The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Tempting Offer - [EFFECT], then each opponent may [EFFECT]. For each opponent who does, [EFFECT]. Duelist - Whenever this creature deals damage to another creature, EFFECT
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite1
Creature - Faerie Rogue (C)
Flying 1: Return Fleeting Sprite to its owner's hand. She would be much less of a nuisance if anyone knew she existed.
1/1
Going CourtingW
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it. "I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice(G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead. Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.) Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control. Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn. Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard4B
Creature - Satyr Rogue (C)
Lifelink Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard. "Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Rude RejectionUU
Instant (C)
Counter target creature or planeswalker spell. "I'd rather be thirsty than take a water from the hands of a stranger." - Queen Ganomi
{Story Spotlight 2/6}
Path of the Pragmatic
Land (C)
Path of the Pragmatic enters the battlefield tapped unless you pay (U/R). T: Add U or R. Queen Ganomi and all of her court are worldly-wise, suspicious, and as a consequence, spymasters without peer.
Embers of Days(W/B)(W/B)
Enchantment (U)
At the beginning of your end step, you may exile all cards from your graveyard. If you do, you gain 2 life for each card exiled this way. Time was hurried, but Gideon never felt so lively before.
Uncommon 2 of 3:
Quashmage Brute1UR
Creature - Orc Wizard (U)
Prowess 1U, T: Draw two card, then discard two cards. 1R, T: Quashmage Brute deals X damage to any target, where X is half its power, rounded up. "Statecraft is easier when your diplomats' words are backed up with quashmages' spells." - Ecra Autarr, vizier of Ganomi
2/2
Dashing Act2RW
Sorcery (U)
Destroy target enchantment. Dashing Act deals 3 damage to target player or planeswalker.
Add R or W to your dowry. (Tap two untapped creatures you control at any time to add the value of your dowry to your mana pool.) "Who but me could wield a morningstar with such poise and beauty?" - Azzach
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Tempting Offer - [EFFECT], then each opponent may [EFFECT]. For each opponent who does, [EFFECT]. Duelist - Whenever this creature deals damage to another creature, EFFECT
Dowry (Tap two untapped creatures you control at any time to add the value of your dowry to your mana pool.)
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite1
Creature - Faerie Rogue (C)
Flying 1: Return Fleeting Sprite to its owner's hand. She would be much less of a nuisance if anyone knew she existed.
1/1
Going CourtingW
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it. "I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice(G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead. Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.) Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control. Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn. Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard4B
Creature - Satyr Rogue (C)
Lifelink Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard. "Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Rude RejectionUU
Instant (C)
Counter target creature or planeswalker spell. "I'd rather be thirsty than take a water from the hands of a stranger." - Queen Ganomi
{Story Spotlight 2/6}
Path of the Pragmatic
Land (C)
Path of the Pragmatic enters the battlefield tapped unless you pay (U/R). T: Add U or R. Queen Ganomi and all of her court are worldly-wise, suspicious, and as a consequence, spymasters without peer.
Embers of Days(W/B)(W/B)
Enchantment (U)
At the beginning of your end step, you may exile all cards from your graveyard. If you do, you gain 2 life for each card exiled this way. Time was hurried, but Gideon never felt so lively before.
Dashing Act2RW
Sorcery (U)
Destroy target enchantment. Dashing Act deals 3 damage to target player or planeswalker.
Add R or W to your dowry. (Tap two untapped creatures you control at any time to add the value of your dowry to your mana pool.) "Who but me could wield a morningstar with such poise and beauty?" - Azzach
Uncommon 3 of 3:
Duelist's Longbow2
Artifact - Equipment (U)
Equipped creature has vigilance, reach and "1, T: This creature deals 1 damage to any target."
Equip 1 Azzach claims her army's prowess comes from its formidable fighters, but her smiths are her real asset.
Majeena's Prankster4U
Creature - Faerie Wizard (U)
Flash
Flying
When Majeena's Prankster enters the battlefield, target creature loses all abilities and becomes a blue Frog creature with base power and toughness 1/1 until end of turn.
2/2
Scandalous Act2BB
Sorcery (U)
Target creature's controller sacrifices it unless they sacrifice each other creature they control. Vykwalra's methods displeased the other queens, but what did it matter? They had lost.
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Tempting Offer - [EFFECT], then each opponent may [EFFECT]. For each opponent who does, [EFFECT]. Duelist - Whenever this creature deals damage to another creature, EFFECT
Dowry (Tap two untapped creatures you control at any time to add the value of your dowry to your mana pool.)
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite1
Creature - Faerie Rogue (C)
Flying 1: Return Fleeting Sprite to its owner's hand. She would be much less of a nuisance if anyone knew she existed.
1/1
Going CourtingW
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it. "I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice(G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead. Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.) Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control. Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn. Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard4B
Creature - Satyr Rogue (C)
Lifelink Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard. "Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Rude RejectionUU
Instant (C)
Counter target creature or planeswalker spell. "I'd rather be thirsty than take a water from the hands of a stranger." - Queen Ganomi
{Story Spotlight 2/6}
Path of the Pragmatic
Land (C)
Path of the Pragmatic enters the battlefield tapped unless you pay (U/R). T: Add U or R. Queen Ganomi and all of her court are worldly-wise, suspicious, and as a consequence, spymasters without peer.
Embers of Days(W/B)(W/B)
Enchantment (U)
At the beginning of your end step, you may exile all cards from your graveyard. If you do, you gain 2 life for each card exiled this way. Time was hurried, but Gideon never felt so lively before.
Dashing Act2RW
Sorcery (U)
Destroy target enchantment. Dashing Act deals 3 damage to target player or planeswalker.
Add R or W to your dowry. (Tap two untapped creatures you control at any time to add the value of your dowry to your mana pool.) "Who but me could wield a morningstar with such poise and beauty?" - Azzach
Duelist's Longbow2
Artifact - Equipment (U)
Equipped creature has vigilance, reach and "1, T: This creature deals 1 damage to any target."
Equip 1 Azzach claims her army's prowess comes from its formidable fighters, but her smiths are her real asset.
Rare 1 of 1:
Majeena's Misdirector2UU
Creature - Faerie Wizard (R)
Flash
Flying
When Majeena's Misdirector enters the battlefield, you may change the targets of all spells and abilities on the stack. "The road signs in Palea are about as trustworthy as the people." - Ehirika, Landswatch captain
2/1
Lumina, Matchmaker Eidolon1GW
Legendary Enchantment Creature - Spirit (M)
Lifelink
At the beginning of each end step, draw a card if you control two or more tapped creatures and double your dowry if you control four or more tapped creatures. 1GW, Discard two noncreature cards: You pay put a creature card from your hand or graveyard onto the battlefield. "Come, Kytheon, make yourself presentable."
2/2
Not gonna lie, I wanted to make Lumina "The Matchmaker" and "Two creatures matter" enchantment creature. Even though I wanted it to be an Elemental instead of a Spirit, you nailed it.
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Tempting Offer - [EFFECT], then each opponent may [EFFECT]. For each opponent who does, [EFFECT]. Duelist - Whenever this creature deals damage to another creature, EFFECT
Dowry (Tap two untapped creatures you control at any time to add the value of your dowry to your mana pool.)
Satyr
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors1U
Sorcery (C) Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite1
Creature - Faerie Rogue (C)
Flying 1: Return Fleeting Sprite to its owner's hand. She would be much less of a nuisance if anyone knew she existed.
1/1
Going CourtingW
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it. "I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice(G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead. Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.) Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control. Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn. Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard4B
Creature - Satyr Rogue (C)
Lifelink Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard. "Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Rude RejectionUU
Instant (C)
Counter target creature or planeswalker spell. "I'd rather be thirsty than take a water from the hands of a stranger." - Queen Ganomi
{Story Spotlight 2/6}
Path of the Pragmatic
Land (C)
Path of the Pragmatic enters the battlefield tapped unless you pay (U/R). T: Add U or R. Queen Ganomi and all of her court are worldly-wise, suspicious, and as a consequence, spymasters without peer.
Embers of Days(W/B)(W/B)
Enchantment (U)
At the beginning of your end step, you may exile all cards from your graveyard. If you do, you gain 2 life for each card exiled this way. Time was hurried, but Gideon never felt so lively before.
Dashing Act2RW
Sorcery (U)
Destroy target enchantment. Dashing Act deals 3 damage to target player or planeswalker.
Add R or W to your dowry. (Tap two untapped creatures you control at any time to add the value of your dowry to your mana pool.) "Who but me could wield a morningstar with such poise and beauty?" - Azzach
Duelist's Longbow2
Artifact - Equipment (U)
Equipped creature has vigilance, reach and "1, T: This creature deals 1 damage to any target."
Equip 1 Azzach claims her army's prowess comes from its formidable fighters, but her smiths are her real asset.
Lumina, Matchmaker Eidolon1GW
Legendary Enchantment Creature - Spirit (M)
Lifelink
At the beginning of each end step, draw a card if you control two or more tapped creatures and double your dowry if you control four or more tapped creatures. 1GW, Discard two noncreature cards: You pay put a creature card from your hand or graveyard onto the battlefield. "Come, Kytheon, make yourself presentable."
2/2
Next!
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Token 1 of 1
Dwarf Ally
• Token Creature - Dwarf Ally
1/2
Experience (Place your experience counters here.)
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Common 1 of 10:
Compassionate Lackey4B
Creature - Orc Ally (C)
Sacrifice Compassionate Lackey: Target attacking creature you control gets +2/+1 and gains indestructible until end of turn. "Such dunderheadedly slavish assistance would even move me to pity." - Oppressor of Thousands, the Dark Overlord CCVI
4/2
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Common 2 of 10:
Fetch Quest2WU
Enchantment - Saga (C)
I/II - Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
III - Reveal the top card of your library and put it into your hand. You gain life equal to its converted mana cost.
Goblin Ambush4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result. When presented with great treasures, adventurers become oblivious to the obvious.
Adventurous ImpulseG
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature card or a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Siglin left his farmstead behind. There's no glory to be found in herding.
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result. When presented with great treasures, adventurers become oblivious to the obvious.
Common 3 of 10:
Goodly Squire2W
Creature - Human Ally (C)
Vigilance
Ally, Equipment, Horse, and Knight spells you cast cost 1 less to cast. "Fine lad." - Lady Starryshield, aspect of Knight
1/2
Too Much for Mortals5B
Instant (C)
Target creature gets -6/-6 until end of turn. "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." - Oppressor of Thousands, the Dark Overlord CCVI
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result. When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals5B
Instant (C)
Target creature gets -6/-6 until end of turn. "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Common 4 of 10
Guests from the Fortress2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink. Faith to begin the journey. Endurance to finish it.
Rambling Interceptor2B
Creature - Skeleton (C)
When Rambling Interceptor enters the battlefield, intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Whenever you roll 6 or more, Rambling Interceptor gains indestructible until end of turn.
3/1
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result. When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals5B
Instant (C)
Target creature gets -6/-6 until end of turn. "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink. Faith to begin the journey. Endurance to finish it.
Common 5 of 10:
Sacred Companionship1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red. "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Great Tarpan2GW
Creature - Horse Beast (C)
Protection from black 2G, T: You gain 3 life. W, T: Target creature gets +0/+3 until end of turn. A steed for the mighty and righteous. A monster to the craven and evil.
3/3
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result. When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals5B
Instant (C)
Target creature gets -6/-6 until end of turn. "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink. Faith to begin the journey. Endurance to finish it.
Sacred Companionship1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red. "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Common 6 of 10
Cursed ItemB
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it. When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Crow HuntersG
Creature - Elf Archer (C)
Reach B: Crow Hunters gains deathtouch until end of turn. "Nah, we don't eat them. Other crows do."
1/2
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result. When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals5B
Instant (C)
Target creature gets -6/-6 until end of turn. "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink. Faith to begin the journey. Endurance to finish it.
Sacred Companionship1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red. "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed ItemB
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it. When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Common 7 of 10:
Druid Counselor1G
Creature - Human Druid (C) T: Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.") "This life won't give you many chances to start anew, lad, so better take them all."
1/2
Roarsea Swashbuckler2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result. When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals5B
Instant (C)
Target creature gets -6/-6 until end of turn. "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink. Faith to begin the journey. Endurance to finish it.
Sacred Companionship1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red. "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed ItemB
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it. When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Common 8 of 10:
Rolling Stone Trap3RR
Instant - Trap (C)
If an opponent had one or more artifacts enter the battlefield under their control this turn, you may pay R and sacrifice a land rather than pay Rolling Stone Trap's mana cost.
Rolling Stone Trap deals 4 damage to target creature. If a creature dealt damage this way would die this turn, instead exile it and that creature's controller sacrifices an artifact.
Down the Hatch4W
Instant (C)
If only a single creature is attacking you, you may pay WW rather than pay Down the Hatch's mana cost.
Put target creature on the bottom of its owner's library. "I knew I should have hired that Rogue."
Guildhall Veteran2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "Follow me, I know a shortcut."
3/2
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result. When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals5B
Instant (C)
Target creature gets -6/-6 until end of turn. "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink. Faith to begin the journey. Endurance to finish it.
Sacred Companionship1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red. "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed ItemB
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it. When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "Follow me, I know a shortcut."
3/2
Common 9 of 10:
Loophole in ChivalryW
Sorcery (C)
Choose target creature. Roll a six-sided die. Exile that creature if its converted mana cost is equal to or greater than the result. "Hard to remember whom I'm supposed to spare, exactly, sometimes." - Lady Starryshield, aspect of Knight
Stash of Fortunes4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result. When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals5B
Instant (C)
Target creature gets -6/-6 until end of turn. "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink. Faith to begin the journey. Endurance to finish it.
Sacred Companionship1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red. "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed ItemB
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it. When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "Follow me, I know a shortcut."
3/2
Stash of Fortunes4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Common 10 of 10:
Dungeon Spoils3RR
Instant (C)
Roll a six-sided die. Create a number of colorless Treasure artifact tokens with "T, Sacrifice this artifact: Add one mana of any color." equal to the result. The biggest chests don't always have the greatest wealth.
Awakened Dead1B
Creature - Zombie (C) Wurn heard the chamber slam shut, followed by a shifting of stone slabs and a low groan. "Not again," he sighed.
2/2
Blind SwingingG
Instant (C)
Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power. The thick mists made it difficult to strike, but also just as difficult to block.
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result. When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals5B
Instant (C)
Target creature gets -6/-6 until end of turn. "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink. Faith to begin the journey. Endurance to finish it.
Sacred Companionship1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red. "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed ItemB
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it. When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "Follow me, I know a shortcut."
3/2
Stash of Fortunes4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Blind SwingingG
Instant (C)
Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power. The thick mists made it difficult to strike, but also just as difficult to block.
Uncommon 1 of 3:
Cavern Vampire2BB
Creature - Vampire (U)
Lifelink 1B: Cavern Vampire gains indestructible until end of turn. Tap it. Sir Paleblade heard the creak of a coffin lid, followed by the whipping sounds of a cloak in cold wind. "Stay down," he muttered.
4/1
Ancient Hex Trap5BB
Instant - Trap (U)
If an opponent cast a spell during combat this turn, you may pay 1BB rather than pay this spell's mana cost.
Roll a six-sided die. Target player loses an amount of life and discards a number of cards equal to the result.
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result. When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals5B
Instant (C)
Target creature gets -6/-6 until end of turn. "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink. Faith to begin the journey. Endurance to finish it.
Sacred Companionship1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red. "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed ItemB
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it. When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "Follow me, I know a shortcut."
3/2
Stash of Fortunes4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Blind SwingingG
Instant (C)
Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power. The thick mists made it difficult to strike, but also just as difficult to block.
Ancient Hex Trap5BB
Instant - Trap (U)
If an opponent cast a spell during combat this turn, you may pay 1BB rather than pay this spell's mana cost.
Roll a six-sided die. Target player loses an amount of life and discards a number of cards equal to the result.
Uncommon 2 of 3:
Guildhall
Land (U) T: Add C. 1, T: Add two mana of any one color. Spend this mana only to cast Ally spells. A place where bonds are formed and adventures begin.
Dragon Whelp2RR
Creature - Dragon (U)
Flying R: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step. "It's just a little one, what harm can it do?"
-Sir Rasos, last words.
2/2
Sphinx of the Pass3UU
Creature - Sphinx
Flying
When Sphinx of the Pass enters the battlefield, secretly roll a six-sided die and note the result. Target opponent guesses the result. If they do, that player gains control of Sphinx of the Pass. Otherwise, draw two cards, then discard a card. "If you want my assistance, you will need to prove your worth."
4/3
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result. When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals5B
Instant (C)
Target creature gets -6/-6 until end of turn. "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink. Faith to begin the journey. Endurance to finish it.
Sacred Companionship1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red. "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed ItemB
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it. When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "Follow me, I know a shortcut."
3/2
Stash of Fortunes4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Blind SwingingG
Instant (C)
Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power. The thick mists made it difficult to strike, but also just as difficult to block.
Ancient Hex Trap5BB
Instant - Trap (U)
If an opponent cast a spell during combat this turn, you may pay 1BB rather than pay this spell's mana cost.
Roll a six-sided die. Target player loses an amount of life and discards a number of cards equal to the result.
Guildhall
Land (U) T: Add C. 1, T: Add two mana of any one color. Spend this mana only to cast Ally spells. A place where bonds are formed and adventures begin.
Uncommon 3 of 3:
Gladelord Aspirant4GG
Creature - Giant Druid (U)
Trample
When Gladelord Aspirant enters the battlefield, secretly roll a six-sided die and note the result. An opponent guesses the result. If they guess right, you gain life equal to the result. Otherwise, put a number of +1/+1 counters on Gladelord Aspirant equal to the result.
4/4
Woman-of-the-Spear, Aspect of Hero1RWW
Legendary Creature - Warrior Ally (U)
Haste, vigilance Ally in reserve - R, T, Reveal an Ally creature card from your hand: Woman-of-the-Spear deals damage equal to that creature card's power to target creature.
1/5
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps Ally in reserve - Reveal an Ally card from your hand. If you do, EFFECT
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result. When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals5B
Instant (C)
Target creature gets -6/-6 until end of turn. "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink. Faith to begin the journey. Endurance to finish it.
Sacred Companionship1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red. "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed ItemB
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it. When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "Follow me, I know a shortcut."
3/2
Stash of Fortunes4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Blind SwingingG
Instant (C)
Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power. The thick mists made it difficult to strike, but also just as difficult to block.
Ancient Hex Trap5BB
Instant - Trap (U)
If an opponent cast a spell during combat this turn, you may pay 1BB rather than pay this spell's mana cost.
Roll a six-sided die. Target player loses an amount of life and discards a number of cards equal to the result.
Guildhall
Land (U) T: Add C. 1, T: Add two mana of any one color. Spend this mana only to cast Ally spells. A place where bonds are formed and adventures begin.
Woman-of-the-Spear, Aspect of Hero1RWW
Legendary Creature - Warrior Ally (U)
Haste, vigilance Ally in reserve - R, T, Reveal an Ally creature card from your hand: Woman-of-the-Spear deals damage equal to that creature card's power to target creature.
1/5
Rare 1 of 1
Head MinionUB
Creature - Zombie Minion (R)
Deathtouch, prowess
If an opponent would secretly roll a die, they roll it openly instead. "Do you still think something can escape Overlord's gaze, foolish Hero?"
2/2
Guiding Light1WU
Enchantment - Aura (R)
Enchant creature
At the beginning of combat on your turn, roll a six-sided die. Enchanted creature gets +X/+X until end of turn, where X is the result. If X is 6 or more, enchanted creature can't be blocked this turn. "When the horizon darkens most, we all need to believe there is hope."
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Die rolling
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps Ally in reserve - Reveal an Ally card from your hand. If you do, EFFECT
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.) "What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result. When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals5B
Instant (C)
Target creature gets -6/-6 until end of turn. "Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink. Faith to begin the journey. Endurance to finish it.
Sacred Companionship1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red. "Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed ItemB
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it. When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. "Follow me, I know a shortcut."
3/2
Stash of Fortunes4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Blind SwingingG
Instant (C)
Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power. The thick mists made it difficult to strike, but also just as difficult to block.
Ancient Hex Trap5BB
Instant - Trap (U)
If an opponent cast a spell during combat this turn, you may pay 1BB rather than pay this spell's mana cost.
Roll a six-sided die. Target player loses an amount of life and discards a number of cards equal to the result.
Guildhall
Land (U) T: Add C. 1, T: Add two mana of any one color. Spend this mana only to cast Ally spells. A place where bonds are formed and adventures begin.
Woman-of-the-Spear, Aspect of Hero1RWW
Legendary Creature - Warrior Ally (U)
Haste, vigilance Ally in reserve - R, T, Reveal an Ally creature card from your hand: Woman-of-the-Spear deals damage equal to that creature card's power to target creature.
1/5
Head MinionUB
Creature - Zombie Minion (R)
Deathtouch, prowess
If an opponent would secretly roll a die, they roll it openly instead. "Do you still think something can escape Overlord's gaze, foolish Hero?"
2/2
Next:
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
Token 1 of 1
Vampire Bat
• Token Creature - Vampire Bat (S)
Flying, lifelink
1/1
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
Vampire Bat
• Token Creature - Vampire Bat (S)
Flying, lifelink
1/1
Common 1 of 10:
Nacatl Night-Eye3W
Creature - Cat Scout (C)
Protection from black Wariness - Whenever Nacatl Night-Eye or another permanent with protection enters the battlefield under your control, tap target creature an opponent controls that permanent has protection from. "Extrajudicial punishment of thieves has been on the rise in Calraf Quay. I'm just glad they're only being humiliated and not killed." - Detective Kurill A'Jasa
3/1
Slum Corruption3R
Sorcery (C)
Destroy target nonbasic land.
Draw a card. Buildings deteriorate. Land goes fallow. Someone gets paid to look the other way.
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
Vampire Bat
• Token Creature - Vampire Bat (S)
Flying, lifelink
1/1
Slum Corruption3R
Sorcery (C)
Destroy target nonbasic land.
Draw a card. Buildings deteriorate. Land goes fallow. Someone gets paid to look the other way.
Common 2 of 10:
Press for Answers1U
Sorcery (C)
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Create a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.") "Who organized the freight robbery on the night of Ochremoon?"
Inspector's Torchlight2
Artifact - Equipment (C)
Equipped creature gets +0/+1 has vigilance.
Your opponents and creatures your opponents control can be the target of abilities of equipped creature as though they didn't have hexproof or protection.
Equip 2 It pays to be prepared.
Rally the Guard3WW
Sorcery (C)
Create three 1/1 white Soldier creature tokens with lifelink. In the panic of another string of high-profile murders, the Giamozzo family ordered its gates shut and doubled its protection.
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
Vampire Bat
• Token Creature - Vampire Bat (S)
Flying, lifelink
1/1
Slum Corruption3R
Sorcery (C)
Destroy target nonbasic land.
Draw a card. Buildings deteriorate. Land goes fallow. Someone gets paid to look the other way.
Inspector's Torchlight2
Artifact - Equipment (C)
Equipped creature gets +0/+1 has vigilance.
Your opponents and creatures your opponents control can be the target of abilities of equipped creature as though they didn't have hexproof or protection.
Equip 2 It pays to be prepared.
Common 3 of 10:
Midnight Squadron5B
Creature - Vampire Bat (C)
Flying "Vampire bats are reputed to be lone killers. But that is not the way of the Keeyar clan, one of the most notorious of the bat murder-cults, who never go out hunting except in groups of exactly three." - Natasha A'Silda, Physiognomies and Criminologies
3/6
Watercourse Tracker2G
Creature - Frog Warrior (C)
Haste, protection from blue Wariness - Whenever Watercourse Tracker or another permanent with protection enters the battlefield under your control, target creature you control gets +1/+1 until end of turn for each creature on the battlefield that permanent has protection from. "In and around my boat, only I'm allowed to get up to tricky business."
1/2
Bad OmenBB
Sorcery (C)
Target creature gets -2/-2 until end of turn.
Investigate. (Create a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.") "After what happened to Uncle Lonio, I'm too superstitious to do business on a night like this." - Bedricio Giamozzo
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
Vampire Bat
• Token Creature - Vampire Bat (S)
Flying, lifelink
1/1
Slum Corruption3R
Sorcery (C)
Destroy target nonbasic land.
Draw a card. Buildings deteriorate. Land goes fallow. Someone gets paid to look the other way.
Inspector's Torchlight2
Artifact - Equipment (C)
Equipped creature gets +0/+1 has vigilance.
Your opponents and creatures your opponents control can be the target of abilities of equipped creature as though they didn't have hexproof or protection.
Equip 2 It pays to be prepared.
Midnight Squadron5B
Creature - Vampire Bat (C)
Flying "Vampire bats are reputed to be lone killers. But that is not the way of the Keeyar clan, one of the most notorious of the bat murder-cults, who never go out hunting except in groups of exactly three." - Natasha A'Silda, Physiognomies and Criminologies
3/6
Common 4 of 10:
Viashino Racketeer2R
Creature - Viashino Rogue (C)
When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card. The Rar gang are the muscle of the underground barons, but it's obvious they're only lackeys.
2/1
Gateway Constable1W
Creature - Minotaur Soldier (C)
Gateway Constable has vigilance as long as you control an artifact. "There's been trouble in these parts. You had any part in it?"
2/2
Halt2W
Instant (C)
Tap up to two target creatures.
Investigate (Create a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
"Where do you think you're going?"
Private Mod Note
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Duelist - Whenever this creature deals damage to another creature, EFFECT
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite 1
Creature - Faerie Rogue (C)
Flying
1: Return Fleeting Sprite to its owner's hand.
She would be much less of a nuisance if anyone knew she existed.
1/1
Going Courting W
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it.
"I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice (G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead.
Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce 1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.)
Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks 4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control.
Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion 1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn.
Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard 4B
Creature - Satyr Rogue (C)
Lifelink
Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard.
"Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Rude Rejection UU
Instant (C)
Counter target creature or planeswalker spell.
"I'd rather be thirsty than take a water from the hands of a stranger." - Queen Ganomi
{Story Spotlight 2/6}
Path of the Pragmatic
Land (C)
Path of the Pragmatic enters the battlefield tapped unless you pay (U/R).
T: Add U or R.
Queen Ganomi and all of her court are worldly-wise, suspicious, and as a consequence, spymasters without peer.
Embers of Days (W/B)(W/B)
Enchantment (U)
At the beginning of your end step, you may exile all cards from your graveyard. If you do, you gain 2 life for each card exiled this way.
Time was hurried, but Gideon never felt so lively before.
Quashmage Brute 1UR
Creature - Orc Wizard (U)
Prowess
1U, T: Draw two card, then discard two cards.
1R, T: Quashmage Brute deals X damage to any target, where X is half its power, rounded up.
"Statecraft is easier when your diplomats' words are backed up with quashmages' spells." - Ecra Autarr, vizier of Ganomi
2/2
Dashing Act 2RW
Sorcery (U)
Destroy target enchantment. Dashing Act deals 3 damage to target player or planeswalker.
Add R or W to your dowry. (Tap two untapped creatures you control at any time to add the value of your dowry to your mana pool.)
"Who but me could wield a morningstar with such poise and beauty?" - Azzach
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Duelist - Whenever this creature deals damage to another creature, EFFECT
Dowry (Tap two untapped creatures you control at any time to add the value of your dowry to your mana pool.)
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite 1
Creature - Faerie Rogue (C)
Flying
1: Return Fleeting Sprite to its owner's hand.
She would be much less of a nuisance if anyone knew she existed.
1/1
Going Courting W
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it.
"I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice (G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead.
Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce 1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.)
Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks 4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control.
Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion 1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn.
Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard 4B
Creature - Satyr Rogue (C)
Lifelink
Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard.
"Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Rude Rejection UU
Instant (C)
Counter target creature or planeswalker spell.
"I'd rather be thirsty than take a water from the hands of a stranger." - Queen Ganomi
{Story Spotlight 2/6}
Path of the Pragmatic
Land (C)
Path of the Pragmatic enters the battlefield tapped unless you pay (U/R).
T: Add U or R.
Queen Ganomi and all of her court are worldly-wise, suspicious, and as a consequence, spymasters without peer.
Embers of Days (W/B)(W/B)
Enchantment (U)
At the beginning of your end step, you may exile all cards from your graveyard. If you do, you gain 2 life for each card exiled this way.
Time was hurried, but Gideon never felt so lively before.
Dashing Act 2RW
Sorcery (U)
Destroy target enchantment. Dashing Act deals 3 damage to target player or planeswalker.
Add R or W to your dowry. (Tap two untapped creatures you control at any time to add the value of your dowry to your mana pool.)
"Who but me could wield a morningstar with such poise and beauty?" - Azzach
Duelist's Longbow 2
Artifact - Equipment (U)
Equipped creature has vigilance, reach and "1, T: This creature deals 1 damage to any target."
Equip 1
Azzach claims her army's prowess comes from its formidable fighters, but her smiths are her real asset.
Majeena's Prankster 4U
Creature - Faerie Wizard (U)
Flash
Flying
When Majeena's Prankster enters the battlefield, target creature loses all abilities and becomes a blue Frog creature with base power and toughness 1/1 until end of turn.
2/2
Scandalous Act 2BB
Sorcery (U)
Target creature's controller sacrifices it unless they sacrifice each other creature they control.
Vykwalra's methods displeased the other queens, but what did it matter? They had lost.
Duelist - Whenever this creature deals damage to another creature, EFFECT
Dowry (Tap two untapped creatures you control at any time to add the value of your dowry to your mana pool.)
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite 1
Creature - Faerie Rogue (C)
Flying
1: Return Fleeting Sprite to its owner's hand.
She would be much less of a nuisance if anyone knew she existed.
1/1
Going Courting W
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it.
"I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice (G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead.
Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce 1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.)
Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks 4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control.
Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion 1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn.
Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard 4B
Creature - Satyr Rogue (C)
Lifelink
Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard.
"Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Rude Rejection UU
Instant (C)
Counter target creature or planeswalker spell.
"I'd rather be thirsty than take a water from the hands of a stranger." - Queen Ganomi
{Story Spotlight 2/6}
Path of the Pragmatic
Land (C)
Path of the Pragmatic enters the battlefield tapped unless you pay (U/R).
T: Add U or R.
Queen Ganomi and all of her court are worldly-wise, suspicious, and as a consequence, spymasters without peer.
Embers of Days (W/B)(W/B)
Enchantment (U)
At the beginning of your end step, you may exile all cards from your graveyard. If you do, you gain 2 life for each card exiled this way.
Time was hurried, but Gideon never felt so lively before.
Dashing Act 2RW
Sorcery (U)
Destroy target enchantment. Dashing Act deals 3 damage to target player or planeswalker.
Add R or W to your dowry. (Tap two untapped creatures you control at any time to add the value of your dowry to your mana pool.)
"Who but me could wield a morningstar with such poise and beauty?" - Azzach
Duelist's Longbow 2
Artifact - Equipment (U)
Equipped creature has vigilance, reach and "1, T: This creature deals 1 damage to any target."
Equip 1
Azzach claims her army's prowess comes from its formidable fighters, but her smiths are her real asset.
Majeena's Misdirector 2UU
Creature - Faerie Wizard (R)
Flash
Flying
When Majeena's Misdirector enters the battlefield, you may change the targets of all spells and abilities on the stack.
"The road signs in Palea are about as trustworthy as the people." - Ehirika, Landswatch captain
2/1
Lumina, Matchmaker Eidolon 1GW
Legendary Enchantment Creature - Spirit (M)
Lifelink
At the beginning of each end step, draw a card if you control two or more tapped creatures and double your dowry if you control four or more tapped creatures.
1GW, Discard two noncreature cards: You pay put a creature card from your hand or graveyard onto the battlefield.
"Come, Kytheon, make yourself presentable."
2/2
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
The war-queens of Saarieta rule over a world of rivers and rage, a place of feasting and battle where even the humblest farm can be the site of a great duel and even the biggest treasure is secondary to the honor won by obtaining it. It is to this place that Gideon has planeswalked, alone, sword in hand, with a baffling mission: By Karametra's decree... he has to get married!
Duelist - Whenever this creature deals damage to another creature, EFFECT
Dowry (Tap two untapped creatures you control at any time to add the value of your dowry to your mana pool.)
•• Token creature - Satyr (S)
Haste
2/2
Tempt with Rumors 1U
Sorcery (C)
Tempting offer — Draw a card. Each opponent may draw a card. For each opponent who does, draw a card.
Fleeting Sprite 1
Creature - Faerie Rogue (C)
Flying
1: Return Fleeting Sprite to its owner's hand.
She would be much less of a nuisance if anyone knew she existed.
1/1
Going Courting W
Enchantment - Aura (C)
Enchant creature
When Going Courting enters the battlefield, scry 1.
Prevent all damage that would be dealt to enchanted creature by creatures that are blocking it.
"I've been sent here unsure of what I'm looking for. Or, rather, whom." - Gideon
{Story Spotlight 1/6}
Lumina's Advice (G/W)
Sorcery (C)
You gain 4 life. If you have more cards in hand than any other player, you gain 7 life instead.
Karametra's little pet tried hard to be useful but was unable to change the fact that Saarieta is different from Theros.
Pounce 1G
Instant
Target creature you control fights target creature you don't control. (Each deals damage equal to the other equal to its power.)
Don't cross the Nacatl jungles unless you've been invited.
Nacatl Battleranks 4GW
Creature - Cat Knight (C)
Vigilance
When Nacatl Battleranks dies, put three +1/+1 counters on target creature you control.
Visitors to Dalheitr Jungle may be shocked to learn that the nacatl make war in a more civilized fashion than anyone else on Saarieta, and that their knights will always take up the mantle of a slain comrade.
4/4
Act of Passion 1RR
Sorcery (C)
Gain control of target creature or planeswalker until end of turn. Untap it. It gains haste until end of turn.
Gideon soon discovered courtship on Sarieeta is a poem of blades, not words.
{Story Spotlight 3/6}
Baleful Blackguard 4B
Creature - Satyr Rogue (C)
Lifelink
Duelist - Whenever Baleful Blackguard deals damage to another creature, look at the top card of target player's library. You may put that card into that player's graveyard.
"Come now, either your secrets spill or your blood does. Or perhaps both?"
3/3
Rude Rejection UU
Instant (C)
Counter target creature or planeswalker spell.
"I'd rather be thirsty than take a water from the hands of a stranger." - Queen Ganomi
{Story Spotlight 2/6}
Path of the Pragmatic
Land (C)
Path of the Pragmatic enters the battlefield tapped unless you pay (U/R).
T: Add U or R.
Queen Ganomi and all of her court are worldly-wise, suspicious, and as a consequence, spymasters without peer.
Embers of Days (W/B)(W/B)
Enchantment (U)
At the beginning of your end step, you may exile all cards from your graveyard. If you do, you gain 2 life for each card exiled this way.
Time was hurried, but Gideon never felt so lively before.
Dashing Act 2RW
Sorcery (U)
Destroy target enchantment. Dashing Act deals 3 damage to target player or planeswalker.
Add R or W to your dowry. (Tap two untapped creatures you control at any time to add the value of your dowry to your mana pool.)
"Who but me could wield a morningstar with such poise and beauty?" - Azzach
Duelist's Longbow 2
Artifact - Equipment (U)
Equipped creature has vigilance, reach and "1, T: This creature deals 1 damage to any target."
Equip 1
Azzach claims her army's prowess comes from its formidable fighters, but her smiths are her real asset.
Lumina, Matchmaker Eidolon 1GW
Legendary Enchantment Creature - Spirit (M)
Lifelink
At the beginning of each end step, draw a card if you control two or more tapped creatures and double your dowry if you control four or more tapped creatures.
1GW, Discard two noncreature cards: You pay put a creature card from your hand or graveyard onto the battlefield.
"Come, Kytheon, make yourself presentable."
2/2
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
It is an exciting moment on Yakulea, where the Thirteen Pillar-Priests and the Trackers of the Rivenhall have finally come to an understanding and all forms of magic can freely be used once again. Innovation thrives and new mage-schools are opened every day even as the most ancient spells too are rediscovered and the plane hums with mana... strangely, more mana than it ever seemed to have before the ceasefires...
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Token 1 of 1
Dwarf Ally
• Token Creature - Dwarf Ally
1/2
Experience
(Place your experience counters here.)
Intervention Point
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
(note: it's a black-bordered set)
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Compassionate Lackey 4B
Creature - Orc Ally (C)
Sacrifice Compassionate Lackey: Target attacking creature you control gets +2/+1 and gains indestructible until end of turn.
"Such dunderheadedly slavish assistance would even move me to pity." - Oppressor of Thousands, the Dark Overlord CCVI
4/2
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Fetch Quest 2WU
Enchantment - Saga (C)
I/II - Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
III - Reveal the top card of your library and put it into your hand. You gain life equal to its converted mana cost.
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Adventurous Impulse G
Sorcery (C)
Look at the top three cards of your library. You may reveal a creature card or a land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Siglin left his farmstead behind. There's no glory to be found in herding.
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Goodly Squire 2W
Creature - Human Ally (C)
Vigilance
Ally, Equipment, Horse, and Knight spells you cast cost 1 less to cast.
"Fine lad." - Lady Starryshield, aspect of Knight
1/2
Too Much for Mortals 5B
Instant (C)
Target creature gets -6/-6 until end of turn.
"Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." - Oppressor of Thousands, the Dark Overlord CCVI
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals 5B
Instant (C)
Target creature gets -6/-6 until end of turn.
"Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress 2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
Faith to begin the journey. Endurance to finish it.
Rambling Interceptor 2B
Creature - Skeleton (C)
When Rambling Interceptor enters the battlefield, intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Whenever you roll 6 or more, Rambling Interceptor gains indestructible until end of turn.
3/1
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals 5B
Instant (C)
Target creature gets -6/-6 until end of turn.
"Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress 2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
Faith to begin the journey. Endurance to finish it.
Sacred Companionship 1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
"Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Great Tarpan 2GW
Creature - Horse Beast (C)
Protection from black
2G, T: You gain 3 life.
W, T: Target creature gets +0/+3 until end of turn.
A steed for the mighty and righteous. A monster to the craven and evil.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals 5B
Instant (C)
Target creature gets -6/-6 until end of turn.
"Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress 2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
Faith to begin the journey. Endurance to finish it.
Sacred Companionship 1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
"Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed Item B
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Crow Hunters G
Creature - Elf Archer (C)
Reach
B: Crow Hunters gains deathtouch until end of turn.
"Nah, we don't eat them. Other crows do."
1/2
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals 5B
Instant (C)
Target creature gets -6/-6 until end of turn.
"Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress 2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
Faith to begin the journey. Endurance to finish it.
Sacred Companionship 1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
"Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed Item B
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Druid Counselor 1G
Creature - Human Druid (C)
T: Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
"This life won't give you many chances to start anew, lad, so better take them all."
1/2
Roarsea Swashbuckler 2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals 5B
Instant (C)
Target creature gets -6/-6 until end of turn.
"Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress 2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
Faith to begin the journey. Endurance to finish it.
Sacred Companionship 1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
"Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed Item B
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler 2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Rolling Stone Trap 3RR
Instant - Trap (C)
If an opponent had one or more artifacts enter the battlefield under their control this turn, you may pay R and sacrifice a land rather than pay Rolling Stone Trap's mana cost.
Rolling Stone Trap deals 4 damage to target creature. If a creature dealt damage this way would die this turn, instead exile it and that creature's controller sacrifices an artifact.
Down the Hatch 4W
Instant (C)
If only a single creature is attacking you, you may pay WW rather than pay Down the Hatch's mana cost.
Put target creature on the bottom of its owner's library.
"I knew I should have hired that Rogue."
Guildhall Veteran 2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"Follow me, I know a shortcut."
3/2
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals 5B
Instant (C)
Target creature gets -6/-6 until end of turn.
"Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress 2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
Faith to begin the journey. Endurance to finish it.
Sacred Companionship 1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
"Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed Item B
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler 2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran 2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"Follow me, I know a shortcut."
3/2
Loophole in Chivalry W
Sorcery (C)
Choose target creature. Roll a six-sided die. Exile that creature if its converted mana cost is equal to or greater than the result.
"Hard to remember whom I'm supposed to spare, exactly, sometimes." - Lady Starryshield, aspect of Knight
Stash of Fortunes 4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals 5B
Instant (C)
Target creature gets -6/-6 until end of turn.
"Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress 2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
Faith to begin the journey. Endurance to finish it.
Sacred Companionship 1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
"Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed Item B
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler 2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran 2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"Follow me, I know a shortcut."
3/2
Stash of Fortunes 4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Dungeon Spoils 3RR
Instant (C)
Roll a six-sided die. Create a number of colorless Treasure artifact tokens with "T, Sacrifice this artifact: Add one mana of any color." equal to the result.
The biggest chests don't always have the greatest wealth.
Awakened Dead 1B
Creature - Zombie (C)
Wurn heard the chamber slam shut, followed by a shifting of stone slabs and a low groan. "Not again," he sighed.
2/2
Blind Swinging G
Instant (C)
Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power.
The thick mists made it difficult to strike, but also just as difficult to block.
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals 5B
Instant (C)
Target creature gets -6/-6 until end of turn.
"Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress 2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
Faith to begin the journey. Endurance to finish it.
Sacred Companionship 1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
"Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed Item B
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler 2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran 2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"Follow me, I know a shortcut."
3/2
Stash of Fortunes 4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Blind Swinging G
Instant (C)
Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power.
The thick mists made it difficult to strike, but also just as difficult to block.
Cavern Vampire 2BB
Creature - Vampire (U)
Lifelink
1B: Cavern Vampire gains indestructible until end of turn. Tap it.
Sir Paleblade heard the creak of a coffin lid, followed by the whipping sounds of a cloak in cold wind. "Stay down," he muttered.
4/1
Ancient Hex Trap 5BB
Instant - Trap (U)
If an opponent cast a spell during combat this turn, you may pay 1BB rather than pay this spell's mana cost.
Roll a six-sided die. Target player loses an amount of life and discards a number of cards equal to the result.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals 5B
Instant (C)
Target creature gets -6/-6 until end of turn.
"Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress 2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
Faith to begin the journey. Endurance to finish it.
Sacred Companionship 1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
"Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed Item B
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler 2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran 2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"Follow me, I know a shortcut."
3/2
Stash of Fortunes 4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Blind Swinging G
Instant (C)
Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power.
The thick mists made it difficult to strike, but also just as difficult to block.
Ancient Hex Trap 5BB
Instant - Trap (U)
If an opponent cast a spell during combat this turn, you may pay 1BB rather than pay this spell's mana cost.
Roll a six-sided die. Target player loses an amount of life and discards a number of cards equal to the result.
Guildhall
Land (U)
T: Add C.
1, T: Add two mana of any one color. Spend this mana only to cast Ally spells.
A place where bonds are formed and adventures begin.
Dragon Whelp 2RR
Creature - Dragon (U)
Flying
R: Dragon Whelp gets +1/+0 until end of turn. If this ability has been activated four or more times this turn, sacrifice Dragon Whelp at the beginning of the next end step.
"It's just a little one, what harm can it do?"
-Sir Rasos, last words.
2/2
Sphinx of the Pass 3UU
Creature - Sphinx
Flying
When Sphinx of the Pass enters the battlefield, secretly roll a six-sided die and note the result. Target opponent guesses the result. If they do, that player gains control of Sphinx of the Pass. Otherwise, draw two cards, then discard a card.
"If you want my assistance, you will need to prove your worth."
4/3
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals 5B
Instant (C)
Target creature gets -6/-6 until end of turn.
"Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress 2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
Faith to begin the journey. Endurance to finish it.
Sacred Companionship 1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
"Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed Item B
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler 2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran 2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"Follow me, I know a shortcut."
3/2
Stash of Fortunes 4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Blind Swinging G
Instant (C)
Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power.
The thick mists made it difficult to strike, but also just as difficult to block.
Ancient Hex Trap 5BB
Instant - Trap (U)
If an opponent cast a spell during combat this turn, you may pay 1BB rather than pay this spell's mana cost.
Roll a six-sided die. Target player loses an amount of life and discards a number of cards equal to the result.
Guildhall
Land (U)
T: Add C.
1, T: Add two mana of any one color. Spend this mana only to cast Ally spells.
A place where bonds are formed and adventures begin.
Gladelord Aspirant 4GG
Creature - Giant Druid (U)
Trample
When Gladelord Aspirant enters the battlefield, secretly roll a six-sided die and note the result. An opponent guesses the result. If they guess right, you gain life equal to the result. Otherwise, put a number of +1/+1 counters on Gladelord Aspirant equal to the result.
4/4
Woman-of-the-Spear, Aspect of Hero 1RWW
Legendary Creature - Warrior Ally (U)
Haste, vigilance
Ally in reserve - R, T, Reveal an Ally creature card from your hand: Woman-of-the-Spear deals damage equal to that creature card's power to target creature.
1/5
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dazhendra is a small, comfy and funny plane full of high fantasy/RPG clichés and tropes where adventurers prosper. There are no names - only archetypes. Dark Overlord schemes, Hero assembles a party, Knight saves a Princess from Dragon and so on. History constantly recycles and nothing special happens... For real?
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Ally in reserve - Reveal an Ally card from your hand. If you do, EFFECT
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals 5B
Instant (C)
Target creature gets -6/-6 until end of turn.
"Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress 2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
Faith to begin the journey. Endurance to finish it.
Sacred Companionship 1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
"Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed Item B
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler 2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran 2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"Follow me, I know a shortcut."
3/2
Stash of Fortunes 4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Blind Swinging G
Instant (C)
Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power.
The thick mists made it difficult to strike, but also just as difficult to block.
Ancient Hex Trap 5BB
Instant - Trap (U)
If an opponent cast a spell during combat this turn, you may pay 1BB rather than pay this spell's mana cost.
Roll a six-sided die. Target player loses an amount of life and discards a number of cards equal to the result.
Guildhall
Land (U)
T: Add C.
1, T: Add two mana of any one color. Spend this mana only to cast Ally spells.
A place where bonds are formed and adventures begin.
Woman-of-the-Spear, Aspect of Hero 1RWW
Legendary Creature - Warrior Ally (U)
Haste, vigilance
Ally in reserve - R, T, Reveal an Ally creature card from your hand: Woman-of-the-Spear deals damage equal to that creature card's power to target creature.
1/5
Head Minion UB
Creature - Zombie Minion (R)
Deathtouch, prowess
If an opponent would secretly roll a die, they roll it openly instead.
"Do you still think something can escape Overlord's gaze, foolish Hero?"
2/2
Guiding Light 1WU
Enchantment - Aura (R)
Enchant creature
At the beginning of combat on your turn, roll a six-sided die. Enchanted creature gets +X/+X until end of turn, where X is the result. If X is 6 or more, enchanted creature can't be blocked this turn.
"When the horizon darkens most, we all need to believe there is hope."
(note: it's a black-bordered set)
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
Traps
Ally in reserve - Reveal an Ally card from your hand. If you do, EFFECT
Token enchantment - Point
After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.
Risk Aversion 1U
Instant (C)
Counter target spell that wouldn't cause a player to roll a die unless its controller pays 2.
Loot value (When you roll this card's converted mana cost on a die, return it from your graveyard to your hand.)
"What a mediocre, thoughtless move. Saw it coming."
Goblin Ambush 4RR
Instant - Trap (C)
If three or more creatures attacked you or a planeswalker you control this turn, you may pay 2RR rather than pay this spell's mana cost.
Roll a six-sided die, then create a number of 1/1 red Goblin creature tokens equal to the result.
When presented with great treasures, adventurers become oblivious to the obvious.
Too Much for Mortals 5B
Instant (C)
Target creature gets -6/-6 until end of turn.
"Oops, my poor guests. Did I accidentally mix your wine to demon-strength? Silly absent-minded me..." -Oppressor of Thousands, the Dark Overlord CCVI
Guests from the Fortress 2WW
Sorcery (C)
Create a 1/3 white Knight creature token with vigilance and 2/1 white Cleric token with lifelink.
Faith to begin the journey. Endurance to finish it.
Sacred Companionship 1W
Enchantment - Aura (C)
Flash
Enchant creature
Enchanted creature gets +1/+1. If it's an Ally, it has first strike and hexproof from red.
"Families squabble and friends drift but the Ladithan Brotherhood is forever." - Sir Paleblade, aspect of Knight
Cursed Item B
Enchantment - Aura (C)
Enchant artifact
At the beginning of enchanted artifact's controller's upkeep, that player loses 1 life unless they sacrifice it.
When Hero finally admitted that new belt doesn't suit him, it was almost too late.
Roarsea Swashbuckler 2UU
Creature - Giant Pirate Ally (C)
When Roarsea Swashbuckler enters the battlefield, you may tap or untap target artifact or creature. If an Ally you control was untapped in this way, draw a card, then discard a card.
3/3
Guildhall Veteran 2G
Creature - Human Scout Ally (C)
Whenever Guildhall Veteran or another Ally enters the battlefield under your control, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand.
"Follow me, I know a shortcut."
3/2
Stash of Fortunes 4R
Sorcery (C)
Exile the top three cards of your library. Until the end of your next turn, you may play those cards.
Intervene. (To intervene, create a colorless Point enchantment token named Intervention Point. It has "After you roll a die, you may sacrifice Intervention Point. If you do, roll that die again and use that result instead.")
Blind Swinging G
Instant (C)
Roll a six-sided die. If you rolled a 2 or greater, prevent all damage that would be dealt to or dealt by target creature this turn. If you rolled a 1, instead that creature gets +X/+0 and gains trample until end of turn, where X is its power.
The thick mists made it difficult to strike, but also just as difficult to block.
Ancient Hex Trap 5BB
Instant - Trap (U)
If an opponent cast a spell during combat this turn, you may pay 1BB rather than pay this spell's mana cost.
Roll a six-sided die. Target player loses an amount of life and discards a number of cards equal to the result.
Guildhall
Land (U)
T: Add C.
1, T: Add two mana of any one color. Spend this mana only to cast Ally spells.
A place where bonds are formed and adventures begin.
Woman-of-the-Spear, Aspect of Hero 1RWW
Legendary Creature - Warrior Ally (U)
Haste, vigilance
Ally in reserve - R, T, Reveal an Ally creature card from your hand: Woman-of-the-Spear deals damage equal to that creature card's power to target creature.
1/5
Head Minion UB
Creature - Zombie Minion (R)
Deathtouch, prowess
If an opponent would secretly roll a die, they roll it openly instead.
"Do you still think something can escape Overlord's gaze, foolish Hero?"
2/2
Susurr is another world like Ribble, populated solely by beastfolk, but way more darker, with strong noir feeling - regular citizens here are afraid of the darkness where mafia operates freely - and another group of hound detectives investigating another murder performed by vampire bats at night is a pretty common thing to see here.
Givaad is a world of demons where might makes them right, even though other races can employ demonic halfbloods to hunt demons and compete with them (more or less). Unfortunately, the magic slowly fades and demonic blood, both pure and diluted, becomes weaker and weaker with every new generation. However, the rivalry never ends - both sides of conflict just have to rely on quirky technologies more and more these days.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Token 1 of 1
Vampire Bat
• Token Creature - Vampire Bat (S)
Flying, lifelink
1/1
Lizard Warrior
• Token Creature - Lizard Warrior (S)
Trample
3/1
Goat Devil
• Token Creature - Goat Devil (S)
Sacrifice this creature: It deals 1 damage to any target.
1/1
• Token Creature - Vampire Bat (S)
Flying, lifelink
1/1
Nacatl Night-Eye 3W
Creature - Cat Scout (C)
Protection from black
Wariness - Whenever Nacatl Night-Eye or another permanent with protection enters the battlefield under your control, tap target creature an opponent controls that permanent has protection from.
"Extrajudicial punishment of thieves has been on the rise in Calraf Quay. I'm just glad they're only being humiliated and not killed." - Detective Kurill A'Jasa
3/1
Slum Corruption 3R
Sorcery (C)
Destroy target nonbasic land.
Draw a card.
Buildings deteriorate. Land goes fallow. Someone gets paid to look the other way.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Token Creature - Vampire Bat (S)
Flying, lifelink
1/1
Slum Corruption 3R
Sorcery (C)
Destroy target nonbasic land.
Draw a card.
Buildings deteriorate. Land goes fallow. Someone gets paid to look the other way.
Press for Answers 1U
Sorcery (C)
Tap target creature. It doesn't untap during its controller's next untap step.
Investigate. (Create a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
"Who organized the freight robbery on the night of Ochremoon?"
Inspector's Torchlight 2
Artifact - Equipment (C)
Equipped creature gets +0/+1 has vigilance.
Your opponents and creatures your opponents control can be the target of abilities of equipped creature as though they didn't have hexproof or protection.
Equip 2
It pays to be prepared.
Rally the Guard 3WW
Sorcery (C)
Create three 1/1 white Soldier creature tokens with lifelink.
In the panic of another string of high-profile murders, the Giamozzo family ordered its gates shut and doubled its protection.
• Token Creature - Vampire Bat (S)
Flying, lifelink
1/1
Slum Corruption 3R
Sorcery (C)
Destroy target nonbasic land.
Draw a card.
Buildings deteriorate. Land goes fallow. Someone gets paid to look the other way.
Inspector's Torchlight 2
Artifact - Equipment (C)
Equipped creature gets +0/+1 has vigilance.
Your opponents and creatures your opponents control can be the target of abilities of equipped creature as though they didn't have hexproof or protection.
Equip 2
It pays to be prepared.
Midnight Squadron 5B
Creature - Vampire Bat (C)
Flying
"Vampire bats are reputed to be lone killers. But that is not the way of the Keeyar clan, one of the most notorious of the bat murder-cults, who never go out hunting except in groups of exactly three." - Natasha A'Silda, Physiognomies and Criminologies
3/6
Watercourse Tracker 2G
Creature - Frog Warrior (C)
Haste, protection from blue
Wariness - Whenever Watercourse Tracker or another permanent with protection enters the battlefield under your control, target creature you control gets +1/+1 until end of turn for each creature on the battlefield that permanent has protection from.
"In and around my boat, only I'm allowed to get up to tricky business."
1/2
Bad Omen BB
Sorcery (C)
Target creature gets -2/-2 until end of turn.
Investigate. (Create a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
"After what happened to Uncle Lonio, I'm too superstitious to do business on a night like this." - Bedricio Giamozzo
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
• Token Creature - Vampire Bat (S)
Flying, lifelink
1/1
Slum Corruption 3R
Sorcery (C)
Destroy target nonbasic land.
Draw a card.
Buildings deteriorate. Land goes fallow. Someone gets paid to look the other way.
Inspector's Torchlight 2
Artifact - Equipment (C)
Equipped creature gets +0/+1 has vigilance.
Your opponents and creatures your opponents control can be the target of abilities of equipped creature as though they didn't have hexproof or protection.
Equip 2
It pays to be prepared.
Midnight Squadron 5B
Creature - Vampire Bat (C)
Flying
"Vampire bats are reputed to be lone killers. But that is not the way of the Keeyar clan, one of the most notorious of the bat murder-cults, who never go out hunting except in groups of exactly three." - Natasha A'Silda, Physiognomies and Criminologies
3/6
Viashino Racketeer 2R
Creature - Viashino Rogue (C)
When Viashino Racketeer enters the battlefield, you may discard a card. If you do, draw a card.
The Rar gang are the muscle of the underground barons, but it's obvious they're only lackeys.
2/1
Gateway Constable 1W
Creature - Minotaur Soldier (C)
Gateway Constable has vigilance as long as you control an artifact.
"There's been trouble in these parts. You had any part in it?"
2/2
Halt 2W
Instant (C)
Tap up to two target creatures.
Investigate (Create a colorless Clue artifact token onto the battlefield with "2, Sacrifice this artifact: Draw a card.")
"Where do you think you're going?"