
Creature - Homunculus (U)
Flash
When Brice's Mover enters the battlefield, put up to one artifact or enchantment on top of its owner's library. T: Scry 1.
3/1
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Proliferate
Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
Golem
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast. "Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb VivisectionB
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2. "Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi3U
Creature - Human Mutant (C) Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card. "The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2 Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled SynapsesG
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G(G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.) Even among Great Minds, Henstridge stood out after what he did to himself.
Rain of RageR
Instant (C)
Target creature gains haste until end of turn. That creature attacks this turn if able.
Draw a card. Each of the Great Minds had their own field of study. Brice's was the mind and the heart, specifically how to manipulate them.
Halcurda Dollmaker1B
Creature - Human Shaman Artificer (C)
Deathtouch
When Halcurda Dollmaker enters the battlefield, you may sacrifice another creature. If you do, create a 3/3 colorless Golem artifact creature token. Halcurda sultanate tests the possibilities of motorium in its own way.
1/1
Heatseeker Wyvern2R
Creature - Drake Construct (C)
Flying T, Sacrifice Heatseeker Wyvern: You get a missile counter. (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
2/1
Customs Checkpoint2W
Creature - Human Advisor (C)
When Customs Checkpoint enters the battlefield, until your next turn, activating abilities of permanents your opponents control can't be activated unless they’re mana abilities. Smuggling of motorium-driven devices made Ryertan customs to change their methods.
1/5
Momentous Encounter2G
Sorcery (U)
Target creature you control fights another target creature or planeswalker. (A fighting planeswalker deals damage to its loyalty to the creature or planeswalker it's fighting.)
Proliferate.
{Story Spotlight 2/4}
Uncommon 2 of 3:
Tyla's Barrage1RR
Sorcery (U)
You get a missile counter. Tyla's Barrage deals damage equal to the number of missile counters you have divided as you like among any number of targets. (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
"Whilst Galimed and Henstridge obsess over biology, my engineers find power no amount of magic can attain."
Assembly Coil4
Artifact - Vehicle (U)
Trample
Modify 2. This ability costs 1 less to activate for each other creature that crewed Assembly Coil this turn. (2: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Crew 2
2/2
Efficiency Project2W
Enchantment - Project (U)
Project 3 (This project is fulfilled as long as it has three or more research counters on it.)
Whenever an artifact enters the battlefield under your control, if Efficiency Project is fulfilled, draw a card. Otherwise, put a project counter on Efficiency Project. Perfectionism is only a flaw if you get it wrong.
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
Proliferate
Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
Golem
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast. "Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb VivisectionB
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2. "Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi3U
Creature - Human Mutant (C) Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card. "The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2 Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled SynapsesG
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G(G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.) Even among Great Minds, Henstridge stood out after what he did to himself.
Rain of RageR
Instant (C)
Target creature gains haste until end of turn. That creature attacks this turn if able.
Draw a card. Each of the Great Minds had their own field of study. Brice's was the mind and the heart, specifically how to manipulate them.
Halcurda Dollmaker1B
Creature - Human Shaman Artificer (C)
Deathtouch
When Halcurda Dollmaker enters the battlefield, you may sacrifice another creature. If you do, create a 3/3 colorless Golem artifact creature token. Halcurda sultanate tests the possibilities of motorium in its own way.
1/1
Heatseeker Wyvern2R
Creature - Drake Construct (C)
Flying T, Sacrifice Heatseeker Wyvern: You get a missile counter. (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
2/1
Customs Checkpoint2W
Creature - Human Advisor (C)
When Customs Checkpoint enters the battlefield, until your next turn, activating abilities of permanents your opponents control can't be activated unless they’re mana abilities. Smuggling of motorium-driven devices made Ryertan customs to change their methods.
1/5
Momentous Encounter2G
Sorcery (U)
Target creature you control fights another target creature or planeswalker. (A fighting planeswalker deals damage to its loyalty to the creature or planeswalker it's fighting.)
Proliferate.
{Story Spotlight 2/4}
Assembly Coil4
Artifact - Vehicle (U)
Trample
Modify 2. This ability costs 1 less to activate for each other creature that crewed Assembly Coil this turn. (2: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Crew 2
2/2
Uncommon 3 of 3
Raze to the Ground5R
Instant (U)
Destroy target nonenchantment permanent. Tyla bowed. "Now we have to make sure our enemies will never lay their hands on these inventions."
"Exactly." Dux smirked and gave the sign to his bodyguards to arrest Tyla and Erdun.
{Story Spotlight #4/4}
Lamenter Project2UB
Enchantment - Project (U)
When Lamenter Project enters the battlefield, create two 1/1 black Assassin creature tokens with deathtouch.
Project 4 (This project is fulfilled as long as it has four or more research counters on it.)
Whenever a creature dies, put a research counter on Lamenter Project.
As long as Lamenter Project is fulfilled, Assassins you control get +1/+1, can't be blocked, have hexproof, first strike and "U: Untap this creature."
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier 3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens.
"I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury 2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman.
"How dare you defile this ritual!"
Blood Warden 1W
Creature - Vampire Cleric (C)
Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature.
“I smell the purity of your lineage. You may enter the court.”
1/3
Negate 1U
Instant (C)
Counter target noncreature spell.
"I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Blade of the Garrison 3
Artifact - Equipment (C)
Equipped creature gets +1/+1 and has first strike.
Equip 3
Equip Warrior, Soldier or Knight 1
Desecrated Strays 1B
Creature - Zombie Hound (C)
Other Hounds you control have menace.
"Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier 3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens.
"I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury 2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman.
"How dare you defile this ritual!"
Blood Warden 1W
Creature - Vampire Cleric (C)
Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature.
“I smell the purity of your lineage. You may enter the court.”
1/3
Negate 1U
Instant (C)
Counter target noncreature spell.
"I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays 1B
Creature - Zombie Hound (C)
Other Hounds you control have menace.
"Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter 1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Prospering Lineage 3G
Sorcery (C)
Search your library for a land or creature card with the same name as the land or creature you control, reveal it, and put it into your hand. Then shuffle your library.
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier 3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens.
"I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury 2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman.
"How dare you defile this ritual!"
Blood Warden 1W
Creature - Vampire Cleric (C)
Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature.
“I smell the purity of your lineage. You may enter the court.”
1/3
Negate 1U
Instant (C)
Counter target noncreature spell.
"I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays 1B
Creature - Zombie Hound (C)
Other Hounds you control have menace.
"Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter 1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Warhounds of Parched Shine 2W
Creature - Skeleton Hound (C)
Other Hounds you control have first strike.
"There is a certain awful purity to such creatures that does not make them any less loathsome." - Kallad, Reticent Heir
3/2
Infinite Crenellations 2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations.
1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier 3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens.
"I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury 2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman.
"How dare you defile this ritual!"
Blood Warden 1W
Creature - Vampire Cleric (C)
Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature.
“I smell the purity of your lineage. You may enter the court.”
1/3
Negate 1U
Instant (C)
Counter target noncreature spell.
"I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays 1B
Creature - Zombie Hound (C)
Other Hounds you control have menace.
"Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter 1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations 2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations.
1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Grim Discovery 1B
Sorcery (C)
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
For the first time in Millenia, a corpse was in the royal crypts.
Blindsider Mage 1U
Creature - Human Wizard (C)
Heritage — When Blindsider Mage enters the battlefield, target player puts the top X cards of their library into their graveyard, where X is the number of cards in your graveyard and on the battlefield named Blindsider Mage.
"Let's forget this ever happened."
1/2
Pelund's Trapper 3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Envoy enters the battlefield, tap target creature and each other creature that with the same name as that creature.
Once your catch one, you know how to catch them all.
3/3
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier 3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens.
"I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury 2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman.
"How dare you defile this ritual!"
Blood Warden 1W
Creature - Vampire Cleric (C)
Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature.
“I smell the purity of your lineage. You may enter the court.”
1/3
Negate 1U
Instant (C)
Counter target noncreature spell.
"I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays 1B
Creature - Zombie Hound (C)
Other Hounds you control have menace.
"Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter 1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations 2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations.
1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Pelund's Trapper 3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Trapper enters the battlefield, tap target creature and each other creature that with the same name as that creature.
Once your catch one, you know how to catch them all.
3/3
Dragonblood Fanatic 5R
Creature - Dragon Ogre Shaman (C)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
R: Dragonblood Fanatic gets +1/+0 until end of turn.
The alien cults of Guizus's Bequest hated King Tohsa, but joined Kallad's cause in hope of great change.
3/3
Distracting Duo 4U
Instant (C)
Target creature gains hexproof and can't be blocked until end of turn. If it shares a name with another nontoken creature you control, it gets +2/+2 until end of turn.
Draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier 3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens.
"I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury 2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman.
"How dare you defile this ritual!"
Blood Warden 1W
Creature - Vampire Cleric (C)
Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature.
“I smell the purity of your lineage. You may enter the court.”
1/3
Negate 1U
Instant (C)
Counter target noncreature spell.
"I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays 1B
Creature - Zombie Hound (C)
Other Hounds you control have menace.
"Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter 1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations 2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations.
1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Pelund's Trapper 3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Trapper enters the battlefield, tap target creature and each other creature that with the same name as that creature.
Once your catch one, you know how to catch them all.
3/3
Dragonblood Fanatic 5R
Creature - Dragon Ogre Shaman (C)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
R: Dragonblood Fanatic gets +1/+0 until end of turn.
The alien cults of Guizus's Bequest hated King Tohsa, but joined Kallad's cause in hope of great change.
3/3
Altered Course 2U
Sorcery (C)
Exile any number of cards from your hand face down, then draw that many cards. Then put each card exiled this way on the bottom of your library.
With the king gone and another planeswalker set on the Infinity Engine, Drurik's methods to access the vault became reckless.
Outskirts Pathfinder 2G
Creature - Elf Archer Scout (C)
Reach
Heritage - when Outskirts Pathfinder enters the battlefield, look at the top X cards of your library, where X is the number of cards on the battlefield or in your graveyard named Outskirts Pathfinder. You may reveal a land card from among them and put it into your hand. Put the rest into your graveyard.
"The city is lost. We must seek refuge far beyond."
2/2
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier 3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens.
"I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury 2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman.
"How dare you defile this ritual!"
Blood Warden 1W
Creature - Vampire Cleric (C)
Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature.
“I smell the purity of your lineage. You may enter the court.”
1/3
Negate 1U
Instant (C)
Counter target noncreature spell.
"I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays 1B
Creature - Zombie Hound (C)
Other Hounds you control have menace.
"Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter 1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations 2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations.
1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Pelund's Trapper 3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Trapper enters the battlefield, tap target creature and each other creature that with the same name as that creature.
Once your catch one, you know how to catch them all.
3/3
Dragonblood Fanatic 5R
Creature - Dragon Ogre Shaman (C)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
R: Dragonblood Fanatic gets +1/+0 until end of turn.
The alien cults of Guizus's Bequest hated King Tohsa, but joined Kallad's cause in hope of great change.
3/3
Altered Course 2U
Sorcery (C)
Exile any number of cards from your hand face down, then draw that many cards. Then put each card exiled this way on the bottom of your library.
With the king gone and another planeswalker set on the Infinity Engine, Drurik's methods to access the vault became reckless.
Armorcraft Judge 3G
Creature — Elf Artificer (U)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
"Nothing proves the correctness of our ways better than work of art mastered by generations."
3/3
Kallad's Self-Blaming 1BG
Sorcery (U)
Return up to two target cards from your graveyard to your hand. For each noncreature card returned this way, you lose life equal to that card's converted mana cost.
"Old mistakes hurt more than old wounds."
{Story Spotlingt #3/6}
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier 3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens.
"I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury 2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman.
"How dare you defile this ritual!"
Blood Warden 1W
Creature - Vampire Cleric (C)
Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature.
“I smell the purity of your lineage. You may enter the court.”
1/3
Negate 1U
Instant (C)
Counter target noncreature spell.
"I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays 1B
Creature - Zombie Hound (C)
Other Hounds you control have menace.
"Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter 1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations 2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations.
1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Pelund's Trapper 3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Trapper enters the battlefield, tap target creature and each other creature that with the same name as that creature.
Once your catch one, you know how to catch them all.
3/3
Dragonblood Fanatic 5R
Creature - Dragon Ogre Shaman (C)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
R: Dragonblood Fanatic gets +1/+0 until end of turn.
The alien cults of Guizus's Bequest hated King Tohsa, but joined Kallad's cause in hope of great change.
3/3
Altered Course 2U
Sorcery (C)
Exile any number of cards from your hand face down, then draw that many cards. Then put each card exiled this way on the bottom of your library.
With the king gone and another planeswalker set on the Infinity Engine, Drurik's methods to access the vault became reckless.
Armorcraft Judge 3G
Creature — Elf Artificer (U)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
"Nothing proves the correctness of our ways better than work of art mastered by generations."
3/3
Burden of Fate 2RR
Sorcery (U)
Choose one -
• Destroy target artifact.
• Discard your hand, then draw four cards.
With the Yellow King gone, Kallad's choice grew more difficult: Break the cycle as planned, or begin it anew and reunite with his father?
Bashra's Obligator 3WB
Creature - Vampire Cleric (U)
Whenever a Vampire or Cleric you control dies, each opponent sacrifices a creature. If they can't, they lose 2 life and you gain 2 life.
Bashra's promises of stability rallied the vampire families to his cause.
3/3
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier 3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens.
"I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury 2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman.
"How dare you defile this ritual!"
Blood Warden 1W
Creature - Vampire Cleric (C)
Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature.
“I smell the purity of your lineage. You may enter the court.”
1/3
Negate 1U
Instant (C)
Counter target noncreature spell.
"I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays 1B
Creature - Zombie Hound (C)
Other Hounds you control have menace.
"Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter 1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations 2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations.
1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Pelund's Trapper 3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Trapper enters the battlefield, tap target creature and each other creature that with the same name as that creature.
Once your catch one, you know how to catch them all.
3/3
Dragonblood Fanatic 5R
Creature - Dragon Ogre Shaman (C)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
R: Dragonblood Fanatic gets +1/+0 until end of turn.
The alien cults of Guizus's Bequest hated King Tohsa, but joined Kallad's cause in hope of great change.
3/3
Altered Course 2U
Sorcery (C)
Exile any number of cards from your hand face down, then draw that many cards. Then put each card exiled this way on the bottom of your library.
With the king gone and another planeswalker set on the Infinity Engine, Drurik's methods to access the vault became reckless.
Armorcraft Judge 3G
Creature — Elf Artificer (U)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
"Nothing proves the correctness of our ways better than work of art mastered by generations."
3/3
Burden of Fate 2RR
Sorcery (U)
Choose one -
• Destroy target artifact.
• Discard your hand, then draw four cards.
With the Yellow King gone, Kallad's choice grew more difficult: Break the cycle as planned, or begin it anew and reunite with his father?
Marrowthorn Barrier 4G
Creature - Plant Vampire Wall (U)
Defender, deathtouch, reach
2G: Marrowthorn Barrier can block an additional creature this combat.
4/5
Kozuti Nio 6
Artifact Creature - Golem (U)
A deck can have any number of cards named Kozuti Nio.
When Kozuti Nio enters the battlefield, if it's not a token, you may create a token that's a copy of another creature you control that shares a name with it.
The planeswalker-priest Zigri Bonn built Atsudan monuments to Kozut ideas.
5/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier 3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens.
"I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury 2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman.
"How dare you defile this ritual!"
Blood Warden 1W
Creature - Vampire Cleric (C)
Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature.
“I smell the purity of your lineage. You may enter the court.”
1/3
Negate 1U
Instant (C)
Counter target noncreature spell.
"I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays 1B
Creature - Zombie Hound (C)
Other Hounds you control have menace.
"Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter 1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations 2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations.
1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Pelund's Trapper 3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Trapper enters the battlefield, tap target creature and each other creature that with the same name as that creature.
Once your catch one, you know how to catch them all.
3/3
Dragonblood Fanatic 5R
Creature - Dragon Ogre Shaman (C)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
R: Dragonblood Fanatic gets +1/+0 until end of turn.
The alien cults of Guizus's Bequest hated King Tohsa, but joined Kallad's cause in hope of great change.
3/3
Altered Course 2U
Sorcery (C)
Exile any number of cards from your hand face down, then draw that many cards. Then put each card exiled this way on the bottom of your library.
With the king gone and another planeswalker set on the Infinity Engine, Drurik's methods to access the vault became reckless.
Armorcraft Judge 3G
Creature — Elf Artificer (U)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
"Nothing proves the correctness of our ways better than work of art mastered by generations."
3/3
Burden of Fate 2RR
Sorcery (U)
Choose one -
• Destroy target artifact.
• Discard your hand, then draw four cards.
With the Yellow King gone, Kallad's choice grew more difficult: Break the cycle as planned, or begin it anew and reunite with his father?
Kozuti Nio 6
Artifact Creature - Golem (U)
A deck can have any number of cards named Kozuti Nio.
When Kozuti Nio enters the battlefield, if it's not a token, you may create a token that's a copy of another creature you control that shares a name with it.
The planeswalker-priest Zigri Bonn built Atsudan monuments to Kozut ideas.
5/3
Durik's Skinshifter 3U
Creature - Shapeshifter (R)
You may have Durik's Skinshifter enter the battlefield as a copy of any creature on the battlefield.
When Durik's Skinshifter is put into a graveyard from anywhere, you may have it become a copy of any creature card in a graveyard for as long it remains in your graveyard.
0/0
Wholesome Return 3WWW
Instant (R)
Return target creature and all creature cards with the same name as that creature from your graveyard to the battlefield. You gain 2 life for each creature returned to the battlefield this way.
Intervene [Cost] (You may cast this spell during combat for its intervene cost. If you do, it enters the battlefield with a +1/+1 counter on it.)
Dynastize (To dynastize a creature, put a +1/+1 counter on it. It has "Spells that share a creature type with this creature you cast cost 1 less to cast" as long as it has that counter on it.)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
Wizard
• Token Creature - Wizard (S)
Hexproof
2/2
Yarden Outlier 3BB
Creature - Human Rogue (C)
Yarden Outlier can't be blocked by creature tokens.
"I know my way around this city. The guards won't see us coming."
4/3
Shamanic Fury 2R
Instant (C)
Shamanic Fury deals 4 damage to target creature that isn't a Shaman.
"How dare you defile this ritual!"
Blood Warden 1W
Creature - Vampire Cleric (C)
Heritage - Whenever a creature enters the battlefield under your control, you gain X life, where X is the number of other cards in your graveyard or on the battlefield that share a name with that creature.
“I smell the purity of your lineage. You may enter the court.”
1/3
Negate 1U
Instant (C)
Counter target noncreature spell.
"I cannot save your fate like this again much longer, boy." - Durik, elder of coral
Desecrated Strays 1B
Creature - Zombie Hound (C)
Other Hounds you control have menace.
"Necromancy never had a presence on Kozut before. Whoever is responsible for this is an outside influence."
-Kallad, Reticent Heir
2/2
Spidersight Sharpshooter 1G
Creature - Elf Archer (C)
Reach
Spidersight Sharpshooter gets +1/+1 for each other creature with reach you control.
2/1
Infinite Crenellations 2
Artifact Creature - Wall (C)
Flash
Defender
A deck may have any number of cards named Infinite Crenellations.
1, Sacrifice Infinite Crenellations: Wall creatures you control get +0/+3 until end of turn.
0/3
Pelund's Trapper 3W
Creature - Kor Scout (C)
Vigilance
When Pelund's Trapper enters the battlefield, tap target creature and each other creature that with the same name as that creature.
Once your catch one, you know how to catch them all.
3/3
Dragonblood Fanatic 5R
Creature - Dragon Ogre Shaman (C)
Panegyric (This spell costs 1 less to cast for each +1/+1 counter among creatures you control.)
R: Dragonblood Fanatic gets +1/+0 until end of turn.
The alien cults of Guizus's Bequest hated King Tohsa, but joined Kallad's cause in hope of great change.
3/3
Altered Course 2U
Sorcery (C)
Exile any number of cards from your hand face down, then draw that many cards. Then put each card exiled this way on the bottom of your library.
With the king gone and another planeswalker set on the Infinity Engine, Drurik's methods to access the vault became reckless.
Armorcraft Judge 3G
Creature — Elf Artificer (U)
When Armorcraft Judge enters the battlefield, draw a card for each creature you control with a +1/+1 counter on it.
"Nothing proves the correctness of our ways better than work of art mastered by generations."
3/3
Burden of Fate 2RR
Sorcery (U)
Choose one -
• Destroy target artifact.
• Discard your hand, then draw four cards.
With the Yellow King gone, Kallad's choice grew more difficult: Break the cycle as planned, or begin it anew and reunite with his father?
Kozuti Nio 6
Artifact Creature - Golem (U)
A deck can have any number of cards named Kozuti Nio.
When Kozuti Nio enters the battlefield, if it's not a token, you may create a token that's a copy of another creature you control that shares a name with it.
The planeswalker-priest Zigri Bonn built Atsudan monuments to Kozut ideas.
5/3
Wholesome Return 3WWW
Instant (R)
Return target creature and all creature cards with the same name as that creature from your graveyard to the battlefield. You gain 2 life for each creature returned to the battlefield this way.
The seven factions of Therra are beginning to realize that isolation and suspicion are not the answer - slowly there is exchange and mutual understanding, and the plane stands at a crossroads. In one possibility, all the peoples of the world may unite, destroying their hate for the good of all - but then, as complex alliances form, a Planar Takeover may be attempted by any ruthless combination of the factions!
People of Konjin, who witnessed Attack of Kaiju, explored the depths Kaiju came from and rediscovered a noble metal called Hihiirokane - the main component of the most impressive designs of old Kongohki that was considered as lost forever...
A small circle of scientists from the world of Danghan, also known as "Four Great Minds" discovered a liquid substance called "motorium" with an amazing potential. Its main purpose is to be an universal fuel, but after some manipulations it also can grant extraordinary abilities to living beings, also cause diseases and spontaneous mutations, be a main component of weapon of mass destruction and who knows what else... The progress is unstoppable and it's already too late to stop reserach - and now the world is going to uncertain future with a speed of motorium-driven express train.
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Disease
• Token Enchantment - Aura (S)
Enchant creature
Enchanted creature gets -2/-2.
Mutant
• Token Creature - Mutant (S)
Hexproof
2/3
Golem
Token Artifact Creature - Golem (S)
3/3
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil 1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast.
"Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Stormtunnel Project 2R
Enchantment - Project (C)
Project 2 (This project is fulfilled as long as it has two or more research counters on it.)
Whenever one or more creatures you control attack, put a research counter on Stormtunnel Project.
Attacking creatures you control get +1/+0 as long as Stormtunnel Project is fulfilled.
"If we force the lightning inside a body, we can control where and if it strikes twice."
-Project notes
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil 1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast.
"Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Battery of Brice 2W
Creature - Elemental Homunculus (C)
Flash
If you would gain life, you gain that much life plus 2 instead.
If you would create one or more tokens, you create that many tokens plus a colorless Treasure artifact token with "T, Sacrifice this artifact: Add one mana of any color" instead.
One can always distill to a little stronger purity.
0/4
Limb Vivisection B
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2.
"Why complain? You have a second arm." - Galimed, biologist of the Four
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil 1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast.
"Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb Vivisection B
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2.
"Why complain? You have a second arm." - Galimed, biologist of the Four
Overseer Project 2R
Enchantment - Project (C)
Project 3 (This project is fulfilled as long as it has three or more research counters on it.)
Whenever you cast a red spell, put a research counter on Overseer Project.
As long as Overseer Project is fulfilled, creatures you control have "R: This creature gets +1/+0 until end of turn."
Bloated Contagi 3U
Creature - Human Mutant (C)
Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil 1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast.
"Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb Vivisection B
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2.
"Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi 3U
Creature - Human Mutant (C)
Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress 2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
"The project is coming along well. Speed it up."
-Brice, the Neuromind
Thundercruiser 3
Artifact - Vehicle (C)
2: Thundercruiser gains flying until end of turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
"Without motorium, the stormwall was unbreachable. Now, our potential is limitless."
-Skycaptain Marti
3/3
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil 1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast.
"Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb Vivisection B
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2.
"Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi 3U
Creature - Human Mutant (C)
Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress 2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
"The project is coming along well. Speed it up."
-Brice, the Neuromind
Screaming Wheels RR
Sorcery (C)
Target creature gets +5/-1 until end of turn.
Erdun built machines of war in the laboratories of the Four but even more terrifying things in his own mind.
Magebane Walker 5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2
Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil 1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast.
"Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb Vivisection B
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2.
"Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi 3U
Creature - Human Mutant (C)
Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress 2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
"The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker 5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2
Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled Synapses G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G (G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Even among Great Minds, Henstridge stood out after what he did to himself.
Springing Jackalopes 1G
Creature - Rabbit Beast (C)
Trample
Being created as a joke to impress the dux by the potential of motorium, these animals multiplied disturblinly quickly and became the first sign of changes.
2/1
Rash Preparations 1W
Instant (C)
You gain life equal to the highest converted mana cost among permanents your opponents control.
"Their success goes out of control too fast. I recommend, no, I demand to assemble the War Council." - Cile Tui, Tangerine Empire ambassador
Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil 1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast.
"Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb Vivisection B
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2.
"Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi 3U
Creature - Human Mutant (C)
Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress 2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
"The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker 5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2
Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled Synapses G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G (G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Even among Great Minds, Henstridge stood out after what he did to himself.
Mishap 3R
Sorcery (C)
Destroy target land. If that land was nonbasic, proliferate.
"Was it necessary? No. Was it insightful? Obviously."
-Tavan Delar
Synod Advocate 1W
Creature - Dwarf Advisor (C)
The Synod were among the first to speak out against motorium technology, but the rate of innovation far outpaced their ability to implement regulations into law, and soon its halls were silent.
2/2
Rain of Rage R
Instant (C)
Target creature gains haste until end of turn. That creature attacks this turn if able.
Draw a card.
Each of the Great Minds had their own field of study. Brice's was the mind and the heart, specifically how to manipulate them.
Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil 1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast.
"Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb Vivisection B
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2.
"Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi 3U
Creature - Human Mutant (C)
Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress 2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
"The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker 5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2
Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled Synapses G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G (G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Even among Great Minds, Henstridge stood out after what he did to himself.
Rain of Rage R
Instant (C)
Target creature gains haste until end of turn. That creature attacks this turn if able.
Draw a card.
Each of the Great Minds had their own field of study. Brice's was the mind and the heart, specifically how to manipulate them.
Halcurda Dollmaker 1B
Creature - Human Shaman Artificer (C)
Deathtouch
When Halcurda Dollmaker enters the battlefield, you may sacrifice another creature. If you do, create a 3/3 colorless Golem artifact creature token.
Halcurda sultanate tests the possibilities of motorium in its own way.
1/1
Take Vengeance 1W
Sorcery (C)
Destroy target tapped creature.
"Everyone is equal before the Grim Reaper, and everyone will pay the same price for Him." - Ryertan funeral mourning
Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil 1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast.
"Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb Vivisection B
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2.
"Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi 3U
Creature - Human Mutant (C)
Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress 2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
"The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker 5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2
Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled Synapses G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G (G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Even among Great Minds, Henstridge stood out after what he did to himself.
Rain of Rage R
Instant (C)
Target creature gains haste until end of turn. That creature attacks this turn if able.
Draw a card.
Each of the Great Minds had their own field of study. Brice's was the mind and the heart, specifically how to manipulate them.
Halcurda Dollmaker 1B
Creature - Human Shaman Artificer (C)
Deathtouch
When Halcurda Dollmaker enters the battlefield, you may sacrifice another creature. If you do, create a 3/3 colorless Golem artifact creature token.
Halcurda sultanate tests the possibilities of motorium in its own way.
1/1
Heatseeker Wyvern 2R
Creature - Drake Construct (C)
Flying
T, Sacrifice Heatseeker Wyvern: You get a missile counter. (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
2/1
Brice's Recollection 3W
Instant (C)
Put any number of target artifact and/or enchantment cards from your graveyard on top of your library. You gain 2 life for each card put on top of your library in this way.
Draw a card.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil 1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast.
"Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb Vivisection B
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2.
"Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi 3U
Creature - Human Mutant (C)
Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress 2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
"The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker 5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2
Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled Synapses G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G (G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Even among Great Minds, Henstridge stood out after what he did to himself.
Rain of Rage R
Instant (C)
Target creature gains haste until end of turn. That creature attacks this turn if able.
Draw a card.
Each of the Great Minds had their own field of study. Brice's was the mind and the heart, specifically how to manipulate them.
Halcurda Dollmaker 1B
Creature - Human Shaman Artificer (C)
Deathtouch
When Halcurda Dollmaker enters the battlefield, you may sacrifice another creature. If you do, create a 3/3 colorless Golem artifact creature token.
Halcurda sultanate tests the possibilities of motorium in its own way.
1/1
Heatseeker Wyvern 2R
Creature - Drake Construct (C)
Flying
T, Sacrifice Heatseeker Wyvern: You get a missile counter. (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
2/1
Customs Checkpoint 2W
Creature - Human Advisor (C)
When Customs Checkpoint enters the battlefield, until your next turn, activating abilities of permanents your opponents control can't be activated unless they’re mana abilities.
Smuggling of motorium-driven devices made Ryertan customs change their methods.
1/5
Synod Advocate 1W
Creature - Dwarf Advisor (C)
The Synod were among the first to speak out against motorium technology, but the rate of innovation far outpaced their ability to implement regulations into law, and soon its halls were silent.
2/2
Interium Results 1W
Sorcery (C)
Return target enchantment card from your graveyard to your hand. If a Project card was returned this way, scry 2.
Brice never cancelled his projects, only slowed them down to consider new ways and new ideas.
Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil 1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast.
"Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb Vivisection B
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2.
"Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi 3U
Creature - Human Mutant (C)
Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress 2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
"The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker 5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2
Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled Synapses G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G (G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Even among Great Minds, Henstridge stood out after what he did to himself.
Rain of Rage R
Instant (C)
Target creature gains haste until end of turn. That creature attacks this turn if able.
Draw a card.
Each of the Great Minds had their own field of study. Brice's was the mind and the heart, specifically how to manipulate them.
Halcurda Dollmaker 1B
Creature - Human Shaman Artificer (C)
Deathtouch
When Halcurda Dollmaker enters the battlefield, you may sacrifice another creature. If you do, create a 3/3 colorless Golem artifact creature token.
Halcurda sultanate tests the possibilities of motorium in its own way.
1/1
Heatseeker Wyvern 2R
Creature - Drake Construct (C)
Flying
T, Sacrifice Heatseeker Wyvern: You get a missile counter. (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
2/1
Customs Checkpoint 2W
Creature - Human Advisor (C)
When Customs Checkpoint enters the battlefield, until your next turn, activating abilities of permanents your opponents control can't be activated unless they’re mana abilities.
Smuggling of motorium-driven devices made Ryertan customs to change their methods.
1/5
Momentous Encounter 2G
Sorcery (U)
Target creature you control fights another target creature or planeswalker. (A fighting planeswalker deals damage to its loyalty to the creature or planeswalker it's fighting.)
Proliferate.
{Story Spotlight 2/4}
Brice's Mover 4W
Creature - Homunculus (U)
Flash
When Brice's Mover enters the battlefield, put up to one artifact or enchantment on top of its owner's library.
T: Scry 1.
3/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil 1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast.
"Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb Vivisection B
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2.
"Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi 3U
Creature - Human Mutant (C)
Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress 2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
"The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker 5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2
Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled Synapses G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G (G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Even among Great Minds, Henstridge stood out after what he did to himself.
Rain of Rage R
Instant (C)
Target creature gains haste until end of turn. That creature attacks this turn if able.
Draw a card.
Each of the Great Minds had their own field of study. Brice's was the mind and the heart, specifically how to manipulate them.
Halcurda Dollmaker 1B
Creature - Human Shaman Artificer (C)
Deathtouch
When Halcurda Dollmaker enters the battlefield, you may sacrifice another creature. If you do, create a 3/3 colorless Golem artifact creature token.
Halcurda sultanate tests the possibilities of motorium in its own way.
1/1
Heatseeker Wyvern 2R
Creature - Drake Construct (C)
Flying
T, Sacrifice Heatseeker Wyvern: You get a missile counter. (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
2/1
Customs Checkpoint 2W
Creature - Human Advisor (C)
When Customs Checkpoint enters the battlefield, until your next turn, activating abilities of permanents your opponents control can't be activated unless they’re mana abilities.
Smuggling of motorium-driven devices made Ryertan customs to change their methods.
1/5
Momentous Encounter 2G
Sorcery (U)
Target creature you control fights another target creature or planeswalker. (A fighting planeswalker deals damage to its loyalty to the creature or planeswalker it's fighting.)
Proliferate.
{Story Spotlight 2/4}
Tyla's Barrage 1RR
Sorcery (U)
You get a missile counter. Tyla's Barrage deals damage equal to the number of missile counters you have divided as you like among any number of targets. (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
"Whilst Galimed and Henstridge obsess over biology, my engineers find power no amount of magic can attain."
Assembly Coil 4
Artifact - Vehicle (U)
Trample
Modify 2. This ability costs 1 less to activate for each other creature that crewed Assembly Coil this turn. (2: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Crew 2
2/2
Efficiency Project 2W
Enchantment - Project (U)
Project 3 (This project is fulfilled as long as it has three or more research counters on it.)
Whenever an artifact enters the battlefield under your control, if Efficiency Project is fulfilled, draw a card. Otherwise, put a project counter on Efficiency Project.
Perfectionism is only a flaw if you get it wrong.
Modify [COST] ([COST]: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Missile counters (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
Token Artifact Creature - Golem (S)
3/3
Galimed's Pupil 1B
Creature - Vedalken Wizard (C)
Spells you cast that target creatures you control cost 1 less to cast.
"Augmentations and alterations require willing subjects. Family seems like a good start."
1/2
Limb Vivisection B
Sorcery (C)
Limb Vivisection deals 2 damage to target player.
Scry 2.
"Why complain? You have a second arm." - Galimed, biologist of the Four
Bloated Contagi 3U
Creature - Human Mutant (C)
Two other Great Minds were sceptical, but Brice and Galimed convinced the dux to keep sending diseased ones to Old Academy island until they'll find a cure from motorium mutations.
2/5
Steady Progress 2U
Instant (C)
Proliferate. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there.)
Draw a card.
"The project is coming along well. Speed it up."
-Brice, the Neuromind
Magebane Walker 5
Artifact - Vehicle (C)
This spell can't be countered.
Crew 2
Motorium displayed different reactions with different substances. Bound to brass, it repelled all mana.
6/6
Tripled Synapses G
Enchantment - Aura (C)
Enchant creature
Enchanted creature has trample and modify G (G: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Even among Great Minds, Henstridge stood out after what he did to himself.
Rain of Rage R
Instant (C)
Target creature gains haste until end of turn. That creature attacks this turn if able.
Draw a card.
Each of the Great Minds had their own field of study. Brice's was the mind and the heart, specifically how to manipulate them.
Halcurda Dollmaker 1B
Creature - Human Shaman Artificer (C)
Deathtouch
When Halcurda Dollmaker enters the battlefield, you may sacrifice another creature. If you do, create a 3/3 colorless Golem artifact creature token.
Halcurda sultanate tests the possibilities of motorium in its own way.
1/1
Heatseeker Wyvern 2R
Creature - Drake Construct (C)
Flying
T, Sacrifice Heatseeker Wyvern: You get a missile counter. (At the beginning of your upkeep, you may pay X, where X is the number of missile counters you have. If you do, you deal X damage to any target.)
2/1
Customs Checkpoint 2W
Creature - Human Advisor (C)
When Customs Checkpoint enters the battlefield, until your next turn, activating abilities of permanents your opponents control can't be activated unless they’re mana abilities.
Smuggling of motorium-driven devices made Ryertan customs to change their methods.
1/5
Momentous Encounter 2G
Sorcery (U)
Target creature you control fights another target creature or planeswalker. (A fighting planeswalker deals damage to its loyalty to the creature or planeswalker it's fighting.)
Proliferate.
{Story Spotlight 2/4}
Assembly Coil 4
Artifact - Vehicle (U)
Trample
Modify 2. This ability costs 1 less to activate for each other creature that crewed Assembly Coil this turn. (2: Put a +1/+1 counter on this creature. This ability costs 1 more to activate for each +1/+1 counter on it. Modify only as a sorcery.)
Crew 2
2/2
Raze to the Ground 5R
Instant (U)
Destroy target nonenchantment permanent.
Tyla bowed. "Now we have to make sure our enemies will never lay their hands on these inventions."
"Exactly." Dux smirked and gave the sign to his bodyguards to arrest Tyla and Erdun.
{Story Spotlight #4/4}
Lamenter Project 2UB
Enchantment - Project (U)
When Lamenter Project enters the battlefield, create two 1/1 black Assassin creature tokens with deathtouch.
Project 4 (This project is fulfilled as long as it has four or more research counters on it.)
Whenever a creature dies, put a research counter on Lamenter Project.
As long as Lamenter Project is fulfilled, Assassins you control get +1/+1, can't be blocked, have hexproof, first strike and "U: Untap this creature."