Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.) Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden RavagerR
Creature - Devil (C)
Menace Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's ArchersU
Creature - Merfolk Archer (C) 1U, T: Target creature doesn't untap during its controller's next untap step. 3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2 Burst of WavesU
Sorcery (C)
Godspeed 1U(You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand. Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm3R
Instant (C)
~ deals 3 damage to target creature or player. Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower3R
Creature - Ogre Druid (C) T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell. The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Common 9 of 10:
Ironclad Strider7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Deepwater Brute5UU
Creature - Titan Leviathan (C)
Whenever Deepwater Brute attacks, draw a card. Few things are more terrifying than what walks on the deepest floors of Anaad.
5/7
Bestok TitanbinderWW
Creature - Human Scout (C) 1W, T: Tap target creature with power or toughness 4 or greater. Bestok warriors are but dust to a titan, and the Titanbinders are the truest war heroes.
Private Mod Note
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Rules Advisor before they were eradicated
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.) Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden RavagerR
Creature - Devil (C)
Menace Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's ArchersU
Creature - Merfolk Archer (C) 1U, T: Target creature doesn't untap during its controller's next untap step. 3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2 Burst of WavesU
Sorcery (C)
Godspeed 1U(You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand. Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm3R
Instant (C)
~ deals 3 damage to target creature or player. Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower3R
Creature - Ogre Druid (C) T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell. The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Common 10 of 10
Bestok TitanbinderWW
Creature - Human Scout (C) 1W, T: Tap target creature with power or toughness 4 or greater. Bestok warriors are but dust to a titan, and the Titanbinders are the truest war heroes.
1/2
Titan Ascendancy2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types. Oza, world of titans, sometimes looks like a picture with a broken perspective.
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.) Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden RavagerR
Creature - Devil (C)
Menace Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's ArchersU
Creature - Merfolk Archer (C) 1U, T: Target creature doesn't untap during its controller's next untap step. 3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2 Burst of WavesU
Sorcery (C)
Godspeed 1U(You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand. Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm3R
Instant (C)
~ deals 3 damage to target creature or player. Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower3R
Creature - Ogre Druid (C) T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell. The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Titan Ascendancy2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types. Oza, world of titans, sometimes looks like a picture with a broken perspective.
Uncommon 1 of 3:
Anaad Battle Fleet7W
Creature - Titan Pirate (U)
When Anaad Battle Fleet enters the battlefield, create four 1/1 white Soldier creature tokens and creatures you control get +0/+8 until the beginning of your next turn.
When Anaad Battle Fleet dies, destroy target permanent with converted mana cost 4 or greater and you gain 8 life.
4/4
Upyxian Fury4B
Instant (U)
Upyxian Fury deals 2 damage to target creature and you gain 2 life.
Spoils - Whenever a creature dealt damage by Upyxian Fury this turn dies, Upyxian Fury deals damage equal to that creature's toughness to that creature's controller and you gain that much life. "Anaad offers salt, Vessal bone, Cerab wood, and Bestok marble. We... we need blood." - Sunazin, sire of Upyx
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.) Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden RavagerR
Creature - Devil (C)
Menace Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's ArchersU
Creature - Merfolk Archer (C) 1U, T: Target creature doesn't untap during its controller's next untap step. 3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2 Burst of WavesU
Sorcery (C)
Godspeed 1U(You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand. Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm3R
Instant (C)
~ deals 3 damage to target creature or player. Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower3R
Creature - Ogre Druid (C) T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell. The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Titan Ascendancy2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types. Oza, world of titans, sometimes looks like a picture with a broken perspective.
Upyxian Fury4B
Instant (U)
Upyxian Fury deals 2 damage to target creature and you gain 2 life.
Spoils - Whenever a creature dealt damage by Upyxian Fury this turn dies, Upyxian Fury deals damage equal to that creature's toughness to that creature's controller and you gain that much life. "Anaad offers salt, Vessal bone, Cerab wood, and Bestok marble. We... we need blood." - Sunazin, sire of Upyx
Uncommon 2 of 3
Janira's SpyUU
Creature - Merfolk Scout (U)
~ can't be blocked if you looked at defending player's hand or card of his or her library this turn.
2/2
Long Way Home2UB
Instant (U)
Until end of turn, whenever a permanent is returned to its owner's hand, that player discards a card.
Return target nonland permanent to its owner's hand.
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.) Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden RavagerR
Creature - Devil (C)
Menace Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's ArchersU
Creature - Merfolk Archer (C) 1U, T: Target creature doesn't untap during its controller's next untap step. 3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2 Burst of WavesU
Sorcery (C)
Godspeed 1U(You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand. Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm3R
Instant (C)
~ deals 3 damage to target creature or player. Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower3R
Creature - Ogre Druid (C) T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell. The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Titan Ascendancy2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types. Oza, world of titans, sometimes looks like a picture with a broken perspective.
Upyxian Fury4B
Instant (U)
Upyxian Fury deals 2 damage to target creature and you gain 2 life.
Spoils - Whenever a creature dealt damage by Upyxian Fury this turn dies, Upyxian Fury deals damage equal to that creature's toughness to that creature's controller and you gain that much life. "Anaad offers salt, Vessal bone, Cerab wood, and Bestok marble. We... we need blood." - Sunazin, sire of Upyx
Janira's SpyUU
Creature - Merfolk Scout (U)
~ can't be blocked if you looked at defending player's hand or card of his or her library this turn.
2/2
Smite the Earth5R
Instant (U)
Destroy target artifact, land, or creature paired with a land. Smite the Earth deals 3 damage to that permanent's controller. The Great Glade of Cerab is not always a place of harmony and forgiveness.
Bestok Lens3W
Creature - Wall (U)
Defender, lifelink 1W: Add GG to your mana pool. 4: Target creature gets +1/+2 until end of turn.
0/7
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.) Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden RavagerR
Creature - Devil (C)
Menace Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's ArchersU
Creature - Merfolk Archer (C) 1U, T: Target creature doesn't untap during its controller's next untap step. 3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2 Burst of WavesU
Sorcery (C)
Godspeed 1U(You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand. Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm3R
Instant (C)
~ deals 3 damage to target creature or player. Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower3R
Creature - Ogre Druid (C) T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell. The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Titan Ascendancy2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types. Oza, world of titans, sometimes looks like a picture with a broken perspective.
Upyxian Fury4B
Instant (U)
Upyxian Fury deals 2 damage to target creature and you gain 2 life.
Spoils - Whenever a creature dealt damage by Upyxian Fury this turn dies, Upyxian Fury deals damage equal to that creature's toughness to that creature's controller and you gain that much life. "Anaad offers salt, Vessal bone, Cerab wood, and Bestok marble. We... we need blood." - Sunazin, sire of Upyx
Janira's SpyUU
Creature - Merfolk Scout (U)
~ can't be blocked if you looked at defending player's hand or card of his or her library this turn. Smite the Earth5R
Instant (U)
Destroy target artifact, land, or creature paired with a land. Smite the Earth deals 3 damage to that permanent's controller. The Great Glade of Cerab is not always a place of harmony and forgiveness.
2/2
Anaad, King of Merfolk1UU
Legendary Creature - Merfolk Wizard (R)
Other merfolk you control get islandwalk.
Spells your opponents cast that target a merfolk you control cast X more to cast, when X is the amount of merfolk you control.
1/3
Tree Faerie1UG
Creature- Faerie Wizard (R}
Flying
Godspeed 2UG
Each card you own that isn't on the battlefield gains godspeed equal to its CMC.
2/2
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.) Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden RavagerR
Creature - Devil (C)
Menace Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's ArchersU
Creature - Merfolk Archer (C) 1U, T: Target creature doesn't untap during its controller's next untap step. 3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2 Burst of WavesU
Sorcery (C)
Godspeed 1U(You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand. Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm3R
Instant (C)
~ deals 3 damage to target creature or player. Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower3R
Creature - Ogre Druid (C) T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell. The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Titan Ascendancy2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types. Oza, world of titans, sometimes looks like a picture with a broken perspective.
Upyxian Fury4B
Instant (U)
Upyxian Fury deals 2 damage to target creature and you gain 2 life.
Spoils - Whenever a creature dealt damage by Upyxian Fury this turn dies, Upyxian Fury deals damage equal to that creature's toughness to that creature's controller and you gain that much life. "Anaad offers salt, Vessal bone, Cerab wood, and Bestok marble. We... we need blood." - Sunazin, sire of Upyx
Janira's SpyUU
Creature - Merfolk Scout (U)
~ can't be blocked if you looked at defending player's hand or card of his or her library this turn. Smite the Earth5R
Instant (U)
Destroy target artifact, land, or creature paired with a land. Smite the Earth deals 3 damage to that permanent's controller. The Great Glade of Cerab is not always a place of harmony and forgiveness.
2/2
Anaad, King of Merfolk1UU
Legendary Creature - Merfolk Wizard (R)
Other merfolk you control get islandwalk.
Spells your opponents cast that target a Merfolk you control cost X more to cast, where X is the number of Merfolks you control.
1/3
Next:
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. One day, in untouched forest, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of artificial consuming everything natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Barrens
Token Land (S) T: Add C to your mana pool. T, Sacrifice Barrens: Destroy target token.
Common 1 of 9 (foil within):
Pompous FuneralG
Sorcery (C)
As an additional cost to cast ~, sacrifice a creature.
Search your library for a basic land card, reveal it, put it onto the battlefield, then shuffle your library. "Done." - Koffa Joh, Avara palace executor
Velrain Whipmaster2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn. "I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Barrens
Token Land (S) T: Add C to your mana pool. T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn. "I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Common 2 of 9:
Jnari Strike-Team2G
Creature - Human Archer Warrior (C)
Belligerence 2G(Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Silver RopeU
Enchantment (C)
Sacrifice Silver Rope: You may tap or untap target creature. 5U: You may tap or untap target creature.
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Belligerence COST (Whenever this creature attacks, you may pay COST. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Barrens
Token Land (S) T: Add C to your mana pool. T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn. "I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team2G
Creature - Human Archer Warrior (C)
Belligerence 2G(Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Common 3 of 9
Mad Priestess1G
Creature - Human Druid (C)
Haste t: add G to your mana pool. "Hurry up! IT comes!"
0/1
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Barrens
Token Land (S) T: Add C to your mana pool. T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn. "I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team2G
Creature - Human Archer Warrior (C)
Belligerence 2G(Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Emissary of the Maw1WW
Creature - Hound Cleric (C)
Lifelink
As an additional cost to cast Emissary of the Maw, sacrifice a tapped nonland permanent.
3/4
Great One's Breath4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
[Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Barrens
Token Land (S) T: Add C to your mana pool. T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn. "I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team2G
Creature - Human Archer Warrior (C)
Belligerence 2G(Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Great One's Breath4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Common 5 of 9 (Get ready for the foil):
Dance of the Outernmost Reaches2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library. Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T: Destroy target token permanent. We found no new lands to explore, and tomorrow there will be even less.
Dance of the Conclusive Pages2U
Sorcery (C)
Draw two cards Lavish - Draw four cards then discard three cards instead if you control more tapped permanents than any other player. We discovered no new knowledge, and tomorrow we will find even less
Dance of Final Struggles1W
Sorcery (C)
Create a 2/2 Human Knight token. Lavish - Create three 1/1 colorless Weapon artifact tokens instead if you control more tapped permanents than any other player. We recruited no new troops, and tomorrow we will gather even less.
Dance of the Ultimate Flames2R
Sorcery (C)
~ deals 3 damage to target creature or player Lavish - ~ deals 4 damage to target creature or planeswalker instead if you control more tapped permanents than any other player. We couldn't set any more fires, and tomorrow we will burn even less.
Dance for the End of Days2B
Sorcery (C)
Target player sacrifices a creature
Lavish - Each player sacrifices two creatures instead if you control more tapped permanents than any other player. And when everything else disappeared, darkness remains eternal.
Private Mod Note
():
Rollback Post to RevisionRollBack
I took up depression as a hobby, but playing Magic sometimes keeps me away from it....
Somewhere in East Europe, I play commander.
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Barrens
Token Land (S) T: Add C to your mana pool. T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn. "I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team2G
Creature - Human Archer Warrior (C)
Belligerence 2G(Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Great One's Breath4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library. Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent. We found no new lands to explore, and tomorrow there will be even less.
Common 6 of 9 (Something special at the end):
Mawborn Gargantua3WW
Creature - Elephant Horror (C)
Vigilance
Mawborn Gargantua can't be the target of Aura spells.
As an additional cost to cast Mawborn Gargantua, sacrifice two tapped nonland permanents. The Maw and its slaves care not about the means by which they "cleanse" Enchala.
7/10
Kerydwen's Squire1W
Creature - Human Soldier (C)
Belligerence 3W(Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.) The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Barrens
Token Land (S) T: Add C to your mana pool. T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn. "I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team2G
Creature - Human Archer Warrior (C)
Belligerence 2G(Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Great One's Breath4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library. Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent. We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire1W
Creature - Human Soldier (C)
Belligerence 3W(Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.) The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Common 7 of 9 (something mysterious incoming)
Black Rainbow4BB
Sorcery (C)
Target opponent chooses and sacrifices any number of creatures, then loses 1 life for each creature he or she controls. Pretty common meteorological phenomenon that appears after blood rain.
Victim MarkB
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able. "We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Barrens
Token Land (S) T: Add C to your mana pool. T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn. "I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team2G
Creature - Human Archer Warrior (C)
Belligerence 2G(Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Great One's Breath4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library. Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent. We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire1W
Creature - Human Soldier (C)
Belligerence 3W(Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.) The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Victim MarkB
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able. "We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Common 8 of 9:
Grandmaster's Parry2UU
Instant (C)
Counter target spell. Artifact creatures you control get +1/+1 until end of turn. "Just wait until you see this riposte!"
Mawborn DragonlingR
Creature - Dragon Horror (C)
Flying
As an additional cost to cast Mawborn Dragonling, sacrifice a tapped nonland permanent.
Mawborn Dragonling can't block. R: Mawborn Dragonling gets +1/+0 until end of turn. "What a fine meal will be the ashes of Avara!" - Chilakgolu, Gleaming Edge of Nightfall
2/1
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Barrens
Token Land (S) T: Add C to your mana pool. T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn. "I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team2G
Creature - Human Archer Warrior (C)
Belligerence 2G(Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Great One's Breath4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library. Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent. We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire1W
Creature - Human Soldier (C)
Belligerence 3W(Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.) The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Victim MarkB
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able. "We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Grandmaster's Parry2UU
Instant (C)
Counter target spell. Artifact creatures you control get +1/+1 until end of turn. "Just wait until you see this riposte!"
Reclusive Crew3W
Creature - Human Monk (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Get away or get ready to dance."
3/4
Uncommon 1 of 3:
Firescarred Angel2RW
Creature - Angel Devil (U)
Flying, first strike, prowess, trample
As an additional cost to cast Firescarred Angel, sacrifice a tapped nonland permanent.
3/3
Himaal Wind Marshal4U
Creature - Human Soldier (U)
Flying
Belligerence 3U(Whenever this creature attacks, you may pay 3U. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Weapons you control get +1/+1 and have flying.
1/5
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Barrens
Token Land (S) T: Add C to your mana pool. T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn. "I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team2G
Creature - Human Archer Warrior (C)
Belligerence 2G(Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Great One's Breath4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library. Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent. We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire1W
Creature - Human Soldier (C)
Belligerence 3W(Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.) The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Victim MarkB
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able. "We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Grandmaster's Parry2UU
Instant (C)
Counter target spell. Artifact creatures you control get +1/+1 until end of turn. "Just wait until you see this riposte!"
Reclusive Crew3W
Creature - Human Monk (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Get away or get ready to dance."
3/4
Firescarred Angel2RW
Creature - Angel Devil (U)
Flying, first strike, prowess, trample
As an additional cost to cast Firescarred Angel, sacrifice a tapped nonland permanent.
3/3
Uncommon 2 of 3
Shaitan Arba4
Artifact Creature - Construct Weapon (U) B: ~ gains deathtouch until end of turn. R: ~ gains menace until end of turn. G: ~ must be blocked this turn if able. Just like many other things in Avara - beautiful but deadly.
3/3
Howling Whip4
Artifact - Equipment (U)
Equipped creature gets +3/+2 and has grace (each instant of grace triggers separately).
Equip - sacrifice a nonland permanent. "I've never thought how many horrendous things were hidden in the shadows." - Temmo, sixth prince of Avara
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Barrens
Token Land (S) T: Add C to your mana pool. T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn. "I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team2G
Creature - Human Archer Warrior (C)
Belligerence 2G(Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Great One's Breath4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library. Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent. We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire1W
Creature - Human Soldier (C)
Belligerence 3W(Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.) The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Victim MarkB
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able. "We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Grandmaster's Parry2UU
Instant (C)
Counter target spell. Artifact creatures you control get +1/+1 until end of turn. "Just wait until you see this riposte!"
Reclusive Crew3W
Creature - Human Monk (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Get away or get ready to dance."
3/4
Firescarred Angel2RW
Creature - Angel Devil (U)
Flying, first strike, prowess, trample
As an additional cost to cast Firescarred Angel, sacrifice a tapped nonland permanent.
3/3
Howling Whip4
Artifact - Equipment (U)
Equipped creature gets +3/+2 and has grace (each instant of grace triggers separately).
Equip - sacrifice a nonland permanent. "I've never thought how many horrendous things were hidden in the shadows." - Temmo, sixth prince of Avara
Uncommon 3 of 3:
Tigan's Spy3U
Creature - Human Rogue (U)
Hexproof
Belligerence 3U(Whenever this creature attacks, you may pay 3U. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Sacrifice an artifact creature: Draw a card. Activate this ability only during your postcombat main phase.
0/4
Lurching Acrobat3B
Creature - Zombie Rogue (U)
Menace
When Lurching Acrobat enters the battlefield, target creature gets +2/-1 until end of turn. If that creature has grace, it gets +6/-3 until end of turn instead. The Eclipse did not mean the amusements of Velrain stopped, only that they became more twisted.
2/1
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Barrens
Token Land (S) T: Add C to your mana pool. T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn. "I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team2G
Creature - Human Archer Warrior (C)
Belligerence 2G(Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Great One's Breath4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library. Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent. We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire1W
Creature - Human Soldier (C)
Belligerence 3W(Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.) The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Victim MarkB
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able. "We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Grandmaster's Parry2UU
Instant (C)
Counter target spell. Artifact creatures you control get +1/+1 until end of turn. "Just wait until you see this riposte!"
Reclusive Crew3W
Creature - Human Monk (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Get away or get ready to dance."
3/4
Firescarred Angel2RW
Creature - Angel Devil (U)
Flying, first strike, prowess, trample
As an additional cost to cast Firescarred Angel, sacrifice a tapped nonland permanent.
3/3
Howling Whip4
Artifact - Equipment (U)
Equipped creature gets +3/+2 and has grace (each instant of grace triggers separately).
Equip - sacrifice a nonland permanent. "I've never thought how many horrendous things were hidden in the shadows." - Temmo, sixth prince of Avara
Lurching Acrobat3B
Creature - Zombie Rogue (U)
Menace
When Lurching Acrobat enters the battlefield, target creature gets +2/-1 until end of turn. If that creature has grace, it gets +6/-3 until end of turn instead. The Eclipse did not mean the amusements of Velrain stopped, only that they became more twisted.
2/1
Rare 1 of 1 (premium card is next):
Gutreader's Trick1U
Sorcery (R)
Search your library for a card with Accumulation, then discard a card. Shuffle your library.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Jnari Beastrider2GG
Creature - Lizard Rogue (R)
When ~ enters the battlefield, create a 3/3 green Beast creature token with grace. 1G: Target creature must be blocked this turn if able.
0/4
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Barrens
Token Land (S) T: Add C to your mana pool. T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn. "I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team2G
Creature - Human Archer Warrior (C)
Belligerence 2G(Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Great One's Breath4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library. Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent. We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire1W
Creature - Human Soldier (C)
Belligerence 3W(Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.) The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Victim MarkB
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able. "We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Grandmaster's Parry2UU
Instant (C)
Counter target spell. Artifact creatures you control get +1/+1 until end of turn. "Just wait until you see this riposte!"
Reclusive Crew3W
Creature - Human Monk (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Get away or get ready to dance."
3/4
Firescarred Angel2RW
Creature - Angel Devil (U)
Flying, first strike, prowess, trample
As an additional cost to cast Firescarred Angel, sacrifice a tapped nonland permanent.
3/3
Howling Whip4
Artifact - Equipment (U)
Equipped creature gets +3/+2 and has grace (each instant of grace triggers separately).
Equip - sacrifice a nonland permanent. "I've never thought how many horrendous things were hidden in the shadows." - Temmo, sixth prince of Avara
Lurching Acrobat3B
Creature - Zombie Rogue (U)
Menace
When Lurching Acrobat enters the battlefield, target creature gets +2/-1 until end of turn. If that creature has grace, it gets +6/-3 until end of turn instead. The Eclipse did not mean the amusements of Velrain stopped, only that they became more twisted.
2/1
Jnari Beastrider2GG
Creature - Lizard Rogue (R)
When ~ enters the battlefield, create a 3/3 green Beast creature token with grace. 1G: Target creature must be blocked this turn if able.
0/4
Masterpiece - Enchala Indulgences 1 of 1:
Omniscience7UUU
Enchantment (M - Masterpiece)
You may cast nonland cards from your hand without paying their mana costs. A minority of seers welcome the Maw, believing its decimation of their world would clear away the shackles of the past and open the future to endless possibility.
Demon of Death's Gate6BBB
Creature - Demon (M - Masterpiece)
You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.
Flying, trample Too many Enchalans died cruelly, spitefully, and blasphemously.
9/9
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Barrens
Token Land (S) T: Add C to your mana pool. T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn. "I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team2G
Creature - Human Archer Warrior (C)
Belligerence 2G(Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Great One's Breath4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library. Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent. We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire1W
Creature - Human Soldier (C)
Belligerence 3W(Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.) The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Victim MarkB
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able. "We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Grandmaster's Parry2UU
Instant (C)
Counter target spell. Artifact creatures you control get +1/+1 until end of turn. "Just wait until you see this riposte!"
Reclusive Crew3W
Creature - Human Monk (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.) "Get away or get ready to dance."
3/4
Firescarred Angel2RW
Creature - Angel Devil (U)
Flying, first strike, prowess, trample
As an additional cost to cast Firescarred Angel, sacrifice a tapped nonland permanent.
3/3
Howling Whip4
Artifact - Equipment (U)
Equipped creature gets +3/+2 and has grace (each instant of grace triggers separately).
Equip - sacrifice a nonland permanent. "I've never thought how many horrendous things were hidden in the shadows." - Temmo, sixth prince of Avara
Lurching Acrobat3B
Creature - Zombie Rogue (U)
Menace
When Lurching Acrobat enters the battlefield, target creature gets +2/-1 until end of turn. If that creature has grace, it gets +6/-3 until end of turn instead. The Eclipse did not mean the amusements of Velrain stopped, only that they became more twisted.
2/1
Jnari Beastrider2GG
Creature - Lizard Rogue (R)
When ~ enters the battlefield, create a 3/3 green Beast creature token with grace. 1G: Target creature must be blocked this turn if able.
0/4
Demon of Death's Gate6BBB
Creature - Demon (M - Masterpiece)
You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.
Flying, trample Too many Enchalans died cruelly, spitefully, and blasphemously.
9/9
Next:
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Wabara is a world of wast trenches, towering cliffs, bottomless craters, desolate wastes and impenetrable fogs. Strange mechanical life exists and does strange things in the sky, on the ground and under the surface. Primitive tribes of Wabara, who fully degraded after world-devastating war two hundred years ago, can only hope to hunt constructs left from the great war and somehow use them or their details in daily tasks.
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Token 1 of 1:
Treechopper
Token Artifact Creature - Juggernaut (S)
When this creature enters the battlefield, destroy target artifact or Forest.
4/4
[quote from="void_nothing »" url="http://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=3514"]On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison Counter
Counter (S)
Common 1 of 10
Poisonous Coatl2(B/G)
Creature - Snake (C)
Whenever ~ deals damage to a creature, that creature's controller gets a poison counter. "If they take a look to last funeral caravan, they wouldn't ask why do we exterminate them." - Merrez, sentinel of XXVII expedition
3/2
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Poison counters
Poison Counter
Counter (S)
Unexplored SpeciesU
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards. "Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Common 2 of 10:
Idruta VisionaryU
Creature - Human Shaman (C) 2U: Target creature gets -1/-0 until end of turn. 2U: Target player gets a poison counter. "If you do not leave this lake alive, it will be for the good of Bhoraya."
1/1
Reel-Tribe Seer1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.) Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.)
Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's Archers U
Creature - Merfolk Archer (C)
1U, T: Target creature doesn't untap during its controller's next untap step.
3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Burst of Waves U
Sorcery (C)
Godspeed 1U (You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand.
Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm 3R
Instant (C)
~ deals 3 damage to target creature or player.
Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower 3R
Creature - Ogre Druid (C)
T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell.
The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider 7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Deepwater Brute 5UU
Creature - Titan Leviathan (C)
Whenever Deepwater Brute attacks, draw a card.
Few things are more terrifying than what walks on the deepest floors of Anaad.
5/7
Bestok Titanbinder WW
Creature - Human Scout (C)
1W, T: Tap target creature with power or toughness 4 or greater.
Bestok warriors are but dust to a titan, and the Titanbinders are the truest war heroes.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.)
Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's Archers U
Creature - Merfolk Archer (C)
1U, T: Target creature doesn't untap during its controller's next untap step.
3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Burst of Waves U
Sorcery (C)
Godspeed 1U (You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand.
Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm 3R
Instant (C)
~ deals 3 damage to target creature or player.
Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower 3R
Creature - Ogre Druid (C)
T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell.
The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider 7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Bestok Titanbinder WW
Creature - Human Scout (C)
1W, T: Tap target creature with power or toughness 4 or greater.
Bestok warriors are but dust to a titan, and the Titanbinders are the truest war heroes.
1/2
Titan Ascendancy 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types.
Oza, world of titans, sometimes looks like a picture with a broken perspective.
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.)
Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's Archers U
Creature - Merfolk Archer (C)
1U, T: Target creature doesn't untap during its controller's next untap step.
3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Burst of Waves U
Sorcery (C)
Godspeed 1U (You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand.
Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm 3R
Instant (C)
~ deals 3 damage to target creature or player.
Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower 3R
Creature - Ogre Druid (C)
T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell.
The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider 7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Titan Ascendancy 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types.
Oza, world of titans, sometimes looks like a picture with a broken perspective.
Anaad Battle Fleet 7W
Creature - Titan Pirate (U)
When Anaad Battle Fleet enters the battlefield, create four 1/1 white Soldier creature tokens and creatures you control get +0/+8 until the beginning of your next turn.
When Anaad Battle Fleet dies, destroy target permanent with converted mana cost 4 or greater and you gain 8 life.
4/4
Upyxian Fury 4B
Instant (U)
Upyxian Fury deals 2 damage to target creature and you gain 2 life.
Spoils - Whenever a creature dealt damage by Upyxian Fury this turn dies, Upyxian Fury deals damage equal to that creature's toughness to that creature's controller and you gain that much life.
"Anaad offers salt, Vessal bone, Cerab wood, and Bestok marble. We... we need blood." - Sunazin, sire of Upyx
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.)
Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's Archers U
Creature - Merfolk Archer (C)
1U, T: Target creature doesn't untap during its controller's next untap step.
3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Burst of Waves U
Sorcery (C)
Godspeed 1U (You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand.
Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm 3R
Instant (C)
~ deals 3 damage to target creature or player.
Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower 3R
Creature - Ogre Druid (C)
T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell.
The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider 7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Titan Ascendancy 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types.
Oza, world of titans, sometimes looks like a picture with a broken perspective.
Upyxian Fury 4B
Instant (U)
Upyxian Fury deals 2 damage to target creature and you gain 2 life.
Spoils - Whenever a creature dealt damage by Upyxian Fury this turn dies, Upyxian Fury deals damage equal to that creature's toughness to that creature's controller and you gain that much life.
"Anaad offers salt, Vessal bone, Cerab wood, and Bestok marble. We... we need blood." - Sunazin, sire of Upyx
Uncommon 2 of 3
Janira's Spy UU
Creature - Merfolk Scout (U)
~ can't be blocked if you looked at defending player's hand or card of his or her library this turn.
2/2
Long Way Home 2UB
Instant (U)
Until end of turn, whenever a permanent is returned to its owner's hand, that player discards a card.
Return target nonland permanent to its owner's hand.
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.)
Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's Archers U
Creature - Merfolk Archer (C)
1U, T: Target creature doesn't untap during its controller's next untap step.
3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Burst of Waves U
Sorcery (C)
Godspeed 1U (You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand.
Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm 3R
Instant (C)
~ deals 3 damage to target creature or player.
Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower 3R
Creature - Ogre Druid (C)
T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell.
The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider 7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Titan Ascendancy 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types.
Oza, world of titans, sometimes looks like a picture with a broken perspective.
Upyxian Fury 4B
Instant (U)
Upyxian Fury deals 2 damage to target creature and you gain 2 life.
Spoils - Whenever a creature dealt damage by Upyxian Fury this turn dies, Upyxian Fury deals damage equal to that creature's toughness to that creature's controller and you gain that much life.
"Anaad offers salt, Vessal bone, Cerab wood, and Bestok marble. We... we need blood." - Sunazin, sire of Upyx
Janira's Spy UU
Creature - Merfolk Scout (U)
~ can't be blocked if you looked at defending player's hand or card of his or her library this turn.
2/2
Smite the Earth 5R
Instant (U)
Destroy target artifact, land, or creature paired with a land. Smite the Earth deals 3 damage to that permanent's controller.
The Great Glade of Cerab is not always a place of harmony and forgiveness.
Bestok Lens 3W
Creature - Wall (U)
Defender, lifelink
1W: Add GG to your mana pool.
4: Target creature gets +1/+2 until end of turn.
0/7
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.)
Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's Archers U
Creature - Merfolk Archer (C)
1U, T: Target creature doesn't untap during its controller's next untap step.
3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Burst of Waves U
Sorcery (C)
Godspeed 1U (You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand.
Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm 3R
Instant (C)
~ deals 3 damage to target creature or player.
Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower 3R
Creature - Ogre Druid (C)
T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell.
The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider 7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Titan Ascendancy 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types.
Oza, world of titans, sometimes looks like a picture with a broken perspective.
Upyxian Fury 4B
Instant (U)
Upyxian Fury deals 2 damage to target creature and you gain 2 life.
Spoils - Whenever a creature dealt damage by Upyxian Fury this turn dies, Upyxian Fury deals damage equal to that creature's toughness to that creature's controller and you gain that much life.
"Anaad offers salt, Vessal bone, Cerab wood, and Bestok marble. We... we need blood." - Sunazin, sire of Upyx
Janira's Spy UU
Creature - Merfolk Scout (U)
~ can't be blocked if you looked at defending player's hand or card of his or her library this turn.
Smite the Earth 5R
Instant (U)
Destroy target artifact, land, or creature paired with a land. Smite the Earth deals 3 damage to that permanent's controller.
The Great Glade of Cerab is not always a place of harmony and forgiveness.
2/2
Anaad, King of Merfolk 1UU
Legendary Creature - Merfolk Wizard (R)
Other merfolk you control get islandwalk.
Spells your opponents cast that target a merfolk you control cast X more to cast, when X is the amount of merfolk you control.
1/3
Tree Faerie 1UG
Creature- Faerie Wizard (R}
Flying
Godspeed 2UG
Each card you own that isn't on the battlefield gains godspeed equal to its CMC.
2/2
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.)
Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's Archers U
Creature - Merfolk Archer (C)
1U, T: Target creature doesn't untap during its controller's next untap step.
3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Burst of Waves U
Sorcery (C)
Godspeed 1U (You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand.
Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm 3R
Instant (C)
~ deals 3 damage to target creature or player.
Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Cerab Bellower 3R
Creature - Ogre Druid (C)
T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell.
The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Ironclad Strider 7
Artifact Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Ironclad Strider are artifacts in addition to their other types.
Tap two untapped artifacts you control: Ironclad Strider gets +3/+3 until end of turn.
6/7
Titan Ascendancy 2G
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +3/+3 is a Titan in addition to its other types.
Oza, world of titans, sometimes looks like a picture with a broken perspective.
Upyxian Fury 4B
Instant (U)
Upyxian Fury deals 2 damage to target creature and you gain 2 life.
Spoils - Whenever a creature dealt damage by Upyxian Fury this turn dies, Upyxian Fury deals damage equal to that creature's toughness to that creature's controller and you gain that much life.
"Anaad offers salt, Vessal bone, Cerab wood, and Bestok marble. We... we need blood." - Sunazin, sire of Upyx
Janira's Spy UU
Creature - Merfolk Scout (U)
~ can't be blocked if you looked at defending player's hand or card of his or her library this turn.
Smite the Earth 5R
Instant (U)
Destroy target artifact, land, or creature paired with a land. Smite the Earth deals 3 damage to that permanent's controller.
The Great Glade of Cerab is not always a place of harmony and forgiveness.
2/2
Anaad, King of Merfolk 1UU
Legendary Creature - Merfolk Wizard (R)
Other merfolk you control get islandwalk.
Spells your opponents cast that target a Merfolk you control cost X more to cast, where X is the number of Merfolks you control.
1/3
Next:
Omens were true. Enormous activity of Enchala sun brings to life semi-forgotten ancient thing. Dark legends portray it as demon, or dragon, or wolf, or crocodile, or something else, but one thing is always the same: it can easily devour the sun. Join the last dance of silenced world. Try to survive the Eclipse.
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. One day, in untouched forest, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of artificial consuming everything natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Lunceli the Fair
•• Token Legendary Creature - Spirit Rogue
Vigilance, grace
1/3
Devil Plant
• Token Creature - Devil Plant
2/2
Barrens
Token Land
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Token Land (S)
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
Pompous Funeral G
Sorcery (C)
As an additional cost to cast ~, sacrifice a creature.
Search your library for a basic land card, reveal it, put it onto the battlefield, then shuffle your library.
"Done." - Koffa Joh, Avara palace executor
Velrain Whipmaster 2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
"I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Token Land (S)
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster 2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
"I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Common 2 of 9:
Jnari Strike-Team 2G
Creature - Human Archer Warrior (C)
Belligerence 2G (Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Silver Rope U
Enchantment (C)
Sacrifice Silver Rope: You may tap or untap target creature.
5U: You may tap or untap target creature.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Belligerence COST (Whenever this creature attacks, you may pay COST. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Token Land (S)
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster 2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
"I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team 2G
Creature - Human Archer Warrior (C)
Belligerence 2G (Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Mad Priestess 1G
Creature - Human Druid (C)
Haste
t: add G to your mana pool.
"Hurry up! IT comes!"
0/1
Ember Furnace R
Enchantment (C)
Sacrifice ~: Destroy target artifact.
5R: Destroy target artifact.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Token Land (S)
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster 2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
"I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team 2G
Creature - Human Archer Warrior (C)
Belligerence 2G (Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Ember Furnace R
Enchantment (C)
Sacrifice ~: Destroy target artifact.
5R: Destroy target artifact.
Emissary of the Maw 1WW
Creature - Hound Cleric (C)
Lifelink
As an additional cost to cast Emissary of the Maw, sacrifice a tapped nonland permanent.
3/4
Great One's Breath 4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Token Land (S)
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster 2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
"I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team 2G
Creature - Human Archer Warrior (C)
Belligerence 2G (Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Ember Furnace R
Enchantment (C)
Sacrifice ~: Destroy target artifact.
5R: Destroy target artifact.
Great One's Breath 4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches 2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library.
Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T: Destroy target token permanent.
We found no new lands to explore, and tomorrow there will be even less.
Dance of the Conclusive Pages 2U
Sorcery (C)
Draw two cards
Lavish - Draw four cards then discard three cards instead if you control more tapped permanents than any other player.
We discovered no new knowledge, and tomorrow we will find even less
Dance of Final Struggles 1W
Sorcery (C)
Create a 2/2 Human Knight token.
Lavish - Create three 1/1 colorless Weapon artifact tokens instead if you control more tapped permanents than any other player.
We recruited no new troops, and tomorrow we will gather even less.
Dance of the Ultimate Flames 2R
Sorcery (C)
~ deals 3 damage to target creature or player
Lavish - ~ deals 4 damage to target creature or planeswalker instead if you control more tapped permanents than any other player.
We couldn't set any more fires, and tomorrow we will burn even less.
Dance for the End of Days 2B
Sorcery (C)
Target player sacrifices a creature
Lavish - Each player sacrifices two creatures instead if you control more tapped permanents than any other player.
And when everything else disappeared, darkness remains eternal.
Somewhere in East Europe, I play commander.
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Token Land (S)
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster 2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
"I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team 2G
Creature - Human Archer Warrior (C)
Belligerence 2G (Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Ember Furnace R
Enchantment (C)
Sacrifice ~: Destroy target artifact.
5R: Destroy target artifact.
Great One's Breath 4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches 2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library.
Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent.
We found no new lands to explore, and tomorrow there will be even less.
Mawborn Gargantua 3WW
Creature - Elephant Horror (C)
Vigilance
Mawborn Gargantua can't be the target of Aura spells.
As an additional cost to cast Mawborn Gargantua, sacrifice two tapped nonland permanents.
The Maw and its slaves care not about the means by which they "cleanse" Enchala.
7/10
Kerydwen's Squire 1W
Creature - Human Soldier (C)
Belligerence 3W (Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
The very decorations in the palaces of Avara served as makeshift armaments.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Token Land (S)
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster 2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
"I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team 2G
Creature - Human Archer Warrior (C)
Belligerence 2G (Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Ember Furnace R
Enchantment (C)
Sacrifice ~: Destroy target artifact.
5R: Destroy target artifact.
Great One's Breath 4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches 2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library.
Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent.
We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire 1W
Creature - Human Soldier (C)
Belligerence 3W (Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Black Rainbow 4BB
Sorcery (C)
Target opponent chooses and sacrifices any number of creatures, then loses 1 life for each creature he or she controls.
Pretty common meteorological phenomenon that appears after blood rain.
Victim Mark B
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able.
"We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Token Land (S)
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster 2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
"I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team 2G
Creature - Human Archer Warrior (C)
Belligerence 2G (Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Ember Furnace R
Enchantment (C)
Sacrifice ~: Destroy target artifact.
5R: Destroy target artifact.
Great One's Breath 4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches 2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library.
Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent.
We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire 1W
Creature - Human Soldier (C)
Belligerence 3W (Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Victim Mark B
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able.
"We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Grandmaster's Parry 2UU
Instant (C)
Counter target spell. Artifact creatures you control get +1/+1 until end of turn.
"Just wait until you see this riposte!"
Mawborn Dragonling R
Creature - Dragon Horror (C)
Flying
As an additional cost to cast Mawborn Dragonling, sacrifice a tapped nonland permanent.
Mawborn Dragonling can't block.
R: Mawborn Dragonling gets +1/+0 until end of turn.
"What a fine meal will be the ashes of Avara!" - Chilakgolu, Gleaming Edge of Nightfall
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Token Land (S)
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster 2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
"I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team 2G
Creature - Human Archer Warrior (C)
Belligerence 2G (Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Ember Furnace R
Enchantment (C)
Sacrifice ~: Destroy target artifact.
5R: Destroy target artifact.
Great One's Breath 4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches 2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library.
Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent.
We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire 1W
Creature - Human Soldier (C)
Belligerence 3W (Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Victim Mark B
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able.
"We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Grandmaster's Parry 2UU
Instant (C)
Counter target spell. Artifact creatures you control get +1/+1 until end of turn.
"Just wait until you see this riposte!"
Reclusive Crew 3W
Creature - Human Monk (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Get away or get ready to dance."
3/4
Firescarred Angel 2RW
Creature - Angel Devil (U)
Flying, first strike, prowess, trample
As an additional cost to cast Firescarred Angel, sacrifice a tapped nonland permanent.
3/3
Himaal Wind Marshal 4U
Creature - Human Soldier (U)
Flying
Belligerence 3U (Whenever this creature attacks, you may pay 3U. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Weapons you control get +1/+1 and have flying.
1/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Token Land (S)
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster 2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
"I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team 2G
Creature - Human Archer Warrior (C)
Belligerence 2G (Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Ember Furnace R
Enchantment (C)
Sacrifice ~: Destroy target artifact.
5R: Destroy target artifact.
Great One's Breath 4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches 2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library.
Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent.
We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire 1W
Creature - Human Soldier (C)
Belligerence 3W (Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Victim Mark B
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able.
"We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Grandmaster's Parry 2UU
Instant (C)
Counter target spell. Artifact creatures you control get +1/+1 until end of turn.
"Just wait until you see this riposte!"
Reclusive Crew 3W
Creature - Human Monk (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Get away or get ready to dance."
3/4
Firescarred Angel 2RW
Creature - Angel Devil (U)
Flying, first strike, prowess, trample
As an additional cost to cast Firescarred Angel, sacrifice a tapped nonland permanent.
3/3
Shaitan Arba 4
Artifact Creature - Construct Weapon (U)
B: ~ gains deathtouch until end of turn.
R: ~ gains menace until end of turn.
G: ~ must be blocked this turn if able.
Just like many other things in Avara - beautiful but deadly.
3/3
Howling Whip 4
Artifact - Equipment (U)
Equipped creature gets +3/+2 and has grace (each instant of grace triggers separately).
Equip - sacrifice a nonland permanent.
"I've never thought how many horrendous things were hidden in the shadows." - Temmo, sixth prince of Avara
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Token Land (S)
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster 2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
"I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team 2G
Creature - Human Archer Warrior (C)
Belligerence 2G (Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Ember Furnace R
Enchantment (C)
Sacrifice ~: Destroy target artifact.
5R: Destroy target artifact.
Great One's Breath 4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches 2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library.
Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent.
We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire 1W
Creature - Human Soldier (C)
Belligerence 3W (Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Victim Mark B
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able.
"We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Grandmaster's Parry 2UU
Instant (C)
Counter target spell. Artifact creatures you control get +1/+1 until end of turn.
"Just wait until you see this riposte!"
Reclusive Crew 3W
Creature - Human Monk (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Get away or get ready to dance."
3/4
Firescarred Angel 2RW
Creature - Angel Devil (U)
Flying, first strike, prowess, trample
As an additional cost to cast Firescarred Angel, sacrifice a tapped nonland permanent.
3/3
Howling Whip 4
Artifact - Equipment (U)
Equipped creature gets +3/+2 and has grace (each instant of grace triggers separately).
Equip - sacrifice a nonland permanent.
"I've never thought how many horrendous things were hidden in the shadows." - Temmo, sixth prince of Avara
Tigan's Spy 3U
Creature - Human Rogue (U)
Hexproof
Belligerence 3U (Whenever this creature attacks, you may pay 3U. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Sacrifice an artifact creature: Draw a card. Activate this ability only during your postcombat main phase.
0/4
Lurching Acrobat 3B
Creature - Zombie Rogue (U)
Menace
When Lurching Acrobat enters the battlefield, target creature gets +2/-1 until end of turn. If that creature has grace, it gets +6/-3 until end of turn instead.
The Eclipse did not mean the amusements of Velrain stopped, only that they became more twisted.
2/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Token Land (S)
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster 2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
"I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team 2G
Creature - Human Archer Warrior (C)
Belligerence 2G (Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Ember Furnace R
Enchantment (C)
Sacrifice ~: Destroy target artifact.
5R: Destroy target artifact.
Great One's Breath 4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches 2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library.
Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent.
We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire 1W
Creature - Human Soldier (C)
Belligerence 3W (Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Victim Mark B
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able.
"We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Grandmaster's Parry 2UU
Instant (C)
Counter target spell. Artifact creatures you control get +1/+1 until end of turn.
"Just wait until you see this riposte!"
Reclusive Crew 3W
Creature - Human Monk (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Get away or get ready to dance."
3/4
Firescarred Angel 2RW
Creature - Angel Devil (U)
Flying, first strike, prowess, trample
As an additional cost to cast Firescarred Angel, sacrifice a tapped nonland permanent.
3/3
Howling Whip 4
Artifact - Equipment (U)
Equipped creature gets +3/+2 and has grace (each instant of grace triggers separately).
Equip - sacrifice a nonland permanent.
"I've never thought how many horrendous things were hidden in the shadows." - Temmo, sixth prince of Avara
Lurching Acrobat 3B
Creature - Zombie Rogue (U)
Menace
When Lurching Acrobat enters the battlefield, target creature gets +2/-1 until end of turn. If that creature has grace, it gets +6/-3 until end of turn instead.
The Eclipse did not mean the amusements of Velrain stopped, only that they became more twisted.
2/1
Rare 1 of 1 (premium card is next):
Gutreader's Trick 1U
Sorcery (R)
Search your library for a card with Accumulation, then discard a card. Shuffle your library.
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Jnari Beastrider 2GG
Creature - Lizard Rogue (R)
When ~ enters the battlefield, create a 3/3 green Beast creature token with grace.
1G: Target creature must be blocked this turn if able.
0/4
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Token Land (S)
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster 2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
"I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team 2G
Creature - Human Archer Warrior (C)
Belligerence 2G (Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Ember Furnace R
Enchantment (C)
Sacrifice ~: Destroy target artifact.
5R: Destroy target artifact.
Great One's Breath 4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches 2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library.
Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent.
We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire 1W
Creature - Human Soldier (C)
Belligerence 3W (Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Victim Mark B
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able.
"We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Grandmaster's Parry 2UU
Instant (C)
Counter target spell. Artifact creatures you control get +1/+1 until end of turn.
"Just wait until you see this riposte!"
Reclusive Crew 3W
Creature - Human Monk (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Get away or get ready to dance."
3/4
Firescarred Angel 2RW
Creature - Angel Devil (U)
Flying, first strike, prowess, trample
As an additional cost to cast Firescarred Angel, sacrifice a tapped nonland permanent.
3/3
Howling Whip 4
Artifact - Equipment (U)
Equipped creature gets +3/+2 and has grace (each instant of grace triggers separately).
Equip - sacrifice a nonland permanent.
"I've never thought how many horrendous things were hidden in the shadows." - Temmo, sixth prince of Avara
Lurching Acrobat 3B
Creature - Zombie Rogue (U)
Menace
When Lurching Acrobat enters the battlefield, target creature gets +2/-1 until end of turn. If that creature has grace, it gets +6/-3 until end of turn instead.
The Eclipse did not mean the amusements of Velrain stopped, only that they became more twisted.
2/1
Jnari Beastrider 2GG
Creature - Lizard Rogue (R)
When ~ enters the battlefield, create a 3/3 green Beast creature token with grace.
1G: Target creature must be blocked this turn if able.
0/4
Omniscience 7UUU
Enchantment (M - Masterpiece)
You may cast nonland cards from your hand without paying their mana costs.
A minority of seers welcome the Maw, believing its decimation of their world would clear away the shackles of the past and open the future to endless possibility.
Demon of Death's Gate 6BBB
Creature - Demon (M - Masterpiece)
You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.
Flying, trample
Too many Enchalans died cruelly, spitefully, and blasphemously.
9/9
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
Accumulation (When you cast this spell, copy it for each card with the same name in your graveyard. You may choose new targets for the copies.)
Lavish - As long as you control more tapped permanents than any other player, (effect)
Starving - This ability costs 1 less to activate for each permanent you sacrificed this turn
Belligerence cost (Whenever this creature attacks, you may pay cost. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Token Land (S)
T: Add C to your mana pool.
T, Sacrifice Barrens: Destroy target token.
Velrain Whipmaster 2B
Creature - Human Warrior (C)
Whenever ~ blocks or becomes blocked by a creature, you may have that creature get -1/+1 or +1/-1 of your choice until end of turn.
"I've never met anyone more graceful than my whip. So, dance as long as you can!"
2/3
Jnari Strike-Team 2G
Creature - Human Archer Warrior (C)
Belligerence 2G (Whenever this creature attacks, you may pay 2G. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
Whenever Jnari Strike-Team or a Weapon you control blocks or becomes blocked by a creature with flying, it gains deathtouch until end of turn.
1/2
Ember Furnace R
Enchantment (C)
Sacrifice ~: Destroy target artifact.
5R: Destroy target artifact.
Great One's Breath 4U
Creature - Illusion Horror (C)
Flying
Starving - 3U, T: Target creature gets -10/-0 until end of turn. (This ability costs 1 less to activate for each permanent you've sacrificed this turn.)
3/2
Dance of the Outernmost Reaches 2G
Sorcery (C)
Search your library for a basic land card, then put it onto the battlefield tapped. Shuffle your library.
Lavish - If you control more tapped permanents than any other player, instead create two tapped land tokens named barrens with T: Add C to your mana pool and T, Sacrifice Barrens: Destroy target token permanent.
We found no new lands to explore, and tomorrow there will be even less.
Kerydwen's Squire 1W
Creature - Human Soldier (C)
Belligerence 3W (Whenever this creature attacks, you may pay 3W. If you do, create a 1/1 colorless Weapon artifact creature token tapped and attacking.)
The very decorations in the palaces of Avara served as makeshift armaments.
2/1
Victim Mark B
Enchantment - Aura (C)
Enchant permanent
When ~ enters the battlefield, draw a card.
Whenever enchanted permanent's controller sacrifices a permanent, he or she must choose enchanted permanent if able.
"We had to pay more attention to savage tribes. They have gone crazy too fast." - Inii, First Princess of Avara
Grandmaster's Parry 2UU
Instant (C)
Counter target spell. Artifact creatures you control get +1/+1 until end of turn.
"Just wait until you see this riposte!"
Reclusive Crew 3W
Creature - Human Monk (C)
Grace (When this creature blocks or becomes blocked, you may have it get -1/+1 or +1/-1 until end of turn.)
"Get away or get ready to dance."
3/4
Firescarred Angel 2RW
Creature - Angel Devil (U)
Flying, first strike, prowess, trample
As an additional cost to cast Firescarred Angel, sacrifice a tapped nonland permanent.
3/3
Howling Whip 4
Artifact - Equipment (U)
Equipped creature gets +3/+2 and has grace (each instant of grace triggers separately).
Equip - sacrifice a nonland permanent.
"I've never thought how many horrendous things were hidden in the shadows." - Temmo, sixth prince of Avara
Lurching Acrobat 3B
Creature - Zombie Rogue (U)
Menace
When Lurching Acrobat enters the battlefield, target creature gets +2/-1 until end of turn. If that creature has grace, it gets +6/-3 until end of turn instead.
The Eclipse did not mean the amusements of Velrain stopped, only that they became more twisted.
2/1
Jnari Beastrider 2GG
Creature - Lizard Rogue (R)
When ~ enters the battlefield, create a 3/3 green Beast creature token with grace.
1G: Target creature must be blocked this turn if able.
0/4
Demon of Death's Gate 6BBB
Creature - Demon (M - Masterpiece)
You may pay 6 life and sacrifice three black creatures rather than pay Demon of Death's Gate's mana cost.
Flying, trample
Too many Enchalans died cruelly, spitefully, and blasphemously.
9/9
On Bhoraya, rapidly growing civilization tramples wildlife. Day by day, cutting down the forests, draining the swamps and seas, leveling the mountains, forces of technocracy explore new horizons to build more towns. Someday, they meet some strange tribe of shamans with an ability to materialize something imaginable by force of will. They tend to think about civilization as "Urban", soulless but living being, manifestation of everything unnatural consuming natural. And what a grim surprise - driven by their imagination, Urban becomes real...
Wabara is a world of wast trenches, towering cliffs, bottomless craters, desolate wastes and impenetrable fogs. Strange mechanical life exists and does strange things in the sky, on the ground and under the surface. Primitive tribes of Wabara, who fully degraded after world-devastating war two hundred years ago, can only hope to hunt constructs left from the great war and somehow use them or their details in daily tasks.
Treechopper
Token Artifact Creature - Juggernaut (S)
When this creature enters the battlefield, destroy target artifact or Forest.
4/4
Elephant
• Token Creature - Elephant
3/3
Poison Counter
Counter (S)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Poison Counter
Counter (S)
Common 1 of 10
Poisonous Coatl 2(B/G)
Creature - Snake (C)
Whenever ~ deals damage to a creature, that creature's controller gets a poison counter.
"If they take a look to last funeral caravan, they wouldn't ask why do we exterminate them." - Merrez, sentinel of XXVII expedition
3/2
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Poison counters
Poison Counter
Counter (S)
Unexplored Species U
Enchantment - Aura (C)
Enchant permanent
When enchanted permanent leaves the battlefield, draw two cards.
"Progress makes me happy, but unability to explore endangered species makes me sad." - Tawaz, Exurbitan explorer
Idruta Visionary U
Creature - Human Shaman (C)
2U: Target creature gets -1/-0 until end of turn.
2U: Target player gets a poison counter.
"If you do not leave this lake alive, it will be for the good of Bhoraya."
1/1
Reel-Tribe Seer 1RR
Creature - Viashino Shaman (C)
When Reel-Tribe Seer enters the battlefield, you may remedy 1. If you do, discard two cards and draw a card for each card discarded in this way. (To remedy 1, remove a poison counter from an opponent.)
Some of the Reel-Tribe believe that the idruta, the potent toxin present throughout much of Bhoraya, is the true source of Urban's depredations, and wish to excise it entirely.
3/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝