On Lillibo, the very fabric of the plane is tied to music. From deep within the heart of the plane, The Distortion has risen to threaten the rhythm that has held the plane in harmony for thousands of years. Can the people of Lillibo put their world back in tune?
Creature type: Bard Enchantment type: Song
Harmony - As long as you control three or more Bard creatures with different names, [effect]
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Silence [Cost] (Spells and abilities that target this permanent cost an additional [Cost].)
Dissonance - Whenever you cast a spell, if you control no permanents with the same converted mana cost as that spell...
Scale (One or more nonland permanents you control with consecutive converted mana costs form a scale.)
Range (Range is the difference between lowest and highest converted mana costs among nonland permanents you control.)
Imperishable (This permanent can't be exiled, returned to its owner's hand or change controller).
Noisehorn Band2R
Creature - Devil Bard (C) Dissonance - whenever you cast a spell, if you control no permanents with the same converted mana cost as that spell, ~ gets +2/-1 until end of turn.
2/3
Sonorous Duo5W
Instant (C)
Create a 2/2 green Frog Bard creature token with vigilance and a 1/1 blue Bird Bard creature token with flying.
Draw a card. Nature itself was the earliest resister against the Discord and its Distortion.
Retune1W
Instant (C)
You may untap target artifact or creature, then you may put a verse counter on target permanent, then you may gain life equal to your largest scale (One or more nonland permanents you control with consecutive converted mana costs form a scale.) "Better."
Banshee Soprano2BB
Creature - Spirit Bard (C)
Flying
When Banshee Soprano enters the battlefield, target creature gets -X/-X until end of turn, where X is your range. (Range is the difference between lowest and highest converted mana costs among nonland permanents you control.)
1/3
Living Organ4GG
Creature - Elemental (C)
When ~ enters the battlefield, create a 0/1 blue Homunculus creature token. Its grandiose melody makes you feel miserable.
6/5
Harpist Crab2U
Creature - Crab (C) T: Exile the top card of target player's library and look at that player's hand. Stories of harpist crabs congregating atop buried treasure are enough to attract the curious, who are then promptly struck with amnesia by the crabs' melodies.
1/3
Worshipers of Discord3W
Creature- Human Cleric (C)
Dissonance- Whenever you cast a spell, if you control no permanents with the same converted mana cost as that spell, target creature gets +1/+1 and vigilance until end of turn. Not everyone believed in the Great Harmony.
3/3
Shrieker of the Discord1U
Creature - Marsupial Assassin (C)
Shrieker of the Discord enters the battlefield tapped.
Shrieker of the Discord can't be blocked as long as defending player controls a Bard and a Song. Overnight, thousands of composers became troubled by ringing in the ears and hallucinations of spectral opossums. Thus the Distortion began.
2/2
Chapel Cantor1W
Creature - Human Monk (C)
Defender
Imperishable (This permanent can't be exiled, returned to its owner's hand or change controller). On Lillibo, interrupting a singer is a very, very bad etiquette.
1/4
Desperation for MelodyRR
Sorcery (C)
Scry 2, then draw two cards, then discard two cards. Desperation for Melody deals 2 damage to each player. "Can my pen and my tongue both truly be empty?" - Hecclen, Prestissimo
Soloist of Indomitable Chorus1WU
Creature - Bird Bard (U)
Flying
Imperishable (This permanent can't be exiled, returned to its owner's hand or change controller).
Songs you control have imperishable.
2/2
Wartide Verse2R
Enchantment - Song
~ enters the battlefield with a verse counter on it
At the beginning of your upkeep, remove a verse counter from ~ Dissonance - Whenever you cast a spell, if you control no permanents with the same converted mana cost as that spell, put a verse counter on ~.
Creatures you control get +1/+0 for each verse counter on ~. "This is what we consider a 'hit' song"
Springsong Prairie
Land (U)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.) T, Remove a verse counter from Springsong Prairie: Add G or W to your mana pool. T, Remove 3 verse counters from Springsong Prairie: Add GW to your mana pool.
Perfect Harmony3WW
Enchantment (R)
At the beginning of your upkeep, gain life equal to your largest scale. Then you win the game if your scale is 10 or greater.
Next, back to the old unused ideas:
In response to an ancient threat, Klenglurh became a plane unlike any other: A world where weapons are everything and everything is a weapon. The peril is long gone, but the plane remains the best-armed that any planeswalker has documented, more so even than militarized planes like Konjin or Bysteole. With its people itching for duels to test out their ever more exotic implements of battle, and swords and axes springing from the very ground and growing like fruit on the trees, how long before all semblance of peace is gone?
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Token 1 of 1
Mutant ((G/U)}
Token Creature - Mutant (S)
4/2
Heat
Token Enchantment (S)
At the beginning of your upkeep, this enchantment deals 1 damage to each player.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Horror (B)
Token Creature - Horror (S)
*/*
Common 1 of 10:
Merged Huntsman1G
Creature- Human Hound Mutant (C) 3G, T: Merged Huntsman fights target creature. He did everything with that dog, and now he always will.
2/1
Protective WardW
Enchantment- Aura (C)
Enchant creature
When Protective Ward enters the battlefield, choose a color. W: Enchanted creature gains protection from the chosen color until end of turn. "Your ancestors bring this gift to you."
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
We will never know what Scourge of the Fjords is... Right?
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Common 2 of 10
Burn the Abominable1R
Instant (C)
~ deals 3 damage to target nontoken creature for each card forming that permanent. "We need more torches, but no more hands!" - Tjazzy, smoldering giant
Helg's BlessingW
Instant (C)
Target creature gets +2/+2 and additional +1/+1 for each permanent attached to it until end of turn. "Trust your weapon just like a part of your body." - Helg Allmighty
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Common 3 of 10
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Wajan Battleroar2R
Enchantment
Creatures you control get +1/+0.
Amalgam (This permanent has no permanent types.)
Run Down3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Common 4 of 10
Kraken's Tentacle2U
Creature (C)
Amalgam (This permanent has no permanent types.)
If you control no Krakens, sacrifice ~.
3/2
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Common 5 of 10:
Cobble-Bone Crusader5W
Creature - Skeleton Knight (C)
Amalgam (This permanent has no permanent types.)
Double strike Skolvangi clergy loathe being called necromancers, preferring instead the term "sculptors of the martyrs."
1/7
Nip in the Bud2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn. The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn. The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Common 7 of 10:
Grenade Salamander2RR
Creature - Salamander Horror (C)
Trample R: Grenade Salamander gets +2/+0 until end of turn. At the beginning of the next end step, sacrifice Grenade Salamander. Occasionally a living thing will have the misfortune of sharing a body with an offensive spell.
2/2
Helg's SwordsW
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn. Helg was one with his armaments even before the fusion.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn. The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's SwordsW
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn. Helg was one with his armaments even before the fusion.
Common 8 of 10
Merged Drakkar3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact. Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Heir of Piskhelm2W
Ceature - Human Warrior (C) t: Target attacking or blocking creature gets +2/+1 until end of turn. "Need a hand?"
2/1
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn. The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's SwordsW
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn. Helg was one with his armaments even before the fusion.
Merged Drakkar3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact. Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Common 9 of 10:
Fjord Stalker1R
Creature - Wolf (C)
Haste (Melds with Fjord Wanderer.) Don't get close to a lone wolf. For more than one reason.
2/1
/// Scourge of the Fjords
•• Creature - Human Wolf
Haste, vigilance, hexproof, trample Cunning of man, claws of wolf, hunger of both.
4/3
Divergent Conscience1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has "T: Draw a card, then discard a card." (Melds with Additional Limbs.)
/// Hideous Deformation
•• Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and can't be blocked.
Whenever enchanted creature deals combat damage to a player, draw three cards, then discard three cards.
Two parts of a melding pair in the same booster pack. Lucky we!
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn. The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's SwordsW
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn. Helg was one with his armaments even before the fusion.
Merged Drakkar3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact. Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker1R
Creature - Wolf (C)
Haste (Melds with Fjord Wanderer.) Don't get close to a lone wolf. For more than one reason.
2/1
/// Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample Cunning of man, claws of wolf, hunger of both.
4/3
Common 10 of 10
Dual Flail3
Arifact - Equipment (C)
Cursed (This Equipment can't be unattached unless the creature it's attached to leaves the battlefield).
Equipped creature gets +3/+2.
Equip 2
Painful ExtractionG
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact. "Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn. The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's SwordsW
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn. Helg was one with his armaments even before the fusion.
Merged Drakkar3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact. Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker1R
Creature - Wolf (C)
Haste (Melds with Fjord Wanderer.) Don't get close to a lone wolf. For more than one reason.
2/1
/// Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample Cunning of man, claws of wolf, hunger of both.
4/3
Painful ExtractionG
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact. "Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Uncommon 1 of 3:
Piskhelm Conviction1WW
Enchantment (U)
When Piskhelm Conviction enters the battlefield, create two 1/1 white Human creature tokens. Agonize - Creatures you control get +0/+X, where X is the amount of life you've lost this turn.
Flow of the Present2U
Sorcery (U)
As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Return up to one target instant or sorcery card from your graveyard to your hand. Even memories are not immune to the happenings on Skolvang.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn. The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's SwordsW
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn. Helg was one with his armaments even before the fusion.
Merged Drakkar3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact. Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker1R
Creature - Wolf (C)
Haste (Melds with Fjord Wanderer.) Don't get close to a lone wolf. For more than one reason.
2/1
/// Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample Cunning of man, claws of wolf, hunger of both.
4/3
Painful ExtractionG
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact. "Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Flow of the Present2U
Sorcery (U)
As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Return up to one target instant or sorcery card from your graveyard to your hand. Even memories are not immune to the happenings on Skolvang.
Uncommon 2 of 3
Cursed EinherjarUB
Creature - Spirit Warrior (U)
Prowess
Whenever ~ deals combat damage to a player, you lose 1 life and draw a card. Fusion messed up heavenly palaces and sinful earth.
2/2
Inner Abhorrence3BB
Instant (U)
As an additional cost to cast ~, pay 2 life. Agonize - create an X/X black Horror creature token, where X is the amount of life you've lost this turn. Unlike many other things, your demons always were along with you.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.) Agonize - X is the amount of life you've lost this turn.
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn. The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's SwordsW
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn. Helg was one with his armaments even before the fusion.
Merged Drakkar3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact. Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker1R
Creature - Wolf (C)
Haste (Melds with Fjord Wanderer.) Don't get close to a lone wolf. For more than one reason.
2/1
/// Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample Cunning of man, claws of wolf, hunger of both.
4/3
Painful ExtractionG
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact. "Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Flow of the Present2U
Sorcery (U)
As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Return up to one target instant or sorcery card from your graveyard to your hand. Even memories are not immune to the happenings on Skolvang.
Inner Abhorrence3BB
Instant (U)
As an additional cost to cast ~, pay 2 life. Agonize - create an X/X black Horror creature token, where X is the amount of life you've lost this turn. Unlike many other things, your demons always were along with you.
Uncommon 3 of 3:
Shambler ShrubGG
Creature - Elemental Plant (U) T: Add G to your mana pool. GG, T: Put a +1/+1 counter on target creature. "Careful around 'ordinary bushes' in the fjords. You don't want to know what even the plants are capable of." - Fjatlar Second-Skin, Piskhelm survivalist
2/1
Cultivated Fell
Land (U) T: Add C to your mana pool. T: Add R or W to your mana pool. Activate this ability only if a player has lost life this turn.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.) Agonize - X is the amount of life you've lost this turn.
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn. The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's SwordsW
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn. Helg was one with his armaments even before the fusion.
Merged Drakkar3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact. Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker1R
Creature - Wolf (C)
Haste (Melds with Fjord Wanderer.) Don't get close to a lone wolf. For more than one reason.
2/1
/// Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample Cunning of man, claws of wolf, hunger of both.
4/3
Painful ExtractionG
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact. "Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Flow of the Present2U
Sorcery (U)
As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Return up to one target instant or sorcery card from your graveyard to your hand. Even memories are not immune to the happenings on Skolvang.
Inner Abhorrence3BB
Instant (U)
As an additional cost to cast ~, pay 2 life. Agonize - create an X/X black Horror creature token, where X is the amount of life you've lost this turn. Unlike many other things, your demons always were along with you.
Uncommon 3 of 3:
Shambler ShrubGG
Creature - Elemental Plant (U) T: Add G to your mana pool. GG, T: Put a +1/+1 counter on target creature. "Careful around 'ordinary bushes' in the fjords. You don't want to know what even the plants are capable of." - Fjatlar Second-Skin, Piskhelm survivalist
2/1
Rare 1 of 1
Unstoppable FusionGUR
Enchantment (R)
At the beginning of your upkeep, reveal the top card of your library. If it's a permanent card that melds with a permanent you both own and control, put it onto the battlefield. Otherwise, draw a card.
Helg AllmightyW
Legendary Creature - Dwarf Warrior (R) Everyone heard about Helg. Less have seen him. Few know who Helg actually is.
1/3
Piskhelm, the Last Refuge
Legendary Land (R)
When ~ enters the battlefield, slit each melded permanent. t: add C to your mana pool. Ironically, bonds between people of Piskhelm are much stronger than any fusion can be.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.) Agonize - X is the amount of life you've lost this turn.
Horror (B)
Token Creature - Horror (S)
*/*
Fjord Wanderer2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn. The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's SwordsW
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn. Helg was one with his armaments even before the fusion.
Merged Drakkar3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact. Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker1R
Creature - Wolf (C)
Haste (Melds with Fjord Wanderer.) Don't get close to a lone wolf. For more than one reason.
2/1
/// Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample Cunning of man, claws of wolf, hunger of both.
4/3
Painful ExtractionG
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact. "Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Flow of the Present2U
Sorcery (U)
As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Return up to one target instant or sorcery card from your graveyard to your hand. Even memories are not immune to the happenings on Skolvang.
Inner Abhorrence3BB
Instant (U)
As an additional cost to cast ~, pay 2 life. Agonize - create an X/X black Horror creature token, where X is the amount of life you've lost this turn. Unlike many other things, your demons always were along with you.
Shambler ShrubGG
Creature - Elemental Plant (U) T: Add G to your mana pool. GG, T: Put a +1/+1 counter on target creature. "Careful around 'ordinary bushes' in the fjords. You don't want to know what even the plants are capable of." - Fjatlar Second-Skin, Piskhelm survivalist
2/1
Unstoppable FusionGUR
Enchantment (R)
At the beginning of your upkeep, reveal the top card of your library. If it's a permanent card that melds with a permanent you both own and control, put it onto the battlefield. Otherwise, draw a card.
Next Set:
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Cenaira is a forested and tribalistic land on the surface, but many try to leave that lifestyle in order to explore the gigantic ruins that inhabit the entire underground of the plane. These people must watch out for even more feral underground life, as well as the hidden figures that inhabit or used to inhabit the ruins.
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Warrior R Token Creature - Warrior
1/1
Common 1 of 10:
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Erupting Towermouth4RR
Creature - Titan (C)
Haste T: Erupting Towermouth deals 3 damage to target creature. When you see the walking lava walking from the volcanoes, run.
6/4
Shade-Bound Servant2BB
Creature - Skeleton (C)
Wither
Whenever a creature an opponent controls attacks, if it doesn't have a -1/-1 counter on it, put a -1/-1 counter on it. The Sisters of Vessal are unabated by incessant invasion, simply because they rarely reach their doorstep.
2/4
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Common 2 of 10:
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Bone Collector1B
Creature- Skeleton Warrior (C)
Wither
Bone collector's toughness is equal to the number of creature cards in your graveyard. If there are no creature cards in your graveyard, Bone Collector's toughness is 1. "How could something without a mind be so artistic?" -Da'uu, Sister of Vessal
1/*
Battle WearinessU
Enchantment- Aura (C)
Enchant creature
When Battle Weariness enters the battlefield, draw a card.
When enchanted creature attacks or blocks, put a Weariness counter on it.
Enchanted creature can't attack or block unless its controller pays 2 for each Weariness counter on it.
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Common 3 of 10:
Pillar of Anaad6WW
Creature - Elemental Titan (C)
First strike, vigilance
Pillar of Anaad gets +2/+3 for each creature with defender you control. It takes solidity and strength to dwell on the sea floor.
4/6
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
[quote from="void_nothing »" url="http://www.mtgsalvation.com/forums/creativity/custom-card-creation/custom-card-contests-and-games/375899-collaborative-create-a-booster?comment=3484"]Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Common 4 of 10:
Sentinel Wanderer4WW
Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
As long as Wandering Garrison is paired with a land, it has +2/+1 and vigilance. The Bestock pride themselves in their architectural marvels-namely, getting a giant behemoth to sit.
5/6
Janira's Messenger2UU
Creature - Merfolk Scout (C)
Prowess
When Janira's Messenger enters the battlefield, draw a card. "Anaad's Council of Elders is often reluctant to hear any word from both merfolk and surface dwellers. However, when Janira, the great sorceress general, sends a message, it must be heard."
-Toma Vakal, Elder of the Deep
2/2
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Common 5 of 10
Collector of Bones1B
Creature - Skeleton Warrior (C)
Wither
~ gets +0/+1 for each creature card in your graveyard. "How could something without a mind be so artistic?" -Da'uu, Sister of Vessal
1/1
Fireden RavagerR
Creature - Devil (C)
Menace Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Quantum of Towermouth1R
Creature - Elemental (C)
Haste
Exile a creature card from your graveyard: ~ gets +1/+0 until end of turn. Flame doesn't have favorite food. Corpse also can be a nice snack.
1/2
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden RavagerR
Creature - Devil (C)
Menace Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Common 5 of 10:
Wardshell Tortoise5G
Creature - Turtle Titan (C)
Hexproof
Reside (Whenever this creature attacks, you may untap an unpaired land you control and pair it with this creature. They remain paired as long as you control both of them.)
As long as Wardshell Tortoise is paired with a land, that land has hexproof.
3/5
Janira's ArchersU
Creature - Merfolk Archer (C) 1U, T: Target creature doesn't untap during its controller's next untap step. 3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden RavagerR
Creature - Devil (C)
Menace Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's ArchersU
Creature - Merfolk Archer (C) 1U, T: Target creature doesn't untap during its controller's next untap step. 3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Common 6 of 10:
Miasma Behemoth4BB
Creature - Shade Titan (C)
Wither
Miasma Behemoth gets +1/+1 for each counter on creatures your opponents control. "The shades here are so beautiful. They're massive, and all the better at stripping the life from the misfortunate."
-Liliana Vess
5/4
Outpost Ragespewer2RRR
Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Outpost Ragespewer have "T: This land deals 1 damage to target creature or player." The mountains' movements are what are most commonly watched.
6/6
Burst of WavesU
Sorcery (C)
Godspeed 1U(You may cast this card as though it had flash for its godspeed cost.
Return target creature to its owner's hand. Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Private Mod Note
():
Rollback Post to RevisionRollBack
My thoughts are with the friends and family of the Orlando Shooting victims and with the rest of the LGBTQA+ community.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
Necarg, please don't acknowledge this in any way whatsoever.
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.) Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Warrior R Token Creature - Warrior
1/1
Jungle Vinelasher5GG
Creature - Titan Plant (C)
Reach, trample "Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer1G
Creature- Ape Druid (C) T: Add R to your mana pool. Use this mana only to cast creature spells. The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card. "If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3. Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden RavagerR
Creature - Devil (C)
Menace Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's ArchersU
Creature - Merfolk Archer (C) 1U, T: Target creature doesn't untap during its controller's next untap step. 3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2 Burst of WavesU
Sorcery (C)
Godspeed 1U(You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand. Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm3R
Instant (C)
~ deals 3 damage to target creature or player. Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Common 8 of 10:
Bestok Moundbuilder3WW
Creature - Elemental Titan (C)
Reside (Whenever this creature attacks, you may untap an unpaired land you control and pair it with this creature. They remain paired as long as you control both of them.)
As long as Bestok Moundbuilder is paired with a land, that land is a 0/4 white Wall creature with defender in addition to its other types.
4/4
Cerab Bellower3R
Creature - Ogre Druid (C) T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell. The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
Creature type: Bard
Enchantment type: Song
Harmony - As long as you control three or more Bard creatures with different names, [effect]
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
Silence [Cost] (Spells and abilities that target this permanent cost an additional [Cost].)
Dissonance - Whenever you cast a spell, if you control no permanents with the same converted mana cost as that spell...
Scale (One or more nonland permanents you control with consecutive converted mana costs form a scale.)
Range (Range is the difference between lowest and highest converted mana costs among nonland permanents you control.)
Imperishable (This permanent can't be exiled, returned to its owner's hand or change controller).
Sonor
(G) Legendary Token Creature - Spirit Bard (S)
Indestructible
2/2
Noisehorn Band 2R
Creature - Devil Bard (C)
Dissonance - whenever you cast a spell, if you control no permanents with the same converted mana cost as that spell, ~ gets +2/-1 until end of turn.
2/3
Sonorous Duo 5W
Instant (C)
Create a 2/2 green Frog Bard creature token with vigilance and a 1/1 blue Bird Bard creature token with flying.
Draw a card.
Nature itself was the earliest resister against the Discord and its Distortion.
Retune 1W
Instant (C)
You may untap target artifact or creature, then you may put a verse counter on target permanent, then you may gain life equal to your largest scale (One or more nonland permanents you control with consecutive converted mana costs form a scale.)
"Better."
Banshee Soprano 2BB
Creature - Spirit Bard (C)
Flying
When Banshee Soprano enters the battlefield, target creature gets -X/-X until end of turn, where X is your range. (Range is the difference between lowest and highest converted mana costs among nonland permanents you control.)
1/3
Living Organ 4GG
Creature - Elemental (C)
When ~ enters the battlefield, create a 0/1 blue Homunculus creature token.
Its grandiose melody makes you feel miserable.
6/5
Harpist Crab 2U
Creature - Crab (C)
T: Exile the top card of target player's library and look at that player's hand.
Stories of harpist crabs congregating atop buried treasure are enough to attract the curious, who are then promptly struck with amnesia by the crabs' melodies.
1/3
Worshipers of Discord 3W
Creature- Human Cleric (C)
Dissonance- Whenever you cast a spell, if you control no permanents with the same converted mana cost as that spell, target creature gets +1/+1 and vigilance until end of turn.
Not everyone believed in the Great Harmony.
3/3
Shrieker of the Discord 1U
Creature - Marsupial Assassin (C)
Shrieker of the Discord enters the battlefield tapped.
Shrieker of the Discord can't be blocked as long as defending player controls a Bard and a Song.
Overnight, thousands of composers became troubled by ringing in the ears and hallucinations of spectral opossums. Thus the Distortion began.
2/2
Chapel Cantor 1W
Creature - Human Monk (C)
Defender
Imperishable (This permanent can't be exiled, returned to its owner's hand or change controller).
On Lillibo, interrupting a singer is a very, very bad etiquette.
1/4
Desperation for Melody RR
Sorcery (C)
Scry 2, then draw two cards, then discard two cards. Desperation for Melody deals 2 damage to each player.
"Can my pen and my tongue both truly be empty?" - Hecclen, Prestissimo
Soloist of Indomitable Chorus 1WU
Creature - Bird Bard (U)
Flying
Imperishable (This permanent can't be exiled, returned to its owner's hand or change controller).
Songs you control have imperishable.
2/2
Wartide Verse 2R
Enchantment - Song
~ enters the battlefield with a verse counter on it
At the beginning of your upkeep, remove a verse counter from ~
Dissonance - Whenever you cast a spell, if you control no permanents with the same converted mana cost as that spell, put a verse counter on ~.
Creatures you control get +1/+0 for each verse counter on ~.
"This is what we consider a 'hit' song"
Springsong Prairie
Land (U)
Crescendo (At the beginning of your upkeep, you may put a verse counter on this permanent.)
T, Remove a verse counter from Springsong Prairie: Add G or W to your mana pool.
T, Remove 3 verse counters from Springsong Prairie: Add GW to your mana pool.
Perfect Harmony 3WW
Enchantment (R)
At the beginning of your upkeep, gain life equal to your largest scale. Then you win the game if your scale is 10 or greater.
In response to an ancient threat, Klenglurh became a plane unlike any other: A world where weapons are everything and everything is a weapon. The peril is long gone, but the plane remains the best-armed that any planeswalker has documented, more so even than militarized planes like Konjin or Bysteole. With its people itching for duels to test out their ever more exotic implements of battle, and swords and axes springing from the very ground and growing like fruit on the trees, how long before all semblance of peace is gone?
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Sornon, unbeknownst to its inhabitants, is bait. Created by Karn under the name Plumbum as a contingency plan against any interplanar threats, the world is essentially a bomb laced with the sorts of things that would make it irresistible to an invading force, enough to divert it from a "real" plane. But despite Karn's best efforts, Sornon now has many peoples living on it - a world hanging by a thread.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Token 1 of 1
Mutant ((G/U)}
Token Creature - Mutant (S)
4/2
Heat
Token Enchantment (S)
At the beginning of your upkeep, this enchantment deals 1 damage to each player.
Horror (B)
Token Creature - Horror (S)
*/*
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Token Creature - Horror (S)
*/*
Merged Huntsman 1G
Creature- Human Hound Mutant (C)
3G, T: Merged Huntsman fights target creature.
He did everything with that dog, and now he always will.
2/1
Protective Ward W
Enchantment- Aura (C)
Enchant creature
When Protective Ward enters the battlefield, choose a color.
W: Enchanted creature gains protection from the chosen color until end of turn.
"Your ancestors bring this gift to you."
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Burn the Abominable 1R
Instant (C)
~ deals 3 damage to target nontoken creature for each card forming that permanent.
"We need more torches, but no more hands!" - Tjazzy, smoldering giant
Helg's Blessing W
Instant (C)
Target creature gets +2/+2 and additional +1/+1 for each permanent attached to it until end of turn.
"Trust your weapon just like a part of your body." - Helg Allmighty
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Common 3 of 10
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Wajan Battleroar 2R
Enchantment
Creatures you control get +1/+0.
Amalgam (This permanent has no permanent types.)
Run Down 3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Kraken's Tentacle 2U
Creature (C)
Amalgam (This permanent has no permanent types.)
If you control no Krakens, sacrifice ~.
3/2
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Cobble-Bone Crusader 5W
Creature - Skeleton Knight (C)
Amalgam (This permanent has no permanent types.)
Double strike
Skolvangi clergy loathe being called necromancers, preferring instead the term "sculptors of the martyrs."
1/7
Nip in the Bud 2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn.
The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud 2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn.
The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down 3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Grenade Salamander 2RR
Creature - Salamander Horror (C)
Trample
R: Grenade Salamander gets +2/+0 until end of turn. At the beginning of the next end step, sacrifice Grenade Salamander.
Occasionally a living thing will have the misfortune of sharing a body with an offensive spell.
2/2
Helg's Swords W
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
Helg was one with his armaments even before the fusion.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud 2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn.
The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down 3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's Swords W
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
Helg was one with his armaments even before the fusion.
Common 8 of 10
Merged Drakkar 3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Heir of Piskhelm 2W
Ceature - Human Warrior (C)
t: Target attacking or blocking creature gets +2/+1 until end of turn.
"Need a hand?"
2/1
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud 2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn.
The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down 3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's Swords W
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
Helg was one with his armaments even before the fusion.
Merged Drakkar 3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker 1R
Creature - Wolf (C)
Haste
(Melds with Fjord Wanderer.)
Don't get close to a lone wolf. For more than one reason.
2/1
///
Scourge of the Fjords
•• Creature - Human Wolf
Haste, vigilance, hexproof, trample
Cunning of man, claws of wolf, hunger of both.
4/3
Divergent Conscience 1U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +0/+2 and has "T: Draw a card, then discard a card."
(Melds with Additional Limbs.)
///
Hideous Deformation
•• Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+3 and can't be blocked.
Whenever enchanted creature deals combat damage to a player, draw three cards, then discard three cards.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Life on Skolvang's bleak fjords is difficult at the best of times. But those wishing their harsh existence were less lonely may regret their desires as an unknown corruption in Skolvang's mana slowly causes disparate living things, objects, landscapes, and spells to merge, creating new wholes where there once were two. To make matters worse, the startling truth soon emerges that Skolvang is on a collision course to fusion with its own sun!
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud 2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn.
The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down 3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's Swords W
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
Helg was one with his armaments even before the fusion.
Merged Drakkar 3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker 1R
Creature - Wolf (C)
Haste
(Melds with Fjord Wanderer.)
Don't get close to a lone wolf. For more than one reason.
2/1
///
Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample
Cunning of man, claws of wolf, hunger of both.
4/3
Dual Flail 3
Arifact - Equipment (C)
Cursed (This Equipment can't be unattached unless the creature it's attached to leaves the battlefield).
Equipped creature gets +3/+2.
Equip 2
Painful Extraction G
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact.
"Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud 2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn.
The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down 3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's Swords W
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
Helg was one with his armaments even before the fusion.
Merged Drakkar 3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker 1R
Creature - Wolf (C)
Haste
(Melds with Fjord Wanderer.)
Don't get close to a lone wolf. For more than one reason.
2/1
///
Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample
Cunning of man, claws of wolf, hunger of both.
4/3
Painful Extraction G
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact.
"Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Piskhelm Conviction 1WW
Enchantment (U)
When Piskhelm Conviction enters the battlefield, create two 1/1 white Human creature tokens.
Agonize - Creatures you control get +0/+X, where X is the amount of life you've lost this turn.
Flow of the Present 2U
Sorcery (U)
As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Return up to one target instant or sorcery card from your graveyard to your hand.
Even memories are not immune to the happenings on Skolvang.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud 2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn.
The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down 3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's Swords W
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
Helg was one with his armaments even before the fusion.
Merged Drakkar 3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker 1R
Creature - Wolf (C)
Haste
(Melds with Fjord Wanderer.)
Don't get close to a lone wolf. For more than one reason.
2/1
///
Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample
Cunning of man, claws of wolf, hunger of both.
4/3
Painful Extraction G
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact.
"Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Flow of the Present 2U
Sorcery (U)
As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Return up to one target instant or sorcery card from your graveyard to your hand.
Even memories are not immune to the happenings on Skolvang.
Uncommon 2 of 3
Cursed Einherjar UB
Creature - Spirit Warrior (U)
Prowess
Whenever ~ deals combat damage to a player, you lose 1 life and draw a card.
Fusion messed up heavenly palaces and sinful earth.
2/2
Inner Abhorrence 3BB
Instant (U)
As an additional cost to cast ~, pay 2 life.
Agonize - create an X/X black Horror creature token, where X is the amount of life you've lost this turn.
Unlike many other things, your demons always were along with you.
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Agonize - X is the amount of life you've lost this turn.
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud 2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn.
The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down 3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's Swords W
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
Helg was one with his armaments even before the fusion.
Merged Drakkar 3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker 1R
Creature - Wolf (C)
Haste
(Melds with Fjord Wanderer.)
Don't get close to a lone wolf. For more than one reason.
2/1
///
Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample
Cunning of man, claws of wolf, hunger of both.
4/3
Painful Extraction G
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact.
"Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Flow of the Present 2U
Sorcery (U)
As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Return up to one target instant or sorcery card from your graveyard to your hand.
Even memories are not immune to the happenings on Skolvang.
Inner Abhorrence 3BB
Instant (U)
As an additional cost to cast ~, pay 2 life.
Agonize - create an X/X black Horror creature token, where X is the amount of life you've lost this turn.
Unlike many other things, your demons always were along with you.
Shambler Shrub GG
Creature - Elemental Plant (U)
T: Add G to your mana pool.
GG, T: Put a +1/+1 counter on target creature.
"Careful around 'ordinary bushes' in the fjords. You don't want to know what even the plants are capable of." - Fjatlar Second-Skin, Piskhelm survivalist
2/1
Cultivated Fell
Land (U)
T: Add C to your mana pool.
T: Add R or W to your mana pool. Activate this ability only if a player has lost life this turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Agonize - X is the amount of life you've lost this turn.
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud 2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn.
The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down 3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's Swords W
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
Helg was one with his armaments even before the fusion.
Merged Drakkar 3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker 1R
Creature - Wolf (C)
Haste
(Melds with Fjord Wanderer.)
Don't get close to a lone wolf. For more than one reason.
2/1
///
Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample
Cunning of man, claws of wolf, hunger of both.
4/3
Painful Extraction G
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact.
"Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Flow of the Present 2U
Sorcery (U)
As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Return up to one target instant or sorcery card from your graveyard to your hand.
Even memories are not immune to the happenings on Skolvang.
Inner Abhorrence 3BB
Instant (U)
As an additional cost to cast ~, pay 2 life.
Agonize - create an X/X black Horror creature token, where X is the amount of life you've lost this turn.
Unlike many other things, your demons always were along with you.
Uncommon 3 of 3:
Shambler Shrub GG
Creature - Elemental Plant (U)
T: Add G to your mana pool.
GG, T: Put a +1/+1 counter on target creature.
"Careful around 'ordinary bushes' in the fjords. You don't want to know what even the plants are capable of." - Fjatlar Second-Skin, Piskhelm survivalist
2/1
Unstoppable Fusion GUR
Enchantment (R)
At the beginning of your upkeep, reveal the top card of your library. If it's a permanent card that melds with a permanent you both own and control, put it onto the battlefield. Otherwise, draw a card.
Helg Allmighty W
Legendary Creature - Dwarf Warrior (R)
Everyone heard about Helg. Less have seen him. Few know who Helg actually is.
1/3
Piskhelm, the Last Refuge
Legendary Land (R)
When ~ enters the battlefield, slit each melded permanent.
t: add C to your mana pool.
Ironically, bonds between people of Piskhelm are much stronger than any fusion can be.
Meld
Integration {cost} ({cost}, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
Slit a melded permanent (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
Amalgam (This permanent has no permanent types.)
Agonize - X is the amount of life you've lost this turn.
Token Creature - Horror (S)
*/*
Fjord Wanderer 2G
Creature- Human Nomad (C)
Vigilance
At the beginning of your end step, if you both own and control Fjord Wanderer and a creature named Fjord Stalker, exile them, then meld them into Scourge of the Fjords.
2/2
Ubiquitous Rats 1B
Creature - Rat (C)
Integration 2B (2B, Sacrifice this creature: put a number of +1/+1 counters equal to this creature's power on target noncreature permament. That permanent becomes a 0/0 black Horror creature in addition to its other types. Integrate only as a sorcery.)
2/1
Bloated Toad 1B
Creature - Frog
When ~ dies, you may slit target melded permanent. (Exile that permanent, then return one of the exiled cards onto the battlefield under its owner's control.)
2/1
Additional Limbs 1R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+0 and has menace.
At the beginning of combat on your turn, if you both own and control Additional Limbs and an enchantment named Divergent Conscience, exile them, meld them into Hideous Deformation, then attach it to target creature.
Nip in the Bud 2U
Instant (C)
Counter target spell if it was the first cast spell cast this turn.
The best way to stop abominations of spellcraft is to discourage the learning of spellcraft altogether.
Run Down 3BB
Sorcery
Destroy target creature. If that creature was melded or a Horror, draw a card.
Helg's Swords W
Enchantment (C)
Amalgam (This permanent has no permanent types.)
At the beginning of your upkeep, target creature gets +1/+2 until end of turn.
Helg was one with his armaments even before the fusion.
Merged Drakkar 3U
Creature - Turtle Horror (C)
When ~ enters the battlefield, sacrifice it unless you sacrifice an artifact.
Captain can't leave his ship last if it sinks anymore. He can't at all.
4/5
Fjord Stalker 1R
Creature - Wolf (C)
Haste
(Melds with Fjord Wanderer.)
Don't get close to a lone wolf. For more than one reason.
2/1
///
Scourge of the Fjords ((R/G))
Creature - Human Wolf
Haste, vigilance, hexproof, trample
Cunning of man, claws of wolf, hunger of both.
4/3
Painful Extraction G
Instant (C)
As an additional cost to cast ~, pay 3 life.
Destroy target artifact.
"Looks like "Lose a piece of yourself" saying never gets old."
—Vraska
Flow of the Present 2U
Sorcery (U)
As an additional cost to cast Flow of the Present, exile an instant or sorcery card from your hand.
Search your library for an instant or sorcery card, reveal it, and put it into your hand. Then shuffle your library.
Return up to one target instant or sorcery card from your graveyard to your hand.
Even memories are not immune to the happenings on Skolvang.
Inner Abhorrence 3BB
Instant (U)
As an additional cost to cast ~, pay 2 life.
Agonize - create an X/X black Horror creature token, where X is the amount of life you've lost this turn.
Unlike many other things, your demons always were along with you.
Shambler Shrub GG
Creature - Elemental Plant (U)
T: Add G to your mana pool.
GG, T: Put a +1/+1 counter on target creature.
"Careful around 'ordinary bushes' in the fjords. You don't want to know what even the plants are capable of." - Fjatlar Second-Skin, Piskhelm survivalist
2/1
Unstoppable Fusion GUR
Enchantment (R)
At the beginning of your upkeep, reveal the top card of your library. If it's a permanent card that melds with a permanent you both own and control, put it onto the battlefield. Otherwise, draw a card.
Next Set:
Five warring nations tear the world around them, from Vessal's Dunes of Bone, to a giant sea home to Anaad's Merfolk. But, one must watch out not only for the warriors of any given clan, but for giant Titans that roam across each nation, unfettered by the civilian's actions. Some clans, like the Cerab and Bestok, build even their civilizations upon them. One must be wary of both warlords and titans on the Battlegrounds of Oza.
Cenaira is a forested and tribalistic land on the surface, but many try to leave that lifestyle in order to explore the gigantic ruins that inhabit the entire underground of the plane. These people must watch out for even more feral underground life, as well as the hidden figures that inhabit or used to inhabit the ruins.
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Kraken Dragon
•• Token Creature - Kraken Dragon
Flying
10/10
Warrior
• Token Creature - Warrior
1/1
Elemental Wall
• Token Creature - Elemental Wall
Reach, defender
0/6
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Erupting Towermouth 4RR
Creature - Titan (C)
Haste
T: Erupting Towermouth deals 3 damage to target creature.
When you see the walking lava walking from the volcanoes, run.
6/4
Shade-Bound Servant 2BB
Creature - Skeleton (C)
Wither
Whenever a creature an opponent controls attacks, if it doesn't have a -1/-1 counter on it, put a -1/-1 counter on it.
The Sisters of Vessal are unabated by incessant invasion, simply because they rarely reach their doorstep.
2/4
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Bone Collector 1B
Creature- Skeleton Warrior (C)
Wither
Bone collector's toughness is equal to the number of creature cards in your graveyard. If there are no creature cards in your graveyard, Bone Collector's toughness is 1.
"How could something without a mind be so artistic?" -Da'uu, Sister of Vessal
1/*
Battle Weariness U
Enchantment- Aura (C)
Enchant creature
When Battle Weariness enters the battlefield, draw a card.
When enchanted creature attacks or blocks, put a Weariness counter on it.
Enchanted creature can't attack or block unless its controller pays 2 for each Weariness counter on it.
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Pillar of Anaad 6WW
Creature - Elemental Titan (C)
First strike, vigilance
Pillar of Anaad gets +2/+3 for each creature with defender you control.
It takes solidity and strength to dwell on the sea floor.
4/6
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Common 4 of 10:
Sentinel Wanderer 4WW
Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
As long as Wandering Garrison is paired with a land, it has +2/+1 and vigilance.
The Bestock pride themselves in their architectural marvels-namely, getting a giant behemoth to sit.
5/6
Janira's Messenger 2UU
Creature - Merfolk Scout (C)
Prowess
When Janira's Messenger enters the battlefield, draw a card.
"Anaad's Council of Elders is often reluctant to hear any word from both merfolk and surface dwellers. However, when Janira, the great sorceress general, sends a message, it must be heard."
-Toma Vakal, Elder of the Deep
2/2
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Check out my Newborder Peasant Cube here! http://www.cubetutor.com/draft/37467
True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Collector of Bones 1B
Creature - Skeleton Warrior (C)
Wither
~ gets +0/+1 for each creature card in your graveyard.
"How could something without a mind be so artistic?" -Da'uu, Sister of Vessal
1/1
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Quantum of Towermouth 1R
Creature - Elemental (C)
Haste
Exile a creature card from your graveyard: ~ gets +1/+0 until end of turn.
Flame doesn't have favorite food. Corpse also can be a nice snack.
1/2
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Wardshell Tortoise 5G
Creature - Turtle Titan (C)
Hexproof
Reside (Whenever this creature attacks, you may untap an unpaired land you control and pair it with this creature. They remain paired as long as you control both of them.)
As long as Wardshell Tortoise is paired with a land, that land has hexproof.
3/5
Janira's Archers U
Creature - Merfolk Archer (C)
1U, T: Target creature doesn't untap during its controller's next untap step.
3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's Archers U
Creature - Merfolk Archer (C)
1U, T: Target creature doesn't untap during its controller's next untap step.
3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Miasma Behemoth 4BB
Creature - Shade Titan (C)
Wither
Miasma Behemoth gets +1/+1 for each counter on creatures your opponents control.
"The shades here are so beautiful. They're massive, and all the better at stripping the life from the misfortunate."
-Liliana Vess
5/4
Outpost Ragespewer 2RRR
Creature - Titan (C)
Found (Whenever a land enters the battlefield, you may pair it with this creature if it is unpaired. They remain paired as long as you control both of them.)
Lands paired with Outpost Ragespewer have "T: This land deals 1 damage to target creature or player."
The mountains' movements are what are most commonly watched.
6/6
Burst of Waves U
Sorcery (C)
Godspeed 1U (You may cast this card as though it had flash for its godspeed cost.
Return target creature to its owner's hand.
Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
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True Name Mafia (Win),Clan Contest IX Mafia (Win), Bravely Default Mafia (Loss), BOTAS (loss), BfV (Loss), Ace Attourney (loss)
Rules Advisor before they were eradicated
Godspeed {COST} (You may cast this card as though it had flash for its godspeed cost.)
Spoils - Whenever a creature dealt damage by this spell or permanent this turn dies...
Warrior
R Token Creature - Warrior
1/1
Jungle Vinelasher 5GG
Creature - Titan Plant (C)
Reach, trample
"Though often dormant for many months, when the vines, groves, and hills of Cerab awaken, all is torn asunder in their path. From the woodland to the ones of the sky, few are able to truly escape unscathed."
-Noju, Sage of the Seven Forests
6/7
Cerab Whisperer 1G
Creature- Ape Druid (C)
T: Add R to your mana pool. Use this mana only to cast creature spells.
The Cerab and their titans form a unique bond. Unlike the Bestock, their relationship to the titans is mutually beneficial.
2/2
Buried Under Bone 4B
Instant (C)
Destroy target creature with power, toughness, and/or converted mana cost 3 or less.
Draw a card.
"If you're worthy of life, dig yourself out." - Da'uu, Sister of Vessal
Titanback Archer 1W
Creature - Human Archer (C)
As long as you control a land paired with a creature, Titanback archer gets +2/+3.
Many warriors of the Bestock are simply recruits on desert floors, but great veterans upon titanic steeds.
2/2
Fireden Ravager R
Creature - Devil (C)
Menace
Some can think their titan leads them, but actually he herds them and prevents too much destruction.
1/1
Janira's Archers U
Creature - Merfolk Archer (C)
1U, T: Target creature doesn't untap during its controller's next untap step.
3U, Sacrifice Janira's Archers: Return target creature to its owner's hand.
1/2
Burst of Waves U
Sorcery (C)
Godspeed 1U (You may cast this card as though it had flash for its godspeed cost.)
Return target creature to its owner's hand.
Janira's control of the waves is among the first thing taught to eager peers wanting power in Anaad.
Evoke from the Storm 3R
Instant (C)
~ deals 3 damage to target creature or player.
Spoils - When a creature dealt damage by ~ dies this turn, create a 1/1 red Warrior creature token.
Bestok Moundbuilder 3WW
Creature - Elemental Titan (C)
Reside (Whenever this creature attacks, you may untap an unpaired land you control and pair it with this creature. They remain paired as long as you control both of them.)
As long as Bestok Moundbuilder is paired with a land, that land is a 0/4 white Wall creature with defender in addition to its other types.
4/4
Cerab Bellower 3R
Creature - Ogre Druid (C)
T: Add G to your mana pool. Spend this mana only to cast an instant or sorcery spell.
The titans reward the Cerab for reverencing them with their breath and their voices.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝